aboutsummaryrefslogtreecommitdiff
path: root/src/tile.h
blob: b846b467b775c73d5c551b0aa7bb777a1e42abec (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef TILE_HEADER
#define TILE_HEADER

#include "common_irrlicht.h"
#include "threads.h"
#include "utility.h"
#include <string>

/*
	Specifies a texture in an atlas.

	This is used to specify single textures also.

	This has been designed to be small enough to be thrown around a lot.
*/
struct AtlasPointer
{
	u32 id; // Texture id
	video::ITexture *atlas; // Atlas in where the texture is
	v2f pos; // Position in atlas
	v2f size; // Size in atlas
	u16 tiled; // X-wise tiling count. If 0, width of atlas is width of image.

	AtlasPointer(
			u16 id_,
			video::ITexture *atlas_=NULL,
			v2f pos_=v2f(0,0),
			v2f size_=v2f(1,1),
			u16 tiled_=1
		):
		id(id_),
		atlas(atlas_),
		pos(pos_),
		size(size_),
		tiled(tiled_)
	{
	}

	bool operator==(const AtlasPointer &other)
	{
		return (
			id == other.id
		);
		/*return (
			id == other.id &&
			atlas == other.atlas &&
			pos == other.pos &&
			size == other.size &&
			tiled == other.tiled
		);*/
	}

	float x0(){ return pos.X; }
	float x1(){ return pos.X + size.X; }
	float y0(){ return pos.Y; }
	float y1(){ return pos.Y + size.Y; }
};

/*
	An internal variant of the former with more data.
*/
struct SourceAtlasPointer
{
	std::string name;
	AtlasPointer a;
	video::IImage *atlas_img; // The source image of the atlas
	// Integer variants of position and size
	v2s32 intpos;
	v2u32 intsize;

	SourceAtlasPointer(
			const std::string &name_,
			AtlasPointer a_=AtlasPointer(0, NULL),
			video::IImage *atlas_img_=NULL,
			v2s32 intpos_=v2s32(0,0),
			v2u32 intsize_=v2u32(0,0)
		):
		name(name_),
		a(a_),
		atlas_img(atlas_img_),
		intpos(intpos_),
		intsize(intsize_)
	{
	}
};

/*
	Creates and caches textures.
*/
class TextureSource
{
public:
	TextureSource(IrrlichtDevice *device);
	~TextureSource();

	/*
		Processes queued texture requests from other threads.

		Shall be called from the main thread.
	*/
	void processQueue();
	
	/*
		Example case:
		Now, assume a texture with the id 1 exists, and has the name
		"stone.png^mineral1".
		Then a random thread calls getTextureId for a texture called
		"stone.png^mineral1^crack0".
		...Now, WTF should happen? Well:
		- getTextureId strips off stuff recursively from the end until
		  the remaining part is found, or nothing is left when
		  something is stripped out

		But it is slow to search for textures by names and modify them
		like that?
		- ContentFeatures is made to contain ids for the basic plain
		  textures
		- Crack textures can be slow by themselves, but the framework
		  must be fast.

		Example case #2:
		- Assume a texture with the id 1 exists, and has the name
		  "stone.png^mineral1" and is specified as a part of some atlas.
		- Now MapBlock::getNodeTile() stumbles upon a node which uses
		  texture id 1, and finds out that NODEMOD_CRACK must be applied
		  with progression=0
		- It finds out the name of the texture with getTextureName(1),
		  appends "^crack0" to it and gets a new texture id with
		  getTextureId("stone.png^mineral1^crack0")

	*/
	
	/*
		Gets a texture id from cache or
		- if main thread, from getTextureIdDirect
		- if other thread, adds to request queue and waits for main thread
	*/
	u32 getTextureId(const std::string &name);
	
	/*
		Example names:
		"stone.png"
		"stone.png^crack2"
		"stone.png^blit:mineral_coal.png"
		"stone.png^blit:mineral_coal.png^crack1"

		- If texture specified by name is found from cache, return the
		  cached id.
		- Otherwise generate the texture, add to cache and return id.
		  Recursion is used to find out the largest found part of the
		  texture and continue based on it.

		The id 0 points to a NULL texture. It is returned in case of error.
	*/
	u32 getTextureIdDirect(const std::string &name);

	/*
		Finds out the name of a cached texture.
	*/
	std::string getTextureName(u32 id);

	/*
		If texture specified by the name pointed by the id doesn't
		exist, create it, then return the cached texture.

		Can be called from any thread. If called from some other thread
		and not found in cache, the call is queued to the main thread
		for processing.
	*/
	AtlasPointer getTexture(u32 id);
	
	AtlasPointer getTexture(const std::string &name)
	{
		return getTexture(getTextureId(name));
	}

private:
	/*
		Build the main texture atlas which contains most of the
		textures.
		
		This is called by the constructor.
	*/
	void buildMainAtlas();
	
	// The id of the thread that is allowed to use irrlicht directly
	threadid_t m_main_thread;
	// The irrlicht device
	IrrlichtDevice *m_device;
	
	// A texture id is index in this array.
	// The first position contains a NULL texture.
	core::array<SourceAtlasPointer> m_atlaspointer_cache;
	// Maps a texture name to an index in the former.
	core::map<std::string, u32> m_name_to_id;
	// The two former containers are behind this mutex
	JMutex m_atlaspointer_cache_mutex;
	
	// Main texture atlas. This is filled at startup and is then not touched.
	video::IImage *m_main_atlas_image;
	video::ITexture *m_main_atlas_texture;

	// Queued texture fetches (to be processed by the main thread)
	RequestQueue<std::string, u32, u8, u8> m_get_texture_queue;
};

enum MaterialType{
	MATERIAL_ALPHA_NONE,
	MATERIAL_ALPHA_VERTEX,
	MATERIAL_ALPHA_SIMPLE, // >127 = opaque
	MATERIAL_ALPHA_BLEND,
};

// Material flags
#define MATERIAL_FLAG_BACKFACE_CULLING 0x01

/*
	This fully defines the looks of a tile.
	The SMaterial of a tile is constructed according to this.

	TODO: Change this to use an AtlasPointer
*/
struct TileSpec
{
	TileSpec():
		texture(0),
		alpha(255),
		material_type(MATERIAL_ALPHA_NONE),
		// Use this so that leaves don't need a separate material
		//material_type(MATERIAL_ALPHA_SIMPLE),
		material_flags(
			MATERIAL_FLAG_BACKFACE_CULLING
		)
	{
	}

	bool operator==(TileSpec &other)
	{
		return (
			texture == other.texture &&
			alpha == other.alpha &&
			material_type == other.material_type &&
			material_flags == other.material_flags
		);
	}
	
	// Sets everything else except the texture in the material
	void applyMaterialOptions(video::SMaterial &material)
	{
		if(alpha != 255 && material_type != MATERIAL_ALPHA_VERTEX)
			dstream<<"WARNING: TileSpec: alpha != 255 "
					"but not MATERIAL_ALPHA_VERTEX"
					<<std::endl;

		if(material_type == MATERIAL_ALPHA_NONE)
			material.MaterialType = video::EMT_SOLID;
		else if(material_type == MATERIAL_ALPHA_VERTEX)
			material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
		else if(material_type == MATERIAL_ALPHA_SIMPLE)
			material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
		else if(material_type == MATERIAL_ALPHA_BLEND)
			material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;

		material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING) ? true : false;
	}
	
	// NOTE: Deprecated, i guess?
	void setTexturePos(u8 tx_, u8 ty_, u8 tw_, u8 th_)
	{
		texture.pos = v2f((float)tx_/256.0, (float)ty_/256.0);
		texture.size = v2f(((float)tw_ + 1.0)/256.0, ((float)th_ + 1.0)/256.0);
	}
	
	AtlasPointer texture;
	// Vertex alpha
	u8 alpha;
	// Material type
	u8 material_type;
	// Material flags
	u8 material_flags;
};

#endif