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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "test.h"

#include "threading/atomic.h"
#include "threading/semaphore.h"
#include "threading/thread.h"


class TestThreading : public TestBase {
public:
	TestThreading() { TestManager::registerTestModule(this); }
	const char *getName() { return "TestThreading"; }
	void runTests(IGameDef *gamedef);

	void testStartStopWait();
	void testThreadKill();
	void testAtomicSemaphoreThread();
};

static TestThreading g_test_instance;

void TestThreading::runTests(IGameDef *gamedef)
{
	TEST(testStartStopWait);
	TEST(testThreadKill);
	TEST(testAtomicSemaphoreThread);
}

class SimpleTestThread : public Thread {
public:
	SimpleTestThread(unsigned int interval) :
		Thread("SimpleTest"),
		m_interval(interval)
	{
	}

private:
	void *run()
	{
		void *retval = this;

		if (isCurrentThread() == false)
			retval = (void *)0xBAD;

		while (!stopRequested())
			sleep_ms(m_interval);

		return retval;
	}

	unsigned int m_interval;
};

void TestThreading::testStartStopWait()
{
	void *thread_retval;
	SimpleTestThread *thread = new SimpleTestThread(25);

	// Try this a couple times, since a Thread should be reusable after waiting
	for (size_t i = 0; i != 5; i++) {
		// Can't wait() on a joined, stopped thread
		UASSERT(thread->wait() == false);

		// start() should work the first time, but not the second.
		UASSERT(thread->start() == true);
		UASSERT(thread->start() == false);

		UASSERT(thread->isRunning() == true);
		UASSERT(thread->isCurrentThread() == false);

		// Let it loop a few times...
		sleep_ms(70);

		// It's still running, so the return value shouldn't be available to us.
		UASSERT(thread->getReturnValue(&thread_retval) == false);

		// stop() should always succeed
		UASSERT(thread->stop() == true);

		// wait() only needs to wait the first time - the other two are no-ops.
		UASSERT(thread->wait() == true);
		UASSERT(thread->wait() == false);
		UASSERT(thread->wait() == false);

		// Now that the thread is stopped, we should be able to get the
		// return value, and it should be the object itself.
		thread_retval = NULL;
		UASSERT(thread->getReturnValue(&thread_retval) == true);
		UASSERT(thread_retval == thread);
	}

	delete thread;
}


void TestThreading::testThreadKill()
{
	SimpleTestThread *thread = new SimpleTestThread(300);

	UASSERT(thread->start() == true);

	// kill()ing is quite violent, so let's make sure our victim is sleeping
	// before we do this... so we don't corrupt the rest of the program's state
	sleep_ms(100);
	UASSERT(thread->kill() == true);

	// The state of the thread object should be reset if all went well
	UASSERT(thread->isRunning() == false);
	UASSERT(thread->start() == true);
	UASSERT(thread->stop() == true);
	UASSERT(thread->wait() == true);

	// kill() after already waiting should fail.
	UASSERT(thread->kill() == false);

	delete thread;
}


class AtomicTestThread : public Thread {
public:
	AtomicTestThread(Atomic<u32> &v, Semaphore &trigger) :
		Thread("AtomicTest"),
		val(v),
		trigger(trigger)
	{
	}

private:
	void *run()
	{
		trigger.wait();
		for (u32 i = 0; i < 0x10000; ++i)
			++val;
		return NULL;
	}

	Atomic<u32> &val;
	Semaphore &trigger;
};


void TestThreading::testAtomicSemaphoreThread()
{
	Atomic<u32> val;
	val = 0;
	Semaphore trigger;
	static const u8 num_threads = 4;

	AtomicTestThread *threads[num_threads];
	for (u8 i = 0; i < num_threads; ++i) {
		threads[i] = new AtomicTestThread(val, trigger);
		UASSERT(threads[i]->start());
	}

	trigger.post(num_threads);

	for (u8 i = 0; i < num_threads; ++i) {
		threads[i]->wait();
		delete threads[i];
	}

	UASSERT(val == num_threads * 0x10000);
}

8'>718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752
#!/usr/bin/env python2
# -*- coding: utf-8 -*-

# This program is free software. It comes without any warranty, to
# the extent permitted by applicable law. You can redistribute it
# and/or modify it under the terms of the Do What The Fuck You Want
# To Public License, Version 2, as published by Sam Hocevar. See
# COPYING for more details.

# Made by Jogge, modified by celeron55
# 2011-05-29: j0gge: initial release
# 2011-05-30: celeron55: simultaneous support for sectors/sectors2, removed
# 2011-06-02: j0gge: command line parameters, coordinates, players, ...
# 2011-06-04: celeron55: added #!/usr/bin/python2 and converted \r\n to \n
#                        to make it easily executable on Linux
# 2011-07-30: WF: Support for content types extension, refactoring
# 2011-07-30: erlehmann: PEP 8 compliance.

# Requires Python Imaging Library: http://www.pythonware.com/products/pil/

# Some speed-up: ...lol, actually it slows it down.
#import psyco ; psyco.full()
#from psyco.classes import *

import zlib
import os
import string
import time
import getopt
import sys
import array
import cStringIO
import traceback
from PIL import Image, ImageDraw, ImageFont, ImageColor

TRANSLATION_TABLE = {
    1: 0x800,  # CONTENT_GRASS
    4: 0x801,  # CONTENT_TREE
    5: 0x802,  # CONTENT_LEAVES
    6: 0x803,  # CONTENT_GRASS_FOOTSTEPS
    7: 0x804,  # CONTENT_MESE
    8: 0x805,  # CONTENT_MUD
    10: 0x806,  # CONTENT_CLOUD
    11: 0x807,  # CONTENT_COALSTONE
    12: 0x808,  # CONTENT_WOOD
    13: 0x809,  # CONTENT_SAND
    18: 0x80a,  # CONTENT_COBBLE
    19: 0x80b,  # CONTENT_STEEL
    20: 0x80c,  # CONTENT_GLASS
    22: 0x80d,  # CONTENT_MOSSYCOBBLE
    23: 0x80e,  # CONTENT_GRAVEL
    24: 0x80f,  # CONTENT_SANDSTONE
    25: 0x810,  # CONTENT_CACTUS
    26: 0x811,  # CONTENT_BRICK
    27: 0x812,  # CONTENT_CLAY
    28: 0x813,  # CONTENT_PAPYRUS
    29: 0x814}  # CONTENT_BOOKSHELF


def hex_to_int(h):
    i = int(h, 16)
    if(i > 2047):
        i -= 4096
    return i


def hex4_to_int(h):
    i = int(h, 16)
    if(i > 32767):
        i -= 65536
    return i


def int_to_hex3(i):
    if(i < 0):
        return "%03X" % (i + 4096)
    else:
        return "%03X" % i


def int_to_hex4(i):
    if(i < 0):
        return "%04X" % (i + 65536)
    else:
        return "%04X" % i


def getBlockAsInteger(p):
    return p[2]*16777216 + p[1]*4096 + p[0]

def unsignedToSigned(i, max_positive):
    if i < max_positive:
        return i
    else:
        return i - 2*max_positive

def getIntegerAsBlock(i):
    x = unsignedToSigned(i % 4096, 2048)
    i = int((i - x) / 4096)
    y = unsignedToSigned(i % 4096, 2048)
    i = int((i - y) / 4096)
    z = unsignedToSigned(i % 4096, 2048)
    return x,y,z

def limit(i, l, h):
    if(i > h):
        i = h
    if(i < l):
        i = l
    return i

def readU8(f):
    return ord(f.read(1))

def readU16(f):
    return ord(f.read(1))*256 + ord(f.read(1))

def readU32(f):
    return ord(f.read(1))*256*256*256 + ord(f.read(1))*256*256 + ord(f.read(1))*256 + ord(f.read(1))

def readS32(f):
    return unsignedToSigned(ord(f.read(1))*256*256*256 + ord(f.read(1))*256*256 + ord(f.read(1))*256 + ord(f.read(1)), 2**31)

usagetext = """minetestmapper.py [options]
  -i/--input <world_path>
  -o/--output <output_image.png>
  --bgcolor <color>
  --scalecolor <color>
  --playercolor <color>
  --origincolor <color>
  --drawscale
  --drawplayers
  --draworigin
  --drawunderground
Color format: '#000000'"""

def usage():
    print(usagetext)

try:
    opts, args = getopt.getopt(sys.argv[1:], "hi:o:", ["help", "input=",
        "output=", "bgcolor=", "scalecolor=", "origincolor=",
        "playercolor=", "draworigin", "drawplayers", "drawscale",
        "drawunderground"])
except getopt.GetoptError as err:
    # print help information and exit:
    print(str(err))  # will print something like "option -a not recognized"
    usage()
    sys.exit(2)

path = None
output = "map.png"
border = 0
scalecolor = "black"
bgcolor = "white"
origincolor = "red"
playercolor = "red"
drawscale = False
drawplayers = False
draworigin = False
drawunderground = False

sector_xmin = -1500 / 16
sector_xmax = 1500 / 16
sector_zmin = -1500 / 16
sector_zmax = 1500 / 16

for o, a in opts:
    if o in ("-h", "--help"):
        usage()
        sys.exit()
    elif o in ("-i", "--input"):
        path = a
    elif o in ("-o", "--output"):
        output = a
    elif o == "--bgcolor":
        bgcolor = ImageColor.getrgb(a)
    elif o == "--scalecolor":
        scalecolor = ImageColor.getrgb(a)
    elif o == "--playercolor":
        playercolor = ImageColor.getrgb(a)
    elif o == "--origincolor":
        origincolor = ImageColor.getrgb(a)
    elif o == "--drawscale":
        drawscale = True
        border = 40
    elif o == "--drawplayers":
        drawplayers = True
    elif o == "--draworigin":
        draworigin = True
    elif o == "--drawunderground":
        drawunderground = True
    else:
        assert False, "unhandled option"

if path is None:
    print("Please select world path (eg. -i ../worlds/yourworld) (or use --help)")
    sys.exit(1)

if path[-1:] != "/" and path[-1:] != "\\":
    path = path + "/"

# Load color information for the blocks.
colors = {}
try:
    f = file("colors.txt")
except IOError:
    f = file(os.path.join(os.path.dirname(__file__), "colors.txt"))
for line in f:
    values = string.split(line)
    if len(values) < 4:
        continue
    identifier = values[0]
    is_hex = True
    for c in identifier:
        if c not in "0123456789abcdefABCDEF":
            is_hex = False
            break
    if is_hex:
        colors[int(values[0], 16)] = (
            int(values[1]),
            int(values[2]),
            int(values[3]))
    else:
        colors[values[0]] = (
            int(values[1]),
            int(values[2]),
            int(values[3]))
f.close()

#print("colors: "+repr(colors))
#sys.exit(1)

xlist = []
zlist = []

# List all sectors to memory and calculate the width and heigth of the
# resulting picture.

conn = None
cur = None
if os.path.exists(path + "map.sqlite"):
    import sqlite3
    conn = sqlite3.connect(path + "map.sqlite")
    cur = conn.cursor()
    
    cur.execute("SELECT `pos` FROM `blocks`")
    while True:
        r = cur.fetchone()
        if not r:
            break
        
        x, y, z = getIntegerAsBlock(r[0])
        
        if x < sector_xmin or x > sector_xmax:
            continue
        if z < sector_zmin or z > sector_zmax:
            continue
        
        xlist.append(x)
        zlist.append(z)

if os.path.exists(path + "sectors2"):
    for filename in os.listdir(path + "sectors2"):
        for filename2 in os.listdir(path + "sectors2/" + filename):
            x = hex_to_int(filename)
            z = hex_to_int(filename2)
            if x < sector_xmin or x > sector_xmax:
                continue
            if z < sector_zmin or z > sector_zmax:
                continue
            xlist.append(x)
            zlist.append(z)

if os.path.exists(path + "sectors"):
    for filename in os.listdir(path + "sectors"):
        x = hex4_to_int(filename[:4])
        z = hex4_to_int(filename[-4:])
        if x < sector_xmin or x > sector_xmax:
            continue
        if z < sector_zmin or z > sector_zmax:
            continue
        xlist.append(x)
        zlist.append(z)

if len(xlist) == 0 or len(zlist) == 0:
    print("World does not exist.")
    sys.exit(1)

# Get rid of doubles
xlist, zlist = zip(*sorted(set(zip(xlist, zlist))))

minx = min(xlist)
minz = min(zlist)
maxx = max(xlist)
maxz = max(zlist)

w = (maxx - minx) * 16 + 16
h = (maxz - minz) * 16 + 16

print("Result image (w=" + str(w) + " h=" + str(h) + ") will be written to "
        + output)

im = Image.new("RGB", (w + border, h + border), bgcolor)
draw = ImageDraw.Draw(im)
impix = im.load()

stuff = {}

unknown_node_names = []
unknown_node_ids = []

starttime = time.time()

CONTENT_WATER = 2

def content_is_ignore(d):
    return d in [0, "ignore"]

def content_is_water(d):
    return d in [2, 9]

def content_is_air(d):
    return d in [126, 127, 254, "air"]

def read_content(mapdata, version, datapos):
    if version >= 24:
        return (mapdata[datapos*2] << 8) | (mapdata[datapos*2 + 1])
    elif version >= 20:
        if mapdata[datapos] < 0x80:
            return mapdata[datapos]
        else:
            return (mapdata[datapos] << 4) | (mapdata[datapos + 0x2000] >> 4)
    elif 16 <= version < 20:
        return TRANSLATION_TABLE.get(mapdata[datapos], mapdata[datapos])
    else:
        raise Exception("Unsupported map format: " + str(version))


def read_mapdata(mapdata, version, pixellist, water, day_night_differs, id_to_name):
    global stuff  # oh my :-)
    global unknown_node_names
    global unknown_node_ids

    if(len(mapdata) < 4096):
        print("bad: " + xhex + "/" + zhex + "/" + yhex + " " + \
            str(len(mapdata)))
    else:
        chunkxpos = xpos * 16
        chunkypos = ypos * 16
        chunkzpos = zpos * 16
        content = 0
        datapos = 0
        for (x, z) in reversed(pixellist):
            for y in reversed(range(16)):
                datapos = x + y * 16 + z * 256
                content = read_content(mapdata, version, datapos)
                # Try to convert id to name
                try:
                    content = id_to_name[content]
                except KeyError:
                    pass

                if content_is_ignore(content):
                    pass
                elif content_is_air(content):
                    pass
                elif content_is_water(content):
                    water[(x, z)] += 1
                    # Add dummy stuff for drawing sea without seabed
                    stuff[(chunkxpos + x, chunkzpos + z)] = (
                        chunkypos + y, content, water[(x, z)], day_night_differs)
                elif content in colors:
                    # Memorize information on the type and height of
                    # the block and for drawing the picture.
                    stuff[(chunkxpos + x, chunkzpos + z)] = (
                        chunkypos + y, content, water[(x, z)], day_night_differs)
                    pixellist.remove((x, z))
                    break
                else:
                    if type(content) == str:
                        if content not in unknown_node_names:
                            unknown_node_names.append(content)
                        #print("unknown node: %s/%s/%s x: %d y: %d z: %d block name: %s"
                        #        % (xhex, zhex, yhex, x, y, z, content))
                    else:
                        if content not in unknown_node_ids:
                            unknown_node_ids.append(content)
                        #print("unknown node: %s/%s/%s x: %d y: %d z: %d block id: %x"
                        #        % (xhex, zhex, yhex, x, y, z, content))


# Go through all sectors.
for n in range(len(xlist)):
    #if n > 500:
    #   break
    if n % 200 == 0:
        nowtime = time.time()
        dtime = nowtime - starttime
        try:
            n_per_second = 1.0 * n / dtime
        except ZeroDivisionError:
            n_per_second = 0
        if n_per_second != 0:
            seconds_per_n = 1.0 / n_per_second
            time_guess = seconds_per_n * len(xlist)
            remaining_s = time_guess - dtime
            remaining_minutes = int(remaining_s / 60)
            remaining_s -= remaining_minutes * 60
            print("Processing sector " + str(n) + " of " + str(len(xlist))
                    + " (" + str(round(100.0 * n / len(xlist), 1)) + "%)"
                    + " (ETA: " + str(remaining_minutes) + "m "
                    + str(int(remaining_s)) + "s)")

    xpos = xlist[n]
    zpos = zlist[n]

    xhex = int_to_hex3(xpos)
    zhex = int_to_hex3(zpos)
    xhex4 = int_to_hex4(xpos)
    zhex4 = int_to_hex4(zpos)

    sector1 = xhex4.lower() + zhex4.lower()
    sector2 = xhex.lower() + "/" + zhex.lower()

    ylist = []

    sectortype = ""

    if cur:
        psmin = getBlockAsInteger((xpos, -2048, zpos))
        psmax = getBlockAsInteger((xpos, 2047, zpos))
        cur.execute("SELECT `pos` FROM `blocks` WHERE `pos`>=? AND `pos`<=? AND (`pos` - ?) % 4096 = 0", (psmin, psmax, psmin))
        while True:
            r = cur.fetchone()
            if not r:
                break
            pos = getIntegerAsBlock(r[0])[1]
            ylist.append(pos)
            sectortype = "sqlite"
    try:
        for filename in os.listdir(path + "sectors/" + sector1):
            if(filename != "meta"):
                pos = int(filename, 16)
                if(pos > 32767):
                    pos -= 65536
                ylist.append(pos)
                sectortype = "old"
    except OSError:
        pass

    if sectortype == "":
        try:
            for filename in os.listdir(path + "sectors2/" + sector2):
                if(filename != "meta"):
                    pos = int(filename, 16)
                    if(pos > 32767):
                        pos -= 65536
                    ylist.append(pos)
                    sectortype = "new"
        except OSError:
            pass

    if sectortype == "":
        continue

    ylist.sort()

    # Make a list of pixels of the sector that are to be looked for.
    pixellist = []
    water = {}
    for x in range(16):
        for z in range(16):
            pixellist.append((x, z))
            water[(x, z)] = 0

    # Go through the Y axis from top to bottom.
    for ypos in reversed(ylist):
        try:
            #print("("+str(xpos)+","+str(ypos)+","+str(zpos)+")")

            yhex = int_to_hex4(ypos)

            if sectortype == "sqlite":
                ps = getBlockAsInteger((xpos, ypos, zpos))
                cur.execute("SELECT `data` FROM `blocks` WHERE `pos`==? LIMIT 1", (ps,))
                r = cur.fetchone()
                if not r:
                    continue
                f = cStringIO.StringIO(r[0])
            else:
                if sectortype == "old":
                    filename = path + "sectors/" + sector1 + "/" + yhex.lower()
                else:
                    filename = path + "sectors2/" + sector2 + "/" + yhex.lower()
                f = file(filename, "rb")

            # Let's just memorize these even though it's not really necessary.
            version = readU8(f)
            flags = f.read(1)
            
            #print("version="+str(version))
            #print("flags="+str(version))

            # Check flags
            is_underground = ((ord(flags) & 1) != 0)
            day_night_differs = ((ord(flags) & 2) != 0)
            lighting_expired = ((ord(flags) & 4) != 0)
            generated = ((ord(flags) & 8) != 0)
            
            #print("is_underground="+str(is_underground))
            #print("day_night_differs="+str(day_night_differs))
            #print("lighting_expired="+str(lighting_expired))
            #print("generated="+str(generated))
            
            if version >= 22:
                content_width = readU8(f)
                params_width = readU8(f)

            # Node data
            dec_o = zlib.decompressobj()
            try:
                mapdata = array.array("B", dec_o.decompress(f.read()))
            except:
                mapdata = []
            
            # Reuse the unused tail of the file
            f.close();
            f = cStringIO.StringIO(dec_o.unused_data)
            #print("unused data: "+repr(dec_o.unused_data))

            # zlib-compressed node metadata list
            dec_o = zlib.decompressobj()
            try:
                metaliststr = array.array("B", dec_o.decompress(f.read()))
                # And do nothing with it
            except:
                metaliststr = []
            
            # Reuse the unused tail of the file
            f.close();
            f = cStringIO.StringIO(dec_o.unused_data)
            #print("* dec_o.unused_data: "+repr(dec_o.unused_data))
            data_after_node_metadata = dec_o.unused_data

            if version <= 21:
                # mapblockobject_count
                readU16(f)

            if version == 23:
                readU8(f) # Unused node timer version (always 0)
            if version == 24:
                ver = readU8(f)
                if ver == 1:
                    num = readU16(f)
                    for i in range(0,num):
                        readU16(f)
                        readS32(f)
                        readS32(f)

            static_object_version = readU8(f)
            static_object_count = readU16(f)
            for i in range(0, static_object_count):
                # u8 type (object type-id)
                object_type = readU8(f)
                # s32 pos_x_nodes * 10000
                pos_x_nodes = readS32(f)/10000
                # s32 pos_y_nodes * 10000
                pos_y_nodes = readS32(f)/10000
                # s32 pos_z_nodes * 10000
                pos_z_nodes = readS32(f)/10000
                # u16 data_size
                data_size = readU16(f)
                # u8[data_size] data
                data = f.read(data_size)
            
            timestamp = readU32(f)
            #print("* timestamp="+str(timestamp))
            
            id_to_name = {}
            if version >= 22:
                name_id_mapping_version = readU8(f)
                num_name_id_mappings = readU16(f)
                #print("* num_name_id_mappings: "+str(num_name_id_mappings))
                for i in range(0, num_name_id_mappings):
                    node_id = readU16(f)
                    name_len = readU16(f)
                    name = f.read(name_len)
                    #print(str(node_id)+" = "+name)
                    id_to_name[node_id] = name

            # Node timers
            if version >= 25:
                timer_size = readU8(f)
                num = readU16(f)
                for i in range(0,num):
                    readU16(f)
                    readS32(f)
                    readS32(f)

            read_mapdata(mapdata, version, pixellist, water, day_night_differs, id_to_name)

            # After finding all the pixels in the sector, we can move on to
            # the next sector without having to continue the Y axis.
            if(len(pixellist) == 0):
                break
        except Exception as e:
            print("Error at ("+str(xpos)+","+str(ypos)+","+str(zpos)+"): "+str(e))
            sys.stdout.write("Block data: ")
            for c in r[0]:
                sys.stdout.write("%2.2x "%ord(c))
            sys.stdout.write(os.linesep)
            sys.stdout.write("Data after node metadata: ")
            for c in data_after_node_metadata:
                sys.stdout.write("%2.2x "%ord(c))
            sys.stdout.write(os.linesep)
            traceback.print_exc()

print("Drawing image")
# Drawing the picture
starttime = time.time()
n = 0
for (x, z) in stuff.iterkeys():
    if n % 500000 == 0:
        nowtime = time.time()
        dtime = nowtime - starttime
        try:
            n_per_second = 1.0 * n / dtime
        except ZeroDivisionError:
            n_per_second = 0
        if n_per_second != 0:
            listlen = len(stuff)
            seconds_per_n = 1.0 / n_per_second
            time_guess = seconds_per_n * listlen
            remaining_s = time_guess - dtime
            remaining_minutes = int(remaining_s / 60)
            remaining_s -= remaining_minutes * 60
            print("Drawing pixel " + str(n) + " of " + str(listlen)
                    + " (" + str(round(100.0 * n / listlen, 1)) + "%)"
                    + " (ETA: " + str(remaining_minutes) + "m "
                    + str(int(remaining_s)) + "s)")
    n += 1

    (r, g, b) = colors[stuff[(x, z)][1]]

    dnd = stuff[(x, z)][3]  # day/night differs?
    if not dnd and not drawunderground:
        if stuff[(x, z)][2] > 0:  # water
            (r, g, b) = colors[CONTENT_WATER]
        else:
            continue

    # Comparing heights of a couple of adjacent blocks and changing
    # brightness accordingly.
    try:
        c = stuff[(x, z)][1]
        c1 = stuff[(x - 1, z)][1]
        c2 = stuff[(x, z + 1)][1]
        dnd1 = stuff[(x - 1, z)][3]
        dnd2 = stuff[(x, z + 1)][3]
        if not dnd:
            d = -69
        elif not content_is_water(c1) and not content_is_water(c2) and \
            not content_is_water(c):
            y = stuff[(x, z)][0]
            y1 = stuff[(x - 1, z)][0] if dnd1 else y
            y2 = stuff[(x, z + 1)][0] if dnd2 else y
            d = ((y - y1) + (y - y2)) * 12
        else:
            d = 0

        if(d > 36):
            d = 36

        r = limit(r + d, 0, 255)
        g = limit(g + d, 0, 255)
        b = limit(b + d, 0, 255)
    except:
        pass

    # Water
    if(stuff[(x, z)][2] > 0):
        r = int(r * .15 + colors[2][0] * .85)
        g = int(g * .15 + colors[2][1] * .85)
        b = int(b * .15 + colors[2][2] * .85)

    impix[x - minx * 16 + border, h - 1 - (z - minz * 16) + border] = (r, g, b)


if draworigin:
    draw.ellipse((minx * -16 - 5 + border, h - minz * -16 - 6 + border,
        minx * -16 + 5 + border, h - minz * -16 + 4 + border),
        outline=origincolor)

font = ImageFont.load_default()

if drawscale:
    draw.text((24, 0), "X", font=font, fill=scalecolor)
    draw.text((2, 24), "Z", font=font, fill=scalecolor)

    for n in range(int(minx / -4) * -4, maxx, 4):
        draw.text((minx * -16 + n * 16 + 2 + border, 0), str(n * 16),
            font=font, fill=scalecolor)
        draw.line((minx * -16 + n * 16 + border, 0,
            minx * -16 + n * 16 + border, border - 1), fill=scalecolor)

    for n in range(int(maxz / 4) * 4, minz, -4):
        draw.text((2, h - 1 - (n * 16 - minz * 16) + border), str(n * 16),
            font=font, fill=scalecolor)
        draw.line((0, h - 1 - (n * 16 - minz * 16) + border, border - 1,
            h - 1 - (n * 16 - minz * 16) + border), fill=scalecolor)

if drawplayers:
    try:
        for filename in os.listdir(path + "players"):
            f = file(path + "players/" + filename)
            lines = f.readlines()
            name = ""
            position = []