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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include "tile.h"
#include "main.h"
// A mapping from tiles to paths of textures
const char * g_tile_texture_paths[TILES_COUNT] =
{
NULL,
"../data/stone.png",
"../data/water.png",
"../data/grass.png",
"../data/tree.png",
"../data/leaves.png",
"../data/grass_footsteps.png",
"../data/mese.png",
"../data/mud.png",
"../data/tree_top.png",
"../data/mud_with_grass.png",
"../data/cloud.png",
};
const char * tile_texture_path_get(u32 i)
{
assert(i < TILES_COUNT);
return g_tile_texture_paths[i];
}
// A mapping from tiles to materials
// Initialized at run-time.
video::SMaterial g_tile_materials[TILES_COUNT];
void tile_materials_preload(IrrlichtWrapper *irrlicht)
{
for(s32 i=0; i<TILES_COUNT; i++)
{
const char *path = g_tile_texture_paths[i];
video::ITexture *t = NULL;
if(path != NULL)
{
t = irrlicht->getTexture(path);
assert(t != NULL);
}
g_tile_materials[i].Lighting = false;
g_tile_materials[i].BackfaceCulling = false;
g_tile_materials[i].setFlag(video::EMF_BILINEAR_FILTER, false);
g_tile_materials[i].setFlag(video::EMF_ANTI_ALIASING, video::EAAM_OFF);
//if(i != TILE_WATER)
g_tile_materials[i].setFlag(video::EMF_FOG_ENABLE, true);
//g_tile_materials[i].setFlag(video::EMF_TEXTURE_WRAP, video::ETC_REPEAT);
//g_tile_materials[i].setFlag(video::EMF_ANISOTROPIC_FILTER, false);
g_tile_materials[i].setTexture(0, t);
}
g_tile_materials[TILE_WATER].MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
//g_tile_materials[TILE_WATER].MaterialType = video::EMT_TRANSPARENT_ADD_COLOR;
}
video::SMaterial & tile_material_get(u32 i)
{
assert(i < TILES_COUNT);
return g_tile_materials[i];
}
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