1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 4 local gamepath = scriptpath.."game"..DIR_DELIM dofile(commonpath.."vector.lua") dofile(gamepath.."constants.lua") dofile(gamepath.."item.lua") dofile(gamepath.."register.lua") if core.setting_getbool("mod_profiling") then dofile(gamepath.."mod_profiling.lua") end dofile(gamepath.."item_entity.lua") dofile(gamepath.."deprecated.lua") dofile(gamepath.."misc.lua") dofile(gamepath.."privileges.lua") dofile(gamepath.."auth.lua") dofile(gamepath.."chatcommands.lua") dofile(gamepath.."static_spawn.lua") dofile(gamepath.."detached_inventory.lua") dofile(gamepath.."falling.lua") dofile(gamepath.."features.lua") dofile(gamepath.."voxelarea.lua") dofile(gamepath.."forceloading.lua") dofile(gamepath.."statbars.lua")