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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "sound.h"

// Global DummySoundManager singleton
DummySoundManager dummySoundManager;


WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include <map> #include <string> #include "database.h" #include "irrlichttypes.h" class Database_Dummy : public MapDatabase, public PlayerDatabase, public ModMetadataDatabase { public: bool saveBlock(const v3s16 &pos, const std::string &data); void loadBlock(const v3s16 &pos, std::string *block); bool deleteBlock(const v3s16 &pos); void listAllLoadableBlocks(std::vector<v3s16> &dst); void savePlayer(RemotePlayer *player); bool loadPlayer(RemotePlayer *player, PlayerSAO *sao); bool removePlayer(const std::string &name); void listPlayers(std::vector<std::string> &res); bool getModEntries(const std::string &modname, StringMap *storage); bool setModEntry(const std::string &modname, const std::string &key, const std::string &value); bool removeModEntry(const std::string &modname, const std::string &key); void listMods(std::vector<std::string> *res); void beginSave() {} void endSave() {} private: std::map<s64, std::string> m_database; std::set<std::string> m_player_database; std::unordered_map<std::string, StringMap> m_mod_meta_database; };