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/*
Minetest
Copyright (C) 2015 est31 <mtest31@outlook.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irr_v3d.h"
#include "noise.h" // for PcgRandom
#include <map>
#include <list>
#include <vector>
#include <istream>
#include "util/container.h"
#include "util/numeric.h"
#ifndef ANDROID
	#include "cmake_config.h"
#endif
#if USE_SPATIAL
	#include <spatialindex/SpatialIndex.h>
	#include "util/serialize.h"
#endif


struct Area {
	Area(u32 area_id) : id(area_id) {}

	Area(const v3s16 &mine, const v3s16 &maxe, u32 area_id = U32_MAX) :
		id(area_id), minedge(mine), maxedge(maxe)
	{
		sortBoxVerticies(minedge, maxedge);
	}

	u32 id;
	v3s16 minedge, maxedge;
	std::string data;
};


class AreaStore {
public:
	AreaStore() :
		m_res_cache(1000, &cacheMiss, this)
	{}

	virtual ~AreaStore() = default;

	static AreaStore *getOptimalImplementation();

	virtual void reserve(size_t count) {};
	size_t size() const { return areas_map.size(); }

	/// Add an area to the store.
	/// Updates the area's ID if it hasn't already been set.
	/// @return Whether the area insertion was successful.
	virtual bool insertArea(Area *a) = 0;

	/// Removes an area from the store by ID.
	/// @return Whether the area was in the store and removed.
	virtual bool removeArea(u32 id) = 0;

	/// Finds areas that the passed position is contained in.
	/// Stores output in passed vector.
	void getAreasForPos(std::vector<Area *> *result, v3s16 pos);

	/// Finds areas that are completely contained inside the area defined
	/// by the passed edges.  If @p accept_overlap is true this finds any
	/// areas that intersect with the passed area at any point.
	virtual void getAreasInArea(std::vector<Area *> *result,
		v3s16 minedge, v3s16 maxedge, bool accept_overlap) = 0;

	/// Sets cache parameters.
	void setCacheParams(bool enabled, u8 block_radius, size_t limit);

	/// Returns a pointer to the area coresponding to the passed ID,
	/// or NULL if it doesn't exist.
	const Area *getArea(u32 id) const;

	/// Serializes the store's areas to a binary ostream.
	void serialize(std::ostream &is) const;

	/// Deserializes the Areas from a binary istream.
	/// This does not currently clear the AreaStore before adding the
	/// areas, making it possible to deserialize multiple serialized
	/// AreaStores.
	void deserialize(std::istream &is);

protected:
	/// Invalidates the getAreasForPos cache.
	/// Call after adding or removing an area.
	void invalidateCache();

	/// Implementation of getAreasForPos.
	/// getAreasForPos calls this if the cache is disabled.
	virtual void getAreasForPosImpl(std::vector<Area *> *result, v3s16 pos) = 0;

	/// Returns the next area ID and increments it.
	u32 getNextId() const;

	// Note: This can't be an unordered_map, since all
	// references would be invalidated on rehash.
	typedef std::map<u32, Area> AreaMap;
	AreaMap areas_map;

private:
	/// Called by the cache when a value isn't found in the cache.
	static void cacheMiss(void *data, const v3s16 &mpos, std::vector<Area *> *dest);

	bool m_cache_enabled = true;
	/// Range, in nodes, of the getAreasForPos cache.
	/// If you modify this, call invalidateCache()
	u8 m_cacheblock_radius = 64;
	LRUCache<v3s16, std::vector<Area *> > m_res_cache;
};


class VectorAreaStore : public AreaStore {
public:
	virtual void reserve(size_t count) { m_areas.reserve(count); }
	virtual bool insertArea(Area *a);
	virtual bool removeArea(u32 id);
	virtual void getAreasInArea(std::vector<Area *> *result,
		v3s16 minedge, v3s16 maxedge, bool accept_overlap);

protected:
	virtual void getAreasForPosImpl(std::vector<Area *> *result, v3s16 pos);

private:
	std::vector<Area *> m_areas;
};


#if USE_SPATIAL

class SpatialAreaStore : public AreaStore {
public:
	SpatialAreaStore();
	virtual ~SpatialAreaStore();

	virtual bool insertArea(Area *a);
	virtual bool removeArea(u32 id);
	virtual void getAreasInArea(std::vector<Area *> *result,
		v3s16 minedge, v3s16 maxedge, bool accept_overlap);

protected:
	virtual void getAreasForPosImpl(std::vector<Area *> *result, v3s16 pos);

private:
	SpatialIndex::ISpatialIndex *m_tree = nullptr;
	SpatialIndex::IStorageManager *m_storagemanager = nullptr;

	class VectorResultVisitor : public SpatialIndex::IVisitor {
	public:
		VectorResultVisitor(std::vector<Area *> *result, SpatialAreaStore *store) :
			m_store(store),
			m_result(result)
		{}
		~VectorResultVisitor() {}

		virtual void visitNode(const SpatialIndex::INode &in) {}

		virtual void visitData(const SpatialIndex::IData &in)
		{
			u32 id = in.getIdentifier();

			std::map<u32, Area>::iterator itr = m_store->areas_map.find(id);
			assert(itr != m_store->areas_map.end());
			m_result->push_back(&itr->second);
		}

		virtual void visitData(std::vector<const SpatialIndex::IData *> &v)
		{
			for (size_t i = 0; i < v.size(); i++)
				visitData(*(v[i]));
		}

	private:
		SpatialAreaStore *m_store = nullptr;
		std::vector<Area *> *m_result = nullptr;
	};
};

#endif // USE_SPATIAL
pawner, false); } } void LuaEntitySAO::addedToEnvironment(u32 dtime_s) { ServerActiveObject::addedToEnvironment(dtime_s); // Create entity from name m_registered = m_env->getScriptIface()-> luaentity_Add(m_id, m_init_name.c_str()); if(m_registered){ // Get properties m_env->getScriptIface()-> luaentity_GetProperties(m_id, this, &m_prop); // Initialize HP from properties m_hp = m_prop.hp_max; // Activate entity, supplying serialized state m_env->getScriptIface()-> luaentity_Activate(m_id, m_init_state, dtime_s); } else { // It's an unknown object // Use entitystring as infotext for debugging m_prop.infotext = m_init_name; // Set unknown object texture m_prop.textures.clear(); m_prop.textures.emplace_back("unknown_object.png"); } } void LuaEntitySAO::dispatchScriptDeactivate() { // Ensure that this is in fact a registered entity, // and that it isn't already gone. // The latter also prevents this from ever being called twice. if (m_registered && !isGone()) m_env->getScriptIface()->luaentity_Deactivate(m_id); } void LuaEntitySAO::step(float dtime, bool send_recommended) { if(!m_properties_sent) { m_properties_sent = true; std::string str = getPropertyPacket(); // create message and add to list m_messages_out.emplace(getId(), true, str); } // If attached, check that our parent is still there. If it isn't, detach. if (m_attachment_parent_id && !isAttached()) { // This is handled when objects are removed from the map warningstream << "LuaEntitySAO::step() id=" << m_id << " is attached to nonexistent parent. This is a bug." << std::endl; clearParentAttachment(); sendPosition(false, true); } m_last_sent_position_timer += dtime; collisionMoveResult moveresult, *moveresult_p = nullptr; // Each frame, parent position is copied if the object is attached, otherwise it's calculated normally // If the object gets detached this comes into effect automatically from the last known origin if (auto *parent = getParent()) { m_base_position = parent->getBasePosition(); m_velocity = v3f(0,0,0); m_acceleration = v3f(0,0,0); } else { if(m_prop.physical){ aabb3f box = m_prop.collisionbox; box.MinEdge *= BS; box.MaxEdge *= BS; f32 pos_max_d = BS*0.25; // Distance per iteration v3f p_pos = m_base_position; v3f p_velocity = m_velocity; v3f p_acceleration = m_acceleration; moveresult = collisionMoveSimple(m_env, m_env->getGameDef(), pos_max_d, box, m_prop.stepheight, dtime, &p_pos, &p_velocity, p_acceleration, this, m_prop.collideWithObjects); moveresult_p = &moveresult; // Apply results m_base_position = p_pos; m_velocity = p_velocity; m_acceleration = p_acceleration; } else { m_base_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration; m_velocity += dtime * m_acceleration; } if (m_prop.automatic_face_movement_dir && (fabs(m_velocity.Z) > 0.001 || fabs(m_velocity.X) > 0.001)) { float target_yaw = atan2(m_velocity.Z, m_velocity.X) * 180 / M_PI + m_prop.automatic_face_movement_dir_offset; float max_rotation_per_sec = m_prop.automatic_face_movement_max_rotation_per_sec; if (max_rotation_per_sec > 0) { m_rotation.Y = wrapDegrees_0_360(m_rotation.Y); wrappedApproachShortest(m_rotation.Y, target_yaw, dtime * max_rotation_per_sec, 360.f); } else { // Negative values of max_rotation_per_sec mean disabled. m_rotation.Y = target_yaw; } } } if(m_registered) { m_env->getScriptIface()->luaentity_Step(m_id, dtime, moveresult_p); } if (!send_recommended) return; if(!isAttached()) { // TODO: force send when acceleration changes enough? float minchange = 0.2*BS; if(m_last_sent_position_timer > 1.0){ minchange = 0.01*BS; } else if(m_last_sent_position_timer > 0.2){ minchange = 0.05*BS; } float move_d = m_base_position.getDistanceFrom(m_last_sent_position); move_d += m_last_sent_move_precision; float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity); if (move_d > minchange || vel_d > minchange || std::fabs(m_rotation.X - m_last_sent_rotation.X) > 1.0f || std::fabs(m_rotation.Y - m_last_sent_rotation.Y) > 1.0f || std::fabs(m_rotation.Z - m_last_sent_rotation.Z) > 1.0f) { sendPosition(true, false); } } sendOutdatedData(); } std::string LuaEntitySAO::getClientInitializationData(u16 protocol_version) { std::ostringstream os(std::ios::binary); // PROTOCOL_VERSION >= 37 writeU8(os, 1); // version os << serializeString16(""); // name writeU8(os, 0); // is_player writeU16(os, getId()); //id writeV3F32(os, m_base_position); writeV3F32(os, m_rotation); writeU16(os, m_hp); std::ostringstream msg_os(std::ios::binary); msg_os << serializeString32(getPropertyPacket()); // message 1 msg_os << serializeString32(generateUpdateArmorGroupsCommand()); // 2 msg_os << serializeString32(generateUpdateAnimationCommand()); // 3 for (const auto &bone_pos : m_bone_position) { msg_os << serializeString32(generateUpdateBonePositionCommand( bone_pos.first, bone_pos.second.X, bone_pos.second.Y)); // 3 + N } msg_os << serializeString32(generateUpdateAttachmentCommand()); // 4 + m_bone_position.size int message_count = 4 + m_bone_position.size(); for (const auto &id : getAttachmentChildIds()) { if (ServerActiveObject *obj = m_env->getActiveObject(id)) { message_count++; msg_os << serializeString32(obj->generateUpdateInfantCommand( id, protocol_version)); } } msg_os << serializeString32(generateSetTextureModCommand()); message_count++; writeU8(os, message_count); std::string serialized = msg_os.str(); os.write(serialized.c_str(), serialized.size()); // return result return os.str(); } void LuaEntitySAO::getStaticData(std::string *result) const { verbosestream<<FUNCTION_NAME<<std::endl; std::ostringstream os(std::ios::binary); // version must be 1 to keep backwards-compatibility. See version2 writeU8(os, 1); // name os<<serializeString16(m_init_name); // state if(m_registered){ std::string state = m_env->getScriptIface()-> luaentity_GetStaticdata(m_id); os<<serializeString32(state); } else { os<<serializeString32(m_init_state); } writeU16(os, m_hp); writeV3F1000(os, m_velocity); // yaw writeF1000(os, m_rotation.Y); // version2. Increase this variable for new values writeU8(os, 1); // PROTOCOL_VERSION >= 37 writeF1000(os, m_rotation.X); writeF1000(os, m_rotation.Z); // <write new values> *result = os.str(); } u32 LuaEntitySAO::punch(v3f dir, const ToolCapabilities *toolcap, ServerActiveObject *puncher, float time_from_last_punch, u16 initial_wear) { if (!m_registered) { // Delete unknown LuaEntities when punched markForRemoval(); return 0; } FATAL_ERROR_IF(!puncher, "Punch action called without SAO"); s32 old_hp = getHP(); ItemStack selected_item, hand_item; ItemStack tool_item = puncher->getWieldedItem(&selected_item, &hand_item); PunchDamageResult result = getPunchDamage( m_armor_groups, toolcap, &tool_item, time_from_last_punch, initial_wear); bool damage_handled = m_env->getScriptIface()->luaentity_Punch(m_id, puncher, time_from_last_punch, toolcap, dir, result.did_punch ? result.damage : 0); if (!damage_handled) { if (result.did_punch) { setHP((s32)getHP() - result.damage, PlayerHPChangeReason(PlayerHPChangeReason::PLAYER_PUNCH, puncher)); // create message and add to list sendPunchCommand(); } } if (getHP() == 0 && !isGone()) { clearParentAttachment(); clearChildAttachments(); m_env->getScriptIface()->luaentity_on_death(m_id, puncher); markForRemoval(); } actionstream << puncher->getDescription() << " (id=" << puncher->getId() << ", hp=" << puncher->getHP() << ") punched " << getDescription() << " (id=" << m_id << ", hp=" << m_hp << "), damage=" << (old_hp - (s32)getHP()) << (damage_handled ? " (handled by Lua)" : "") << std::endl; // TODO: give Lua control over wear return result.wear; } void LuaEntitySAO::rightClick(ServerActiveObject *clicker) { if (!m_registered) return; m_env->getScriptIface()->luaentity_Rightclick(m_id, clicker); } void LuaEntitySAO::setPos(const v3f &pos) { if(isAttached()) return; m_base_position = pos; sendPosition(false, true); } void LuaEntitySAO::moveTo(v3f pos, bool continuous) { if(isAttached()) return; m_base_position = pos; if(!continuous) sendPosition(true, true); } float LuaEntitySAO::getMinimumSavedMovement() { return 0.1 * BS; } std::string LuaEntitySAO::getDescription() { std::ostringstream oss; oss << "LuaEntitySAO \"" << m_init_name << "\" "; auto pos = floatToInt(m_base_position, BS); oss << "at " << PP(pos); return oss.str(); } void LuaEntitySAO::setHP(s32 hp, const PlayerHPChangeReason &reason) { m_hp = rangelim(hp, 0, U16_MAX); } u16 LuaEntitySAO::getHP() const { return m_hp; } void LuaEntitySAO::setVelocity(v3f velocity) { m_velocity = velocity; } v3f LuaEntitySAO::getVelocity() { return m_velocity; } void LuaEntitySAO::setAcceleration(v3f acceleration) { m_acceleration = acceleration; } v3f LuaEntitySAO::getAcceleration() { return m_acceleration; } void LuaEntitySAO::setTextureMod(const std::string &mod) { m_current_texture_modifier = mod; // create message and add to list m_messages_out.emplace(getId(), true, generateSetTextureModCommand()); } std::string LuaEntitySAO::getTextureMod() const { return m_current_texture_modifier; } std::string LuaEntitySAO::generateSetTextureModCommand() const { std::ostringstream os(std::ios::binary); // command writeU8(os, AO_CMD_SET_TEXTURE_MOD); // parameters os << serializeString16(m_current_texture_modifier); return os.str(); } std::string LuaEntitySAO::generateSetSpriteCommand(v2s16 p, u16 num_frames, f32 framelength, bool select_horiz_by_yawpitch) { std::ostringstream os(std::ios::binary); // command writeU8(os, AO_CMD_SET_SPRITE); // parameters writeV2S16(os, p); writeU16(os, num_frames); writeF32(os, framelength); writeU8(os, select_horiz_by_yawpitch); return os.str(); } void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength, bool select_horiz_by_yawpitch) { std::string str = generateSetSpriteCommand( p, num_frames, framelength, select_horiz_by_yawpitch ); // create message and add to list m_messages_out.emplace(getId(), true, str); } std::string LuaEntitySAO::getName() { return m_init_name; } std::string LuaEntitySAO::getPropertyPacket() { return generateSetPropertiesCommand(m_prop); } void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end) { // If the object is attached client-side, don't waste bandwidth sending its position to clients if(isAttached()) return; // Send attachment updates instantly to the client prior updating position sendOutdatedData(); m_last_sent_move_precision = m_base_position.getDistanceFrom( m_last_sent_position); m_last_sent_position_timer = 0; m_last_sent_position = m_base_position; m_last_sent_velocity = m_velocity; //m_last_sent_acceleration = m_acceleration; m_last_sent_rotation = m_rotation; float update_interval = m_env->getSendRecommendedInterval(); std::string str = generateUpdatePositionCommand( m_base_position, m_velocity, m_acceleration, m_rotation, do_interpolate, is_movement_end, update_interval ); // create message and add to list m_messages_out.emplace(getId(), false, str); } bool LuaEntitySAO::getCollisionBox(aabb3f *toset) const { if (m_prop.physical) { //update collision box toset->MinEdge = m_prop.collisionbox.MinEdge * BS; toset->MaxEdge = m_prop.collisionbox.MaxEdge * BS; toset->MinEdge += m_base_position; toset->MaxEdge += m_base_position; return true; } return false; } bool LuaEntitySAO::getSelectionBox(aabb3f *toset) const { if (!m_prop.is_visible || !m_prop.pointable) { return false; } toset->MinEdge = m_prop.selectionbox.MinEdge * BS; toset->MaxEdge = m_prop.selectionbox.MaxEdge * BS; return true; } bool LuaEntitySAO::collideWithObjects() const { return m_prop.collideWithObjects; }