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path: root/src/unittest/test_noderesolver.cpp
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/*
Minetest
Copyright (C) 2010-2014 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "test.h"

#include "util/numeric.h"
#include "exceptions.h"
#include "gamedef.h"
#include "nodedef.h"


class TestNodeResolver : public TestBase {
public:
	TestNodeResolver() { TestManager::registerTestModule(this); }
	const char *getName() { return "TestNodeResolver"; }

	void runTests(IGameDef *gamedef);

	void testNodeResolving(IWritableNodeDefManager *ndef);
	void testPendingResolveCancellation(IWritableNodeDefManager *ndef);
	void testDirectResolveMethod(IWritableNodeDefManager *ndef);
	void testNoneResolveMethod(IWritableNodeDefManager *ndef);
};

static TestNodeResolver g_test_instance;

void TestNodeResolver::runTests(IGameDef *gamedef)
{
	IWritableNodeDefManager *ndef =
		(IWritableNodeDefManager *)gamedef->getNodeDefManager();

	ndef->resetNodeResolveState();
	TEST(testNodeResolving, ndef);

	ndef->resetNodeResolveState();
	TEST(testPendingResolveCancellation, ndef);
}

class Foobar : public NodeResolver {
public:
	void resolveNodeNames();

	content_t test_nr_node1;
	content_t test_nr_node2;
	content_t test_nr_node3;
	content_t test_nr_node4;
	content_t test_nr_node5;
	std::vector<content_t> test_nr_list;
	std::vector<content_t> test_nr_list_group;
	std::vector<content_t> test_nr_list_required;
	std::vector<content_t> test_nr_list_empty;
};

class Foobaz : public NodeResolver {
public:
	void resolveNodeNames();

	content_t test_content1;
	content_t test_content2;
};

////////////////////////////////////////////////////////////////////////////////

void Foobar::resolveNodeNames()
{
	UASSERT(getIdFromNrBacklog(&test_nr_node1, "", CONTENT_IGNORE) == true);
	UASSERT(getIdsFromNrBacklog(&test_nr_list) == true);
	UASSERT(getIdsFromNrBacklog(&test_nr_list_group) == true);
	UASSERT(getIdsFromNrBacklog(&test_nr_list_required,
		true, CONTENT_AIR) == false);
	UASSERT(getIdsFromNrBacklog(&test_nr_list_empty) == true);

	UASSERT(getIdFromNrBacklog(&test_nr_node2, "", CONTENT_IGNORE) == true);
	UASSERT(getIdFromNrBacklog(&test_nr_node3,
		"default:brick", CONTENT_IGNORE) == true);
	UASSERT(getIdFromNrBacklog(&test_nr_node4,
		"default:gobbledygook", CONTENT_AIR) == false);
	UASSERT(getIdFromNrBacklog(&test_nr_node5, "", CONTENT_IGNORE) == false);
}


void Foobaz::resolveNodeNames()
{
	UASSERT(getIdFromNrBacklog(&test_content1, "", CONTENT_IGNORE) == true);
	UASSERT(getIdFromNrBacklog(&test_content2, "", CONTENT_IGNORE) == false);
}


void TestNodeResolver::testNodeResolving(IWritableNodeDefManager *ndef)
{
	Foobar foobar;
	size_t i;

	foobar.m_nodenames.push_back("default:torch");

	foobar.m_nodenames.push_back("default:dirt_with_grass");
	foobar.m_nodenames.push_back("default:water");
	foobar.m_nodenames.push_back("default:abloobloobloo");
	foobar.m_nodenames.push_back("default:stone");
	foobar.m_nodenames.push_back("default:shmegoldorf");
	foobar.m_nnlistsizes.push_back(5);

	foobar.m_nodenames.push_back("group:liquids");
	foobar.m_nnlistsizes.push_back(1);

	foobar.m_nodenames.push_back("default:warf");
	foobar.m_nodenames.push_back("default:stone");
	foobar.m_nodenames.push_back("default:bloop");
	foobar.m_nnlistsizes.push_back(3);

	foobar.m_nnlistsizes.push_back(0);

	foobar.m_nodenames.push_back("default:brick");
	foobar.m_nodenames.push_back("default:desert_stone");
	foobar.m_nodenames.push_back("default:shnitzle");

	ndef->pendNodeResolve(&foobar);
	UASSERT(foobar.m_ndef == ndef);

	ndef->setNodeRegistrationStatus(true);
	ndef->runNodeResolveCallbacks();

	// Check that we read single nodes successfully
	UASSERTEQ(content_t, foobar.test_nr_node1, t_CONTENT_TORCH);
	UASSERTEQ(content_t, foobar.test_nr_node2, t_CONTENT_BRICK);
	UASSERTEQ(content_t, foobar.test_nr_node3, t_CONTENT_BRICK);
	UASSERTEQ(content_t, foobar.test_nr_node4, CONTENT_AIR);
	UASSERTEQ(content_t, foobar.test_nr_node5, CONTENT_IGNORE);

	// Check that we read all the regular list items
	static const content_t expected_test_nr_list[] = {
		t_CONTENT_GRASS,
		t_CONTENT_WATER,
		t_CONTENT_STONE,
	};
	UASSERTEQ(size_t, foobar.test_nr_list.size(), 3);
	for (i = 0; i != foobar.test_nr_list.size(); i++)
		UASSERTEQ(content_t, foobar.test_nr_list[i], expected_test_nr_list[i]);

	// Check that we read all the list items that were from a group entry
	static const content_t expected_test_nr_list_group[] = {
		t_CONTENT_WATER,
		t_CONTENT_LAVA,
	};
	UASSERTEQ(size_t, foobar.test_nr_list_group.size(), 2);
	for (i = 0; i != foobar.test_nr_list_group.size(); i++) {
		UASSERT(CONTAINS(foobar.test_nr_list_group,
			expected_test_nr_list_group[i]));
	}

	// Check that we read all the items we're able to in a required list
	static const content_t expected_test_nr_list_required[] = {
		CONTENT_AIR,
		t_CONTENT_STONE,
		CONTENT_AIR,
	};
	UASSERTEQ(size_t, foobar.test_nr_list_required.size(), 3);
	for (i = 0; i != foobar.test_nr_list_required.size(); i++)
		UASSERTEQ(content_t, foobar.test_nr_list_required[i],
			expected_test_nr_list_required[i]);

	// Check that the edge case of 0 is successful
	UASSERTEQ(size_t, foobar.test_nr_list_empty.size(), 0);
}


void TestNodeResolver::testPendingResolveCancellation(IWritableNodeDefManager *ndef)
{
	Foobaz foobaz1;
	foobaz1.test_content1 = 1234;
	foobaz1.test_content2 = 5678;
	foobaz1.m_nodenames.push_back("default:dirt_with_grass");
	foobaz1.m_nodenames.push_back("default:abloobloobloo");
	ndef->pendNodeResolve(&foobaz1);

	Foobaz foobaz2;
	foobaz2.test_content1 = 1234;
	foobaz2.test_content2 = 5678;
	foobaz2.m_nodenames.push_back("default:dirt_with_grass");
	foobaz2.m_nodenames.push_back("default:abloobloobloo");
	ndef->pendNodeResolve(&foobaz2);

	ndef->cancelNodeResolveCallback(&foobaz1);

	ndef->setNodeRegistrationStatus(true);
	ndef->runNodeResolveCallbacks();

	UASSERT(foobaz1.test_content1 == 1234);
	UASSERT(foobaz1.test_content2 == 5678);
	UASSERT(foobaz2.test_content1 == t_CONTENT_GRASS);
	UASSERT(foobaz2.test_content2 == CONTENT_IGNORE);
}
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/*
   CGUITTFont FreeType class for Irrlicht
   Copyright (c) 2009-2010 John Norman

   This software is provided 'as-is', without any express or implied
   warranty. In no event will the authors be held liable for any
   damages arising from the use of this software.

   Permission is granted to anyone to use this software for any
   purpose, including commercial applications, and to alter it and
   redistribute it freely, subject to the following restrictions:

   1. The origin of this software must not be misrepresented; you
      must not claim that you wrote the original software. If you use
      this software in a product, an acknowledgment in the product
      documentation would be appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and
      must not be misrepresented as being the original software.

   3. This notice may not be removed or altered from any source
      distribution.

   The original version of this class can be located at:
   http://irrlicht.suckerfreegames.com/

   John Norman
   john@suckerfreegames.com
*/

#include <irrlicht.h>
#include "CGUITTFont.h"

namespace irr
{
namespace gui
{

// Manages the FT_Face cache.
struct SGUITTFace : public virtual irr::IReferenceCounted
{
	SGUITTFace() : face_buffer(0), face_buffer_size(0)
	{
		memset((void*)&face, 0, sizeof(FT_Face));
	}

	~SGUITTFace()
	{
		FT_Done_Face(face);
		delete[] face_buffer;
	}

	FT_Face face;
	FT_Byte* face_buffer;
	FT_Long face_buffer_size;
};

// Static variables.
FT_Library CGUITTFont::c_library;
core::map<io::path, SGUITTFace*> CGUITTFont::c_faces;
bool CGUITTFont::c_libraryLoaded = false;
scene::IMesh* CGUITTFont::shared_plane_ptr_ = 0;
scene::SMesh CGUITTFont::shared_plane_;

//

video::IImage* SGUITTGlyph::createGlyphImage(const FT_Bitmap& bits, video::IVideoDriver* driver) const
{
	// Determine what our texture size should be.
	// Add 1 because textures are inclusive-exclusive.
	core::dimension2du d(bits.width + 1, bits.rows + 1);
	core::dimension2du texture_size;
	//core::dimension2du texture_size(bits.width + 1, bits.rows + 1);

	// Create and load our image now.
	video::IImage* image = 0;
	switch (bits.pixel_mode)
	{
		case FT_PIXEL_MODE_MONO:
		{
			// Create a blank image and fill it with transparent pixels.
			texture_size = d.getOptimalSize(true, true);
			image = driver->createImage(video::ECF_A1R5G5B5, texture_size);
			image->fill(video::SColor(0, 255, 255, 255));

			// Load the monochrome data in.
			const u32 image_pitch = image->getPitch() / sizeof(u16);
			u16* image_data = (u16*)image->lock();
			u8* glyph_data = bits.buffer;
			for (s32 y = 0; y < bits.rows; ++y)
			{
				u16* row = image_data;
				for (s32 x = 0; x < bits.width; ++x)
				{
					// Monochrome bitmaps store 8 pixels per byte.  The left-most pixel is the bit 0x80.
					// So, we go through the data each bit at a time.
					if ((glyph_data[y * bits.pitch + (x / 8)] & (0x80 >> (x % 8))) != 0)
						*row = 0xFFFF;
					++row;
				}
				image_data += image_pitch;
			}
			image->unlock();
			break;
		}

		case FT_PIXEL_MODE_GRAY:
		{
			// Create our blank image.
			texture_size = d.getOptimalSize(!driver->queryFeature(video::EVDF_TEXTURE_NPOT), !driver->queryFeature(video::EVDF_TEXTURE_NSQUARE), true, 0);
			image = driver->createImage(video::ECF_A8R8G8B8, texture_size);
			image->fill(video::SColor(0, 255, 255, 255));

			// Load the grayscale data in.
			const float gray_count = static_cast<float>(bits.num_grays);
			const u32 image_pitch = image->getPitch() / sizeof(u32);
			u32* image_data = (u32*)image->lock();
			u8* glyph_data = bits.buffer;
			for (s32 y = 0; y < bits.rows; ++y)
			{
				u8* row = glyph_data;
				for (s32 x = 0; x < bits.width; ++x)
				{
					image_data[y * image_pitch + x] |= static_cast<u32>(255.0f * (static_cast<float>(*row++) / gray_count)) << 24;
					//data[y * image_pitch + x] |= ((u32)(*bitsdata++) << 24);
				}
				glyph_data += bits.pitch;
			}
			image->unlock();
			break;
		}
		default:
			// TODO: error message?
			return 0;
	}
	return image;
}

void SGUITTGlyph::preload(u32 char_index, FT_Face face, video::IVideoDriver* driver, u32 font_size, const FT_Int32 loadFlags)
{
	if (isLoaded) return;

	// Set the size of the glyph.
	FT_Set_Pixel_Sizes(face, 0, font_size);

	// Attempt to load the glyph.
	if (FT_Load_Glyph(face, char_index, loadFlags) != FT_Err_Ok)
		// TODO: error message?
		return;

	FT_GlyphSlot glyph = face->glyph;
	FT_Bitmap bits = glyph->bitmap;

	// Setup the glyph information here:
	advance = glyph->advance;
	offset = core::vector2di(glyph->bitmap_left, glyph->bitmap_top);

	// Try to get the last page with available slots.
	CGUITTGlyphPage* page = parent->getLastGlyphPage();

	// If we need to make a new page, do that now.
	if (!page)
	{
		page = parent->createGlyphPage(bits.pixel_mode);
		if (!page)
			// TODO: add error message?
			return;
	}

	glyph_page = parent->getLastGlyphPageIndex();
	u32 texture_side_length = page->texture->getOriginalSize().Width;
	core::vector2di page_position(
		(page->used_slots % (texture_side_length / font_size)) * font_size,
		(page->used_slots / (texture_side_length / font_size)) * font_size
		);
	source_rect.UpperLeftCorner = page_position;
	source_rect.LowerRightCorner = core::vector2di(page_position.X + bits.width, page_position.Y + bits.rows);

	page->dirty = true;
	++page->used_slots;
	--page->available_slots;

	// We grab the glyph bitmap here so the data won't be removed when the next glyph is loaded.
	surface = createGlyphImage(bits, driver);

	// Set our glyph as loaded.
	isLoaded = true;
}

void SGUITTGlyph::unload()
{
	if (surface)
	{
		surface->drop();
		surface = 0;
	}
	isLoaded = false;
}

//////////////////////

CGUITTFont* CGUITTFont::createTTFont(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias, const bool transparency, const u32 shadow, const u32 shadow_alpha)
{
	if (!c_libraryLoaded)
	{
		if (FT_Init_FreeType(&c_library))
			return 0;
		c_libraryLoaded = true;
	}

	CGUITTFont* font = new CGUITTFont(env);
	bool ret = font->load(filename, size, antialias, transparency);
	if (!ret)
	{
		font->drop();
		return 0;
	}

	font->shadow_offset = shadow;
	font->shadow_alpha = shadow_alpha;

	return font;
}

CGUITTFont* CGUITTFont::createTTFont(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias, const bool transparency)
{
	if (!c_libraryLoaded)
	{
		if (FT_Init_FreeType(&c_library))
			return 0;
		c_libraryLoaded = true;
	}

	CGUITTFont* font = new CGUITTFont(device->getGUIEnvironment());
	font->Device = device;
	bool ret = font->load(filename, size, antialias, transparency);
	if (!ret)
	{
		font->drop();
		return 0;
	}

	return font;
}

CGUITTFont* CGUITTFont::create(IGUIEnvironment *env, const io::path& filename, const u32 size, const bool antialias, const bool transparency)
{
	return CGUITTFont::createTTFont(env, filename, size, antialias, transparency);
}

CGUITTFont* CGUITTFont::create(IrrlichtDevice *device, const io::path& filename, const u32 size, const bool antialias, const bool transparency)
{
	return CGUITTFont::createTTFont(device, filename, size, antialias, transparency);
}

//////////////////////

//! Constructor.
CGUITTFont::CGUITTFont(IGUIEnvironment *env)
: use_monochrome(false), use_transparency(true), use_hinting(true), use_auto_hinting(true),
batch_load_size(1), Device(0), Environment(env), Driver(0), GlobalKerningWidth(0), GlobalKerningHeight(0)
{
	#ifdef _DEBUG
	setDebugName("CGUITTFont");
	#endif

	if (Environment)
	{
		// don't grab environment, to avoid circular references
		Driver = Environment->getVideoDriver();
	}

	if (Driver)
		Driver->grab();

	setInvisibleCharacters(L" ");

	// Glyphs aren't reference counted, so don't try to delete them when we free the array.
	Glyphs.set_free_when_destroyed(false);
}

bool CGUITTFont::load(const io::path& filename, const u32 size, const bool antialias, const bool transparency)
{
	// Some sanity checks.
	if (Environment == 0 || Driver == 0) return false;
	if (size == 0) return false;
	if (filename.size() == 0) return false;

	io::IFileSystem* filesystem = Environment->getFileSystem();
	irr::ILogger* logger = (Device != 0 ? Device->getLogger() : 0);
	this->size = size;
	this->filename = filename;

	// Update the font loading flags when the font is first loaded.
	this->use_monochrome = !antialias;
	this->use_transparency = transparency;
	update_load_flags();

	// Log.
	if (logger)
		logger->log(L"CGUITTFont", core::stringw(core::stringw(L"Creating new font: ") + core::ustring(filename).toWCHAR_s() + L" " + core::stringc(size) + L"pt " + (antialias ? L"+antialias " : L"-antialias ") + (transparency ? L"+transparency" : L"-transparency")).c_str(), irr::ELL_INFORMATION);

	// Grab the face.
	SGUITTFace* face = 0;
	core::map<io::path, SGUITTFace*>::Node* node = c_faces.find(filename);
	if (node == 0)
	{
		face = new SGUITTFace();
		c_faces.set(filename, face);

		if (filesystem)
		{
			// Read in the file data.
			io::IReadFile* file = filesystem->createAndOpenFile(filename);
			if (file == 0)
			{
				if (logger) logger->log(L"CGUITTFont", L"Failed to open the file.", irr::ELL_INFORMATION);

				c_faces.remove(filename);
				delete face;
				face = 0;
				return false;
			}
			face->face_buffer = new FT_Byte[file->getSize()];
			file->read(face->face_buffer, file->getSize());
			face->face_buffer_size = file->getSize();
			file->drop();

			// Create the face.
			if (FT_New_Memory_Face(c_library, face->face_buffer, face->face_buffer_size, 0, &face->face))
			{
				if (logger) logger->log(L"CGUITTFont", L"FT_New_Memory_Face failed.", irr::ELL_INFORMATION);

				c_faces.remove(filename);
				delete face;
				face = 0;
				return false;
			}
		}
		else
		{
			core::ustring converter(filename);
			if (FT_New_Face(c_library, reinterpret_cast<const char*>(converter.toUTF8_s().c_str()), 0, &face->face))
			{
				if (logger) logger->log(L"CGUITTFont", L"FT_New_Face failed.", irr::ELL_INFORMATION);

				c_faces.remove(filename);
				delete face;
				face = 0;
				return false;
			}
		}
	}
	else
	{
		// Using another instance of this face.
		face = node->getValue();
		face->grab();
	}

	// Store our face.
	tt_face = face->face;

	// Store font metrics.
	FT_Set_Pixel_Sizes(tt_face, size, 0);
	font_metrics = tt_face->size->metrics;

	// Allocate our glyphs.
	Glyphs.clear();
	Glyphs.reallocate(tt_face->num_glyphs);
	Glyphs.set_used(tt_face->num_glyphs);
	for (FT_Long i = 0; i < tt_face->num_glyphs; ++i)
	{
		Glyphs[i].isLoaded = false;
		Glyphs[i].glyph_page = 0;
		Glyphs[i].source_rect = core::recti();
		Glyphs[i].offset = core::vector2di();
		Glyphs[i].advance = FT_Vector();
		Glyphs[i].surface = 0;
		Glyphs[i].parent = this;
	}

	// Cache the first 127 ascii characters.
	u32 old_size = batch_load_size;
	batch_load_size = 127;
	getGlyphIndexByChar((uchar32_t)0);
	batch_load_size = old_size;

	return true;
}

CGUITTFont::~CGUITTFont()
{
	// Delete the glyphs and glyph pages.
	reset_images();
	CGUITTAssistDelete::Delete(Glyphs);
	//Glyphs.clear();

	// We aren't using this face anymore.
	core::map<io::path, SGUITTFace*>::Node* n = c_faces.find(filename);
	if (n)
	{
		SGUITTFace* f = n->getValue();

		// Drop our face.  If this was the last face, the destructor will clean up.
		if (f->drop())
			c_faces.remove(filename);

		// If there are no more faces referenced by FreeType, clean up.
		if (c_faces.size() == 0)
		{
			FT_Done_FreeType(c_library);
			c_libraryLoaded = false;
		}
	}

	// Drop our driver now.
	if (Driver)
		Driver->drop();
}

void CGUITTFont::reset_images()
{
	// Delete the glyphs.
	for (u32 i = 0; i != Glyphs.size(); ++i)
		Glyphs[i].unload();

	// Unload the glyph pages from video memory.
	for (u32 i = 0; i != Glyph_Pages.size(); ++i)
		delete Glyph_Pages[i];
	Glyph_Pages.clear();

	// Always update the internal FreeType loading flags after resetting.
	update_load_flags();
}

void CGUITTFont::update_glyph_pages() const
{
	for (u32 i = 0; i != Glyph_Pages.size(); ++i)
	{
		if (Glyph_Pages[i]->dirty)
			Glyph_Pages[i]->updateTexture();
	}
}

CGUITTGlyphPage* CGUITTFont::getLastGlyphPage() const
{
	CGUITTGlyphPage* page = 0;
	if (Glyph_Pages.empty())
		return 0;
	else
	{
		page = Glyph_Pages[getLastGlyphPageIndex()];
		if (page->available_slots == 0)
			page = 0;
	}
	return page;
}

CGUITTGlyphPage* CGUITTFont::createGlyphPage(const u8& pixel_mode)
{
	CGUITTGlyphPage* page = 0;
	
	// Name of our page.
	io::path name("TTFontGlyphPage_");
	name += tt_face->family_name;
	name += ".";
	name += tt_face->style_name;
	name += ".";
	name += size;
	name += "_";
	name += Glyph_Pages.size(); // The newly created page will be at the end of the collection.

	// Create the new page.
	page = new CGUITTGlyphPage(Driver, name);

	// Determine our maximum texture size.
	// If we keep getting 0, set it to 1024x1024, as that number is pretty safe.
	core::dimension2du max_texture_size = max_page_texture_size;
	if (max_texture_size.Width == 0 || max_texture_size.Height == 0)
		max_texture_size = Driver->getMaxTextureSize();
	if (max_texture_size.Width == 0 || max_texture_size.Height == 0)
		max_texture_size = core::dimension2du(1024, 1024);

	// We want to try to put at least 144 glyphs on a single texture.
	core::dimension2du page_texture_size;
	if (size <= 21) page_texture_size = core::dimension2du(256, 256);
	else if (size <= 42) page_texture_size = core::dimension2du(512, 512);
	else if (size <= 84) page_texture_size = core::dimension2du(1024, 1024);
	else if (size <= 168) page_texture_size = core::dimension2du(2048, 2048);
	else page_texture_size = core::dimension2du(4096, 4096);

	if (page_texture_size.Width > max_texture_size.Width || page_texture_size.Height > max_texture_size.Height)
		page_texture_size = max_texture_size;

	if (!page->createPageTexture(pixel_mode, page_texture_size))
		// TODO: add error message?
		return 0;

	if (page)
	{
		// Determine the number of glyph slots on the page and add it to the list of pages.
		page->available_slots = (page_texture_size.Width / size) * (page_texture_size.Height / size);
		Glyph_Pages.push_back(page);
	}
	return page;
}

void CGUITTFont::setTransparency(const bool flag)
{
	use_transparency = flag;
	reset_images();
}

void CGUITTFont::setMonochrome(const bool flag)
{
	use_monochrome = flag;
	reset_images();
}

void CGUITTFont::setFontHinting(const bool enable, const bool enable_auto_hinting)
{
	use_hinting = enable;
	use_auto_hinting = enable_auto_hinting;
	reset_images();
}

void CGUITTFont::draw(const core::stringw& text, const core::rect<s32>& position, video::SColor color, bool hcenter, bool vcenter, const core::rect<s32>* clip)
{
	if (!Driver)
		return;

	// Clear the glyph pages of their render information.
	for (u32 i = 0; i < Glyph_Pages.size(); ++i)
	{
		Glyph_Pages[i]->render_positions.clear();
		Glyph_Pages[i]->render_source_rects.clear();
	}

	// Set up some variables.
	core::dimension2d<s32> textDimension;
	core::position2d<s32> offset = position.UpperLeftCorner;

	// Determine offset positions.
	if (hcenter || vcenter)
	{
		textDimension = getDimension(text.c_str());

		if (hcenter)
			offset.X = ((position.getWidth() - textDimension.Width) >> 1) + offset.X;

		if (vcenter)
			offset.Y = ((position.getHeight() - textDimension.Height) >> 1) + offset.Y;
	}

	// Convert to a unicode string.
	core::ustring utext(text);

	// Set up our render map.
	core::map<u32, CGUITTGlyphPage*> Render_Map;

	// Start parsing characters.
	u32 n;
	uchar32_t previousChar = 0;
	core::ustring::const_iterator iter(utext);
	while (!iter.atEnd())
	{
		uchar32_t currentChar = *iter;
		n = getGlyphIndexByChar(currentChar);
		bool visible = (Invisible.findFirst(currentChar) == -1);
		bool lineBreak=false;
		if (currentChar == L'\r') // Mac or Windows breaks
		{
			lineBreak = true;
			if (*(iter + 1) == (uchar32_t)'\n')	// Windows line breaks.
				currentChar = *(++iter);
		}
		else if (currentChar == (uchar32_t)'\n') // Unix breaks
		{
			lineBreak = true;
		}

		if (lineBreak)
		{
			previousChar = 0;
			offset.Y += font_metrics.height / 64;
			offset.X = position.UpperLeftCorner.X;

			if (hcenter)
				offset.X += (position.getWidth() - textDimension.Width) >> 1;
			++iter;
			continue;
		}

		if (n > 0 && visible)
		{
			// Calculate the glyph offset.
			s32 offx = Glyphs[n-1].offset.X;
			s32 offy = (font_metrics.ascender / 64) - Glyphs[n-1].offset.Y;

			// Apply kerning.
			core::vector2di k = getKerning(currentChar, previousChar);
			offset.X += k.X;
			offset.Y += k.Y;

			// Determine rendering information.
			SGUITTGlyph& glyph = Glyphs[n-1];
			CGUITTGlyphPage* const page = Glyph_Pages[glyph.glyph_page];
			page->render_positions.push_back(core::position2di(offset.X + offx, offset.Y + offy));
			page->render_source_rects.push_back(glyph.source_rect);
			Render_Map.set(glyph.glyph_page, page);
		}
		offset.X += getWidthFromCharacter(currentChar);

		previousChar = currentChar;
		++iter;
	}

	// Draw now.
	update_glyph_pages();
	core::map<u32, CGUITTGlyphPage*>::Iterator j = Render_Map.getIterator();
	while (!j.atEnd())
	{
		core::map<u32, CGUITTGlyphPage*>::Node* n = j.getNode();
		j++;
		if (n == 0) continue;

		CGUITTGlyphPage* page = n->getValue();

		if (!use_transparency) color.color |= 0xff000000;

		if (shadow_offset) {
			for (size_t i = 0; i < page->render_positions.size(); ++i)
				page->render_positions[i] += core::vector2di(shadow_offset, shadow_offset);
			Driver->draw2DImageBatch(page->texture, page->render_positions, page->render_source_rects, clip, video::SColor(shadow_alpha,0,0,0), true);
			for (size_t i = 0; i < page->render_positions.size(); ++i)
				page->render_positions[i] -= core::vector2di(shadow_offset, shadow_offset);
		}
		Driver->draw2DImageBatch(page->texture, page->render_positions, page->render_source_rects, clip, color, true);
	}
}

core::dimension2d<u32> CGUITTFont::getCharDimension(const wchar_t ch) const
{
	return core::dimension2d<u32>(getWidthFromCharacter(ch), getHeightFromCharacter(ch));
}

core::dimension2d<u32> CGUITTFont::getDimension(const wchar_t* text) const
{
	return getDimension(core::ustring(text));
}

core::dimension2d<u32> CGUITTFont::getDimension(const core::ustring& text) const
{
	// Get the maximum font height.  Unfortunately, we have to do this hack as
	// Irrlicht will draw things wrong.  In FreeType, the font size is the
	// maximum size for a single glyph, but that glyph may hang "under" the
	// draw line, increasing the total font height to beyond the set size.
	// Irrlicht does not understand this concept when drawing fonts.  Also, I
	// add +1 to give it a 1 pixel blank border.  This makes things like
	// tooltips look nicer.
	s32 test1 = getHeightFromCharacter((uchar32_t)'g') + 1;
	s32 test2 = getHeightFromCharacter((uchar32_t)'j') + 1;
	s32 test3 = getHeightFromCharacter((uchar32_t)'_') + 1;
	s32 max_font_height = core::max_(test1, core::max_(test2, test3));

	core::dimension2d<u32> text_dimension(0, max_font_height);
	core::dimension2d<u32> line(0, max_font_height);

	uchar32_t previousChar = 0;
	core::ustring::const_iterator iter = text.begin();
	for (; !iter.atEnd(); ++iter)
	{
		uchar32_t p = *iter;
		bool lineBreak = false;
		if (p == '\r')	// Mac or Windows line breaks.
		{
			lineBreak = true;
			if (*(iter + 1) == '\n')
			{
				++iter;
				p = *iter;
			}
		}
		else if (p == '\n')	// Unix line breaks.
		{
			lineBreak = true;
		}

		// Kerning.
		core::vector2di k = getKerning(p, previousChar);
		line.Width += k.X;
		previousChar = p;

		// Check for linebreak.
		if (lineBreak)
		{
			previousChar = 0;
			text_dimension.Height += line.Height;
			if (text_dimension.Width < line.Width)
				text_dimension.Width = line.Width;
			line.Width = 0;
			line.Height = max_font_height;
			continue;
		}
		line.Width += getWidthFromCharacter(p);
	}
	if (text_dimension.Width < line.Width)
		text_dimension.Width = line.Width;

	return text_dimension;
}

inline u32 CGUITTFont::getWidthFromCharacter(wchar_t c) const
{
	return getWidthFromCharacter((uchar32_t)c);
}

inline u32 CGUITTFont::getWidthFromCharacter(uchar32_t c) const
{
	// Set the size of the face.
	// This is because we cache faces and the face may have been set to a different size.
	//FT_Set_Pixel_Sizes(tt_face, 0, size);

	u32 n = getGlyphIndexByChar(c);
	if (n > 0)
	{
		int w = Glyphs[n-1].advance.x / 64;
		return w;
	}
	if (c >= 0x2000)
		return (font_metrics.ascender / 64);
	else return (font_metrics.ascender / 64) / 2;
}

inline u32 CGUITTFont::getHeightFromCharacter(wchar_t c) const
{
	return getHeightFromCharacter((uchar32_t)c);
}

inline u32 CGUITTFont::getHeightFromCharacter(uchar32_t c) const
{
	// Set the size of the face.
	// This is because we cache faces and the face may have been set to a different size.
	//FT_Set_Pixel_Sizes(tt_face, 0, size);

	u32 n = getGlyphIndexByChar(c);
	if (n > 0)
	{
		// Grab the true height of the character, taking into account underhanging glyphs.
		s32 height = (font_metrics.ascender / 64) - Glyphs[n-1].offset.Y + Glyphs[n-1].source_rect.getHeight();
		return height;
	}
	if (c >= 0x2000)
		return (font_metrics.ascender / 64);
	else return (font_metrics.ascender / 64) / 2;
}

u32 CGUITTFont::getGlyphIndexByChar(wchar_t c) const
{
	return getGlyphIndexByChar((uchar32_t)c);
}

u32 CGUITTFont::getGlyphIndexByChar(uchar32_t c) const
{
	// Get the glyph.
	u32 glyph = FT_Get_Char_Index(tt_face, c);

	// Check for a valid glyph.  If it is invalid, attempt to use the replacement character.
	if (glyph == 0)
		glyph = FT_Get_Char_Index(tt_face, core::unicode::UTF_REPLACEMENT_CHARACTER);

	// If our glyph is already loaded, don't bother doing any batch loading code.
	if (glyph != 0 && Glyphs[glyph - 1].isLoaded)
		return glyph;

	// Determine our batch loading positions.
	u32 half_size = (batch_load_size / 2);
	u32 start_pos = 0;
	if (c > half_size) start_pos = c - half_size;
	u32 end_pos = start_pos + batch_load_size;

	// Load all our characters.
	do
	{
		// Get the character we are going to load.
		u32 char_index = FT_Get_Char_Index(tt_face, start_pos);

		// If the glyph hasn't been loaded yet, do it now.
		if (char_index)
		{
			SGUITTGlyph& glyph = Glyphs[char_index - 1];
			if (!glyph.isLoaded)
			{
				glyph.preload(char_index, tt_face, Driver, size, load_flags);
				Glyph_Pages[glyph.glyph_page]->pushGlyphToBePaged(&glyph);
			}
		}
	}
	while (++start_pos < end_pos);

	// Return our original character.
	return glyph;
}

s32 CGUITTFont::getCharacterFromPos(const wchar_t* text, s32 pixel_x) const
{
	return getCharacterFromPos(core::ustring(text), pixel_x);
}

s32 CGUITTFont::getCharacterFromPos(const core::ustring& text, s32 pixel_x) const
{
	s32 x = 0;
	//s32 idx = 0;

	u32 character = 0;
	uchar32_t previousChar = 0;
	core::ustring::const_iterator iter = text.begin();
	while (!iter.atEnd())
	{
		uchar32_t c = *iter;
		x += getWidthFromCharacter(c);

		// Kerning.
		core::vector2di k = getKerning(c, previousChar);
		x += k.X;

		if (x >= pixel_x)
			return character;

		previousChar = c;
		++iter;
		++character;
	}

	return -1;
}

void CGUITTFont::setKerningWidth(s32 kerning)
{
	GlobalKerningWidth = kerning;
}

void CGUITTFont::setKerningHeight(s32 kerning)
{
	GlobalKerningHeight = kerning;
}

s32 CGUITTFont::getKerningWidth(const wchar_t* thisLetter, const wchar_t* previousLetter) const
{
	if (tt_face == 0)
		return GlobalKerningWidth;
	if (thisLetter == 0 || previousLetter == 0)
		return 0;

	return getKerningWidth((uchar32_t)*thisLetter, (uchar32_t)*previousLetter);
}

s32 CGUITTFont::getKerningWidth(const uchar32_t thisLetter, const uchar32_t previousLetter) const
{
	// Return only the kerning width.
	return getKerning(thisLetter, previousLetter).X;
}

s32 CGUITTFont::getKerningHeight() const
{
	// FreeType 2 currently doesn't return any height kerning information.
	return GlobalKerningHeight;
}

core::vector2di CGUITTFont::getKerning(const wchar_t thisLetter, const wchar_t previousLetter) const
{
	return getKerning((uchar32_t)thisLetter, (uchar32_t)previousLetter);
}

core::vector2di CGUITTFont::getKerning(const uchar32_t thisLetter, const uchar32_t previousLetter) const