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/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#pragma once

#include "irrlichttypes_bloated.h"
#include "exceptions.h" // for SerializationError
#include "debug.h" // for assert
#include "ieee_float.h"

#include "config.h"
#if HAVE_ENDIAN_H
	#ifdef _WIN32
		#define __BYTE_ORDER 0
		#define __LITTLE_ENDIAN 0
		#define __BIG_ENDIAN 1
	#elif defined(__MACH__) && defined(__APPLE__)
		#include <machine/endian.h>
	#elif defined(__FreeBSD__) || defined(__DragonFly__)
		#include <sys/endian.h>
	#else
		#include <endian.h>
	#endif
#endif
#include <cstring> // for memcpy
#include <iostream>
#include <string>
#include <vector>

#define FIXEDPOINT_FACTOR 1000.0f

// 0x7FFFFFFF / 1000.0f is not serializable.
// The limited float precision at this magnitude may cause the result to round
// to a greater value than can be represented by a 32 bit integer when increased
// by a factor of FIXEDPOINT_FACTOR.  As a result, [F1000_MIN..F1000_MAX] does
// not represent the full range, but rather the largest safe range, of values on
// all supported architectures.  Note: This definition makes assumptions on
// platform float-to-int conversion behavior.
#define F1000_MIN ((float)(s32)((float)(-0x7FFFFFFF - 1) / FIXEDPOINT_FACTOR))
#define F1000_MAX ((float)(s32)((float)(0x7FFFFFFF) / FIXEDPOINT_FACTOR))

#define STRING_MAX_LEN 0xFFFF
#define WIDE_STRING_MAX_LEN 0xFFFF
// 64 MB ought to be enough for anybody - Billy G.
#define LONG_STRING_MAX_LEN (64 * 1024 * 1024)


extern FloatType g_serialize_f32_type;

#if HAVE_ENDIAN_H
// use machine native byte swapping routines
// Note: memcpy below is optimized out by modern compilers

inline u16 readU16(const u8 *data)
{
	u16 val;
	memcpy(&val, data, 2);
	return be16toh(val);
}

inline u32 readU32(const u8 *data)
{
	u32 val;
	memcpy(&val, data, 4);
	return be32toh(val);
}

inline u64 readU64(const u8 *data)
{
	u64 val;
	memcpy(&val, data, 8);
	return be64toh(val);
}

inline void writeU16(u8 *data, u16 i)
{
	u16 val = htobe16(i);
	memcpy(data, &val, 2);
}

inline void writeU32(u8 *data, u32 i)
{
	u32 val = htobe32(i);
	memcpy(data, &val, 4);
}

inline void writeU64(u8 *data, u64 i)
{
	u64 val = htobe64(i);
	memcpy(data, &val, 8);
}

#else
// generic byte-swapping implementation

inline u16 readU16(const u8 *data)
{
	return
		((u16)data[0] << 8) | ((u16)data[1] << 0);
}

inline u32 readU32(const u8 *data)
{
	return
		((u32)data[0] << 24) | ((u32)data[1] << 16) |
		((u32)data[2] <<  8) | ((u32)data[3] <<  0);
}

inline u64 readU64(const u8 *data)
{
	return
		((u64)data[0] << 56) | ((u64)data[1] << 48) |
		((u64)data[2] << 40) | ((u64)data[3] << 32) |
		((u64)data[4] << 24) | ((u64)data[5] << 16) |
		((u64)data[6] <<  8) | ((u64)data[7] << 0);
}

inline void writeU16(u8 *data, u16 i)
{
	data[0] = (i >> 8) & 0xFF;
	data[1] = (i >> 0) & 0xFF;
}

inline void writeU32(u8 *data, u32 i)
{
	data[0] = (i >> 24) & 0xFF;
	data[1] = (i >> 16) & 0xFF;
	data[2] = (i >>  8) & 0xFF;
	data[3] = (i >>  0) & 0xFF;
}

inline void writeU64(u8 *data, u64 i)
{
	data[0] = (i >> 56) & 0xFF;
	data[1] = (i >> 48) & 0xFF;
	data[2] = (i >> 40) & 0xFF;
	data[3] = (i >> 32) & 0xFF;
	data[4] = (i >> 24) & 0xFF;
	data[5] = (i >> 16) & 0xFF;
	data[6] = (i >>  8) & 0xFF;
	data[7] = (i >>  0) & 0xFF;
}

#endif // HAVE_ENDIAN_H

//////////////// read routines ////////////////

inline u8 readU8(const u8 *data)
{
	return ((u8)data[0] << 0);
}

inline s8 readS8(const u8 *data)
{
	return (s8)readU8(data);
}

inline s16 readS16(const u8 *data)
{
	return (s16)readU16(data);
}

inline s32 readS32(const u8 *data)
{
	return (s32)readU32(data);
}

inline s64 readS64(const u8 *data)
{
	return (s64)readU64(data);
}

inline f32 readF1000(const u8 *data)
{
	return (f32)readS32(data) / FIXEDPOINT_FACTOR;
}

inline f32 readF32(const u8 *data)
{
	u32 u = readU32(data);

	switch (g_serialize_f32_type) {
	case FLOATTYPE_SYSTEM: {
			f32 f;
			memcpy(&f, &u, 4);
			return f;
		}
	case FLOATTYPE_SLOW:
		return u32Tof32Slow(u);
	case FLOATTYPE_UNKNOWN: // First initialization
		g_serialize_f32_type = getFloatSerializationType();
		return readF32(data);
	}
	throw SerializationError("readF32: Unreachable code");
}

inline video::SColor readARGB8(const u8 *data)
{
	video::SColor p(readU32(data));
	return p;
}

inline v2s16 readV2S16(const u8 *data)
{
	v2s16 p;
	p.X = readS16(&data[0]);
	p.Y = readS16(&data[2]);
	return p;
}

inline v3s16 readV3S16(const u8 *data)
{
	v3s16 p;
	p.X = readS16(&data[0]);
	p.Y = readS16(&data[2]);
	p.Z = readS16(&data[4]);
	return p;
}

inline v2s32 readV2S32(const u8 *data)
{
	v2s32 p;
	p.X = readS32(&data[0]);
	p.Y = readS32(&data[4]);
	return p;
}

inline v3s32 readV3S32(const u8 *data)
{
	v3s32 p;
	p.X = readS32(&data[0]);
	p.Y = readS32(&data[4]);
	p.Z = readS32(&data[8]);
	return p;
}

inline v3f readV3F1000(const u8 *data)
{
	v3f p;
	p.X = readF1000(&data[0]);
	p.Y = readF1000(&data[4]);
	p.Z = readF1000(&data[8]);
	return p;
}

inline v2f readV2F32(const u8 *data)
{
	v2f p;
	p.X = readF32(&data[0]);
	p.Y = readF32(&data[4]);
	return p;
}

inline v3f readV3F32(const u8 *data)
{
	v3f p;
	p.X = readF32(&data[0]);
	p.Y = readF32(&data[4]);
	p.Z = readF32(&data[8]);
	return p;
}

/////////////// write routines ////////////////

inline void writeU8(u8 *data, u8 i)
{
	data[0] = (i >> 0) & 0xFF;
}

inline void writeS8(u8 *data, s8 i)
{
	writeU8(data, (u8)i);
}

inline void writeS16(u8 *data, s16 i)
{
	writeU16(data, (u16)i); 
}

inline void writeS32(u8 *data, s32 i)
{
	writeU32(data, (u32)i);
}

inline void writeS64(u8 *data, s64 i)
{
	writeU64(data, (u64)i);
}

inline void writeF1000(u8 *data, f32 i)
{
	assert(i >= F1000_MIN && i <= F1000_MAX);
	writeS32(data, i * FIXEDPOINT_FACTOR);
}

inline void writeF32(u8 *data, f32 i)
{
	switch (g_serialize_f32_type) {
	case FLOATTYPE_SYSTEM: {
			u32 u;
			memcpy(&u, &i, 4);
			return writeU32(data, u);
		}
	case FLOATTYPE_SLOW:
		return writeU32(data, f32Tou32Slow(i));
	case FLOATTYPE_UNKNOWN: // First initialization
		g_serialize_f32_type = getFloatSerializationType();
		return writeF32(data, i);
	}
	throw SerializationError("writeF32: Unreachable code");
}

inline void writeARGB8(u8 *data, video::SColor p)
{
	writeU32(data, p.color);
}

inline void writeV2S16(u8 *data, v2s16 p)
{
	writeS16(&data[0], p.X);
	writeS16(&data[2], p.Y);
}

inline void writeV3S16(u8 *data, v3s16 p)
{
	writeS16(&data[0], p.X);
	writeS16(&data[2], p.Y);
	writeS16(&data[4], p.Z);
}

inline void writeV2S32(u8 *data, v2s32 p)
{
	writeS32(&data[0], p.X);
	writeS32(&data[4], p.Y);
}

inline void writeV3S32(u8 *data, v3s32 p)
{
	writeS32(&data[0], p.X);
	writeS32(&data[4], p.Y);
	writeS32(&data[8], p.Z);
}

inline void writeV3F1000(u8 *data, v3f p)
{
	writeF1000(&data[0], p.X);
	writeF1000(&data[4], p.Y);
	writeF1000(&data[8], p.Z);
}

inline void writeV2F32(u8 *data, v2f p)
{
	writeF32(&data[0], p.X);
	writeF32(&data[4], p.Y);
}

inline void writeV3F32(u8 *data, v3f p)
{
	writeF32(&data[0], p.X);
	writeF32(&data[4], p.Y);
	writeF32(&data[8], p.Z);
}

////
//// Iostream wrapper for data read/write
////

#define MAKE_STREAM_READ_FXN(T, N, S)    \
	inline T read ## N(std::istream &is) \
	{                                    \
		char buf[S] = {0};               \
		is.read(buf, sizeof(buf));       \
		return read ## N((u8 *)buf);     \
	}

#define MAKE_STREAM_WRITE_FXN(T, N, S)              \
	inline void write ## N(std::ostream &os, T val) \
	{                                               \
		char buf[S];                                \
		write ## N((u8 *)buf, val);                 \
		os.write(buf, sizeof(buf));                 \
	}

MAKE_STREAM_READ_FXN(u8,    U8,       1);
MAKE_STREAM_READ_FXN(u16,   U16,      2);
MAKE_STREAM_READ_FXN(u32,   U32,      4);
MAKE_STREAM_READ_FXN(u64,   U64,      8);
MAKE_STREAM_READ_FXN(s8,    S8,       1);
MAKE_STREAM_READ_FXN(s16,   S16,      2);
MAKE_STREAM_READ_FXN(s32,   S32,      4);
MAKE_STREAM_READ_FXN(s64,   S64,      8);
MAKE_STREAM_READ_FXN(f32,   F1000,    4);
MAKE_STREAM_READ_FXN(f32,   F32,      4);
MAKE_STREAM_READ_FXN(v2s16, V2S16,    4);
MAKE_STREAM_READ_FXN(v3s16, V3S16,    6);
MAKE_STREAM_READ_FXN(v2s32, V2S32,    8);
MAKE_STREAM_READ_FXN(v3s32, V3S32,   12);
MAKE_STREAM_READ_FXN(v3f,   V3F1000, 12);
MAKE_STREAM_READ_FXN(v2f,   V2F32,    8);
MAKE_STREAM_READ_FXN(v3f,   V3F32,   12);
MAKE_STREAM_READ_FXN(video::SColor, ARGB8, 4);

MAKE_STREAM_WRITE_FXN(u8,    U8,       1);
MAKE_STREAM_WRITE_FXN(u16,   U16,      2);
MAKE_STREAM_WRITE_FXN(u32,   U32,      4);
MAKE_STREAM_WRITE_FXN(u64,   U64,      8);
MAKE_STREAM_WRITE_FXN(s8,    S8,       1);
MAKE_STREAM_WRITE_FXN(s16,   S16,      2);
MAKE_STREAM_WRITE_FXN(s32,   S32,      4);
MAKE_STREAM_WRITE_FXN(s64,   S64,      8);
MAKE_STREAM_WRITE_FXN(f32,   F1000,    4);
MAKE_STREAM_WRITE_FXN(f32,   F32,      4);
MAKE_STREAM_WRITE_FXN(v2s16, V2S16,    4);
MAKE_STREAM_WRITE_FXN(v3s16, V3S16,    6);
MAKE_STREAM_WRITE_FXN(v2s32, V2S32,    8);
MAKE_STREAM_WRITE_FXN(v3s32, V3S32,   12);
MAKE_STREAM_WRITE_FXN(v3f,   V3F1000, 12);
MAKE_STREAM_WRITE_FXN(v2f,   V2F32,    8);
MAKE_STREAM_WRITE_FXN(v3f,   V3F32,   12);
MAKE_STREAM_WRITE_FXN(video::SColor, ARGB8, 4);

////
//// More serialization stuff
////

// Creates a string with the length as the first two bytes
std::string serializeString16(const std::string &plain);

// Reads a string with the length as the first two bytes
std::string deSerializeString16(std::istream &is);

// Creates a string with the length as the first four bytes
std::string serializeString32(const std::string &plain);

// Reads a string with the length as the first four bytes
std::string deSerializeString32(std::istream &is);

// Creates a string encoded in JSON format (almost equivalent to a C string literal)
std::string serializeJsonString(const std::string &plain);

// Reads a string encoded in JSON format
std::string deSerializeJsonString(std::istream &is);

// If the string contains spaces, quotes or control characters, encodes as JSON.
// Else returns the string unmodified.
std::string serializeJsonStringIfNeeded(const std::string &s);

// Parses a string serialized by serializeJsonStringIfNeeded.
std::string deSerializeJsonStringIfNeeded(std::istream &is);
#n1949'>1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257
/*
Minetest
Copyright (C) 2010-2017 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "serverenvironment.h"
#include "content_sao.h"
#include "settings.h"
#include "log.h"
#include "mapblock.h"
#include "nodedef.h"
#include "nodemetadata.h"
#include "gamedef.h"
#include "map.h"
#include "porting.h"
#include "profiler.h"
#include "raycast.h"
#include "remoteplayer.h"
#include "scripting_server.h"
#include "server.h"
#include "util/serialize.h"
#include "util/basic_macros.h"
#include "util/pointedthing.h"
#include "threading/mutex_auto_lock.h"
#include "filesys.h"
#include "gameparams.h"
#include "database/database-dummy.h"
#include "database/database-files.h"
#include "database/database-sqlite3.h"
#if USE_POSTGRESQL
#include "database/database-postgresql.h"
#endif
#include <algorithm>

#define LBM_NAME_ALLOWED_CHARS "abcdefghijklmnopqrstuvwxyz0123456789_:"

// A number that is much smaller than the timeout for particle spawners should/could ever be
#define PARTICLE_SPAWNER_NO_EXPIRY -1024.f

/*
	ABMWithState
*/

ABMWithState::ABMWithState(ActiveBlockModifier *abm_):
	abm(abm_)
{
	// Initialize timer to random value to spread processing
	float itv = abm->getTriggerInterval();
	itv = MYMAX(0.001, itv); // No less than 1ms
	int minval = MYMAX(-0.51*itv, -60); // Clamp to
	int maxval = MYMIN(0.51*itv, 60);   // +-60 seconds
	timer = myrand_range(minval, maxval);
}

/*
	LBMManager
*/

void LBMContentMapping::deleteContents()
{
	for (auto &it : lbm_list) {
		delete it;
	}
}

void LBMContentMapping::addLBM(LoadingBlockModifierDef *lbm_def, IGameDef *gamedef)
{
	// Add the lbm_def to the LBMContentMapping.
	// Unknown names get added to the global NameIdMapping.
	const NodeDefManager *nodedef = gamedef->ndef();

	lbm_list.push_back(lbm_def);

	for (const std::string &nodeTrigger: lbm_def->trigger_contents) {
		std::vector<content_t> c_ids;
		bool found = nodedef->getIds(nodeTrigger, c_ids);
		if (!found) {
			content_t c_id = gamedef->allocateUnknownNodeId(nodeTrigger);
			if (c_id == CONTENT_IGNORE) {
				// Seems it can't be allocated.
				warningstream << "Could not internalize node name \"" << nodeTrigger
					<< "\" while loading LBM \"" << lbm_def->name << "\"." << std::endl;
				continue;
			}
			c_ids.push_back(c_id);
		}

		for (content_t c_id : c_ids) {
			map[c_id].push_back(lbm_def);
		}
	}
}

const std::vector<LoadingBlockModifierDef *> *
LBMContentMapping::lookup(content_t c) const
{
	lbm_map::const_iterator it = map.find(c);
	if (it == map.end())
		return NULL;
	// This first dereferences the iterator, returning
	// a std::vector<LoadingBlockModifierDef *>
	// reference, then we convert it to a pointer.
	return &(it->second);
}

LBMManager::~LBMManager()
{
	for (auto &m_lbm_def : m_lbm_defs) {
		delete m_lbm_def.second;
	}

	for (auto &it : m_lbm_lookup) {
		(it.second).deleteContents();
	}
}

void LBMManager::addLBMDef(LoadingBlockModifierDef *lbm_def)
{
	// Precondition, in query mode the map isn't used anymore
	FATAL_ERROR_IF(m_query_mode,
		"attempted to modify LBMManager in query mode");

	if (!string_allowed(lbm_def->name, LBM_NAME_ALLOWED_CHARS)) {
		throw ModError("Error adding LBM \"" + lbm_def->name +
			"\": Does not follow naming conventions: "
				"Only characters [a-z0-9_:] are allowed.");
	}

	m_lbm_defs[lbm_def->name] = lbm_def;
}

void LBMManager::loadIntroductionTimes(const std::string &times,
	IGameDef *gamedef, u32 now)
{
	m_query_mode = true;

	// name -> time map.
	// Storing it in a map first instead of
	// handling the stuff directly in the loop
	// removes all duplicate entries.
	// TODO make this std::unordered_map
	std::map<std::string, u32> introduction_times;

	/*
	The introduction times string consists of name~time entries,
	with each entry terminated by a semicolon. The time is decimal.
	 */

	size_t idx = 0;
	size_t idx_new;
	while ((idx_new = times.find(';', idx)) != std::string::npos) {
		std::string entry = times.substr(idx, idx_new - idx);
		std::vector<std::string> components = str_split(entry, '~');
		if (components.size() != 2)
			throw SerializationError("Introduction times entry \""
				+ entry + "\" requires exactly one '~'!");
		const std::string &name = components[0];
		u32 time = from_string<u32>(components[1]);
		introduction_times[name] = time;
		idx = idx_new + 1;
	}

	// Put stuff from introduction_times into m_lbm_lookup
	for (std::map<std::string, u32>::const_iterator it = introduction_times.begin();
		it != introduction_times.end(); ++it) {
		const std::string &name = it->first;
		u32 time = it->second;

		std::map<std::string, LoadingBlockModifierDef *>::iterator def_it =
			m_lbm_defs.find(name);
		if (def_it == m_lbm_defs.end()) {
			// This seems to be an LBM entry for
			// an LBM we haven't loaded. Discard it.
			continue;
		}
		LoadingBlockModifierDef *lbm_def = def_it->second;
		if (lbm_def->run_at_every_load) {
			// This seems to be an LBM entry for
			// an LBM that runs at every load.
			// Don't add it just yet.
			continue;
		}

		m_lbm_lookup[time].addLBM(lbm_def, gamedef);

		// Erase the entry so that we know later
		// what elements didn't get put into m_lbm_lookup
		m_lbm_defs.erase(name);
	}

	// Now also add the elements from m_lbm_defs to m_lbm_lookup
	// that weren't added in the previous step.
	// They are introduced first time to this world,
	// or are run at every load (introducement time hardcoded to U32_MAX).

	LBMContentMapping &lbms_we_introduce_now = m_lbm_lookup[now];
	LBMContentMapping &lbms_running_always = m_lbm_lookup[U32_MAX];

	for (auto &m_lbm_def : m_lbm_defs) {
		if (m_lbm_def.second->run_at_every_load) {
			lbms_running_always.addLBM(m_lbm_def.second, gamedef);
		} else {
			lbms_we_introduce_now.addLBM(m_lbm_def.second, gamedef);
		}
	}

	// Clear the list, so that we don't delete remaining elements
	// twice in the destructor
	m_lbm_defs.clear();
}

std::string LBMManager::createIntroductionTimesString()
{
	// Precondition, we must be in query mode
	FATAL_ERROR_IF(!m_query_mode,
		"attempted to query on non fully set up LBMManager");

	std::ostringstream oss;
	for (const auto &it : m_lbm_lookup) {
		u32 time = it.first;
		const std::vector<LoadingBlockModifierDef *> &lbm_list = it.second.lbm_list;
		for (const auto &lbm_def : lbm_list) {
			// Don't add if the LBM runs at every load,
			// then introducement time is hardcoded
			// and doesn't need to be stored
			if (lbm_def->run_at_every_load)
				continue;
			oss << lbm_def->name << "~" << time << ";";
		}
	}
	return oss.str();
}

void LBMManager::applyLBMs(ServerEnvironment *env, MapBlock *block, u32 stamp)
{
	// Precondition, we need m_lbm_lookup to be initialized
	FATAL_ERROR_IF(!m_query_mode,
		"attempted to query on non fully set up LBMManager");
	v3s16 pos_of_block = block->getPosRelative();
	v3s16 pos;
	MapNode n;
	content_t c;
	lbm_lookup_map::const_iterator it = getLBMsIntroducedAfter(stamp);
	for (; it != m_lbm_lookup.end(); ++it) {
		// Cache previous version to speedup lookup which has a very high performance
		// penalty on each call
		content_t previous_c{};
		std::vector<LoadingBlockModifierDef *> *lbm_list = nullptr;

		for (pos.X = 0; pos.X < MAP_BLOCKSIZE; pos.X++)
			for (pos.Y = 0; pos.Y < MAP_BLOCKSIZE; pos.Y++)
				for (pos.Z = 0; pos.Z < MAP_BLOCKSIZE; pos.Z++) {
					n = block->getNodeNoEx(pos);
					c = n.getContent();

					// If content_t are not matching perform an LBM lookup
					if (previous_c != c) {
						lbm_list = (std::vector<LoadingBlockModifierDef *> *)
							it->second.lookup(c);
						previous_c = c;
					}

					if (!lbm_list)
						continue;
					for (auto lbmdef : *lbm_list) {
						lbmdef->trigger(env, pos + pos_of_block, n);
					}
				}
	}
}

/*
	ActiveBlockList
*/

void fillRadiusBlock(v3s16 p0, s16 r, std::set<v3s16> &list)
{
	v3s16 p;
	for(p.X=p0.X-r; p.X<=p0.X+r; p.X++)
		for(p.Y=p0.Y-r; p.Y<=p0.Y+r; p.Y++)
			for(p.Z=p0.Z-r; p.Z<=p0.Z+r; p.Z++)
			{
				// limit to a sphere
				if (p.getDistanceFrom(p0) <= r) {
					// Set in list
					list.insert(p);
				}
			}
}

void fillViewConeBlock(v3s16 p0,
	const s16 r,
	const v3f camera_pos,
	const v3f camera_dir,
	const float camera_fov,
	std::set<v3s16> &list)
{
	v3s16 p;
	const s16 r_nodes = r * BS * MAP_BLOCKSIZE;
	for (p.X = p0.X - r; p.X <= p0.X+r; p.X++)
	for (p.Y = p0.Y - r; p.Y <= p0.Y+r; p.Y++)
	for (p.Z = p0.Z - r; p.Z <= p0.Z+r; p.Z++) {
		if (isBlockInSight(p, camera_pos, camera_dir, camera_fov, r_nodes)) {
			list.insert(p);
		}
	}
}

void ActiveBlockList::update(std::vector<PlayerSAO*> &active_players,
	s16 active_block_range,
	s16 active_object_range,
	std::set<v3s16> &blocks_removed,
	std::set<v3s16> &blocks_added)
{
	/*
		Create the new list
	*/
	std::set<v3s16> newlist = m_forceloaded_list;
	m_abm_list = m_forceloaded_list;
	for (const PlayerSAO *playersao : active_players) {
		v3s16 pos = getNodeBlockPos(floatToInt(playersao->getBasePosition(), BS));
		fillRadiusBlock(pos, active_block_range, m_abm_list);
		fillRadiusBlock(pos, active_block_range, newlist);

		s16 player_ao_range = std::min(active_object_range, playersao->getWantedRange());
		// only do this if this would add blocks
		if (player_ao_range > active_block_range) {
			v3f camera_dir = v3f(0,0,1);
			camera_dir.rotateYZBy(playersao->getLookPitch());
			camera_dir.rotateXZBy(playersao->getRotation().Y);
			fillViewConeBlock(pos,
				player_ao_range,
				playersao->getEyePosition(),
				camera_dir,
				playersao->getFov(),
				newlist);
		}
	}

	/*
		Find out which blocks on the old list are not on the new list
	*/
	// Go through old list
	for (v3s16 p : m_list) {
		// If not on new list, it's been removed
		if (newlist.find(p) == newlist.end())
			blocks_removed.insert(p);
	}

	/*
		Find out which blocks on the new list are not on the old list
	*/
	// Go through new list
	for (v3s16 p : newlist) {
		// If not on old list, it's been added
		if(m_list.find(p) == m_list.end())
			blocks_added.insert(p);
	}

	/*
		Update m_list
	*/
	m_list.clear();
	for (v3s16 p : newlist) {
		m_list.insert(p);
	}
}

/*
	ServerEnvironment
*/

// Random device to seed pseudo random generators.
static std::random_device seed;

ServerEnvironment::ServerEnvironment(ServerMap *map,
	ServerScripting *scriptIface, Server *server,
	const std::string &path_world):
	Environment(server),
	m_map(map),
	m_script(scriptIface),
	m_server(server),
	m_path_world(path_world),
	m_rgen(seed())
{
	// Determine which database backend to use
	std::string conf_path = path_world + DIR_DELIM + "world.mt";
	Settings conf;

	std::string player_backend_name = "sqlite3";
	std::string auth_backend_name = "sqlite3";

	bool succeeded = conf.readConfigFile(conf_path.c_str());

	// If we open world.mt read the backend configurations.
	if (succeeded) {
		// Read those values before setting defaults
		bool player_backend_exists = conf.exists("player_backend");
		bool auth_backend_exists = conf.exists("auth_backend");

		// player backend is not set, assume it's legacy file backend.
		if (!player_backend_exists) {
			// fall back to files
			conf.set("player_backend", "files");
			player_backend_name = "files";

			if (!conf.updateConfigFile(conf_path.c_str())) {
				errorstream << "ServerEnvironment::ServerEnvironment(): "
						<< "Failed to update world.mt!" << std::endl;
			}
		} else {
			conf.getNoEx("player_backend", player_backend_name);
		}

		// auth backend is not set, assume it's legacy file backend.
		if (!auth_backend_exists) {
			conf.set("auth_backend", "files");
			auth_backend_name = "files";

			if (!conf.updateConfigFile(conf_path.c_str())) {
				errorstream << "ServerEnvironment::ServerEnvironment(): "
						<< "Failed to update world.mt!" << std::endl;
			}
		} else {
			conf.getNoEx("auth_backend", auth_backend_name);
		}
	}

	if (player_backend_name == "files") {
		warningstream << "/!\\ You are using old player file backend. "
				<< "This backend is deprecated and will be removed in a future release /!\\"
				<< std::endl << "Switching to SQLite3 or PostgreSQL is advised, "
				<< "please read http://wiki.minetest.net/Database_backends." << std::endl;
	}

	if (auth_backend_name == "files") {
		warningstream << "/!\\ You are using old auth file backend. "
				<< "This backend is deprecated and will be removed in a future release /!\\"
				<< std::endl << "Switching to SQLite3 is advised, "
				<< "please read http://wiki.minetest.net/Database_backends." << std::endl;
	}

	m_player_database = openPlayerDatabase(player_backend_name, path_world, conf);
	m_auth_database = openAuthDatabase(auth_backend_name, path_world, conf);
}

ServerEnvironment::~ServerEnvironment()
{
	// Clear active block list.
	// This makes the next one delete all active objects.
	m_active_blocks.clear();

	// Convert all objects to static and delete the active objects
	deactivateFarObjects(true);

	// Drop/delete map
	m_map->drop();

	// Delete ActiveBlockModifiers
	for (ABMWithState &m_abm : m_abms) {
		delete m_abm.abm;
	}

	// Deallocate players
	for (RemotePlayer *m_player : m_players) {
		delete m_player;
	}

	delete m_player_database;
	delete m_auth_database;
}

Map & ServerEnvironment::getMap()
{
	return *m_map;
}

ServerMap & ServerEnvironment::getServerMap()
{
	return *m_map;
}

RemotePlayer *ServerEnvironment::getPlayer(const session_t peer_id)
{
	for (RemotePlayer *player : m_players) {
		if (player->getPeerId() == peer_id)
			return player;
	}
	return NULL;
}

RemotePlayer *ServerEnvironment::getPlayer(const char* name)
{
	for (RemotePlayer *player : m_players) {
		if (strcmp(player->getName(), name) == 0)
			return player;
	}
	return NULL;
}

void ServerEnvironment::addPlayer(RemotePlayer *player)
{
	/*
		Check that peer_ids are unique.
		Also check that names are unique.
		Exception: there can be multiple players with peer_id=0
	*/
	// If peer id is non-zero, it has to be unique.
	if (player->getPeerId() != PEER_ID_INEXISTENT)
		FATAL_ERROR_IF(getPlayer(player->getPeerId()) != NULL, "Peer id not unique");
	// Name has to be unique.
	FATAL_ERROR_IF(getPlayer(player->getName()) != NULL, "Player name not unique");
	// Add.
	m_players.push_back(player);
}

void ServerEnvironment::removePlayer(RemotePlayer *player)
{
	for (std::vector<RemotePlayer *>::iterator it = m_players.begin();
		it != m_players.end(); ++it) {
		if ((*it) == player) {
			delete *it;
			m_players.erase(it);
			return;
		}
	}
}

bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
{
	return m_player_database->removePlayer(name);
}

bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, v3s16 *p)
{
	// Iterate trough nodes on the line
	voxalgo::VoxelLineIterator iterator(pos1 / BS, (pos2 - pos1) / BS);
	do {
		MapNode n = getMap().getNodeNoEx(iterator.m_current_node_pos);

		// Return non-air
		if (n.param0 != CONTENT_AIR) {
			if (p)
				*p = iterator.m_current_node_pos;
			return false;
		}
		iterator.next();
	} while (iterator.m_current_index <= iterator.m_last_index);
	return true;
}

void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
	const std::string &str_reason, bool reconnect)
{
	for (RemotePlayer *player : m_players) {
		m_server->DenyAccessVerCompliant(player->getPeerId(),
			player->protocol_version, reason, str_reason, reconnect);
	}
}

void ServerEnvironment::saveLoadedPlayers(bool force)
{
	for (RemotePlayer *player : m_players) {
		if (force || player->checkModified() || (player->getPlayerSAO() &&
				player->getPlayerSAO()->getMeta().isModified())) {
			try {
				m_player_database->savePlayer(player);
			} catch (DatabaseException &e) {
				errorstream << "Failed to save player " << player->getName() << " exception: "
					<< e.what() << std::endl;
				throw;
			}
		}
	}
}

void ServerEnvironment::savePlayer(RemotePlayer *player)
{
	try {
		m_player_database->savePlayer(player);
	} catch (DatabaseException &e) {
		errorstream << "Failed to save player " << player->getName() << " exception: "
			<< e.what() << std::endl;
		throw;
	}
}

PlayerSAO *ServerEnvironment::loadPlayer(RemotePlayer *player, bool *new_player,
	session_t peer_id, bool is_singleplayer)
{
	PlayerSAO *playersao = new PlayerSAO(this, player, peer_id, is_singleplayer);
	// Create player if it doesn't exist
	if (!m_player_database->loadPlayer(player, playersao)) {
		*new_player = true;
		// Set player position
		infostream << "Server: Finding spawn place for player \""
			<< player->getName() << "\"" << std::endl;
		playersao->setBasePosition(m_server->findSpawnPos());

		// Make sure the player is saved
		player->setModified(true);
	} else {
		// If the player exists, ensure that they respawn inside legal bounds
		// This fixes an assert crash when the player can't be added
		// to the environment
		if (objectpos_over_limit(playersao->getBasePosition())) {
			actionstream << "Respawn position for player \""
				<< player->getName() << "\" outside limits, resetting" << std::endl;
			playersao->setBasePosition(m_server->findSpawnPos());
		}
	}

	// Add player to environment
	addPlayer(player);

	/* Clean up old HUD elements from previous sessions */
	player->clearHud();

	/* Add object to environment */
	addActiveObject(playersao);

	return playersao;
}

void ServerEnvironment::saveMeta()
{
	std::string path = m_path_world + DIR_DELIM "env_meta.txt";

	// Open file and serialize
	std::ostringstream ss(std::ios_base::binary);

	Settings args;
	args.setU64("game_time", m_game_time);
	args.setU64("time_of_day", getTimeOfDay());
	args.setU64("last_clear_objects_time", m_last_clear_objects_time);
	args.setU64("lbm_introduction_times_version", 1);
	args.set("lbm_introduction_times",
		m_lbm_mgr.createIntroductionTimesString());
	args.setU64("day_count", m_day_count);
	args.writeLines(ss);
	ss<<"EnvArgsEnd\n";

	if(!fs::safeWriteToFile(path, ss.str()))
	{
		infostream<<"ServerEnvironment::saveMeta(): Failed to write "
			<<path<<std::endl;
		throw SerializationError("Couldn't save env meta");
	}
}

void ServerEnvironment::loadMeta()
{
	// If file doesn't exist, load default environment metadata
	if (!fs::PathExists(m_path_world + DIR_DELIM "env_meta.txt")) {
		infostream << "ServerEnvironment: Loading default environment metadata"
			<< std::endl;
		loadDefaultMeta();
		return;
	}

	infostream << "ServerEnvironment: Loading environment metadata" << std::endl;

	std::string path = m_path_world + DIR_DELIM "env_meta.txt";

	// Open file and deserialize
	std::ifstream is(path.c_str(), std::ios_base::binary);
	if (!is.good()) {
		infostream << "ServerEnvironment::loadMeta(): Failed to open "
			<< path << std::endl;
		throw SerializationError("Couldn't load env meta");
	}

	Settings args;

	if (!args.parseConfigLines(is, "EnvArgsEnd")) {
		throw SerializationError("ServerEnvironment::loadMeta(): "
			"EnvArgsEnd not found!");
	}

	try {
		m_game_time = args.getU64("game_time");
	} catch (SettingNotFoundException &e) {
		// Getting this is crucial, otherwise timestamps are useless
		throw SerializationError("Couldn't load env meta game_time");
	}

	setTimeOfDay(args.exists("time_of_day") ?
		// set day to early morning by default
		args.getU64("time_of_day") : 5250);

	m_last_clear_objects_time = args.exists("last_clear_objects_time") ?
		// If missing, do as if clearObjects was never called
		args.getU64("last_clear_objects_time") : 0;

	std::string lbm_introduction_times;
	try {
		u64 ver = args.getU64("lbm_introduction_times_version");
		if (ver == 1) {
			lbm_introduction_times = args.get("lbm_introduction_times");
		} else {
			infostream << "ServerEnvironment::loadMeta(): Non-supported"
				<< " introduction time version " << ver << std::endl;
		}
	} catch (SettingNotFoundException &e) {
		// No problem, this is expected. Just continue with an empty string
	}
	m_lbm_mgr.loadIntroductionTimes(lbm_introduction_times, m_server, m_game_time);

	m_day_count = args.exists("day_count") ?
		args.getU64("day_count") : 0;
}

/**
 * called if env_meta.txt doesn't exist (e.g. new world)
 */
void ServerEnvironment::loadDefaultMeta()
{
	m_lbm_mgr.loadIntroductionTimes("", m_server, m_game_time);
}

struct ActiveABM
{
	ActiveBlockModifier *abm;
	int chance;
	std::vector<content_t> required_neighbors;
	bool check_required_neighbors; // false if required_neighbors is known to be empty
};

class ABMHandler
{
private:
	ServerEnvironment *m_env;
	std::vector<std::vector<ActiveABM> *> m_aabms;
public:
	ABMHandler(std::vector<ABMWithState> &abms,
		float dtime_s, ServerEnvironment *env,
		bool use_timers):
		m_env(env)
	{
		if(dtime_s < 0.001)
			return;
		const NodeDefManager *ndef = env->getGameDef()->ndef();
		for (ABMWithState &abmws : abms) {
			ActiveBlockModifier *abm = abmws.abm;
			float trigger_interval = abm->getTriggerInterval();
			if(trigger_interval < 0.001)
				trigger_interval = 0.001;
			float actual_interval = dtime_s;
			if(use_timers){
				abmws.timer += dtime_s;
				if(abmws.timer < trigger_interval)
					continue;
				abmws.timer -= trigger_interval;
				actual_interval = trigger_interval;
			}
			float chance = abm->getTriggerChance();
			if(chance == 0)
				chance = 1;
			ActiveABM aabm;
			aabm.abm = abm;
			if (abm->getSimpleCatchUp()) {
				float intervals = actual_interval / trigger_interval;
				if(intervals == 0)
					continue;
				aabm.chance = chance / intervals;
				if(aabm.chance == 0)
					aabm.chance = 1;
			} else {
				aabm.chance = chance;
			}

			// Trigger neighbors
			const std::vector<std::string> &required_neighbors_s =
				abm->getRequiredNeighbors();
			for (const std::string &required_neighbor_s : required_neighbors_s) {
				ndef->getIds(required_neighbor_s, aabm.required_neighbors);
			}
			aabm.check_required_neighbors = !required_neighbors_s.empty();

			// Trigger contents
			const std::vector<std::string> &contents_s = abm->getTriggerContents();
			for (const std::string &content_s : contents_s) {
				std::vector<content_t> ids;
				ndef->getIds(content_s, ids);
				for (content_t c : ids) {
					if (c >= m_aabms.size())
						m_aabms.resize(c + 256, NULL);
					if (!m_aabms[c])
						m_aabms[c] = new std::vector<ActiveABM>;
					m_aabms[c]->push_back(aabm);
				}
			}
		}
	}

	~ABMHandler()
	{
		for (auto &aabms : m_aabms)
			delete aabms;
	}

	// Find out how many objects the given block and its neighbours contain.
	// Returns the number of objects in the block, and also in 'wider' the
	// number of objects in the block and all its neighbours. The latter
	// may an estimate if any neighbours are unloaded.
	u32 countObjects(MapBlock *block, ServerMap * map, u32 &wider)
	{
		wider = 0;
		u32 wider_unknown_count = 0;
		for(s16 x=-1; x<=1; x++)
			for(s16 y=-1; y<=1; y++)
				for(s16 z=-1; z<=1; z++)
				{
					MapBlock *block2 = map->getBlockNoCreateNoEx(
						block->getPos() + v3s16(x,y,z));
					if(block2==NULL){
						wider_unknown_count++;
						continue;
					}
					wider += block2->m_static_objects.m_active.size()
						+ block2->m_static_objects.m_stored.size();
				}
		// Extrapolate
		u32 active_object_count = block->m_static_objects.m_active.size();
		u32 wider_known_count = 3*3*3 - wider_unknown_count;
		wider += wider_unknown_count * wider / wider_known_count;
		return active_object_count;

	}
	void apply(MapBlock *block, int &blocks_scanned, int &abms_run, int &blocks_cached)
	{
		if(m_aabms.empty() || block->isDummy())
			return;

		// Check the content type cache first
		// to see whether there are any ABMs
		// to be run at all for this block.
		if (block->contents_cached) {
			blocks_cached++;
			bool run_abms = false;
			for (content_t c : block->contents) {
				if (c < m_aabms.size() && m_aabms[c]) {
					run_abms = true;
					break;
				}
			}
			if (!run_abms)
				return;
		} else {
			// Clear any caching
			block->contents.clear();
		}
		blocks_scanned++;

		ServerMap *map = &m_env->getServerMap();

		u32 active_object_count_wider;
		u32 active_object_count = this->countObjects(block, map, active_object_count_wider);
		m_env->m_added_objects = 0;

		v3s16 p0;
		for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
		for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
		for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
		{
			const MapNode &n = block->getNodeUnsafe(p0);
			content_t c = n.getContent();
			// Cache content types as we go
			if (!block->contents_cached && !block->do_not_cache_contents) {
				block->contents.insert(c);
				if (block->contents.size() > 64) {
					// Too many different nodes... don't try to cache
					block->do_not_cache_contents = true;
					block->contents.clear();
				}
			}

			if (c >= m_aabms.size() || !m_aabms[c])
				continue;

			v3s16 p = p0 + block->getPosRelative();
			for (ActiveABM &aabm : *m_aabms[c]) {
				if (myrand() % aabm.chance != 0)
					continue;

				// Check neighbors
				if (aabm.check_required_neighbors) {
					v3s16 p1;
					for(p1.X = p0.X-1; p1.X <= p0.X+1; p1.X++)
					for(p1.Y = p0.Y-1; p1.Y <= p0.Y+1; p1.Y++)
					for(p1.Z = p0.Z-1; p1.Z <= p0.Z+1; p1.Z++)
					{
						if(p1 == p0)
							continue;
						content_t c;
						if (block->isValidPosition(p1)) {
							// if the neighbor is found on the same map block
							// get it straight from there
							const MapNode &n = block->getNodeUnsafe(p1);
							c = n.getContent();
						} else {
							// otherwise consult the map
							MapNode n = map->getNodeNoEx(p1 + block->getPosRelative());
							c = n.getContent();
						}
						if (CONTAINS(aabm.required_neighbors, c))
							goto neighbor_found;
					}
					// No required neighbor found
					continue;
				}
				neighbor_found:

				abms_run++;
				// Call all the trigger variations
				aabm.abm->trigger(m_env, p, n);
				aabm.abm->trigger(m_env, p, n,
					active_object_count, active_object_count_wider);

				// Count surrounding objects again if the abms added any
				if(m_env->m_added_objects > 0) {
					active_object_count = countObjects(block, map, active_object_count_wider);
					m_env->m_added_objects = 0;
				}
			}
		}
		block->contents_cached = !block->do_not_cache_contents;
	}
};

void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
{
	// Reset usage timer immediately, otherwise a block that becomes active
	// again at around the same time as it would normally be unloaded will
	// get unloaded incorrectly. (I think this still leaves a small possibility
	// of a race condition between this and server::AsyncRunStep, which only
	// some kind of synchronisation will fix, but it at least reduces the window
	// of opportunity for it to break from seconds to nanoseconds)
	block->resetUsageTimer();

	// Get time difference
	u32 dtime_s = 0;
	u32 stamp = block->getTimestamp();
	if (m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
		dtime_s = m_game_time - stamp;
	dtime_s += additional_dtime;

	/*infostream<<"ServerEnvironment::activateBlock(): block timestamp: "
			<<stamp<<", game time: "<<m_game_time<<std::endl;*/

	// Remove stored static objects if clearObjects was called since block's timestamp
	if (stamp == BLOCK_TIMESTAMP_UNDEFINED || stamp < m_last_clear_objects_time) {
		block->m_static_objects.m_stored.clear();
		// do not set changed flag to avoid unnecessary mapblock writes
	}

	// Set current time as timestamp
	block->setTimestampNoChangedFlag(m_game_time);

	/*infostream<<"ServerEnvironment::activateBlock(): block is "
			<<dtime_s<<" seconds old."<<std::endl;*/

	// Activate stored objects
	activateObjects(block, dtime_s);

	/* Handle LoadingBlockModifiers */
	m_lbm_mgr.applyLBMs(this, block, stamp);

	// Run node timers
	std::vector<NodeTimer> elapsed_timers =
		block->m_node_timers.step((float)dtime_s);
	if (!elapsed_timers.empty()) {
		MapNode n;
		for (const NodeTimer &elapsed_timer : elapsed_timers) {
			n = block->getNodeNoEx(elapsed_timer.position);
			v3s16 p = elapsed_timer.position + block->getPosRelative();
			if (m_script->node_on_timer(p, n, elapsed_timer.elapsed))
				block->setNodeTimer(NodeTimer(elapsed_timer.timeout, 0,
					elapsed_timer.position));
		}
	}
}

void ServerEnvironment::addActiveBlockModifier(ActiveBlockModifier *abm)
{
	m_abms.emplace_back(abm);
}

void ServerEnvironment::addLoadingBlockModifierDef(LoadingBlockModifierDef *lbm)
{
	m_lbm_mgr.addLBMDef(lbm);
}

bool ServerEnvironment::setNode(v3s16 p, const MapNode &n)
{
	const NodeDefManager *ndef = m_server->ndef();
	MapNode n_old = m_map->getNodeNoEx(p);

	const ContentFeatures &cf_old = ndef->get(n_old);

	// Call destructor
	if (cf_old.has_on_destruct)
		m_script->node_on_destruct(p, n_old);

	// Replace node
	if (!m_map->addNodeWithEvent(p, n))
		return false;

	// Update active VoxelManipulator if a mapgen thread
	m_map->updateVManip(p);

	// Call post-destructor
	if (cf_old.has_after_destruct)
		m_script->node_after_destruct(p, n_old);

	// Retrieve node content features
	// if new node is same as old, reuse old definition to prevent a lookup
	const ContentFeatures &cf_new = n_old == n ? cf_old : ndef->get(n);

	// Call constructor
	if (cf_new.has_on_construct)
		m_script->node_on_construct(p, n);

	return true;
}

bool ServerEnvironment::removeNode(v3s16 p)
{
	const NodeDefManager *ndef = m_server->ndef();
	MapNode n_old = m_map->getNodeNoEx(p);

	// Call destructor
	if (ndef->get(n_old).has_on_destruct)
		m_script->node_on_destruct(p, n_old);

	// Replace with air
	// This is slightly optimized compared to addNodeWithEvent(air)
	if (!m_map->removeNodeWithEvent(p))
		return false;

	// Update active VoxelManipulator if a mapgen thread
	m_map->updateVManip(p);

	// Call post-destructor
	if (ndef->get(n_old).has_after_destruct)
		m_script->node_after_destruct(p, n_old);

	// Air doesn't require constructor
	return true;
}

bool ServerEnvironment::swapNode(v3s16 p, const MapNode &n)
{
	if (!m_map->addNodeWithEvent(p, n, false))
		return false;

	// Update active VoxelManipulator if a mapgen thread
	m_map->updateVManip(p);

	return true;
}

void ServerEnvironment::clearObjects(ClearObjectsMode mode)
{
	infostream << "ServerEnvironment::clearObjects(): "
		<< "Removing all active objects" << std::endl;
	auto cb_removal = [this] (ServerActiveObject *obj, u16 id) {
		if (obj->getType() == ACTIVEOBJECT_TYPE_PLAYER)
			return false;

		// Delete static object if block is loaded
		deleteStaticFromBlock(obj, id, MOD_REASON_CLEAR_ALL_OBJECTS, true);

		// If known by some client, don't delete immediately
		if (obj->m_known_by_count > 0) {
			obj->m_pending_removal = true;
			return false;
		}

		// Tell the object about removal
		obj->removingFromEnvironment();
		// Deregister in scripting api
		m_script->removeObjectReference(obj);

		// Delete active object
		if (obj->environmentDeletes())
			delete obj;

		return true;
	};

	m_ao_manager.clear(cb_removal);

	// Get list of loaded blocks
	std::vector<v3s16> loaded_blocks;
	infostream << "ServerEnvironment::clearObjects(): "
		<< "Listing all loaded blocks" << std::endl;
	m_map->listAllLoadedBlocks(loaded_blocks);
	infostream << "ServerEnvironment::clearObjects(): "
		<< "Done listing all loaded blocks: "
		<< loaded_blocks.size()<<std::endl;

	// Get list of loadable blocks
	std::vector<v3s16> loadable_blocks;
	if (mode == CLEAR_OBJECTS_MODE_FULL) {
		infostream << "ServerEnvironment::clearObjects(): "
			<< "Listing all loadable blocks" << std::endl;
		m_map->listAllLoadableBlocks(loadable_blocks);
		infostream << "ServerEnvironment::clearObjects(): "
			<< "Done listing all loadable blocks: "
			<< loadable_blocks.size() << std::endl;
	} else {
		loadable_blocks = loaded_blocks;
	}

	actionstream << "ServerEnvironment::clearObjects(): "
		<< "Now clearing objects in " << loadable_blocks.size()
		<< " blocks" << std::endl;

	// Grab a reference on each loaded block to avoid unloading it
	for (v3s16 p : loaded_blocks) {
		MapBlock *block = m_map->getBlockNoCreateNoEx(p);
		assert(block != NULL);
		block->refGrab();
	}

	// Remove objects in all loadable blocks
	u32 unload_interval = U32_MAX;
	if (mode == CLEAR_OBJECTS_MODE_FULL) {
		unload_interval = g_settings->getS32("max_clearobjects_extra_loaded_blocks");
		unload_interval = MYMAX(unload_interval, 1);
	}
	u32 report_interval = loadable_blocks.size() / 10;
	u32 num_blocks_checked = 0;
	u32 num_blocks_cleared = 0;
	u32 num_objs_cleared = 0;
	for (auto i = loadable_blocks.begin();
		i != loadable_blocks.end(); ++i) {
		v3s16 p = *i;
		MapBlock *block = m_map->emergeBlock(p, false);
		if (!block) {
			errorstream << "ServerEnvironment::clearObjects(): "
				<< "Failed to emerge block " << PP(p) << std::endl;
			continue;
		}
		u32 num_stored = block->m_static_objects.m_stored.size();
		u32 num_active = block->m_static_objects.m_active.size();
		if (num_stored != 0 || num_active != 0) {
			block->m_static_objects.m_stored.clear();
			block->m_static_objects.m_active.clear();
			block->raiseModified(MOD_STATE_WRITE_NEEDED,
				MOD_REASON_CLEAR_ALL_OBJECTS);
			num_objs_cleared += num_stored + num_active;
			num_blocks_cleared++;
		}
		num_blocks_checked++;

		if (report_interval != 0 &&
			num_blocks_checked % report_interval == 0) {
			float percent = 100.0 * (float)num_blocks_checked /
				loadable_blocks.size();
			actionstream << "ServerEnvironment::clearObjects(): "
				<< "Cleared " << num_objs_cleared << " objects"
				<< " in " << num_blocks_cleared << " blocks ("
				<< percent << "%)" << std::endl;
		}
		if (num_blocks_checked % unload_interval == 0) {
			m_map->unloadUnreferencedBlocks();
		}
	}
	m_map->unloadUnreferencedBlocks();

	// Drop references that were added above
	for (v3s16 p : loaded_blocks) {
		MapBlock *block = m_map->getBlockNoCreateNoEx(p);
		assert(block);
		block->refDrop();
	}

	m_last_clear_objects_time = m_game_time;

	actionstream << "ServerEnvironment::clearObjects(): "
		<< "Finished: Cleared " << num_objs_cleared << " objects"
		<< " in " << num_blocks_cleared << " blocks" << std::endl;
}

void ServerEnvironment::step(float dtime)
{
	/* Step time of day */
	stepTimeOfDay(dtime);

	// Update this one
	// NOTE: This is kind of funny on a singleplayer game, but doesn't
	// really matter that much.
	static thread_local const float server_step =
			g_settings->getFloat("dedicated_server_step");
	m_recommended_send_interval = server_step;

	/*
		Increment game time
	*/
	{
		m_game_time_fraction_counter += dtime;
		u32 inc_i = (u32)m_game_time_fraction_counter;
		m_game_time += inc_i;
		m_game_time_fraction_counter -= (float)inc_i;
	}

	/*
		Handle players
	*/
	{
		ScopeProfiler sp(g_profiler, "SEnv: handle players avg", SPT_AVG);
		for (RemotePlayer *player : m_players) {
			// Ignore disconnected players
			if (player->getPeerId() == PEER_ID_INEXISTENT)
				continue;

			// Move
			player->move(dtime, this, 100 * BS);
		}
	}

	/*
		Manage active block list
	*/
	if (m_active_blocks_management_interval.step(dtime, m_cache_active_block_mgmt_interval)) {
		ScopeProfiler sp(g_profiler, "SEnv: manage act. block list avg per interval", SPT_AVG);
		/*
			Get player block positions
		*/
		std::vector<PlayerSAO*> players;
		for (RemotePlayer *player: m_players) {
			// Ignore disconnected players
			if (player->getPeerId() == PEER_ID_INEXISTENT)
				continue;

			PlayerSAO *playersao = player->getPlayerSAO();
			assert(playersao);

			players.push_back(playersao);
		}

		/*
			Update list of active blocks, collecting changes
		*/
		// use active_object_send_range_blocks since that is max distance
		// for active objects sent the client anyway
		static thread_local const s16 active_object_range =
				g_settings->getS16("active_object_send_range_blocks");
		static thread_local const s16 active_block_range =
				g_settings->getS16("active_block_range");
		std::set<v3s16> blocks_removed;
		std::set<v3s16> blocks_added;
		m_active_blocks.update(players, active_block_range, active_object_range,
			blocks_removed, blocks_added);

		/*
			Handle removed blocks
		*/

		// Convert active objects that are no more in active blocks to static
		deactivateFarObjects(false);

		for (const v3s16 &p: blocks_removed) {
			MapBlock *block = m_map->getBlockNoCreateNoEx(p);
			if (!block)
				continue;

			// Set current time as timestamp (and let it set ChangedFlag)
			block->setTimestamp(m_game_time);
		}

		/*
			Handle added blocks
		*/

		for (const v3s16 &p: blocks_added) {
			MapBlock *block = m_map->getBlockOrEmerge(p);
			if (!block) {
				m_active_blocks.m_list.erase(p);
				m_active_blocks.m_abm_list.erase(p);
				continue;
			}

			activateBlock(block);
		}
	}

	/*
		Mess around in active blocks
	*/
	if (m_active_blocks_nodemetadata_interval.step(dtime, m_cache_nodetimer_interval)) {
		ScopeProfiler sp(g_profiler, "SEnv: mess in act. blocks avg per interval", SPT_AVG);

		float dtime = m_cache_nodetimer_interval;

		for (const v3s16 &p: m_active_blocks.m_list) {
			MapBlock *block = m_map->getBlockNoCreateNoEx(p);
			if (!block)
				continue;

			// Reset block usage timer
			block->resetUsageTimer();

			// Set current time as timestamp
			block->setTimestampNoChangedFlag(m_game_time);
			// If time has changed much from the one on disk,
			// set block to be saved when it is unloaded
			if(block->getTimestamp() > block->getDiskTimestamp() + 60)
				block->raiseModified(MOD_STATE_WRITE_AT_UNLOAD,
					MOD_REASON_BLOCK_EXPIRED);

			// Run node timers
			std::vector<NodeTimer> elapsed_timers = block->m_node_timers.step(dtime);
			if (!elapsed_timers.empty()) {
				MapNode n;
				v3s16 p2;
				for (const NodeTimer &elapsed_timer: elapsed_timers) {
					n = block->getNodeNoEx(elapsed_timer.position);
					p2 = elapsed_timer.position + block->getPosRelative();
					if (m_script->node_on_timer(p2, n, elapsed_timer.elapsed)) {
						block->setNodeTimer(NodeTimer(
							elapsed_timer.timeout, 0, elapsed_timer.position));
					}
				}
			}
		}
	}

	if (m_active_block_modifier_interval.step(dtime, m_cache_abm_interval)) {
		ScopeProfiler sp(g_profiler, "SEnv: modify in blocks avg per interval", SPT_AVG);
		TimeTaker timer("modify in active blocks per interval");

		// Initialize handling of ActiveBlockModifiers
		ABMHandler abmhandler(m_abms, m_cache_abm_interval, this, true);

		int blocks_scanned = 0;
		int abms_run = 0;
		int blocks_cached = 0;

		std::vector<v3s16> output(m_active_blocks.m_abm_list.size());

		// Shuffle the active blocks so that each block gets an equal chance
		// of having its ABMs run.
		std::copy(m_active_blocks.m_abm_list.begin(), m_active_blocks.m_abm_list.end(), output.begin());
		std::shuffle(output.begin(), output.end(), m_rgen);

		int i = 0;
		// The time budget for ABMs is 20%.
		u32 max_time_ms = m_cache_abm_interval * 1000 / 5;
		for (const v3s16 &p : output) {
			MapBlock *block = m_map->getBlockNoCreateNoEx(p);
			if (!block)
				continue;

			i++;

			// Set current time as timestamp
			block->setTimestampNoChangedFlag(m_game_time);

			/* Handle ActiveBlockModifiers */
			abmhandler.apply(block, blocks_scanned, abms_run, blocks_cached);

			u32 time_ms = timer.getTimerTime();

			if (time_ms > max_time_ms) {
				warningstream << "active block modifiers took "
					  << time_ms << "ms (processed " << i << " of "
					  << output.size() << " active blocks)" << std::endl;
				break;
			}
		}
		g_profiler->avg("SEnv: active blocks", m_active_blocks.m_abm_list.size());
		g_profiler->avg("SEnv: active blocks cached", blocks_cached);
		g_profiler->avg("SEnv: active blocks scanned for ABMs", blocks_scanned);
		g_profiler->avg("SEnv: ABMs run", abms_run);

		timer.stop(true);
	}

	/*
		Step script environment (run global on_step())
	*/
	m_script->environment_Step(dtime);

	/*
		Step active objects
	*/
	{
		ScopeProfiler sp(g_profiler, "SEnv: step act. objs avg", SPT_AVG);

		// This helps the objects to send data at the same time
		bool send_recommended = false;
		m_send_recommended_timer += dtime;
		if (m_send_recommended_timer > getSendRecommendedInterval()) {
			m_send_recommended_timer -= getSendRecommendedInterval();
			send_recommended = true;
		}

		auto cb_state = [this, dtime, send_recommended] (ServerActiveObject *obj) {
			if (obj->isGone())
				return;

			// Step object
			obj->step(dtime, send_recommended);
			// Read messages from object
			while (!obj->m_messages_out.empty()) {
				this->m_active_object_messages.push(obj->m_messages_out.front());
				obj->m_messages_out.pop();
			}
		};
		m_ao_manager.step(dtime, cb_state);
	}

	/*
		Manage active objects
	*/
	if (m_object_management_interval.step(dtime, 0.5)) {
		ScopeProfiler sp(g_profiler, "SEnv: remove removed objs avg /.5s", SPT_AVG);
		removeRemovedObjects();
	}

	/*
		Manage particle spawner expiration
	*/
	if (m_particle_management_interval.step(dtime, 1.0)) {
		for (std::unordered_map<u32, float>::iterator i = m_particle_spawners.begin();
			i != m_particle_spawners.end(); ) {
			//non expiring spawners
			if (i->second == PARTICLE_SPAWNER_NO_EXPIRY) {
				++i;
				continue;
			}

			i->second -= 1.0f;
			if (i->second <= 0.f)
				m_particle_spawners.erase(i++);
			else
				++i;
		}
	}
}

u32 ServerEnvironment::addParticleSpawner(float exptime)
{
	// Timers with lifetime 0 do not expire
	float time = exptime > 0.f ? exptime : PARTICLE_SPAWNER_NO_EXPIRY;

	u32 id = 0;
	for (;;) { // look for unused particlespawner id
		id++;
		std::unordered_map<u32, float>::iterator f = m_particle_spawners.find(id);
		if (f == m_particle_spawners.end()) {
			m_particle_spawners[id] = time;
			break;
		}
	}
	return id;
}

u32 ServerEnvironment::addParticleSpawner(float exptime, u16 attached_id)
{
	u32 id = addParticleSpawner(exptime);
	m_particle_spawner_attachments[id] = attached_id;
	if (ServerActiveObject *obj = getActiveObject(attached_id)) {
		obj->attachParticleSpawner(id);
	}
	return id;
}

void ServerEnvironment::deleteParticleSpawner(u32 id, bool remove_from_object)
{
	m_particle_spawners.erase(id);
	const auto &it = m_particle_spawner_attachments.find(id);
	if (it != m_particle_spawner_attachments.end()) {
		u16 obj_id = it->second;
		ServerActiveObject *sao = getActiveObject(obj_id);
		if (sao != NULL && remove_from_object) {
			sao->detachParticleSpawner(id);
		}
		m_particle_spawner_attachments.erase(id);
	}
}

u16 ServerEnvironment::addActiveObject(ServerActiveObject *object)
{
	assert(object);	// Pre-condition
	m_added_objects++;
	u16 id = addActiveObjectRaw(object, true, 0);
	return id;
}

/*
	Finds out what new objects have been added to
	inside a radius around a position
*/
void ServerEnvironment::getAddedActiveObjects(PlayerSAO *playersao, s16 radius,
	s16 player_radius,
	std::set<u16> &current_objects,
	std::queue<u16> &added_objects)
{
	f32 radius_f = radius * BS;
	f32 player_radius_f = player_radius * BS;

	if (player_radius_f < 0.0f)
		player_radius_f = 0.0f;

	m_ao_manager.getAddedActiveObjectsAroundPos(playersao->getBasePosition(), radius_f,
		player_radius_f, current_objects, added_objects);
}

/*
	Finds out what objects have been removed from
	inside a radius around a position
*/
void ServerEnvironment::getRemovedActiveObjects(PlayerSAO *playersao, s16 radius,
	s16 player_radius,
	std::set<u16> &current_objects,
	std::queue<u16> &removed_objects)
{
	f32 radius_f = radius * BS;
	f32 player_radius_f = player_radius * BS;

	if (player_radius_f < 0)
		player_radius_f = 0;
	/*
		Go through current_objects; object is removed if:
		- object is not found in m_active_objects (this is actually an
		  error condition; objects should be removed only after all clients
		  have been informed about removal), or
		- object is to be removed or deactivated, or
		- object is too far away
	*/
	for (u16 id : current_objects) {
		ServerActiveObject *object = getActiveObject(id);

		if (object == NULL) {
			infostream << "ServerEnvironment::getRemovedActiveObjects():"
				<< " object in current_objects is NULL" << std::endl;
			removed_objects.push(id);
			continue;
		}

		if (object->isGone()) {
			removed_objects.push(id);
			continue;
		}

		f32 distance_f = object->getBasePosition().getDistanceFrom(playersao->getBasePosition());
		if (object->getType() == ACTIVEOBJECT_TYPE_PLAYER) {
			if (distance_f <= player_radius_f || player_radius_f == 0)
				continue;
		} else if (distance_f <= radius_f)
			continue;

		// Object is no longer visible
		removed_objects.push(id);
	}
}

void ServerEnvironment::setStaticForActiveObjectsInBlock(
	v3s16 blockpos, bool static_exists, v3s16 static_block)
{
	MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
	if (!block)
		return;

	for (auto &so_it : block->m_static_objects.m_active) {
		// Get the ServerActiveObject counterpart to this StaticObject
		ServerActiveObject *sao = m_ao_manager.getActiveObject(so_it.first);
		if (!sao) {
			// If this ever happens, there must be some kind of nasty bug.
			errorstream << "ServerEnvironment::setStaticForObjectsInBlock(): "
				"Object from MapBlock::m_static_objects::m_active not found "
				"in m_active_objects";
			continue;
		}

		sao->m_static_exists = static_exists;
		sao->m_static_block  = static_block;
	}
}

ActiveObjectMessage ServerEnvironment::getActiveObjectMessage()
{
	if(m_active_object_messages.empty())
		return ActiveObjectMessage(0);

	ActiveObjectMessage message = m_active_object_messages.front();
	m_active_object_messages.pop();
	return message;
}

void ServerEnvironment::getSelectedActiveObjects(
	const core::line3d<f32> &shootline_on_map,
	std::vector<PointedThing> &objects)
{
	std::vector<u16> objectIds;
	getObjectsInsideRadius(objectIds, shootline_on_map.start,
		shootline_on_map.getLength() + 10.0f);
	const v3f line_vector = shootline_on_map.getVector();

	for (u16 objectId : objectIds) {
		ServerActiveObject* obj = getActiveObject(objectId);

		aabb3f selection_box;
		if (!obj->getSelectionBox(&selection_box))
			continue;

		v3f pos = obj->getBasePosition();

		aabb3f offsetted_box(selection_box.MinEdge + pos,
			selection_box.MaxEdge + pos);

		v3f current_intersection;
		v3s16 current_normal;
		if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
				&current_intersection, &current_normal)) {
			objects.emplace_back(
				(s16) objectId, current_intersection, current_normal,
				(current_intersection - shootline_on_map.start).getLengthSQ());
		}
	}
}

/*
	************ Private methods *************
*/

u16 ServerEnvironment::addActiveObjectRaw(ServerActiveObject *object,
	bool set_changed, u32 dtime_s)
{
	if (!m_ao_manager.registerObject(object)) {
		return 0;
	}

	// Register reference in scripting api (must be done before post-init)
	m_script->addObjectReference(object);
	// Post-initialize object
	object->addedToEnvironment(dtime_s);

	// Add static data to block
	if (object->isStaticAllowed()) {
		// Add static object to active static list of the block
		v3f objectpos = object->getBasePosition();
		StaticObject s_obj(object, objectpos);
		// Add to the block where the object is located in
		v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
		MapBlock *block = m_map->emergeBlock(blockpos);
		if(block){
			block->m_static_objects.m_active[object->getId()] = s_obj;
			object->m_static_exists = true;
			object->m_static_block = blockpos;

			if(set_changed)
				block->raiseModified(MOD_STATE_WRITE_NEEDED,
					MOD_REASON_ADD_ACTIVE_OBJECT_RAW);
		} else {
			v3s16 p = floatToInt(objectpos, BS);
			errorstream<<"ServerEnvironment::addActiveObjectRaw(): "
				<<"could not emerge block for storing id="<<object->getId()
				<<" statically (pos="<<PP(p)<<")"<<std::endl;
		}
	}

	return object->getId();
}

/*
	Remove objects that satisfy (isGone() && m_known_by_count==0)
*/
void ServerEnvironment::removeRemovedObjects()
{
	auto clear_cb = [this] (ServerActiveObject *obj, u16 id) {
		// This shouldn't happen but check it
		if (!obj) {
			errorstream << "ServerEnvironment::removeRemovedObjects(): "
					<< "NULL object found. id=" << id << std::endl;
			return true;
		}

		/*
			We will handle objects marked for removal or deactivation
		*/
		if (!obj->isGone())
			return false;

		/*
			Delete static data from block if removed
		*/
		if (obj->m_pending_removal)
			deleteStaticFromBlock(obj, id, MOD_REASON_REMOVE_OBJECTS_REMOVE, false);

		// If still known by clients, don't actually remove. On some future
		// invocation this will be 0, which is when removal will continue.
		if(obj->m_known_by_count > 0)
			return false;

		/*
			Move static data from active to stored if deactivated
		*/
		if (!obj->m_pending_removal && obj->m_static_exists) {
			MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);
			if (block) {
				const auto i = block->m_static_objects.m_active.find(id);
				if (i != block->m_static_objects.m_active.end()) {
					block->m_static_objects.m_stored.push_back(i->second);
					block->m_static_objects.m_active.erase(id);
					block->raiseModified(MOD_STATE_WRITE_NEEDED,
						MOD_REASON_REMOVE_OBJECTS_DEACTIVATE);
				} else {
					warningstream << "ServerEnvironment::removeRemovedObjects(): "
							<< "id=" << id << " m_static_exists=true but "
							<< "static data doesn't actually exist in "
							<< PP(obj->m_static_block) << std::endl;
				}
			} else {
				infostream << "Failed to emerge block from which an object to "
						<< "be deactivated was loaded from. id=" << id << std::endl;
			}
		}

		// Tell the object about removal
		obj->removingFromEnvironment();
		// Deregister in scripting api
		m_script->removeObjectReference(obj);

		// Delete
		if (obj->environmentDeletes())
			delete obj;

		return true;
	};

	m_ao_manager.clear(clear_cb);
}

static void print_hexdump(std::ostream &o, const std::string &data)
{
	const int linelength = 16;
	for(int l=0; ; l++){
		int i0 = linelength * l;
		bool at_end = false;
		int thislinelength = linelength;
		if(i0 + thislinelength > (int)data.size()){
			thislinelength = data.size() - i0;
			at_end = true;
		}
		for(int di=0; di<linelength; di++){
			int i = i0 + di;
			char buf[4];
			if(di<thislinelength)
				porting::mt_snprintf(buf, sizeof(buf), "%.2x ", data[i]);
			else
				porting::mt_snprintf(buf, sizeof(buf), "   ");
			o<<buf;
		}
		o<<" ";
		for(int di=0; di<thislinelength; di++){
			int i = i0 + di;
			if(data[i] >= 32)
				o<<data[i];
			else
				o<<".";
		}
		o<<std::endl;
		if(at_end)
			break;
	}
}

/*
	Convert stored objects from blocks near the players to active.
*/
void ServerEnvironment::activateObjects(MapBlock *block, u32 dtime_s)
{
	if(block == NULL)
		return;

	// Ignore if no stored objects (to not set changed flag)
	if(block->m_static_objects.m_stored.empty())
		return;

	verbosestream<<"ServerEnvironment::activateObjects(): "
		<<"activating objects of block "<<PP(block->getPos())
		<<" ("<<block->m_static_objects.m_stored.size()
		<<" objects)"<<std::endl;
	bool large_amount = (block->m_static_objects.m_stored.size() > g_settings->getU16("max_objects_per_block"));
	if (large_amount) {
		errorstream<<"suspiciously large amount of objects detected: "
			<<block->m_static_objects.m_stored.size()<<" in "
			<<PP(block->getPos())
			<<"; removing all of them."<<std::endl;
		// Clear stored list
		block->m_static_objects.m_stored.clear();
		block->raiseModified(MOD_STATE_WRITE_NEEDED,
			MOD_REASON_TOO_MANY_OBJECTS);
		return;
	}

	// Activate stored objects
	std::vector<StaticObject> new_stored;
	for (const StaticObject &s_obj : block->m_static_objects.m_stored) {
		// Create an active object from the data
		ServerActiveObject *obj = ServerActiveObject::create
			((ActiveObjectType) s_obj.type, this, 0, s_obj.pos, s_obj.data);
		// If couldn't create object, store static data back.
		if(obj == NULL) {
			errorstream<<"ServerEnvironment::activateObjects(): "
				<<"failed to create active object from static object "
				<<"in block "<<PP(s_obj.pos/BS)
				<<" type="<<(int)s_obj.type<<" data:"<<std::endl;
			print_hexdump(verbosestream, s_obj.data);

			new_stored.push_back(s_obj);
			continue;
		}
		verbosestream<<"ServerEnvironment::activateObjects(): "
			<<"activated static object pos="<<PP(s_obj.pos/BS)
			<<" type="<<(int)s_obj.type<<std::endl;
		// This will also add the object to the active static list
		addActiveObjectRaw(obj, false, dtime_s);
	}

	// Clear stored list
	block->m_static_objects.m_stored.clear();
	// Add leftover failed stuff to stored list
	for (const StaticObject &s_obj : new_stored) {
		block->m_static_objects.m_stored.push_back(s_obj);
	}

	/*
		Note: Block hasn't really been modified here.
		The objects have just been activated and moved from the stored
		static list to the active static list.
		As such, the block is essentially the same.
		Thus, do not call block->raiseModified(MOD_STATE_WRITE_NEEDED).
		Otherwise there would be a huge amount of unnecessary I/O.
	*/
}

/*
	Convert objects that are not standing inside active blocks to static.

	If m_known_by_count != 0, active object is not deleted, but static
	data is still updated.

	If force_delete is set, active object is deleted nevertheless. It
	shall only be set so in the destructor of the environment.

	If block wasn't generated (not in memory or on disk),
*/
void ServerEnvironment::deactivateFarObjects(bool _force_delete)
{
	auto cb_deactivate = [this, _force_delete] (ServerActiveObject *obj, u16 id) {
		// force_delete might be overriden per object
		bool force_delete = _force_delete;

		// Do not deactivate if static data creation not allowed
		if (!force_delete && !obj->isStaticAllowed())
			return false;

		// removeRemovedObjects() is responsible for these
		if (!force_delete && obj->isGone())
			return false;

		const v3f &objectpos = obj->getBasePosition();

		// The block in which the object resides in
		v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));

		// If object's static data is stored in a deactivated block and object
		// is actually located in an active block, re-save to the block in
		// which the object is actually located in.
		if (!force_delete && obj->m_static_exists &&
		   !m_active_blocks.contains(obj->m_static_block) &&
		   m_active_blocks.contains(blockpos_o)) {
			// Delete from block where object was located
			deleteStaticFromBlock(obj, id, MOD_REASON_STATIC_DATA_REMOVED, false);

			StaticObject s_obj(obj, objectpos);
			// Save to block where object is located
			saveStaticToBlock(blockpos_o, id, obj, s_obj, MOD_REASON_STATIC_DATA_ADDED);

			return false;
		}

		// If block is still active, don't remove
		if (!force_delete && m_active_blocks.contains(blockpos_o))
			return false;

		verbosestream << "ServerEnvironment::deactivateFarObjects(): "
					  << "deactivating object id=" << id << " on inactive block "
					  << PP(blockpos_o) << std::endl;

		// If known by some client, don't immediately delete.
		bool pending_delete = (obj->m_known_by_count > 0 && !force_delete);

		/*
			Update the static data
		*/
		if (obj->isStaticAllowed()) {
			// Create new static object
			StaticObject s_obj(obj, objectpos);

			bool stays_in_same_block = false;
			bool data_changed = true;

			// Check if static data has changed considerably
			if (obj->m_static_exists) {
				if (obj->m_static_block == blockpos_o)
					stays_in_same_block = true;

				MapBlock *block = m_map->emergeBlock(obj->m_static_block, false);

				if (block) {
					const auto n = block->m_static_objects.m_active.find(id);
					if (n != block->m_static_objects.m_active.end()) {
						StaticObject static_old = n->second;

						float save_movem = obj->getMinimumSavedMovement();

						if (static_old.data == s_obj.data &&
							(static_old.pos - objectpos).getLength() < save_movem)
							data_changed = false;
					} else {
						warningstream << "ServerEnvironment::deactivateFarObjects(): "
								<< "id=" << id << " m_static_exists=true but "
								<< "static data doesn't actually exist in "
								<< PP(obj->m_static_block) << std::endl;
					}
				}
			}

			/*
				While changes are always saved, blocks are only marked as modified
				if the object has moved or different staticdata. (see above)
			*/
			bool shall_be_written = (!stays_in_same_block || data_changed);
			u32 reason = shall_be_written ? MOD_REASON_STATIC_DATA_CHANGED : MOD_REASON_UNKNOWN;

			// Delete old static object
			deleteStaticFromBlock(obj, id, reason, false);

			// Add to the block where the object is located in
			v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
			u16 store_id = pending_delete ? id : 0;
			if (!saveStaticToBlock(blockpos, store_id, obj, s_obj, reason))
				force_delete = true;
		}

		/*
			If known by some client, set pending deactivation.
			Otherwise delete it immediately.
		*/
		if (pending_delete && !force_delete) {
			verbosestream << "ServerEnvironment::deactivateFarObjects(): "
						  << "object id=" << id << " is known by clients"
						  << "; not deleting yet" << std::endl;

			obj->m_pending_deactivation = true;
			return false;
		}

		verbosestream << "ServerEnvironment::deactivateFarObjects(): "
					  << "object id=" << id << " is not known by clients"
					  << "; deleting" << std::endl;

		// Tell the object about removal
		obj->removingFromEnvironment();
		// Deregister in scripting api
		m_script->removeObjectReference(obj);

		// Delete active object
		if (obj->environmentDeletes())
			delete obj;

		return true;
	};

	m_ao_manager.clear(cb_deactivate);
}

void ServerEnvironment::deleteStaticFromBlock(
		ServerActiveObject *obj, u16 id, u32 mod_reason, bool no_emerge)
{
	if (!obj->m_static_exists)
		return;

	MapBlock *block;
	if (no_emerge)
		block = m_map->getBlockNoCreateNoEx(obj->m_static_block);
	else
		block = m_map->emergeBlock(obj->m_static_block, false);
	if (!block) {
		if (!no_emerge)
			errorstream << "ServerEnv: Failed to emerge block " << PP(obj->m_static_block)
					<< " when deleting static data of object from it. id=" << id << std::endl;
		return;
	}

	block->m_static_objects.remove(id);
	if (mod_reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
		block->raiseModified(MOD_STATE_WRITE_NEEDED, mod_reason);

	obj->m_static_exists = false;
}

bool ServerEnvironment::saveStaticToBlock(
		v3s16 blockpos, u16 store_id,
		ServerActiveObject *obj, const StaticObject &s_obj,
		u32 mod_reason)
{
	MapBlock *block = nullptr;
	try {
		block = m_map->emergeBlock(blockpos);
	} catch (InvalidPositionException &e) {
		// Handled via NULL pointer
		// NOTE: emergeBlock's failure is usually determined by it
		//       actually returning NULL
	}

	if (!block) {
		errorstream << "ServerEnv: Failed to emerge block " << PP(obj->m_static_block)
				<< " when saving static data of object to it. id=" << store_id << std::endl;
		return false;
	}
	if (block->m_static_objects.m_stored.size() >= g_settings->getU16("max_objects_per_block")) {
		warningstream << "ServerEnv: Trying to store id = " << store_id
				<< " statically but block " << PP(blockpos)
				<< " already contains "
				<< block->m_static_objects.m_stored.size()
				<< " objects." << std::endl;
		return false;
	}

	block->m_static_objects.insert(store_id, s_obj);
	if (mod_reason != MOD_REASON_UNKNOWN) // Do not mark as modified if requested
		block->raiseModified(MOD_STATE_WRITE_NEEDED, mod_reason);

	obj->m_static_exists = true;
	obj->m_static_block = blockpos;

	return true;
}

PlayerDatabase *ServerEnvironment::openPlayerDatabase(const std::string &name,
		const std::string &savedir, const Settings &conf)
{

	if (name == "sqlite3")
		return new PlayerDatabaseSQLite3(savedir);

	if (name == "dummy")
		return new Database_Dummy();
#if USE_POSTGRESQL
	if (name == "postgresql") {
		std::string connect_string;
		conf.getNoEx("pgsql_player_connection", connect_string);
		return new PlayerDatabasePostgreSQL(connect_string);
	}
#endif
	if (name == "files")
		return new PlayerDatabaseFiles(savedir + DIR_DELIM + "players");

	throw BaseException(std::string("Database backend ") + name + " not supported.");
}

bool ServerEnvironment::migratePlayersDatabase(const GameParams &game_params,
		const Settings &cmd_args)
{
	std::string migrate_to = cmd_args.get("migrate-players");
	Settings world_mt;
	std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
	if (!world_mt.readConfigFile(world_mt_path.c_str())) {
		errorstream << "Cannot read world.mt!" << std::endl;
		return false;
	}

	if (!world_mt.exists("player_backend")) {
		errorstream << "Please specify your current backend in world.mt:"
			<< std::endl
			<< "	player_backend = {files|sqlite3|postgresql}"
			<< std::endl;
		return false;
	}

	std::string backend = world_mt.get("player_backend");
	if (backend == migrate_to) {
		errorstream << "Cannot migrate: new backend is same"
			<< " as the old one" << std::endl;
		return false;
	}

	const std::string players_backup_path = game_params.world_path + DIR_DELIM
		+ "players.bak";

	if (backend == "files") {
		// Create backup directory
		fs::CreateDir(players_backup_path);
	}

	try {
		PlayerDatabase *srcdb = ServerEnvironment::openPlayerDatabase(backend,
			game_params.world_path, world_mt);
		PlayerDatabase *dstdb = ServerEnvironment::openPlayerDatabase(migrate_to,
			game_params.world_path, world_mt);

		std::vector<std::string> player_list;
		srcdb->listPlayers(player_list);
		for (std::vector<std::string>::const_iterator it = player_list.begin();
			it != player_list.end(); ++it) {
			actionstream << "Migrating player " << it->c_str() << std::endl;
			RemotePlayer player(it->c_str(), NULL);
			PlayerSAO playerSAO(NULL, &player, 15000, false);

			srcdb->loadPlayer(&player, &playerSAO);

			playerSAO.finalize(&player, std::set<std::string>());
			player.setPlayerSAO(&playerSAO);

			dstdb->savePlayer(&player);

			// For files source, move player files to backup dir
			if (backend == "files") {
				fs::Rename(
					game_params.world_path + DIR_DELIM + "players" + DIR_DELIM + (*it),
					players_backup_path + DIR_DELIM + (*it));
			}
		}

		actionstream << "Successfully migrated " << player_list.size() << " players"
			<< std::endl;
		world_mt.set("player_backend", migrate_to);
		if (!world_mt.updateConfigFile(world_mt_path.c_str()))
			errorstream << "Failed to update world.mt!" << std::endl;
		else
			actionstream << "world.mt updated" << std::endl;

		// When migration is finished from file backend, remove players directory if empty
		if (backend == "files") {
			fs::DeleteSingleFileOrEmptyDirectory(game_params.world_path + DIR_DELIM
				+ "players");
		}

		delete srcdb;
		delete dstdb;

	} catch (BaseException &e) {
		errorstream << "An error occurred during migration: " << e.what() << std::endl;
		return false;
	}
	return true;
}

AuthDatabase *ServerEnvironment::openAuthDatabase(
		const std::string &name, const std::string &savedir, const Settings &conf)
{
	if (name == "sqlite3")
		return new AuthDatabaseSQLite3(savedir);

	if (name == "files")
		return new AuthDatabaseFiles(savedir);

	throw BaseException(std::string("Database backend ") + name + " not supported.");
}

bool ServerEnvironment::migrateAuthDatabase(
		const GameParams &game_params, const Settings &cmd_args)
{
	std::string migrate_to = cmd_args.get("migrate-auth");
	Settings world_mt;
	std::string world_mt_path = game_params.world_path + DIR_DELIM + "world.mt";
	if (!world_mt.readConfigFile(world_mt_path.c_str())) {
		errorstream << "Cannot read world.mt!" << std::endl;
		return false;
	}

	std::string backend = "files";
	if (world_mt.exists("auth_backend"))
		backend = world_mt.get("auth_backend");
	else
		warningstream << "No auth_backend found in world.mt, "
				"assuming \"files\"." << std::endl;

	if (backend == migrate_to) {
		errorstream << "Cannot migrate: new backend is same"
				<< " as the old one" << std::endl;
		return false;
	}

	try {
		const std::unique_ptr<AuthDatabase> srcdb(ServerEnvironment::openAuthDatabase(
				backend, game_params.world_path, world_mt));
		const std::unique_ptr<AuthDatabase> dstdb(ServerEnvironment::openAuthDatabase(
				migrate_to, game_params.world_path, world_mt));

		std::vector<std::string> names_list;
		srcdb->listNames(names_list);
		for (const std::string &name : names_list) {
			actionstream << "Migrating auth entry for " << name << std::endl;
			bool success;
			AuthEntry authEntry;
			success = srcdb->getAuth(name, authEntry);
			success = success && dstdb->createAuth(authEntry);
			if (!success)
				errorstream << "Failed to migrate " << name << std::endl;
		}

		actionstream << "Successfully migrated " << names_list.size()
				<< " auth entries" << std::endl;
		world_mt.set("auth_backend", migrate_to);
		if (!world_mt.updateConfigFile(world_mt_path.c_str()))
			errorstream << "Failed to update world.mt!" << std::endl;
		else
			actionstream << "world.mt updated" << std::endl;

		if (backend == "files") {
			// special-case files migration:
			// move auth.txt to auth.txt.bak if possible
			std::string auth_txt_path =
					game_params.world_path + DIR_DELIM + "auth.txt";
			std::string auth_bak_path = auth_txt_path + ".bak";
			if (!fs::PathExists(auth_bak_path))
				if (fs::Rename(auth_txt_path, auth_bak_path))
					actionstream << "Renamed auth.txt to auth.txt.bak"
							<< std::endl;
				else
					errorstream << "Could not rename auth.txt to "
							"auth.txt.bak" << std::endl;
			else
				warningstream << "auth.txt.bak already exists, auth.txt "
						"not renamed" << std::endl;
		}

	} catch (BaseException &e) {
		errorstream << "An error occurred during migration: " << e.what()
			    << std::endl;
		return false;
	}
	return true;
}