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/*
Minetest
Copyright (C) 2018 nerzhul, Loic Blot <loic.blot@unix-experience.fr>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "test.h"
#include <algorithm>
#include "server/mods.h"
#include "settings.h"
#include "test_config.h"

class TestServerModManager : public TestBase
{
public:
	TestServerModManager() { TestManager::registerTestModule(this); }
	const char *getName() { return "TestServerModManager"; }

	void runTests(IGameDef *gamedef);

	void testCreation();
	void testIsConsistent();
	void testUnsatisfiedMods();
	void testGetMods();
	void testGetModsWrongDir();
	void testGetModspec();
	void testGetModNamesWrongDir();
	void testGetModNames();
	void testGetModMediaPathsWrongDir();
	void testGetModMediaPaths();
};

static TestServerModManager g_test_instance;

void TestServerModManager::runTests(IGameDef *gamedef)
{
	const char *saved_env_mt_subgame_path = getenv("MINETEST_SUBGAME_PATH");
#ifdef WIN32
	{
		std::string subgame_path("MINETEST_SUBGAME_PATH=");
		subgame_path.append(TEST_SUBGAME_PATH);
		_putenv(subgame_path.c_str());
	}
#else
	setenv("MINETEST_SUBGAME_PATH", TEST_SUBGAME_PATH, 1);
#endif

	TEST(testCreation);
	TEST(testIsConsistent);
	TEST(testGetModsWrongDir);
	TEST(testUnsatisfiedMods);
	TEST(testGetMods);
	TEST(testGetModspec);
	TEST(testGetModNamesWrongDir);
	TEST(testGetModNames);
	TEST(testGetModMediaPathsWrongDir);
	TEST(testGetModMediaPaths);

#ifdef WIN32
	{
		std::string subgame_path("MINETEST_SUBGAME_PATH=");
		if (saved_env_mt_subgame_path)
			subgame_path.append(saved_env_mt_subgame_path);
		_putenv(subgame_path.c_str());
	}
#else
	if (saved_env_mt_subgame_path)
		setenv("MINETEST_SUBGAME_PATH", saved_env_mt_subgame_path, 1);
	else
		unsetenv("MINETEST_SUBGAME_PATH");
#endif
}

void TestServerModManager::testCreation()
{
	std::string path = std::string(TEST_WORLDDIR) + DIR_DELIM + "world.mt";
	Settings world_config;
	world_config.set("gameid", "devtest");
	UASSERTEQ(bool, world_config.updateConfigFile(path.c_str()), true);
	ServerModManager sm(TEST_WORLDDIR);
}

void TestServerModManager::testGetModsWrongDir()
{
	// Test in non worlddir to ensure no mods are found
	ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
	UASSERTEQ(bool, sm.getMods().empty(), true);
}

void TestServerModManager::testUnsatisfiedMods()
{
	ServerModManager sm(std::string(TEST_WORLDDIR));
	UASSERTEQ(bool, sm.getUnsatisfiedMods().empty(), true);
}

void TestServerModManager::testIsConsistent()
{
	ServerModManager sm(std::string(TEST_WORLDDIR));
	UASSERTEQ(bool, sm.isConsistent(), true);
}

void TestServerModManager::testGetMods()
{
	ServerModManager sm(std::string(TEST_WORLDDIR));
	const auto &mods = sm.getMods();
	UASSERTEQ(bool, mods.empty(), false);

	// Ensure we found basenodes mod (part of devtest)
	bool default_found = false;
	for (const auto &m : mods) {
		if (m.name == "basenodes")
			default_found = true;

		// Verify if paths are not empty
		UASSERTEQ(bool, m.path.empty(), false);
	}

	UASSERTEQ(bool, default_found, true);
}

void TestServerModManager::testGetModspec()
{
	ServerModManager sm(std::string(TEST_WORLDDIR));
	UASSERTEQ(const ModSpec *, sm.getModSpec("wrongmod"), NULL);
	UASSERT(sm.getModSpec("basenodes") != NULL);
}

void TestServerModManager::testGetModNamesWrongDir()
{
	ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
	std::vector<std::string> result;
	sm.getModNames(result);
	UASSERTEQ(bool, result.empty(), true);
}

void TestServerModManager::testGetModNames()
{
	ServerModManager sm(std::string(TEST_WORLDDIR));
	std::vector<std::string> result;
	sm.getModNames(result);
	UASSERTEQ(bool, result.empty(), false);
	UASSERT(std::find(result.begin(), result.end(), "basenodes") != result.end());
}

void TestServerModManager::testGetModMediaPathsWrongDir()
{
	ServerModManager sm(std::string(TEST_WORLDDIR) + DIR_DELIM + "..");
	std::vector<std::string> result;
	sm.getModsMediaPaths(result);
	UASSERTEQ(bool, result.empty(), true);
}

void TestServerModManager::testGetModMediaPaths()
{
	ServerModManager sm(std::string(TEST_WORLDDIR));
	std::vector<std::string> result;
	sm.getModsMediaPaths(result);
	UASSERTEQ(bool, result.empty(), false);
}
class="hl opt">(yf + 0.5) for xf = minp.x, maxp.x, d.x do local x = math.floor(xf + 0.5) local pos = vector.new(x, y, z) if core.is_protected(pos, player_name) then return pos end end end end return false end local raillike_ids = {} local raillike_cur_id = 0 function core.raillike_group(name) local id = raillike_ids[name] if not id then raillike_cur_id = raillike_cur_id + 1 raillike_ids[name] = raillike_cur_id id = raillike_cur_id end return id end -- HTTP callback interface core.set_http_api_lua(function(httpenv) httpenv.fetch = function(req, callback) local handle = httpenv.fetch_async(req) local function update_http_status() local res = httpenv.fetch_async_get(handle) if res.completed then callback(res) else core.after(0, update_http_status) end end core.after(0, update_http_status) end return httpenv end) core.set_http_api_lua = nil function core.close_formspec(player_name, formname) return core.show_formspec(player_name, formname, "") end function core.cancel_shutdown_requests() core.request_shutdown("", false, -1) end -- Used for callback handling with dynamic_add_media core.dynamic_media_callbacks = {} -- Transfer of certain globals into async environment -- see builtin/async/game.lua for the other side local function copy_filtering(t, seen) if type(t) == "userdata" or type(t) == "function" then return true -- don't use nil so presence can still be detected elseif type(t) ~= "table" then return t end local n = {} seen = seen or {} seen[t] = n for k, v in pairs(t) do local k_ = seen[k] or copy_filtering(k, seen) local v_ = seen[v] or copy_filtering(v, seen) n[k_] = v_ end return n end function core.get_globals_to_transfer() local all = { registered_items = copy_filtering(core.registered_items), registered_aliases = core.registered_aliases, } return all end