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665/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "camera.h"
#include "debug.h"
#include "client.h"
#include "map.h"
#include "clientmap.h"     // MapDrawControl
#include "player.h"
#include <cmath>
#include "client/renderingengine.h"
#include "settings.h"
#include "wieldmesh.h"
#include "noise.h"         // easeCurve
#include "sound.h"
#include "event.h"
#include "nodedef.h"
#include "util/numeric.h"
#include "constants.h"
#include "fontengine.h"
#include "script/scripting_client.h"

#define CAMERA_OFFSET_STEP 200
#define WIELDMESH_OFFSET_X 55.0f
#define WIELDMESH_OFFSET_Y -35.0f

Camera::Camera(MapDrawControl &draw_control, Client *client):
	m_draw_control(draw_control),
	m_client(client)
{
	scene::ISceneManager *smgr = RenderingEngine::get_scene_manager();
	// note: making the camera node a child of the player node
	// would lead to unexpected behaviour, so we don't do that.
	m_playernode = smgr->addEmptySceneNode(smgr->getRootSceneNode());
	m_headnode = smgr->addEmptySceneNode(m_playernode);
	m_cameranode = smgr->addCameraSceneNode(smgr->getRootSceneNode());
	m_cameranode->bindTargetAndRotation(true);

	// This needs to be in its own scene manager. It is drawn after
	// all other 3D scene nodes and before the GUI.
	m_wieldmgr = smgr->createNewSceneManager();
	m_wieldmgr->addCameraSceneNode();
	m_wieldnode = new WieldMeshSceneNode(m_wieldmgr, -1, false);
	m_wieldnode->setItem(ItemStack(), m_client);
	m_wieldnode->drop(); // m_wieldmgr grabbed it

	/* TODO: Add a callback function so these can be updated when a setting
	 *       changes.  At this point in time it doesn't matter (e.g. /set
	 *       is documented to change server settings only)
	 *
	 * TODO: Local caching of settings is not optimal and should at some stage
	 *       be updated to use a global settings object for getting thse values
	 *       (as opposed to the this local caching). This can be addressed in
	 *       a later release.
	 */
	m_cache_fall_bobbing_amount = g_settings->getFloat("fall_bobbing_amount");
	m_cache_view_bobbing_amount = g_settings->getFloat("view_bobbing_amount");
	// 45 degrees is the lowest FOV that doesn't cause the server to treat this
	// as a zoom FOV and load world beyond the set server limits.
	m_cache_fov                 = std::fmax(g_settings->getFloat("fov"), 45.0f);
	m_arm_inertia               = g_settings->getBool("arm_inertia");
	m_nametags.clear();
}

Camera::~Camera()
{
	m_wieldmgr->drop();
}

bool Camera::successfullyCreated(std::string &error_message)
{
	if (!m_playernode) {
		error_message = "Failed to create the player scene node";
	} else if (!m_headnode) {
		error_message = "Failed to create the head scene node";
	} else if (!m_cameranode) {
		error_message = "Failed to create the camera scene node";
	} else if (!m_wieldmgr) {
		error_message = "Failed to create the wielded item scene manager";
	} else if (!m_wieldnode) {
		error_message = "Failed to create the wielded item scene node";
	} else {
		error_message.clear();
	}

	if (g_settings->getBool("enable_client_modding")) {
		m_client->getScript()->on_camera_ready(this);
	}
	return error_message.empty();
}

// Returns the fractional part of x
inline f32 my_modf(f32 x)
{
	double dummy;
	return modf(x, &dummy);
}

void Camera::step(f32 dtime)
{
	if(m_view_bobbing_fall > 0)
	{
		m_view_bobbing_fall -= 3 * dtime;
		if(m_view_bobbing_fall <= 0)
			m_view_bobbing_fall = -1; // Mark the effect as finished
	}

	bool was_under_zero = m_wield_change_timer < 0;
	m_wield_change_timer = MYMIN(m_wield_change_timer + dtime, 0.125);

	if (m_wield_change_timer >= 0 && was_under_zero)
		m_wieldnode->setItem(m_wield_item_next, m_client);

	if (m_view_bobbing_state != 0)
	{
		//f32 offset = dtime * m_view_bobbing_speed * 0.035;
		f32 offset = dtime * m_view_bobbing_speed * 0.030;
		if (m_view_bobbing_state == 2) {
			// Animation is getting turned off
			if (m_view_bobbing_anim < 0.25) {
				m_view_bobbing_anim -= offset;
			} else if (m_view_bobbing_anim > 0.75) {
				m_view_bobbing_anim += offset;
			}

			if (m_view_bobbing_anim < 0.5) {
				m_view_bobbing_anim += offset;
				if (m_view_bobbing_anim > 0.5)
					m_view_bobbing_anim = 0.5;
			} else {
				m_view_bobbing_anim -= offset;
				if (m_view_bobbing_anim < 0.5)
					m_view_bobbing_anim = 0.5;
			}

			if (m_view_bobbing_anim <= 0 || m_view_bobbing_anim >= 1 ||
					fabs(m_view_bobbing_anim - 0.5) < 0.01) {
				m_view_bobbing_anim = 0;
				m_view_bobbing_state = 0;
			}
		}
		else {
			float was = m_view_bobbing_anim;
			m_view_bobbing_anim = my_modf(m_view_bobbing_anim + offset);
			bool step = (was == 0 ||
					(was < 0.5f && m_view_bobbing_anim >= 0.5f) ||
					(was > 0.5f && m_view_bobbing_anim <= 0.5f));
			if(step) {
				m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::VIEW_BOBBING_STEP));
			}
		}
	}

	if (m_digging_button != -1) {
		f32 offset = dtime * 3.5f;
		float m_digging_anim_was = m_digging_anim;
		m_digging_anim += offset;
		if (m_digging_anim >= 1)
		{
			m_digging_anim = 0;
			m_digging_button = -1;
		}
		float lim = 0.15;
		if(m_digging_anim_was < lim && m_digging_anim >= lim)
		{
			if (m_digging_button == 0) {
				m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::CAMERA_PUNCH_LEFT));
			} else if(m_digging_button == 1) {
				m_client->getEventManager()->put(new SimpleTriggerEvent(MtEvent::CAMERA_PUNCH_RIGHT));
			}
		}
	}
}

static inline v2f dir(const v2f &pos_dist)
{
	f32 x = pos_dist.X - WIELDMESH_OFFSET_X;
	f32 y = pos_dist.Y - WIELDMESH_OFFSET_Y;

	f32 x_abs = std::fabs(x);
	f32 y_abs = std::fabs(y);

	if (x_abs >= y_abs) {
		y *= (1.0f / x_abs);
		x /= x_abs;
	}

	if (y_abs >= x_abs) {
		x *= (1.0f / y_abs);
		y /= y_abs;
	}

	return v2f(std::fabs(x), std::fabs(y));
}

void Camera::addArmInertia(f32 player_yaw)
{
	m_cam_vel.X = std::fabs(rangelim(m_last_cam_pos.X - player_yaw,
		-100.0f, 100.0f) / 0.016f) * 0.01f;
	m_cam_vel.Y = std::fabs((m_last_cam_pos.Y - m_camera_direction.Y) / 0.016f);
	f32 gap_X = std::fabs(WIELDMESH_OFFSET_X - m_wieldmesh_offset.X);
	f32 gap_Y = std::fabs(WIELDMESH_OFFSET_Y - m_wieldmesh_offset.Y);

	if (m_cam_vel.X > 1.0f || m_cam_vel.Y > 1.0f) {
		/*
		    The arm moves relative to the camera speed,
		    with an acceleration factor.
		*/

		if (m_cam_vel.X > 1.0f) {
			if (m_cam_vel.X > m_cam_vel_old.X)
				m_cam_vel_old.X = m_cam_vel.X;

			f32 acc_X = 0.12f * (m_cam_vel.X - (gap_X * 0.1f));
			m_wieldmesh_offset.X += m_last_cam_pos.X < player_yaw ? acc_X : -acc_X;

			if (m_last_cam_pos.X != player_yaw)
				m_last_cam_pos.X = player_yaw;

			m_wieldmesh_offset.X = rangelim(m_wieldmesh_offset.X,
				WIELDMESH_OFFSET_X - 7.0f, WIELDMESH_OFFSET_X + 7.0f);
		}

		if (m_cam_vel.Y > 1.0f) {
			if (m_cam_vel.Y > m_cam_vel_old.Y)
				m_cam_vel_old.Y = m_cam_vel.Y;

			f32 acc_Y = 0.12f * (m_cam_vel.Y - (gap_Y * 0.1f));
			m_wieldmesh_offset.Y +=
				m_last_cam_pos.Y > m_camera_direction.Y ? acc_Y : -acc_Y;

			if (m_last_cam_pos.Y != m_camera_direction.Y)
				m_last_cam_pos.Y = m_camera_direction.Y;

			m_wieldmesh_offset.Y = rangelim(m_wieldmesh_offset.Y,
				WIELDMESH_OFFSET_Y - 10.0f, WIELDMESH_OFFSET_Y + 5.0f);
		}

		m_arm_dir = dir(m_wieldmesh_offset);
	} else {
		/*
		    Now the arm gets back to its default position when the camera stops,
		    following a vector, with a smooth deceleration factor.
		*/

		f32 dec_X = 0.12f * (m_cam_vel_old.X * (1.0f +
			(1.0f - m_arm_dir.X))) * (gap_X / 20.0f);

		f32 dec_Y = 0.06f * (m_cam_vel_old.Y * (1.0f +
			(1.0f - m_arm_dir.Y))) * (gap_Y / 15.0f);

		if (gap_X < 0.1f)
			m_cam_vel_old.X = 0.0f;

		m_wieldmesh_offset.X -=
			m_wieldmesh_offset.X > WIELDMESH_OFFSET_X ? dec_X : -dec_X;

		if (gap_Y < 0.1f)
			m_cam_vel_old.Y = 0.0f;

		m_wieldmesh_offset.Y -=
			m_wieldmesh_offset.Y > WIELDMESH_OFFSET_Y ? dec_Y : -dec_Y;
	}
}

void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_reload_ratio)
{
	// Get player position
	// Smooth the movement when walking up stairs
	v3f old_player_position = m_playernode->getPosition();
	v3f player_position = player->getPosition();
	if (player->isAttached && player->parent)
		player_position = player->parent->getPosition();
	//if(player->touching_ground && player_position.Y > old_player_position.Y)
	if(player->touching_ground &&
			player_position.Y > old_player_position.Y)
	{
		f32 oldy = old_player_position.Y;
		f32 newy = player_position.Y;
		f32 t = std::exp(-23 * frametime);
		player_position.Y = oldy * t + newy * (1-t);
	}

	// Set player node transformation
	m_playernode->setPosition(player_position);
	m_playernode->setRotation(v3f(0, -1 * player->getYaw(), 0));
	m_playernode->updateAbsolutePosition();

	// Get camera tilt timer (hurt animation)
	float cameratilt = fabs(fabs(player->hurt_tilt_timer-0.75)-0.75);

	// Fall bobbing animation
	float fall_bobbing = 0;
	if(player->camera_impact >= 1 && m_camera_mode < CAMERA_MODE_THIRD)
	{
		if(m_view_bobbing_fall == -1) // Effect took place and has finished
			player->camera_impact = m_view_bobbing_fall = 0;
		else if(m_view_bobbing_fall == 0) // Initialize effect
			m_view_bobbing_fall = 1;

		// Convert 0 -> 1 to 0 -> 1 -> 0
		fall_bobbing = m_view_bobbing_fall < 0.5 ? m_view_bobbing_fall * 2 : -(m_view_bobbing_fall - 0.5) * 2 + 1;
		// Smoothen and invert the above
		fall_bobbing = sin(fall_bobbing * 0.5 * M_PI) * -1;
		// Amplify according to the intensity of the impact
		fall_bobbing *= (1 - rangelim(50 / player->camera_impact, 0, 1)) * 5;

		fall_bobbing *= m_cache_fall_bobbing_amount;
	}

	// Calculate players eye offset for different camera modes
	v3f PlayerEyeOffset = player->getEyeOffset();
	if (m_camera_mode == CAMERA_MODE_FIRST)
		PlayerEyeOffset += player->eye_offset_first;
	else
		PlayerEyeOffset += player->eye_offset_third;

	// Set head node transformation
	m_headnode->setPosition(PlayerEyeOffset+v3f(0,cameratilt*-player->hurt_tilt_strength+fall_bobbing,0));
	m_headnode->setRotation(v3f(player->getPitch(), 0, cameratilt*player->hurt_tilt_strength));
	m_headnode->updateAbsolutePosition();

	// Compute relative camera position and target
	v3f rel_cam_pos = v3f(0,0,0);
	v3f rel_cam_target = v3f(0,0,1);
	v3f rel_cam_up = v3f(0,1,0);

	if (m_cache_view_bobbing_amount != 0.0f && m_view_bobbing_anim != 0.0f &&
		m_camera_mode < CAMERA_MODE_THIRD) {
		f32 bobfrac = my_modf(m_view_bobbing_anim * 2);
		f32 bobdir = (m_view_bobbing_anim < 0.5) ? 1.0 : -1.0;

		#if 1
		f32 bobknob = 1.2;
		f32 bobtmp = sin(pow(bobfrac, bobknob) * M_PI);
		//f32 bobtmp2 = cos(pow(bobfrac, bobknob) * M_PI);

		v3f bobvec = v3f(
			0.3 * bobdir * sin(bobfrac * M_PI),
			-0.28 * bobtmp * bobtmp,
			0.);

		//rel_cam_pos += 0.2 * bobvec;
		//rel_cam_target += 0.03 * bobvec;
		//rel_cam_up.rotateXYBy(0.02 * bobdir * bobtmp * M_PI);
		float f = 1.0;
		f *= m_cache_view_bobbing_amount;
		rel_cam_pos += bobvec * f;
		//rel_cam_target += 0.995 * bobvec * f;
		rel_cam_target += bobvec * f;
		rel_cam_target.Z -= 0.005 * bobvec.Z * f;
		//rel_cam_target.X -= 0.005 * bobvec.X * f;
		//rel_cam_target.Y -= 0.005 * bobvec.Y * f;
		rel_cam_up.rotateXYBy(-0.03 * bobdir * bobtmp * M_PI * f);
		#else
		f32 angle_deg = 1 * bobdir * sin(bobfrac * M_PI);
		f32 angle_rad = angle_deg * M_PI / 180;
		f32 r = 0.05;
		v3f off = v3f(
			r * sin(angle_rad),
			r * (cos(angle_rad) - 1),
			0);
		rel_cam_pos += off;
		//rel_cam_target += off;
		rel_cam_up.rotateXYBy(angle_deg);
		#endif

	}

	// Compute absolute camera position and target
	m_headnode->getAbsoluteTransformation().transformVect(m_camera_position, rel_cam_pos);
	m_headnode->getAbsoluteTransformation().rotateVect(m_camera_direction, rel_cam_target - rel_cam_pos);

	v3f abs_cam_up;
	m_headnode->getAbsoluteTransformation().rotateVect(abs_cam_up, rel_cam_up);

	// Seperate camera position for calculation
	v3f my_cp = m_camera_position;

	// Reposition the camera for third person view
	if (m_camera_mode > CAMERA_MODE_FIRST)
	{
		if (m_camera_mode == CAMERA_MODE_THIRD_FRONT)
			m_camera_direction *= -1;

		my_cp.Y += 2;

		// Calculate new position
		bool abort = false;
		for (int i = BS; i <= BS * 2.75; i++) {
			my_cp.X = m_camera_position.X + m_camera_direction.X * -i;
			my_cp.Z = m_camera_position.Z + m_camera_direction.Z * -i;
			if (i > 12)
				my_cp.Y = m_camera_position.Y + (m_camera_direction.Y * -i);

			// Prevent camera positioned inside nodes
			const NodeDefManager *nodemgr = m_client->ndef();
			MapNode n = m_client->getEnv().getClientMap()
				.getNode(floatToInt(my_cp, BS));

			const ContentFeatures& features = nodemgr->get(n);
			if (features.walkable) {
				my_cp.X += m_camera_direction.X*-1*-BS/2;
				my_cp.Z += m_camera_direction.Z*-1*-BS/2;
				my_cp.Y += m_camera_direction.Y*-1*-BS/2;
				abort = true;
				break;
			}
		}

		// If node blocks camera position don't move y to heigh
		if (abort && my_cp.Y > player_position.Y+BS*2)
			my_cp.Y = player_position.Y+BS*2;
	}

	// Update offset if too far away from the center of the map
	m_camera_offset.X += CAMERA_OFFSET_STEP*
			(((s16)(my_cp.X/BS) - m_camera_offset.X)/CAMERA_OFFSET_STEP);
	m_camera_offset.Y += CAMERA_OFFSET_STEP*
			(((s16)(my_cp.Y/BS) - m_camera_offset.Y)/CAMERA_OFFSET_STEP);
	m_camera_offset.Z += CAMERA_OFFSET_STEP*
			(((s16)(my_cp.Z/BS) - m_camera_offset.Z)/CAMERA_OFFSET_STEP);

	// Set camera node transformation
	m_cameranode->setPosition(my_cp-intToFloat(m_camera_offset, BS));
	m_cameranode->setUpVector(abs_cam_up);
	// *100.0 helps in large map coordinates
	m_cameranode->setTarget(my_cp-intToFloat(m_camera_offset, BS) + 100 * m_camera_direction);

	// update the camera position in third-person mode to render blocks behind player
	// and correctly apply liquid post FX.
	if (m_camera_mode != CAMERA_MODE_FIRST)
		m_camera_position = my_cp;

	// Get FOV
	f32 fov_degrees;
	// Disable zoom with zoom FOV = 0
	if (player->getPlayerControl().zoom && player->getZoomFOV() > 0.001f) {
		fov_degrees = player->getZoomFOV();
	} else {
		fov_degrees = m_cache_fov;
	}
	fov_degrees = rangelim(fov_degrees, 1.0f, 160.0f);

	// FOV and aspect ratio
	const v2u32 &window_size = RenderingEngine::get_instance()->getWindowSize();
	m_aspect = (f32) window_size.X / (f32) window_size.Y;
	m_fov_y = fov_degrees * M_PI / 180.0;
	// Increase vertical FOV on lower aspect ratios (<16:10)
	m_fov_y *= MYMAX(1.0, MYMIN(1.4, sqrt(16./10. / m_aspect)));
	m_fov_x = 2 * atan(m_aspect * tan(0.5 * m_fov_y));
	m_cameranode->setAspectRatio(m_aspect);
	m_cameranode->setFOV(m_fov_y);

	if (m_arm_inertia)
		addArmInertia(player->getYaw());

	// Position the wielded item
	//v3f wield_position = v3f(45, -35, 65);
	v3f wield_position = v3f(m_wieldmesh_offset.X, m_wieldmesh_offset.Y, 65);
	//v3f wield_rotation = v3f(-100, 120, -100);
	v3f wield_rotation = v3f(-100, 120, -100);
	wield_position.Y += fabs(m_wield_change_timer)*320 - 40;
	if(m_digging_anim < 0.05 || m_digging_anim > 0.5)
	{
		f32 frac = 1.0;
		if(m_digging_anim > 0.5)
			frac = 2.0 * (m_digging_anim - 0.5);
		// This value starts from 1 and settles to 0
		f32 ratiothing = std::pow((1.0f - tool_reload_ratio), 0.5f);
		//f32 ratiothing2 = pow(ratiothing, 0.5f);
		f32 ratiothing2 = (easeCurve(ratiothing*0.5))*2.0;
		wield_position.Y -= frac * 25.0 * pow(ratiothing2, 1.7f);
		//wield_position.Z += frac * 5.0 * ratiothing2;
		wield_position.X -= frac * 35.0 * pow(ratiothing2, 1.1f);
		wield_rotation.Y += frac * 70.0 * pow(ratiothing2, 1.4f);
		//wield_rotation.X -= frac * 15.0 * pow(ratiothing2, 1.4f);
		//wield_rotation.Z += frac * 15.0 * pow(ratiothing2, 1.0f);
	}
	if (m_digging_button != -1)
	{
		f32 digfrac = m_digging_anim;
		wield_position.X -= 50 * sin(pow(digfrac, 0.8f) * M_PI);
		wield_position.Y += 24 * sin(digfrac * 1.8 * M_PI);
		wield_position.Z += 25 * 0.5;

		// Euler angles are PURE EVIL, so why not use quaternions?
		core::quaternion quat_begin(wield_rotation * core::DEGTORAD);
		core::quaternion quat_end(v3f(80, 30, 100) * core::DEGTORAD);
		core::quaternion quat_slerp;
		quat_slerp.slerp(quat_begin, quat_end, sin(digfrac * M_PI));
		quat_slerp.toEuler(wield_rotation);
		wield_rotation *= core::RADTODEG;
	} else {
		f32 bobfrac = my_modf(m_view_bobbing_anim);
		wield_position.X -= sin(bobfrac*M_PI*2.0) * 3.0;
		wield_position.Y += sin(my_modf(bobfrac*2.0)*M_PI) * 3.0;
	}
	m_wieldnode->setPosition(wield_position);
	m_wieldnode->setRotation(wield_rotation);

	m_wieldnode->setColor(player->light_color);

	// Set render distance
	updateViewingRange();

	// If the player is walking, swimming, or climbing,
	// view bobbing is enabled and free_move is off,
	// start (or continue) the view bobbing animation.
	const v3f &speed = player->getSpeed();
	const bool movement_XZ = hypot(speed.X, speed.Z) > BS;
	const bool movement_Y = fabs(speed.Y) > BS;

	const bool walking = movement_XZ && player->touching_ground;
	const bool swimming = (movement_XZ || player->swimming_vertical) && player->in_liquid;
	const bool climbing = movement_Y && player->is_climbing;
	if ((walking || swimming || climbing) &&
			(!g_settings->getBool("free_move") || !m_client->checkLocalPrivilege("fly"))) {
		// Start animation
		m_view_bobbing_state = 1;
		m_view_bobbing_speed = MYMIN(speed.getLength(), 70);
	}
	else if (m_view_bobbing_state == 1)
	{
		// Stop animation
		m_view_bobbing_state = 2;
		m_view_bobbing_speed = 60;
	}
}

void Camera::updateViewingRange()
{
	f32 viewing_range = g_settings->getFloat("viewing_range");
	f32 near_plane = g_settings->getFloat("near_plane");

	m_draw_control.wanted_range = std::fmin(adjustDist(viewing_range, getFovMax()), 4000);
	m_cameranode->setNearValue(rangelim(near_plane, 0.0f, 0.5f) * BS);
	if (m_draw_control.range_all) {
		m_cameranode->setFarValue(100000.0);
		return;
	}
	m_cameranode->setFarValue((viewing_range < 2000) ? 2000 * BS : viewing_range * BS);
}

void Camera::setDigging(s32 button)
{
	if (m_digging_button == -1)
		m_digging_button = button;
}

void Camera::wield(const ItemStack &item)
{
	if (item.name != m_wield_item_next.name ||
			item.metadata != m_wield_item_next.metadata) {
		m_wield_item_next = item;
		if (m_wield_change_timer > 0)
			m_wield_change_timer = -m_wield_change_timer;
		else if (m_wield_change_timer == 0)
			m_wield_change_timer = -0.001;
	}
}

void Camera::drawWieldedTool(irr::core::matrix4* translation)
{
	// Clear Z buffer so that the wielded tool stay in front of world geometry
	m_wieldmgr->getVideoDriver()->clearZBuffer();

	// Draw the wielded node (in a separate scene manager)
	scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();
	cam->setAspectRatio(m_cameranode->getAspectRatio());
	cam->setFOV(72.0*M_PI/180.0);
	cam->setNearValue(10);
	cam->setFarValue(1000);
	if (translation != NULL)
	{
		irr::core::matrix4 startMatrix = cam->getAbsoluteTransformation();
		irr::core::vector3df focusPoint = (cam->getTarget()
				- cam->getAbsolutePosition()).setLength(1)
				+ cam->getAbsolutePosition();

		irr::core::vector3df camera_pos =
				(startMatrix * *translation).getTranslation();
		cam->setPosition(camera_pos);
		cam->setTarget(focusPoint);
	}
	m_wieldmgr->drawAll();
}

void Camera::drawNametags()
{
	core::matrix4 trans = m_cameranode->getProjectionMatrix();
	trans *= m_cameranode->getViewMatrix();

	for (std::list<Nametag *>::const_iterator
			i = m_nametags.begin();
			i != m_nametags.end(); ++i) {
		Nametag *nametag = *i;
		if (nametag->nametag_color.getAlpha() == 0) {
			// Enforce hiding nametag,
			// because if freetype is enabled, a grey
			// shadow can remain.
			continue;
		}
		v3f pos = nametag->parent_node->getAbsolutePosition() + nametag->nametag_pos * BS;
		f32 transformed_pos[4] = { pos.X, pos.Y, pos.Z, 1.0f };
		trans.multiplyWith1x4Matrix(transformed_pos);
		if (transformed_pos[3] > 0) {
			std::wstring nametag_colorless =
				unescape_translate(utf8_to_wide(nametag->nametag_text));
			core::dimension2d<u32> textsize =
				g_fontengine->getFont()->getDimension(
				nametag_colorless.c_str());
			f32 zDiv = transformed_pos[3] == 0.0f ? 1.0f :
				core::reciprocal(transformed_pos[3]);
			v2u32 screensize = RenderingEngine::get_video_driver()->getScreenSize();
			v2s32 screen_pos;
			screen_pos.X = screensize.X *
				(0.5 * transformed_pos[0] * zDiv + 0.5) - textsize.Width / 2;
			screen_pos.Y = screensize.Y *
				(0.5 - transformed_pos[1] * zDiv * 0.5) - textsize.Height / 2;
			core::rect<s32> size(0, 0, textsize.Width, textsize.Height);
			g_fontengine->getFont()->draw(
				translate_string(utf8_to_wide(nametag->nametag_text)).c_str(),
				size + screen_pos, nametag->nametag_color);
		}
	}
}

Nametag *Camera::addNametag(scene::ISceneNode *parent_node,
		const std::string &nametag_text, video::SColor nametag_color,
		const v3f &pos)
{
	Nametag *nametag = new Nametag(parent_node, nametag_text, nametag_color, pos);
	m_nametags.push_back(nametag);
	return nametag;
}

void Camera::removeNametag(Nametag *nametag)
{
	m_nametags.remove(nametag);
	delete nametag;
}
/span> *this; } T* operator->() { return ptr; } T & operator*() { return *ptr; } bool operator!=(T *t) { return ptr != t; } bool operator==(T *t) { return ptr == t; } T & operator[](unsigned int i) { return ptr[i]; } private: void drop() { assert((*refcount) > 0); (*refcount)--; if(*refcount == 0) { delete refcount; if(ptr != NULL) delete ptr; } } T *ptr; int *refcount; }; template <typename T> class Buffer { public: Buffer(unsigned int size) { m_size = size; data = new T[size]; } Buffer(const Buffer &buffer) { m_size = buffer.m_size; data = new T[buffer.m_size]; memcpy(data, buffer.data, buffer.m_size); } Buffer(T *t, unsigned int size) { m_size = size; data = new T[size]; memcpy(data, t, size); } ~Buffer() { delete[] data; } T & operator[](unsigned int i) const { return data[i]; } T * operator*() const { return data; } unsigned int getSize() const { return m_size; } private: T *data; unsigned int m_size; }; template <typename T> class SharedBuffer { public: SharedBuffer() { m_size = 0; data = NULL; refcount = new unsigned int; (*refcount) = 1; } SharedBuffer(unsigned int size) { m_size = size; if(m_size != 0) data = new T[m_size]; else data = NULL; refcount = new unsigned int; (*refcount) = 1; } SharedBuffer(const SharedBuffer &buffer) { //std::cout<<"SharedBuffer(const SharedBuffer &buffer)"<<std::endl; m_size = buffer.m_size; data = buffer.data; refcount = buffer.refcount; (*refcount)++; } SharedBuffer & operator=(const SharedBuffer & buffer) { //std::cout<<"SharedBuffer & operator=(const SharedBuffer & buffer)"<<std::endl; if(this == &buffer) return *this; drop(); m_size = buffer.m_size; data = buffer.data; refcount = buffer.refcount; (*refcount)++; return *this; } /* Copies whole buffer */ SharedBuffer(T *t, unsigned int size) { m_size = size; if(m_size != 0) { data = new T[m_size]; memcpy(data, t, m_size); } else data = NULL; refcount = new unsigned int; (*refcount) = 1; } /* Copies whole buffer */ SharedBuffer(const Buffer<T> &buffer) { m_size = buffer.getSize(); if(m_size != 0) { data = new T[m_size]; memcpy(data, *buffer, buffer.getSize()); } else data = NULL; refcount = new unsigned int; (*refcount) = 1; } ~SharedBuffer() { drop(); } T & operator[](unsigned int i) const { //assert(i < m_size) return data[i]; } T * operator*() const { return data; } unsigned int getSize() const { return m_size; } private: void drop() { assert((*refcount) > 0); (*refcount)--; if(*refcount == 0) { if(data) delete[] data; delete refcount; } } T *data; unsigned int m_size; unsigned int *refcount; }; inline SharedBuffer<u8> SharedBufferFromString(const char *string) { SharedBuffer<u8> b((u8*)string, strlen(string)+1); return b; } template<typename T> class MutexedVariable { public: MutexedVariable(T value): m_value(value) { m_mutex.Init(); } T get() { JMutexAutoLock lock(m_mutex); return m_value; } void set(T value) { JMutexAutoLock lock(m_mutex); m_value = value; } // You'll want to grab this in a SharedPtr JMutexAutoLock * getLock() { return new JMutexAutoLock(m_mutex); } // You pretty surely want to grab the lock when accessing this T m_value; private: JMutex m_mutex; }; /* TimeTaker */ class TimeTaker { public: TimeTaker(const char *name, u32 *result=NULL); ~TimeTaker() { stop(); } u32 stop(bool quiet=false); u32 getTime(); private: const char *m_name; u32 m_time1; bool m_running; u32 *m_result; }; // Calculates the borders of a "d-radius" cube inline void getFacePositions(core::list<v3s16> &list, u16 d) { if(d == 0) { list.push_back(v3s16(0,0,0)); return; } if(d == 1) { /* This is an optimized sequence of coordinates. */ list.push_back(v3s16( 0, 1, 0)); // top list.push_back(v3s16( 0, 0, 1)); // back list.push_back(v3s16(-1, 0, 0)); // left list.push_back(v3s16( 1, 0, 0)); // right list.push_back(v3s16( 0, 0,-1)); // front list.push_back(v3s16( 0,-1, 0)); // bottom // 6 list.push_back(v3s16(-1, 0, 1)); // back left list.push_back(v3s16( 1, 0, 1)); // back right list.push_back(v3s16(-1, 0,-1)); // front left list.push_back(v3s16( 1, 0,-1)); // front right list.push_back(v3s16(-1,-1, 0)); // bottom left list.push_back(v3s16( 1,-1, 0)); // bottom right list.push_back(v3s16( 0,-1, 1)); // bottom back list.push_back(v3s16( 0,-1,-1)); // bottom front list.push_back(v3s16(-1, 1, 0)); // top left list.push_back(v3s16( 1, 1, 0)); // top right list.push_back(v3s16( 0, 1, 1)); // top back list.push_back(v3s16( 0, 1,-1)); // top front // 18 list.push_back(v3s16(-1, 1, 1)); // top back-left list.push_back(v3s16( 1, 1, 1)); // top back-right list.push_back(v3s16(-1, 1,-1)); // top front-left list.push_back(v3s16( 1, 1,-1)); // top front-right list.push_back(v3s16(-1,-1, 1)); // bottom back-left list.push_back(v3s16( 1,-1, 1)); // bottom back-right list.push_back(v3s16(-1,-1,-1)); // bottom front-left list.push_back(v3s16( 1,-1,-1)); // bottom front-right // 26 return; } // Take blocks in all sides, starting from y=0 and going +-y for(s16 y=0; y<=d-1; y++) { // Left and right side, including borders for(s16 z=-d; z<=d; z++) { list.push_back(v3s16(d,y,z)); list.push_back(v3s16(-d,y,z)); if(y != 0) { list.push_back(v3s16(d,-y,z)); list.push_back(v3s16(-d,-y,z)); } } // Back and front side, excluding borders for(s16 x=-d+1; x<=d-1; x++) { list.push_back(v3s16(x,y,d)); list.push_back(v3s16(x,y,-d)); if(y != 0) { list.push_back(v3s16(x,-y,d)); list.push_back(v3s16(x,-y,-d)); } } } // Take the bottom and top face with borders // -d<x<d, y=+-d, -d<z<d for(s16 x=-d; x<=d; x++) for(s16 z=-d; z<=d; z++) { list.push_back(v3s16(x,-d,z)); list.push_back(v3s16(x,d,z)); } } class IndentationRaiser { public: IndentationRaiser(u16 *indentation) { m_indentation = indentation; (*m_indentation)++; } ~IndentationRaiser() { (*m_indentation)--; } private: u16 *m_indentation; }; inline s16 getContainerPos(s16 p, s16 d) { return (p>=0 ? p : p-d+1) / d; } inline v2s16 getContainerPos(v2s16 p, s16 d) { return v2s16( getContainerPos(p.X, d), getContainerPos(p.Y, d) ); } inline v3s16 getContainerPos(v3s16 p, s16 d) { return v3s16( getContainerPos(p.X, d), getContainerPos(p.Y, d), getContainerPos(p.Z, d) ); } inline v2s16 getContainerPos(v2s16 p, v2s16 d) { return v2s16( getContainerPos(p.X, d.X), getContainerPos(p.Y, d.Y) ); } inline v3s16 getContainerPos(v3s16 p, v3s16 d) { return v3s16( getContainerPos(p.X, d.X), getContainerPos(p.Y, d.Y), getContainerPos(p.Z, d.Z) ); } inline bool isInArea(v3s16 p, s16 d) { return ( p.X >= 0 && p.X < d && p.Y >= 0 && p.Y < d && p.Z >= 0 && p.Z < d ); } inline bool isInArea(v2s16 p, s16 d) { return ( p.X >= 0 && p.X < d && p.Y >= 0 && p.Y < d ); } inline bool isInArea(v3s16 p, v3s16 d) { return ( p.X >= 0 && p.X < d.X && p.Y >= 0 && p.Y < d.Y && p.Z >= 0 && p.Z < d.Z ); } inline s16 rangelim(s16 i, s16 max) { if(i < 0) return 0; if(i > max) return max; return i; } #define rangelim(d, min, max) ((d) < (min) ? (min) : ((d)>(max)?(max):(d))) inline v3s16 arealim(v3s16 p, s16 d) { if(p.X < 0) p.X = 0; if(p.Y < 0) p.Y = 0; if(p.Z < 0) p.Z = 0; if(p.X > d-1) p.X = d-1; if(p.Y > d-1) p.Y = d-1; if(p.Z > d-1) p.Z = d-1; return p; } inline std::wstring narrow_to_wide(const std::string& mbs) { size_t wcl = mbs.size(); Buffer<wchar_t> wcs(wcl+1); size_t l = mbstowcs(*wcs, mbs.c_str(), wcl); if(l == (size_t)(-1)) return L"<invalid multibyte string>"; wcs[l] = 0; return *wcs; } inline std::string wide_to_narrow(const std::wstring& wcs) { size_t mbl = wcs.size()*4; SharedBuffer<char> mbs(mbl+1); size_t l = wcstombs(*mbs, wcs.c_str(), mbl); if(l == (size_t)(-1)) mbs[0] = 0; else mbs[l] = 0; return *mbs; } // Split a string using the given delimiter. Returns a vector containing // the component parts. inline std::vector<std::wstring> str_split(const std::wstring &str, wchar_t delimiter) { std::vector<std::wstring> parts; std::wstringstream sstr(str); std::wstring part; while(std::getline(sstr, part, delimiter)) parts.push_back(part); return parts; } /* See test.cpp for example cases. wraps degrees to the range of -360...360 NOTE: Wrapping to 0...360 is not used because pitch needs negative values. */ inline float wrapDegrees(float f) { // Take examples of f=10, f=720.5, f=-0.5, f=-360.5 // This results in // 10, 720, -1, -361 int i = floor(f); // 0, 2, 0, -1 int l = i / 360; // NOTE: This would be used for wrapping to 0...360 // 0, 2, -1, -2 /*if(i < 0) l -= 1;*/ // 0, 720, 0, -360 int k = l * 360; // 10, 0.5, -0.5, -0.5 f -= float(k); return f; } inline std::string lowercase(const std::string &s) { std::string s2; for(size_t i=0; i<s.size(); i++) { char c = s[i]; if(c >= 'A' && c <= 'Z') c -= 'A' - 'a'; s2 += c; } return s2; } inline bool is_yes(const std::string &s) { std::string s2 = lowercase(trim(s)); if(s2 == "y" || s2 == "yes" || s2 == "true" || s2 == "1") return true; return false; } inline s32 stoi(const std::string &s, s32 min, s32 max) { s32 i = atoi(s.c_str()); if(i < min) i = min; if(i > max) i = max; return i; } // MSVC2010 includes it's own versions of these #if !defined(_MSC_VER) || _MSC_VER < 1600 inline s32 stoi(std::string s) { return atoi(s.c_str()); } inline s32 stoi(std::wstring s) { return atoi(wide_to_narrow(s).c_str()); } inline float stof(std::string s) { float f; std::istringstream ss(s); ss>>f; return f; } #endif inline std::string itos(s32 i) { std::ostringstream o; o<<i; return o.str(); } inline std::string ftos(float f) { std::ostringstream o; o<<f; return o.str(); } inline void str_replace(std::string & str, std::string const & pattern, std::string const & replacement) { std::string::size_type start = str.find(pattern, 0); while(start != str.npos) { str.replace(start, pattern.size(), replacement); start = str.find(pattern, start+replacement.size()); } } inline void str_replace_char(std::string & str, char from, char to) { for(unsigned int i=0; i<str.size(); i++) { if(str[i] == from) str[i] = to; } } /* A base class for simple background thread implementation */ class SimpleThread : public JThread { bool run; JMutex run_mutex; public: SimpleThread(): JThread(), run(true) { run_mutex.Init(); } virtual ~SimpleThread() {} virtual void * Thread() = 0; bool getRun() { JMutexAutoLock lock(run_mutex); return run; } void setRun(bool a_run) { JMutexAutoLock lock(run_mutex); run = a_run; } void stop() { setRun(false); while(IsRunning()) sleep_ms(100); } }; /* Config stuff */ enum ValueType { VALUETYPE_STRING, VALUETYPE_FLAG // Doesn't take any arguments }; struct ValueSpec { ValueSpec(ValueType a_type, const char *a_help=NULL) { type = a_type; help = a_help; } ValueType type; const char *help; }; class Settings { public: Settings() { m_mutex.Init(); } void writeLines(std::ostream &os) { JMutexAutoLock lock(m_mutex); for(core::map<std::string, std::string>::Iterator i = m_settings.getIterator(); i.atEnd() == false; i++) { std::string name = i.getNode()->getKey(); std::string value = i.getNode()->getValue(); os<<name<<" = "<<value<<"\n"; } } bool parseConfigLine(const std::string &line) { JMutexAutoLock lock(m_mutex); std::string trimmedline = trim(line); // Ignore comments if(trimmedline[0] == '#') return true; //dstream<<"trimmedline=\""<<trimmedline<<"\""<<std::endl; Strfnd sf(trim(line)); std::string name = sf.next("="); name = trim(name); if(name == "") return true; std::string value = sf.next("\n"); value = trim(value); /*dstream<<"Config name=\""<<name<<"\" value=\"" <<value<<"\""<<std::endl;*/ m_settings[name] = value; return true; } // Returns false on EOF bool parseConfigObject(std::istream &is) { if(is.eof()) return false; /* NOTE: This function might be expanded to allow multi-line settings. */ std::string line; std::getline(is, line); //dstream<<"got line: \""<<line<<"\""<<std::endl; return parseConfigLine(line); } /* Read configuration file Returns true on success */ bool readConfigFile(const char *filename) { std::ifstream is(filename); if(is.good() == false) { dstream<<"Error opening configuration file \"" <<filename<<"\""<<std::endl; return false; } dstream<<"Parsing configuration file: \"" <<filename<<"\""<<std::endl; while(parseConfigObject(is)); return true; } /* Reads a configuration object from stream (usually a single line) and adds it to dst. Preserves comments and empty lines. Settings that were added to dst are also added to updated. key of updated is setting name, value of updated is dummy. Returns false on EOF */ bool getUpdatedConfigObject(std::istream &is, core::list<std::string> &dst, core::map<std::string, bool> &updated) { JMutexAutoLock lock(m_mutex); if(is.eof()) return false; // NOTE: This function will be expanded to allow multi-line settings std::string line; std::getline(is, line); std::string trimmedline = trim(line); std::string line_end = ""; if(is.eof() == false) line_end = "\n"; // Ignore comments if(trimmedline[0] == '#') { dst.push_back(line+line_end); return true; } Strfnd sf(trim(line)); std::string name = sf.next("="); name = trim(name); if(name == "") { dst.push_back(line+line_end); return true; } std::string value = sf.next("\n"); value = trim(value); if(m_settings.find(name)) { std::string newvalue = m_settings[name]; if(newvalue != value) { dstream<<"Changing value of \""<<name<<"\" = \"" <<value<<"\" -> \""<<newvalue<<"\"" <<std::endl; } dst.push_back(name + " = " + newvalue + line_end); updated[name] = true; } return true; } /* Updates configuration file Returns true on success */ bool updateConfigFile(const char *filename) { dstream<<"Updating configuration file: \"" <<filename<<"\""<<std::endl; core::list<std::string> objects; core::map<std::string, bool> updated; // Read and modify stuff { std::ifstream is(filename); if(is.good() == false) { dstream<<"INFO: updateConfigFile():" " Error opening configuration file" " for reading: \"" <<filename<<"\""<<std::endl; } else { while(getUpdatedConfigObject(is, objects, updated)); } } JMutexAutoLock lock(m_mutex); // Write stuff back { std::ofstream os(filename); if(os.good() == false) { dstream<<"Error opening configuration file" " for writing: \"" <<filename<<"\""<<std::endl; return false; } /* Write updated stuff */ for(core::list<std::string>::Iterator i = objects.begin(); i != objects.end(); i++) { os<<(*i); } /* Write stuff that was not already in the file */ for(core::map<std::string, std::string>::Iterator i = m_settings.getIterator(); i.atEnd() == false; i++) { if(updated.find(i.getNode()->getKey())) continue; std::string name = i.getNode()->getKey(); std::string value = i.getNode()->getValue(); dstream<<"Adding \""<<name<<"\" = \""<<value<<"\"" <<std::endl; os<<name<<" = "<<value<<"\n"; } } return true; } /* NOTE: Types of allowed_options are ignored returns true on success */ bool parseCommandLine(int argc, char *argv[], core::map<std::string, ValueSpec> &allowed_options) { int i=1; for(;;) { if(i >= argc) break; std::string argname = argv[i]; if(argname.substr(0, 2) != "--") { dstream<<"Invalid command-line parameter \"" <<argname<<"\": --<option> expected."<<std::endl; return false; } i++; std::string name = argname.substr(2); core::map<std::string, ValueSpec>::Node *n; n = allowed_options.find(name); if(n == NULL) { dstream<<"Unknown command-line parameter \"" <<argname<<"\""<<std::endl; return false; } ValueType type = n->getValue().type; std::string value = ""; if(type == VALUETYPE_FLAG) { value = "true"; } else { if(i >= argc) { dstream<<"Invalid command-line parameter \"" <<name<<"\": missing value"<<std::endl; return false; } value = argv[i]; i++; } dstream<<"Valid command-line parameter: \"" <<name<<"\" = \""<<value<<"\"" <<std::endl; set(name, value); } return true; } void set(std::string name, std::string value) { JMutexAutoLock lock(m_mutex); m_settings[name] = value; } void set(std::string name, const char *value) { JMutexAutoLock lock(m_mutex); m_settings[name] = value; } void setDefault(std::string name, std::string value) { JMutexAutoLock lock(m_mutex); m_defaults[name] = value; } bool exists(std::string name) { JMutexAutoLock lock(m_mutex); return (m_settings.find(name) || m_defaults.find(name)); } std::string get(std::string name) { JMutexAutoLock lock(m_mutex); core::map<std::string, std::string>::Node *n; n = m_settings.find(name); if(n == NULL) { n = m_defaults.find(name); if(n == NULL) { dstream<<"INFO: Settings: Setting not found: \"" <<name<<"\""<<std::endl; throw SettingNotFoundException("Setting not found"); } } return n->getValue(); } bool getBool(std::string name) { return is_yes(get(name)); } bool getFlag(std::string name) { try { return getBool(name); } catch(SettingNotFoundException &e) { return false; } } // Asks if empty bool getBoolAsk(std::string name, std::string question, bool def) { // If it is in settings if(exists(name)) return getBool(name); std::string s; char templine[10]; std::cout<<question<<" [y/N]: "; std::cin.getline(templine, 10); s = templine; if(s == "") return def; return is_yes(s); } float getFloat(std::string name) { return stof(get(name)); } u16 getU16(std::string name) { return stoi(get(name), 0, 65535); } u16 getU16Ask(std::string name, std::string question, u16 def) { // If it is in settings if(exists(name)) return getU16(name); std::string s; char templine[10]; std::cout<<question<<" ["<<def<<"]: "; std::cin.getline(templine, 10); s = templine; if(s == "") return def; return stoi(s, 0, 65535); } s16 getS16(std::string name) { return stoi(get(name), -32768, 32767); } s32 getS32(std::string name) { return stoi(get(name)); } v3f getV3F(std::string name) { v3f value; Strfnd f(get(name)); f.next("("); value.X = stof(f.next(",")); value.Y = stof(f.next(",")); value.Z = stof(f.next(")")); return value; } u64 getU64(std::string name) { u64 value = 0; std::string s = get(name); std::istringstream ss(s); ss>>value; return value; } void setBool(std::string name, bool value) { if(value) set(name, "true"); else set(name, "false"); } void setS32(std::string name, s32 value) { set(name, itos(value)); } void setFloat(std::string name, float value) { set(name, ftos(value)); } void setV3F(std::string name, v3f value) { std::ostringstream os; os<<"("<<value.X<<","<<value.Y<<","<<value.Z<<")"; set(name, os.str()); } void setU64(std::string name, u64 value) { std::ostringstream os; os<<value; set(name, os.str()); } void clear() { JMutexAutoLock lock(m_mutex); m_settings.clear(); m_defaults.clear(); } Settings & operator+=(Settings &other) { JMutexAutoLock lock(m_mutex); JMutexAutoLock lock2(other.m_mutex); if(&other == this) return *this; for(core::map<std::string, std::string>::Iterator i = other.m_settings.getIterator(); i.atEnd() == false; i++) { m_settings.insert(i.getNode()->getKey(), i.getNode()->getValue()); } for(core::map<std::string, std::string>::Iterator i = other.m_defaults.getIterator(); i.atEnd() == false; i++) { m_defaults.insert(i.getNode()->getKey(), i.getNode()->getValue()); } return *this; } Settings & operator=(Settings &other) { JMutexAutoLock lock(m_mutex); JMutexAutoLock lock2(other.m_mutex); if(&other == this) return *this; clear(); (*this) += other; return *this; } private: core::map<std::string, std::string> m_settings; core::map<std::string, std::string> m_defaults; // All methods that access m_settings/m_defaults directly should lock this. JMutex m_mutex; }; /* FIFO queue (well, actually a FILO also) */ template<typename T> class Queue { public: void push_back(T t) { m_list.push_back(t); } T pop_front() { if(m_list.size() == 0) throw ItemNotFoundException("Queue: queue is empty"); typename core::list<T>::Iterator begin = m_list.begin(); T t = *begin; m_list.erase(begin); return t; } T pop_back() { if(m_list.size() == 0) throw ItemNotFoundException("Queue: queue is empty"); typename core::list<T>::Iterator last = m_list.getLast(); T t = *last; m_list.erase(last); return t; } u32 size() { return m_list.size(); } protected: core::list<T> m_list; }; /* Thread-safe FIFO queue (well, actually a FILO also) */ template<typename T> class MutexedQueue { public: MutexedQueue() { m_mutex.Init(); } u32 size() { JMutexAutoLock lock(m_mutex); return m_list.size(); } void push_back(T t) { JMutexAutoLock lock(m_mutex); m_list.push_back(t); } T pop_front(u32 wait_time_max_ms=0) { u32 wait_time_ms = 0; for(;;) { { JMutexAutoLock lock(m_mutex); if(m_list.size() > 0) { typename core::list<T>::Iterator begin = m_list.begin(); T t = *begin; m_list.erase(begin); return t; } if(wait_time_ms >= wait_time_max_ms) throw ItemNotFoundException("MutexedQueue: queue is empty"); } // Wait a while before trying again sleep_ms(10); wait_time_ms += 10; } } T pop_back(u32 wait_time_max_ms=0) { u32 wait_time_ms = 0; for(;;) { { JMutexAutoLock lock(m_mutex); if(m_list.size() > 0) { typename core::list<T>::Iterator last = m_list.getLast(); T t = *last; m_list.erase(last); return t; } if(wait_time_ms >= wait_time_max_ms) throw ItemNotFoundException("MutexedQueue: queue is empty"); } // Wait a while before trying again sleep_ms(10); wait_time_ms += 10; } } JMutex & getMutex() { return m_mutex; } core::list<T> & getList() { return m_list; } protected: JMutex m_mutex; core::list<T> m_list; }; /* A single worker thread - multiple client threads queue framework. */ template<typename Caller, typename Data> class CallerInfo { public: Caller caller; Data data; }; template<typename Key, typename T, typename Caller, typename CallerData> class GetResult { public: Key key; T item; core::list<CallerInfo<Caller, CallerData> > callers; }; template<typename Key, typename T, typename Caller, typename CallerData> class ResultQueue: public MutexedQueue< GetResult<Key, T, Caller, CallerData> > { }; template<typename Key, typename T, typename Caller, typename CallerData> class GetRequest { public: GetRequest() { dest = NULL; } GetRequest(ResultQueue<Key,T, Caller, CallerData> *a_dest) { dest = a_dest; } GetRequest(ResultQueue<Key,T, Caller, CallerData> *a_dest, Key a_key) { dest = a_dest; key = a_key; } ~GetRequest() { } Key key; ResultQueue<Key, T, Caller, CallerData> *dest; core::list<CallerInfo<Caller, CallerData> > callers; }; template<typename Key, typename T, typename Caller, typename CallerData> class RequestQueue { public: u32 size() { return m_queue.size(); } void add(Key key, Caller caller, CallerData callerdata, ResultQueue<Key, T, Caller, CallerData> *dest) { JMutexAutoLock lock(m_queue.getMutex()); /* If the caller is already on the list, only update CallerData */ for(typename core::list< GetRequest<Key, T, Caller, CallerData> >::Iterator i = m_queue.getList().begin(); i != m_queue.getList().end(); i++) { GetRequest<Key, T, Caller, CallerData> &request = *i; if(request.key == key) { for(typename core::list< CallerInfo<Caller, CallerData> >::Iterator i = request.callers.begin(); i != request.callers.end(); i++) { CallerInfo<Caller, CallerData> &ca = *i; if(ca.caller == caller) { ca.data = callerdata; return; } } CallerInfo<Caller, CallerData> ca; ca.caller = caller; ca.data = callerdata; request.callers.push_back(ca); return; } } /* Else add a new request to the queue */ GetRequest<Key, T, Caller, CallerData> request; request.key = key; CallerInfo<Caller, CallerData> ca; ca.caller = caller; ca.data = callerdata; request.callers.push_back(ca); request.dest = dest; m_queue.getList().push_back(request); } GetRequest<Key, T, Caller, CallerData> pop(bool wait_if_empty=false) { return m_queue.pop_front(wait_if_empty); } private: MutexedQueue< GetRequest<Key, T, Caller, CallerData> > m_queue; }; /* Pseudo-random (VC++ rand() sucks) */ int myrand(void); void mysrand(unsigned seed); #define MYRAND_MAX 32767 inline int myrand_range(int min, int max) { if(max-min > MYRAND_MAX) { dstream<<"WARNING: myrand_range: max-min > MYRAND_MAX"<<std::endl; assert(0); } if(min > max) { assert(0); return max; } return (myrand()%(max-min+1))+min; } /* Miscellaneous functions */ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 range, f32 *distance_ptr=NULL); /* Queue with unique values with fast checking of value existence */ template<typename Value> class UniqueQueue { public: /* Does nothing if value is already queued. Return value: true: value added false: value already exists */ bool push_back(Value value) { // Check if already exists if(m_map.find(value) != NULL) return false; // Add m_map.insert(value, 0); m_list.push_back(value); return true; } Value pop_front() { typename core::list<Value>::Iterator i = m_list.begin(); Value value = *i; m_map.remove(value); m_list.erase(i); return value; } u32 size() { assert(m_list.size() == m_map.size()); return m_list.size(); } private: core::map<Value, u8> m_map; core::list<Value> m_list; }; #if 1 template<typename Key, typename Value> class MutexedMap { public: MutexedMap() { m_mutex.Init(); assert(m_mutex.IsInitialized()); } void set(const Key &name, const Value &value) { JMutexAutoLock lock(m_mutex); m_values[name] = value; } bool get(const Key &name, Value *result) { JMutexAutoLock lock(m_mutex); typename core::map<Key, Value>::Node *n; n = m_values.find(name); if(n == NULL) return false; if(result != NULL) *result = n->getValue(); return true; } private: core::map<Key, Value> m_values; JMutex m_mutex; }; #endif /* Generates ids for comparable values. Id=0 is reserved for "no value". Is fast at: - Returning value by id (very fast) - Returning id by value - Generating a new id for a value Is not able to: - Remove an id/value pair (is possible to implement but slow) */ template<typename T> class MutexedIdGenerator { public: MutexedIdGenerator() { m_mutex.Init(); assert(m_mutex.IsInitialized()); } // Returns true if found bool getValue(u32 id, T &value) { if(id == 0) return false; JMutexAutoLock lock(m_mutex); if(m_id_to_value.size() < id) return false; value = m_id_to_value[id-1]; return true; } // If id exists for value, returns the id. // Otherwise generates an id for the value. u32 getId(const T &value) { JMutexAutoLock lock(m_mutex); typename core::map<T, u32>::Node *n; n = m_value_to_id.find(value); if(n != NULL) return n->getValue(); m_id_to_value.push_back(value); u32 new_id = m_id_to_value.size(); m_value_to_id.insert(value, new_id); return new_id; } private: JMutex m_mutex; // Values are stored here at id-1 position (id 1 = [0]) core::array<T> m_id_to_value; core::map<T, u32> m_value_to_id; }; /* Checks if a string contains only supplied characters */ inline bool string_allowed(const std::string &s, const std::string &allowed_chars) { for(u32 i=0; i<s.size(); i++) { bool confirmed = false; for(u32 j=0; j<allowed_chars.size(); j++) { if(s[i] == allowed_chars[j]) { confirmed = true; break; } } if(confirmed == false) return false; } return true; } /* Forcefully wraps string into rows using \n (no word wrap, used for showing paths in gui) */ inline std::string wrap_rows(const std::string &from, u32 rowlen) { std::string to; for(u32 i=0; i<from.size(); i++) { if(i != 0 && i%rowlen == 0) to += '\n'; to += from[i]; } return to; } /* Some helper stuff */ #define MYMIN(a,b) ((a)<(b)?(a):(b)) #define MYMAX(a,b) ((a)>(b)?(a):(b)) /* Returns integer position of node in given floating point position */ inline v3s16 floatToInt(v3f p, f32 d) { v3s16 p2( (p.X + (p.X>0 ? d/2 : -d/2))/d, (p.Y + (p.Y>0 ? d/2 : -d/2))/d, (p.Z + (p.Z>0 ? d/2 : -d/2))/d); return p2; } /* Returns floating point position of node in given integer position */ inline v3f intToFloat(v3s16 p, f32 d) { v3f p2( (f32)p.X * d, (f32)p.Y * d, (f32)p.Z * d ); return p2; } /* More serialization stuff */ // Creates a string with the length as the first two bytes inline std::string serializeString(const std::string &plain) { //assert(plain.size() <= 65535); if(plain.size() > 65535) throw SerializationError("String too long for serializeString"); char buf[2]; writeU16((u8*)&buf[0], plain.size()); std::string s; s.append(buf, 2); s.append(plain); return s; } // Creates a string with the length as the first two bytes from wide string inline std::string serializeWideString(const std::wstring &plain) { //assert(plain.size() <= 65535); if(plain.size() > 65535) throw SerializationError("String too long for serializeString"); char buf[2]; writeU16((u8*)buf, plain.size()); std::string s; s.append(buf, 2); for(u32 i=0; i<plain.size(); i++) { writeU16((u8*)buf, plain[i]); s.append(buf, 2); } return s; } // Reads a string with the length as the first two bytes inline std::string deSerializeString(std::istream &is) { char buf[2]; is.read(buf, 2); if(is.gcount() != 2) throw SerializationError("deSerializeString: size not read"); u16 s_size = readU16((u8*)buf); if(s_size == 0) return ""; Buffer<char> buf2(s_size); is.read(&buf2[0], s_size); std::string s; s.reserve(s_size); s.append(&buf2[0], s_size); return s; } // Reads a wide string with the length as the first two bytes inline std::wstring deSerializeWideString(std::istream &is) { char buf[2]; is.read(buf, 2); if(is.gcount() != 2) throw SerializationError("deSerializeString: size not read"); u16 s_size = readU16((u8*)buf); if(s_size == 0) return L""; std::wstring s; s.reserve(s_size); for(u32 i=0; i<s_size; i++) { is.read(&buf[0], 2); wchar_t c16 = readU16((u8*)buf); s.append(&c16, 1); } return s; } // Creates a string with the length as the first four bytes inline std::string serializeLongString(const std::string &plain) { char buf[4]; writeU32((u8*)&buf[0], plain.size()); std::string s; s.append(buf, 4); s.append(plain); return s; } // Reads a string with the length as the first four bytes inline std::string deSerializeLongString(std::istream &is) { char buf[4]; is.read(buf, 4); if(is.gcount() != 4) throw SerializationError("deSerializeLongString: size not read"); u32 s_size = readU32((u8*)buf); if(s_size == 0) return ""; Buffer<char> buf2(s_size); is.read(&buf2[0], s_size); std::string s; s.reserve(s_size); s.append(&buf2[0], s_size); return s; } // inline u32 time_to_daynight_ratio(u32 time_of_day) { const s32 daylength = 16; const s32 nightlength = 6; const s32 daytimelength = 8; s32 d = daylength; s32 t = (((time_of_day)%24000)/(24000/d)); if(t < nightlength/2 || t >= d - nightlength/2) //return 300; return 350; else if(t >= d/2 - daytimelength/2 && t < d/2 + daytimelength/2) return 1000; else return 750; } // Random helper. Usually d=BS inline core::aabbox3d<f32> getNodeBox(v3s16 p, float d) { return core::aabbox3d<f32>( (float)p.X * d - 0.5*d, (float)p.Y * d - 0.5*d, (float)p.Z * d - 0.5*d, (float)p.X * d + 0.5*d, (float)p.Y * d + 0.5*d, (float)p.Z * d + 0.5*d ); } class IntervalLimiter { public: IntervalLimiter(): m_accumulator(0) { } /* dtime: time from last call to this method wanted_interval: interval wanted return value: true: action should be skipped false: action should be done */ bool step(float dtime, float wanted_interval) { m_accumulator += dtime; if(m_accumulator < wanted_interval) return false; m_accumulator -= wanted_interval; return true; } protected: float m_accumulator; }; std::string translatePassword(std::string playername, std::wstring password); #endif