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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "numeric.h"
#include "mathconstants.h"

#include "log.h"
#include "../constants.h" // BS, MAP_BLOCKSIZE
#include "../noise.h" // PseudoRandom, PcgRandom
#include "../threading/mutex_auto_lock.h"
#include <string.h>
#include <iostream>

std::map<u16, std::vector<v3s16> > FacePositionCache::m_cache;
Mutex FacePositionCache::m_cache_mutex;
// Calculate the borders of a "d-radius" cube
// TODO: Make it work without mutex and data races, probably thread-local
std::vector<v3s16> FacePositionCache::getFacePositions(u16 d)
{
	MutexAutoLock cachelock(m_cache_mutex);
	if (m_cache.find(d) != m_cache.end())
		return m_cache[d];

	generateFacePosition(d);
	return m_cache[d];

}

void FacePositionCache::generateFacePosition(u16 d)
{
	m_cache[d] = std::vector<v3s16>();
	if(d == 0) {
		m_cache[d].push_back(v3s16(0,0,0));
		return;
	}
	if(d == 1) {
		/*
			This is an optimized sequence of coordinates.
		*/
		m_cache[d].push_back(v3s16( 0, 1, 0)); // top
		m_cache[d].push_back(v3s16( 0, 0, 1)); // back
		m_cache[d].push_back(v3s16(-1, 0, 0)); // left
		m_cache[d].push_back(v3s16( 1, 0, 0)); // right
		m_cache[d].push_back(v3s16( 0, 0,-1)); // front
		m_cache[d].push_back(v3s16( 0,-1, 0)); // bottom
		// 6
		m_cache[d].push_back(v3s16(-1, 0, 1)); // back left
		m_cache[d].push_back(v3s16( 1, 0, 1)); // back right
		m_cache[d].push_back(v3s16(-1, 0,-1)); // front left
		m_cache[d].push_back(v3s16( 1, 0,-1)); // front right
		m_cache[d].push_back(v3s16(-1,-1, 0)); // bottom left
		m_cache[d].push_back(v3s16( 1,-1, 0)); // bottom right
		m_cache[d].push_back(v3s16( 0,-1, 1)); // bottom back
		m_cache[d].push_back(v3s16( 0,-1,-1)); // bottom front
		m_cache[d].push_back(v3s16(-1, 1, 0)); // top left
		m_cache[d].push_back(v3s16( 1, 1, 0)); // top right
		m_cache[d].push_back(v3s16( 0, 1, 1)); // top back
		m_cache[d].push_back(v3s16( 0, 1,-1)); // top front
		// 18
		m_cache[d].push_back(v3s16(-1, 1, 1)); // top back-left
		m_cache[d].push_back(v3s16( 1, 1, 1)); // top back-right
		m_cache[d].push_back(v3s16(-1, 1,-1)); // top front-left
		m_cache[d].push_back(v3s16( 1, 1,-1)); // top front-right
		m_cache[d].push_back(v3s16(-1,-1, 1)); // bottom back-left
		m_cache[d].push_back(v3s16( 1,-1, 1)); // bottom back-right
		m_cache[d].push_back(v3s16(-1,-1,-1)); // bottom front-left
		m_cache[d].push_back(v3s16( 1,-1,-1)); // bottom front-right
		// 26
		return;
	}

	// Take blocks in all sides, starting from y=0 and going +-y
	for(s16 y=0; y<=d-1; y++) {
		// Left and right side, including borders
		for(s16 z=-d; z<=d; z++) {
			m_cache[d].push_back(v3s16(d,y,z));
			m_cache[d].push_back(v3s16(-d,y,z));
			if(y != 0) {
				m_cache[d].push_back(v3s16(d,-y,z));
				m_cache[d].push_back(v3s16(-d,-y,z));
			}
		}
		// Back and front side, excluding borders
		for(s16 x=-d+1; x<=d-1; x++) {
			m_cache[d].push_back(v3s16(x,y,d));
			m_cache[d].push_back(v3s16(x,y,-d));
			if(y != 0) {
				m_cache[d].push_back(v3s16(x,-y,d));
				m_cache[d].push_back(v3s16(x,-y,-d));
			}
		}
	}

	// Take the bottom and top face with borders
	// -d<x<d, y=+-d, -d<z<d
	for(s16 x=-d; x<=d; x++)
	for(s16 z=-d; z<=d; z++) {
		m_cache[d].push_back(v3s16(x,-d,z));
		m_cache[d].push_back(v3s16(x,d,z));
	}
}

/*
    myrand
*/

PcgRandom g_pcgrand;

u32 myrand()
{
	return g_pcgrand.next();
}

void mysrand(unsigned int seed)
{
	g_pcgrand.seed(seed);
}

void myrand_bytes(void *out, size_t len)
{
	g_pcgrand.bytes(out, len);
}

int myrand_range(int min, int max)
{
	return g_pcgrand.range(min, max);
}


/*
	64-bit unaligned version of MurmurHash
*/
u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed)
{
	const u64 m = 0xc6a4a7935bd1e995ULL;
	const int r = 47;
	u64 h = seed ^ (len * m);

	const u64 *data = (const u64 *)key;
	const u64 *end = data + (len / 8);

	while (data != end) {
		u64 k;
		memcpy(&k, data, sizeof(u64));
		data++;

		k *= m;
		k ^= k >> r;
		k *= m;

		h ^= k;
		h *= m;
	}

	const unsigned char *data2 = (const unsigned char *)data;
	switch (len & 7) {
		case 7: h ^= (u64)data2[6] << 48;
		case 6: h ^= (u64)data2[5] << 40;
		case 5: h ^= (u64)data2[4] << 32;
		case 4: h ^= (u64)data2[3] << 24;
		case 3: h ^= (u64)data2[2] << 16;
		case 2: h ^= (u64)data2[1] << 8;
		case 1: h ^= (u64)data2[0];
				h *= m;
	}

	h ^= h >> r;
	h *= m;
	h ^= h >> r;

	return h;
}

/*
	blockpos: position of block in block coordinates
	camera_pos: position of camera in nodes
	camera_dir: an unit vector pointing to camera direction
	range: viewing range
*/
bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
		f32 camera_fov, f32 range, f32 *distance_ptr)
{
	v3s16 blockpos_nodes = blockpos_b * MAP_BLOCKSIZE;

	// Block center position
	v3f blockpos(
			((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS,
			((float)blockpos_nodes.Y + MAP_BLOCKSIZE/2) * BS,
			((float)blockpos_nodes.Z + MAP_BLOCKSIZE/2) * BS
	);

	// Block position relative to camera
	v3f blockpos_relative = blockpos - camera_pos;

	// Total distance
	f32 d = blockpos_relative.getLength();

	if(distance_ptr)
		*distance_ptr = d;

	// If block is far away, it's not in sight
	if(d > range)
		return false;

	// Maximum radius of a block.  The magic number is
	// sqrt(3.0) / 2.0 in literal form.
	f32 block_max_radius = 0.866025403784 * MAP_BLOCKSIZE * BS;

	// If block is (nearly) touching the camera, don't
	// bother validating further (that is, render it anyway)
	if(d < block_max_radius)
		return true;

	// Adjust camera position, for purposes of computing the angle,
	// such that a block that has any portion visible with the
	// current camera position will have the center visible at the
	// adjusted postion
	f32 adjdist = block_max_radius / cos((M_PI - camera_fov) / 2);

	// Block position relative to adjusted camera
	v3f blockpos_adj = blockpos - (camera_pos - camera_dir * adjdist);

	// Distance in camera direction (+=front, -=back)
	f32 dforward = blockpos_adj.dotProduct(camera_dir);

	// Cosine of the angle between the camera direction
	// and the block direction (camera_dir is an unit vector)
	f32 cosangle = dforward / blockpos_adj.getLength();

	// If block is not in the field of view, skip it
	if(cosangle < cos(camera_fov / 2))
		return false;

	return true;
}
opt">++); #if defined(LUA_COMPAT_VARARG) if (p->is_vararg & VARARG_NEEDSARG) { /* compat. with old-style vararg? */ int nvar = actual - nfixargs; /* number of extra arguments */ lua_assert(p->is_vararg & VARARG_HASARG); luaC_checkGC(L); luaD_checkstack(L, p->maxstacksize); htab = luaH_new(L, nvar, 1); /* create `arg' table */ for (i=0; i<nvar; i++) /* put extra arguments into `arg' table */ setobj2n(L, luaH_setnum(L, htab, i+1), L->top - nvar + i); /* store counter in field `n' */ setnvalue(luaH_setstr(L, htab, luaS_newliteral(L, "n")), cast_num(nvar)); } #endif /* move fixed parameters to final position */ fixed = L->top - actual; /* first fixed argument */ base = L->top; /* final position of first argument */ for (i=0; i<nfixargs; i++) { setobjs2s(L, L->top++, fixed+i); setnilvalue(fixed+i); } /* add `arg' parameter */ if (htab) { sethvalue(L, L->top++, htab); lua_assert(iswhite(obj2gco(htab))); } return base; } static StkId tryfuncTM (lua_State *L, StkId func) { const TValue *tm = luaT_gettmbyobj(L, func, TM_CALL); StkId p; ptrdiff_t funcr = savestack(L, func); if (!ttisfunction(tm)) luaG_typeerror(L, func, "call"); /* Open a hole inside the stack at `func' */ for (p = L->top; p > func; p--) setobjs2s(L, p, p-1); incr_top(L); func = restorestack(L, funcr); /* previous call may change stack */ setobj2s(L, func, tm); /* tag method is the new function to be called */ return func; } #define inc_ci(L) \ ((L->ci == L->end_ci) ? growCI(L) : \ (condhardstacktests(luaD_reallocCI(L, L->size_ci)), ++L->ci)) int luaD_precall (lua_State *L, StkId func, int nresults) { LClosure *cl; ptrdiff_t funcr; if (!ttisfunction(func)) /* `func' is not a function? */ func = tryfuncTM(L, func); /* check the `function' tag method */ funcr = savestack(L, func); cl = &clvalue(func)->l; L->ci->savedpc = L->savedpc; if (!cl->isC) { /* Lua function? prepare its call */ CallInfo *ci; StkId st, base; Proto *p = cl->p; luaD_checkstack(L, p->maxstacksize); func = restorestack(L, funcr); if (!p->is_vararg) { /* no varargs? */ base = func + 1; if (L->top > base + p->numparams) L->top = base + p->numparams; } else { /* vararg function */ int nargs = cast_int(L->top - func) - 1; base = adjust_varargs(L, p, nargs); func = restorestack(L, funcr); /* previous call may change the stack */ } ci = inc_ci(L); /* now `enter' new function */ ci->func = func; L->base = ci->base = base; ci->top = L->base + p->maxstacksize; lua_assert(ci->top <= L->stack_last); L->savedpc = p->code; /* starting point */ ci->tailcalls = 0; ci->nresults = nresults; for (st = L->top; st < ci->top; st++) setnilvalue(st); L->top = ci->top; if (L->hookmask & LUA_MASKCALL) { L->savedpc++; /* hooks assume 'pc' is already incremented */ luaD_callhook(L, LUA_HOOKCALL, -1); L->savedpc--; /* correct 'pc' */ } return PCRLUA; } else { /* if is a C function, call it */ CallInfo *ci; int n; luaD_checkstack(L, LUA_MINSTACK); /* ensure minimum stack size */ ci = inc_ci(L); /* now `enter' new function */ ci->func = restorestack(L, funcr); L->base = ci->base = ci->func + 1; ci->top = L->top + LUA_MINSTACK; lua_assert(ci->top <= L->stack_last); ci->nresults = nresults; if (L->hookmask & LUA_MASKCALL) luaD_callhook(L, LUA_HOOKCALL, -1); lua_unlock(L); n = (*curr_func(L)->c.f)(L); /* do the actual call */ lua_lock(L); if (n < 0) /* yielding? */ return PCRYIELD; else { luaD_poscall(L, L->top - n); return PCRC; } } } static StkId callrethooks (lua_State *L, StkId firstResult) { ptrdiff_t fr = savestack(L, firstResult); /* next call may change stack */ luaD_callhook(L, LUA_HOOKRET, -1); if (f_isLua(L->ci)) { /* Lua function? */ while ((L->hookmask & LUA_MASKRET) && L->ci->tailcalls--) /* tail calls */ luaD_callhook(L, LUA_HOOKTAILRET, -1); } return restorestack(L, fr); } int luaD_poscall (lua_State *L, StkId firstResult) { StkId res; int wanted, i; CallInfo *ci; if (L->hookmask & LUA_MASKRET) firstResult = callrethooks(L, firstResult); ci = L->ci--; res = ci->func; /* res == final position of 1st result */ wanted = ci->nresults; L->base = (ci - 1)->base; /* restore base */ L->savedpc = (ci - 1)->savedpc; /* restore savedpc */ /* move results to correct place */ for (i = wanted; i != 0 && firstResult < L->top; i--) setobjs2s(L, res++, firstResult++); while (i-- > 0) setnilvalue(res++); L->top = res; return (wanted - LUA_MULTRET); /* 0 iff wanted == LUA_MULTRET */ } /* ** Call a function (C or Lua). The function to be called is at *func. ** The arguments are on the stack, right after the function. ** When returns, all the results are on the stack, starting at the original ** function position. */ void luaD_call (lua_State *L, StkId func, int nResults) { if (++L->nCcalls >= LUAI_MAXCCALLS) { if (L->nCcalls == LUAI_MAXCCALLS) luaG_runerror(L, "C stack overflow"); else if (L->nCcalls >= (LUAI_MAXCCALLS + (LUAI_MAXCCALLS>>3))) luaD_throw(L, LUA_ERRERR); /* error while handing stack error */ } if (luaD_precall(L, func, nResults) == PCRLUA) /* is a Lua function? */ luaV_execute(L, 1); /* call it */ L->nCcalls--; luaC_checkGC(L); } static void resume (lua_State *L, void *ud) { StkId firstArg = cast(StkId, ud); CallInfo *ci = L->ci; if (L->status == 0) { /* start coroutine? */ lua_assert(ci == L->base_ci && firstArg > L->base); if (luaD_precall(L, firstArg - 1, LUA_MULTRET) != PCRLUA) return; } else { /* resuming from previous yield */ lua_assert(L->status == LUA_YIELD); L->status = 0; if (!f_isLua(ci)) { /* `common' yield? */ /* finish interrupted execution of `OP_CALL' */ lua_assert(GET_OPCODE(*((ci-1)->savedpc - 1)) == OP_CALL || GET_OPCODE(*((ci-1)->savedpc - 1)) == OP_TAILCALL); if (luaD_poscall(L, firstArg)) /* complete it... */ L->top = L->ci->top; /* and correct top if not multiple results */ } else /* yielded inside a hook: just continue its execution */ L->base = L->ci->base; } luaV_execute(L, cast_int(L->ci - L->base_ci)); } static int resume_error (lua_State *L, const char *msg) { L->top = L->ci->base; setsvalue2s(L, L->top, luaS_new(L, msg)); incr_top(L); lua_unlock(L); return LUA_ERRRUN; } LUA_API int lua_resume (lua_State *L, int nargs) { int status; lua_lock(L); if (L->status != LUA_YIELD && (L->status != 0 || L->ci != L->base_ci)) return resume_error(L, "cannot resume non-suspended coroutine"); if (L->nCcalls >= LUAI_MAXCCALLS) return resume_error(L, "C stack overflow"); luai_userstateresume(L, nargs); lua_assert(L->errfunc == 0); L->baseCcalls = ++L->nCcalls; status = luaD_rawrunprotected(L, resume, L->top - nargs); if (status != 0) { /* error? */ L->status = cast_byte(status); /* mark thread as `dead' */ luaD_seterrorobj(L, status, L->top); L->ci->top = L->top; } else { lua_assert(L->nCcalls == L->baseCcalls); status = L->status; } --L->nCcalls; lua_unlock(L); return status; } LUA_API int lua_yield (lua_State *L, int nresults) { luai_userstateyield(L, nresults); lua_lock(L); if (L->nCcalls > L->baseCcalls) luaG_runerror(L, "attempt to yield across metamethod/C-call boundary"); L->base = L->top - nresults; /* protect stack slots below */ L->status = LUA_YIELD; lua_unlock(L); return -1; } int luaD_pcall (lua_State *L, Pfunc func, void *u, ptrdiff_t old_top, ptrdiff_t ef) { int status; unsigned short oldnCcalls = L->nCcalls; ptrdiff_t old_ci = saveci(L, L->ci); lu_byte old_allowhooks = L->allowhook; ptrdiff_t old_errfunc = L->errfunc; L->errfunc = ef; status = luaD_rawrunprotected(L, func, u); if (status != 0) { /* an error occurred? */ StkId oldtop = restorestack(L, old_top); luaF_close(L, oldtop); /* close eventual pending closures */ luaD_seterrorobj(L, status, oldtop); L->nCcalls = oldnCcalls; L->ci = restoreci(L, old_ci); L->base = L->ci->base; L->savedpc = L->ci->savedpc; L->allowhook = old_allowhooks; restore_stack_limit(L); } L->errfunc = old_errfunc; return status; } /* ** Execute a protected parser. */ struct SParser { /* data to `f_parser' */ ZIO *z; Mbuffer buff; /* buffer to be used by the scanner */ const char *name; }; static void f_parser (lua_State *L, void *ud) { int i; Proto *tf; Closure *cl; struct SParser *p = cast(struct SParser *, ud); int c = luaZ_lookahead(p->z); luaC_checkGC(L); tf = ((c == LUA_SIGNATURE[0]) ? luaU_undump : luaY_parser)(L, p->z, &p->buff, p->name); cl = luaF_newLclosure(L, tf->nups, hvalue(gt(L))); cl->l.p = tf; for (i = 0; i < tf->nups; i++) /* initialize eventual upvalues */ cl->l.upvals[i] = luaF_newupval(L); setclvalue(L, L->top, cl); incr_top(L); } int luaD_protectedparser (lua_State *L, ZIO *z, const char *name) { struct SParser p; int status; p.z = z; p.name = name; luaZ_initbuffer(L, &p.buff); status = luaD_pcall(L, f_parser, &p, savestack(L, L->top), L->errfunc); luaZ_freebuffer(L, &p.buff); return status; }