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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef TOOL_HEADER
#define TOOL_HEADER

#include "irrlichttypes.h"
#include <string>
#include <iostream>
#include <map>
#include "itemgroup.h"

struct ToolGroupCap
{
	std::map<int, float> times;
	int maxlevel;
	int uses;

	ToolGroupCap():
		maxlevel(1),
		uses(20)
	{}

	bool getTime(int rating, float *time) const
	{
		std::map<int, float>::const_iterator i = times.find(rating);
		if(i == times.end()){
			*time = 0;
			return false;
		}
		*time = i->second;
		return true;
	}
};


// CLANG SUCKS DONKEY BALLS
typedef std::map<std::string, struct ToolGroupCap> ToolGCMap;
typedef std::map<std::string, s16> DamageGroup;

struct ToolCapabilities
{
	float full_punch_interval;
	int max_drop_level;
	// CLANG SUCKS DONKEY BALLS
	ToolGCMap groupcaps;
	DamageGroup damageGroups;

	ToolCapabilities(
			float full_punch_interval_=1.4,
			int max_drop_level_=1,
			// CLANG SUCKS DONKEY BALLS
			ToolGCMap groupcaps_=ToolGCMap(),
			DamageGroup damageGroups_=DamageGroup()
	):
		full_punch_interval(full_punch_interval_),
		max_drop_level(max_drop_level_),
		groupcaps(groupcaps_),
		damageGroups(damageGroups_)
	{}

	void serialize(std::ostream &os, u16 version) const;
	void deSerialize(std::istream &is);
};

struct DigParams
{
	bool diggable;
	// Digging time in seconds
	float time;
	// Caused wear
	u16 wear;
	std::string main_group;

	DigParams(bool a_diggable=false, float a_time=0, u16 a_wear=0,
			std::string a_main_group=""):
		diggable(a_diggable),
		time(a_time),
		wear(a_wear),
		main_group(a_main_group)
	{}
};

DigParams getDigParams(const ItemGroupList &groups,
		const ToolCapabilities *tp, float time_from_last_punch);

DigParams getDigParams(const ItemGroupList &groups,
		const ToolCapabilities *tp);

struct HitParams
{
	s16 hp;
	s16 wear;

	HitParams(s16 hp_=0, s16 wear_=0):
		hp(hp_),
		wear(wear_)
	{}
};

HitParams getHitParams(const ItemGroupList &armor_groups,
		const ToolCapabilities *tp, float time_from_last_punch);

HitParams getHitParams(const ItemGroupList &armor_groups,
		const ToolCapabilities *tp);

struct PunchDamageResult
{
	bool did_punch;
	int damage;
	int wear;

	PunchDamageResult():
		did_punch(false),
		damage(0),
		wear(0)
	{}
};

struct ItemStack;

PunchDamageResult getPunchDamage(
		const ItemGroupList &armor_groups,
		const ToolCapabilities *toolcap,
		const ItemStack *punchitem,
		float time_from_last_punch
);

#endif

class="hl opt">; bool m_visible; /* settings bar timeout */ float m_timeout; float m_timeout_value; bool m_initialized; autohide_button_bar_dir m_dir; }; class TouchScreenGUI { public: TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver); ~TouchScreenGUI(); void translateEvent(const SEvent &event); void init(ISimpleTextureSource* tsrc); double getYaw() { return m_camera_yaw; } double getPitch() { return m_camera_pitch; } line3d<f32> getShootline() { return m_shootline; } void step(float dtime); void resetHud(); void registerHudItem(int index, const rect<s32> &rect); void Toggle(bool visible); void hide(); void show(); private: IrrlichtDevice* m_device; IGUIEnvironment* m_guienv; IEventReceiver* m_receiver; ISimpleTextureSource* m_texturesource; v2u32 m_screensize; std::map<int,rect<s32> > m_hud_rects; std::map<int,irr::EKEY_CODE> m_hud_ids; bool m_visible; // is the gui visible /* value in degree */ double m_camera_yaw; double m_camera_pitch; line3d<f32> m_shootline; rect<s32> m_control_pad_rect; int m_move_id; bool m_move_has_really_moved; s32 m_move_downtime; bool m_move_sent_as_mouse_event; v2s32 m_move_downlocation; button_info m_buttons[after_last_element_id]; /* gui button detection */ touch_gui_button_id getButtonID(s32 x, s32 y); /* gui button by eventID */ touch_gui_button_id getButtonID(int eventID); /* check if a button has changed */ void handleChangedButton(const SEvent &event); /* initialize a button */ void initButton(touch_gui_button_id id, rect<s32> button_rect, std::wstring caption, bool immediate_release, float repeat_delay = BUTTON_REPEAT_DELAY); /* load texture */ void loadButtonTexture(button_info* btn, const char* path, rect<s32> button_rect); struct id_status{ int id; int X; int Y; }; /* vector to store known ids and their initial touch positions*/ std::vector<id_status> m_known_ids; /* handle a button event */ void handleButtonEvent(touch_gui_button_id bID, int eventID, bool action); /* handle pressed hud buttons */ bool isHUDButton(const SEvent &event); /* handle released hud buttons */ bool isReleaseHUDButton(int eventID); /* handle double taps */ bool doubleTapDetection(); /* handle release event */ void handleReleaseEvent(int evt_id); /* get size of regular gui control button */ int getGuiButtonSize(); /* doubleclick detection variables */ struct key_event { unsigned int down_time; s32 x; s32 y; }; /* array for saving last known position of a pointer */ v2s32 m_pointerpos[MAX_TOUCH_COUNT]; /* array for doubletap detection */ key_event m_key_events[2]; /* settings bar */ AutoHideButtonBar m_settingsbar; /* rare controls bar */ AutoHideButtonBar m_rarecontrolsbar; }; extern TouchScreenGUI *g_touchscreengui; #endif