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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef VOXEL_HEADER
#define VOXEL_HEADER

#include "irrlichttypes.h"
#include "irr_v3d.h"
#include <iostream>
#include "debug.h"
#include "exceptions.h"
#include "mapnode.h"
#include <set>
#include <list>
#include <map>

class INodeDefManager;

// For VC++
#undef min
#undef max

/*
	A fast voxel manipulator class.

	In normal operation, it fetches more map when it is requested.
	It can also be used so that all allowed area is fetched at the
	start, using ManualMapVoxelManipulator.

	Not thread-safe.
*/

/*
	Debug stuff
*/
extern u64 emerge_time;
extern u64 emerge_load_time;

/*
	This class resembles aabbox3d<s16> a lot, but has inclusive
	edges for saner handling of integer sizes
*/
class VoxelArea
{
public:
	// Starts as zero sized
	VoxelArea():
		MinEdge(1,1,1),
		MaxEdge(0,0,0)
	{
	}
	VoxelArea(v3s16 min_edge, v3s16 max_edge):
		MinEdge(min_edge),
		MaxEdge(max_edge)
	{
	}
	VoxelArea(v3s16 p):
		MinEdge(p),
		MaxEdge(p)
	{
	}

	/*
		Modifying methods
	*/

	void addArea(const VoxelArea &a)
	{
		if (hasEmptyExtent())
		{
			*this = a;
			return;
		}
		if(a.MinEdge.X < MinEdge.X) MinEdge.X = a.MinEdge.X;
		if(a.MinEdge.Y < MinEdge.Y) MinEdge.Y = a.MinEdge.Y;
		if(a.MinEdge.Z < MinEdge.Z) MinEdge.Z = a.MinEdge.Z;
		if(a.MaxEdge.X > MaxEdge.X) MaxEdge.X = a.MaxEdge.X;
		if(a.MaxEdge.Y > MaxEdge.Y) MaxEdge.Y = a.MaxEdge.Y;
		if(a.MaxEdge.Z > MaxEdge.Z) MaxEdge.Z = a.MaxEdge.Z;
	}
	void addPoint(const v3s16 &p)
	{
		if(hasEmptyExtent())
		{
			MinEdge = p;
			MaxEdge = p;
			return;
		}
		if(p.X < MinEdge.X) MinEdge.X = p.X;
		if(p.Y < MinEdge.Y) MinEdge.Y = p.Y;
		if(p.Z < MinEdge.Z) MinEdge.Z = p.Z;
		if(p.X > MaxEdge.X) MaxEdge.X = p.X;
		if(p.Y > MaxEdge.Y) MaxEdge.Y = p.Y;
		if(p.Z > MaxEdge.Z) MaxEdge.Z = p.Z;
	}

	// Pad with d nodes
	void pad(const v3s16 &d)
	{
		MinEdge -= d;
		MaxEdge += d;
	}

	/*void operator+=(v3s16 off)
	{
		MinEdge += off;
		MaxEdge += off;
	}

	void operator-=(v3s16 off)
	{
		MinEdge -= off;
		MaxEdge -= off;
	}*/

	/*
		const methods
	*/

	v3s16 getExtent() const
	{
		return MaxEdge - MinEdge + v3s16(1,1,1);
	}

	/* Because MaxEdge and MinEdge are included in the voxel area an empty extent
	 * is not represented by (0, 0, 0), but instead (-1, -1, -1)
	 */
	bool hasEmptyExtent() const
	{
		return MaxEdge - MinEdge == v3s16(-1, -1, -1);
	}

	s32 getVolume() const
	{
		v3s16 e = getExtent();
		return (s32)e.X * (s32)e.Y * (s32)e.Z;
	}
	bool contains(const VoxelArea &a) const
	{
		// No area contains an empty area
		// NOTE: Algorithms depend on this, so do not change.
		if(a.hasEmptyExtent())
			return false;

		return(
			a.MinEdge.X >= MinEdge.X && a.MaxEdge.X <= MaxEdge.X &&
			a.MinEdge.Y >= MinEdge.Y && a.MaxEdge.Y <= MaxEdge.Y &&
			a.MinEdge.Z >= MinEdge.Z && a.MaxEdge.Z <= MaxEdge.Z
		);
	}
	bool contains(v3s16 p) const
	{
		return(
			p.X >= MinEdge.X && p.X <= MaxEdge.X &&
			p.Y >= MinEdge.Y && p.Y <= MaxEdge.Y &&
			p.Z >= MinEdge.Z && p.Z <= MaxEdge.Z
		);
	}
	bool contains(s32 i) const
	{
		return (i >= 0 && i < getVolume());
	}
	bool operator==(const VoxelArea &other) const
	{
		return (MinEdge == other.MinEdge
				&& MaxEdge == other.MaxEdge);
	}

	VoxelArea operator+(v3s16 off) const
	{
		return VoxelArea(MinEdge+off, MaxEdge+off);
	}

	VoxelArea operator-(v3s16 off) const
	{
		return VoxelArea(MinEdge-off, MaxEdge-off);
	}

	/*
		Returns 0-6 non-overlapping areas that can be added to
		a to make up this area.

		a: area inside *this
	*/
	void diff(const VoxelArea &a, std::list<VoxelArea> &result)
	{
		/*
			This can result in a maximum of 6 areas
		*/

		// If a is an empty area, return the current area as a whole
		if(a.getExtent() == v3s16(0,0,0))
		{
			VoxelArea b = *this;
			if(b.getVolume() != 0)
				result.push_back(b);
			return;
		}

		assert(contains(a));	// pre-condition

		// Take back area, XY inclusive
		{
			v3s16 min(MinEdge.X, MinEdge.Y, a.MaxEdge.Z+1);
			v3s16 max(MaxEdge.X, MaxEdge.Y, MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take front area, XY inclusive
		{
			v3s16 min(MinEdge.X, MinEdge.Y, MinEdge.Z);
			v3s16 max(MaxEdge.X, MaxEdge.Y, a.MinEdge.Z-1);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take top area, X inclusive
		{
			v3s16 min(MinEdge.X, a.MaxEdge.Y+1, a.MinEdge.Z);
			v3s16 max(MaxEdge.X, MaxEdge.Y, a.MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take bottom area, X inclusive
		{
			v3s16 min(MinEdge.X, MinEdge.Y, a.MinEdge.Z);
			v3s16 max(MaxEdge.X, a.MinEdge.Y-1, a.MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take left area, non-inclusive
		{
			v3s16 min(MinEdge.X, a.MinEdge.Y, a.MinEdge.Z);
			v3s16 max(a.MinEdge.X-1, a.MaxEdge.Y, a.MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

		// Take right area, non-inclusive
		{
			v3s16 min(a.MaxEdge.X+1, a.MinEdge.Y, a.MinEdge.Z);
			v3s16 max(MaxEdge.X, a.MaxEdge.Y, a.MaxEdge.Z);
			VoxelArea b(min, max);
			if(b.getVolume() != 0)
				result.push_back(b);
		}

	}

	/*
		Translates position from virtual coordinates to array index
	*/
	s32 index(s16 x, s16 y, s16 z) const
	{
		v3s16 em = getExtent();
		v3s16 off = MinEdge;
		s32 i = (s32)(z-off.Z)*em.Y*em.X + (y-off.Y)*em.X + (x-off.X);
		//dstream<<" i("<<x<<","<<y<<","<<z<<")="<<i<<" ";
		return i;
	}
	s32 index(v3s16 p) const
	{
		return index(p.X, p.Y, p.Z);
	}

	// Translate index in the X coordinate
	void add_x(const v3s16 &extent, u32 &i, s16 a)
	{
		i += a;
	}
	// Translate index in the Y coordinate
	void add_y(const v3s16 &extent, u32 &i, s16 a)
	{
		i += a * extent.X;
	}
	// Translate index in the Z coordinate
	void add_z(const v3s16 &extent, u32 &i, s16 a)
	{
		i += a * extent.X*extent.Y;
	}
	// Translate index in space
	void add_p(const v3s16 &extent, u32 &i, v3s16 a)
	{
		i += a.Z*extent.X*extent.Y + a.Y*extent.X + a.X;
	}

	/*
		Print method for debugging
	*/
	void print(std::ostream &o) const
	{
		v3s16 e = getExtent();
		o<<"("<<MinEdge.X
		 <<","<<MinEdge.Y
		 <<","<<MinEdge.Z
		 <<")("<<MaxEdge.X
		 <<","<<MaxEdge.Y
		 <<","<<MaxEdge.Z
		 <<")"
		 <<"="<<e.X<<"x"<<e.Y<<"x"<<e.Z<<"="<<getVolume();
	}

	// Edges are inclusive
	v3s16 MinEdge;
	v3s16 MaxEdge;
};

// unused 
#define VOXELFLAG_UNUSED   (1<<0)
// no data about that node
#define VOXELFLAG_NO_DATA  (1<<1)
// Algorithm-dependent
#define VOXELFLAG_CHECKED1 (1<<2)
// Algorithm-dependent
#define VOXELFLAG_CHECKED2 (1<<3)
// Algorithm-dependent
#define VOXELFLAG_CHECKED3 (1<<4)
// Algorithm-dependent
#define VOXELFLAG_CHECKED4 (1<<5)

enum VoxelPrintMode
{
	VOXELPRINT_NOTHING,
	VOXELPRINT_MATERIAL,
	VOXELPRINT_WATERPRESSURE,
	VOXELPRINT_LIGHT_DAY,
};

class VoxelManipulator /*: public NodeContainer*/
{
public:
	VoxelManipulator();
	virtual ~VoxelManipulator();

	/*
		Virtuals from NodeContainer
	*/
	/*virtual u16 nodeContainerId() const
	{
		return NODECONTAINER_ID_VOXELMANIPULATOR;
	}
	bool isValidPosition(v3s16 p)
	{
		addArea(p);
		return !(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA);
	}*/

	/*
		These are a bit slow and shouldn't be used internally.
		Use m_data[m_area.index(p)] instead.
	*/
	MapNode getNode(v3s16 p)
	{
		VoxelArea voxel_area(p);
		addArea(voxel_area);

		if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
		{
			/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
					<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
					<<", index="<<m_area.index(p)
					<<", flags="<<(int)m_flags[m_area.index(p)]
					<<" is inexistent"<<std::endl;*/
			throw InvalidPositionException
			("VoxelManipulator: getNode: inexistent");
		}

		return m_data[m_area.index(p)];
	}
	MapNode getNodeNoEx(v3s16 p)
	{
		VoxelArea voxel_area(p);
		addArea(voxel_area);

		if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
		{
			return MapNode(CONTENT_IGNORE);
		}

		return m_data[m_area.index(p)];
	}
	MapNode getNodeNoExNoEmerge(v3s16 p)
	{
		if(m_area.contains(p) == false)
			return MapNode(CONTENT_IGNORE);
		if(m_flags[m_area.index(p)] & VOXELFLAG_NO_DATA)
			return MapNode(CONTENT_IGNORE);
		return m_data[m_area.index(p)];
	}
	// Stuff explodes if non-emerged area is touched with this.
	// Emerge first, and check VOXELFLAG_NO_DATA if appropriate.
	MapNode & getNodeRefUnsafe(const v3s16 &p)
	{
		return m_data[m_area.index(p)];
	}

	const MapNode & getNodeRefUnsafeCheckFlags(const v3s16 &p)
	{
		s32 index = m_area.index(p);

		if (m_flags[index] & VOXELFLAG_NO_DATA)
			return ContentIgnoreNode;

		return m_data[index];
	}

	u8 & getFlagsRefUnsafe(v3s16 p)
	{
		return m_flags[m_area.index(p)];
	}
	bool exists(v3s16 p)
	{
		return m_area.contains(p) &&
			!(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA);
	}
	MapNode & getNodeRef(v3s16 p)
	{
		VoxelArea voxel_area(p);
		addArea(voxel_area);
		if(getFlagsRefUnsafe(p) & VOXELFLAG_NO_DATA)
		{
			/*dstream<<"EXCEPT: VoxelManipulator::getNode(): "
					<<"p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"
					<<", index="<<m_area.index(p)
					<<", flags="<<(int)getFlagsRefUnsafe(p)
					<<" is inexistent"<<std::endl;*/
			throw InvalidPositionException
			("VoxelManipulator: getNode: inexistent");
		}
		return getNodeRefUnsafe(p);
	}
	void setNode(v3s16 p, const MapNode &n)
	{
		VoxelArea voxel_area(p);
		addArea(voxel_area);

		m_data[m_area.index(p)] = n;
		m_flags[m_area.index(p)] &= ~VOXELFLAG_NO_DATA;
	}
	// TODO: Should be removed and replaced with setNode
	void setNodeNoRef(v3s16 p, const MapNode &n)
	{
		setNode(p, n);
	}

	/*void setExists(VoxelArea a)
	{
		addArea(a);
		for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
		for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
		for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
		{
			m_flags[m_area.index(x,y,z)] &= ~VOXELFLAG_NO_DATA;
		}
	}*/

	/*MapNode & operator[](v3s16 p)
	{
		//dstream<<"operator[] p=("<<p.X<<","<<p.Y<<","<<p.Z<<")"<<std::endl;
		if(isValidPosition(p) == false)
			addArea(VoxelArea(p));

		return m_data[m_area.index(p)];
	}*/

	/*
		Set stuff if available without an emerge.
		Return false if failed.
		This is convenient but slower than playing around directly
		with the m_data table with indices.
	*/
	bool setNodeNoEmerge(v3s16 p, MapNode n)
	{
		if(m_area.contains(p) == false)
			return false;
		m_data[m_area.index(p)] = n;
		return true;
	}
	bool setNodeNoEmerge(s32 i, MapNode n)
	{
		if(m_area.contains(i) == false)
			return false;
		m_data[i] = n;
		return true;
	}
	/*bool setContentNoEmerge(v3s16 p, u8 c)
	{
		if(isValidPosition(p) == false)
			return false;
		m_data[m_area.index(p)].d = c;
	}*/

	/*
		Control
	*/

	virtual void clear();

	void print(std::ostream &o, INodeDefManager *nodemgr,
			VoxelPrintMode mode=VOXELPRINT_MATERIAL);

	void addArea(const VoxelArea &area);

	/*
		Copy data and set flags to 0
		dst_area.getExtent() <= src_area.getExtent()
	*/
	void copyFrom(MapNode *src, const VoxelArea& src_area,
			v3s16 from_pos, v3s16 to_pos, v3s16 size);

	// Copy data
	void copyTo(MapNode *dst, const VoxelArea& dst_area,
			v3s16 dst_pos, v3s16 from_pos, v3s16 size);

	/*
		Algorithms
	*/

	void clearFlag(u8 flag);

	// TODO: Move to voxelalgorithms.h

	void unspreadLight(enum LightBank bank, v3s16 p, u8 oldlight,
			std::set<v3s16> & light_sources, INodeDefManager *nodemgr);
	void unspreadLight(enum LightBank bank,
			std::map<v3s16, u8> & from_nodes,
			std::set<v3s16> & light_sources, INodeDefManager *nodemgr);

	void spreadLight(enum LightBank bank, v3s16 p, INodeDefManager *nodemgr);
	void spreadLight(enum LightBank bank,
			std::set<v3s16> & from_nodes, INodeDefManager *nodemgr);

	/*
		Virtual functions
	*/

	/*
		Member variables
	*/

	/*
		The area that is stored in m_data.
		addInternalBox should not be used if getExtent() == v3s16(0,0,0)
		MaxEdge is 1 higher than maximum allowed position
	*/
	VoxelArea m_area;

	/*
		NULL if data size is 0 (extent (0,0,0))
		Data is stored as [z*h*w + y*h + x]
	*/
	MapNode *m_data;

	/*
		Flags of all nodes
	*/
	u8 *m_flags;

	static const MapNode ContentIgnoreNode;

	//TODO: Use these or remove them
	//TODO: Would these make any speed improvement?
	//bool m_pressure_route_valid;
	//v3s16 m_pressure_route_surface;

	/*
		Some settings
	*/
	//bool m_disable_water_climb;

private:
};

#endif

pan class="hl num">0; m_nick_completion_end = 0; } void ChatPrompt::addToHistory(const std::wstring &line) { if (!line.empty() && (m_history.size() == 0 || m_history.back() != line)) { // Remove all duplicates m_history.erase(std::remove(m_history.begin(), m_history.end(), line), m_history.end()); // Push unique line m_history.push_back(line); } if (m_history.size() > m_history_limit) m_history.erase(m_history.begin()); m_history_index = m_history.size(); } void ChatPrompt::clear() { m_line.clear(); m_view = 0; m_cursor = 0; m_nick_completion_start = 0; m_nick_completion_end = 0; } std::wstring ChatPrompt::replace(const std::wstring &line) { std::wstring old_line = m_line; m_line = line; m_view = m_cursor = line.size(); clampView(); m_nick_completion_start = 0; m_nick_completion_end = 0; return old_line; } void ChatPrompt::historyPrev() { if (m_history_index != 0) { --m_history_index; replace(m_history[m_history_index]); } } void ChatPrompt::historyNext() { if (m_history_index + 1 >= m_history.size()) { m_history_index = m_history.size(); replace(L""); } else { ++m_history_index; replace(m_history[m_history_index]); } } void ChatPrompt::nickCompletion(const std::list<std::string>& names, bool backwards) { // Two cases: // (a) m_nick_completion_start == m_nick_completion_end == 0 // Then no previous nick completion is active. // Get the word around the cursor and replace with any nick // that has that word as a prefix. // (b) else, continue a previous nick completion. // m_nick_completion_start..m_nick_completion_end are the // interval where the originally used prefix was. Cycle // through the list of completions of that prefix. u32 prefix_start = m_nick_completion_start; u32 prefix_end = m_nick_completion_end; bool initial = (prefix_end == 0); if (initial) { // no previous nick completion is active prefix_start = prefix_end = m_cursor; while (prefix_start > 0 && !iswspace(m_line[prefix_start-1])) --prefix_start; while (prefix_end < m_line.size() && !iswspace(m_line[prefix_end])) ++prefix_end; if (prefix_start == prefix_end) return; } std::wstring prefix = m_line.substr(prefix_start, prefix_end - prefix_start); // find all names that start with the selected prefix std::vector<std::wstring> completions; for (const std::string &name : names) { std::wstring completion = utf8_to_wide(name); if (str_starts_with(completion, prefix, true)) { if (prefix_start == 0) completion += L": "; completions.push_back(completion); } } if (completions.empty()) return; // find a replacement string and the word that will be replaced u32 word_end = prefix_end; u32 replacement_index = 0; if (!initial) { while (word_end < m_line.size() && !iswspace(m_line[word_end])) ++word_end; std::wstring word = m_line.substr(prefix_start, word_end - prefix_start); // cycle through completions for (u32 i = 0; i < completions.size(); ++i) { if (str_equal(word, completions[i], true)) { if (backwards) replacement_index = i + completions.size() - 1; else replacement_index = i + 1; replacement_index %= completions.size(); break; } } } std::wstring replacement = completions[replacement_index]; if (word_end < m_line.size() && iswspace(m_line[word_end])) ++word_end; // replace existing word with replacement word, // place the cursor at the end and record the completion prefix m_line.replace(prefix_start, word_end - prefix_start, replacement); m_cursor = prefix_start + replacement.size(); clampView(); m_nick_completion_start = prefix_start; m_nick_completion_end = prefix_end; } void ChatPrompt::reformat(u32 cols) { if (cols <= m_prompt.size()) { m_cols = 0; m_view = m_cursor; } else { s32 length = m_line.size(); bool was_at_end = (m_view + m_cols >= length + 1); m_cols = cols - m_prompt.size(); if (was_at_end) m_view = length; clampView(); } } std::wstring ChatPrompt::getVisiblePortion() const { return m_prompt + m_line.substr(m_view, m_cols); } s32 ChatPrompt::getVisibleCursorPosition() const { return m_cursor - m_view + m_prompt.size(); } void ChatPrompt::cursorOperation(CursorOp op, CursorOpDir dir, CursorOpScope scope) { s32 old_cursor = m_cursor; s32 new_cursor = m_cursor; s32 length = m_line.size(); s32 increment = (dir == CURSOROP_DIR_RIGHT) ? 1 : -1; switch (scope) { case CURSOROP_SCOPE_CHARACTER: new_cursor += increment; break; case CURSOROP_SCOPE_WORD: if (dir == CURSOROP_DIR_RIGHT) { // skip one word to the right while (new_cursor < length && iswspace(m_line[new_cursor])) new_cursor++; while (new_cursor < length && !iswspace(m_line[new_cursor])) new_cursor++; while (new_cursor < length && iswspace(m_line[new_cursor])) new_cursor++; } else { // skip one word to the left while (new_cursor >= 1 && iswspace(m_line[new_cursor - 1])) new_cursor--; while (new_cursor >= 1 && !iswspace(m_line[new_cursor - 1])) new_cursor--; } break; case CURSOROP_SCOPE_LINE: new_cursor += increment * length; break; case CURSOROP_SCOPE_SELECTION: break; } new_cursor = MYMAX(MYMIN(new_cursor, length), 0); switch (op) { case CURSOROP_MOVE: m_cursor = new_cursor; m_cursor_len = 0; break; case CURSOROP_DELETE: if (m_cursor_len > 0) { // Delete selected text first m_line.erase(m_cursor, m_cursor_len); } else { m_cursor = MYMIN(new_cursor, old_cursor); m_line.erase(m_cursor, abs(new_cursor - old_cursor)); } m_cursor_len = 0; break; case CURSOROP_SELECT: if (scope == CURSOROP_SCOPE_LINE) { m_cursor = 0; m_cursor_len = length; } else { m_cursor = MYMIN(new_cursor, old_cursor); m_cursor_len += abs(new_cursor - old_cursor); m_cursor_len = MYMIN(m_cursor_len, length - m_cursor); } break; } clampView(); m_nick_completion_start = 0; m_nick_completion_end = 0; } void ChatPrompt::clampView() { s32 length = m_line.size(); if (length + 1 <= m_cols) { m_view = 0; } else { m_view = MYMIN(m_view, length + 1 - m_cols); m_view = MYMIN(m_view, m_cursor); m_view = MYMAX(m_view, m_cursor - m_cols + 1); m_view = MYMAX(m_view, 0); } } ChatBackend::ChatBackend(): m_console_buffer(500), m_recent_buffer(6), m_prompt(L"]", 500) { } void ChatBackend::addMessage(const std::wstring &name, std::wstring text) { // Note: A message may consist of multiple lines, for example the MOTD. text = translate_string(text); WStrfnd fnd(text); while (!fnd.at_end()) { std::wstring line = fnd.next(L"\n"); m_console_buffer.addLine(name, line); m_recent_buffer.addLine(name, line); } } void ChatBackend::addUnparsedMessage(std::wstring message) { // TODO: Remove the need to parse chat messages client-side, by sending // separate name and text fields in TOCLIENT_CHAT_MESSAGE. if (message.size() >= 2 && message[0] == L'<') { std::size_t closing = message.find_first_of(L'>', 1); if (closing != std::wstring::npos && closing + 2 <= message.size() && message[closing+1] == L' ') { std::wstring name = message.substr(1, closing - 1); std::wstring text = message.substr(closing + 2); addMessage(name, text); return; } } // Unable to parse, probably a server message. addMessage(L"", message); } ChatBuffer& ChatBackend::getConsoleBuffer() { return m_console_buffer; } ChatBuffer& ChatBackend::getRecentBuffer() { return m_recent_buffer; } EnrichedString ChatBackend::getRecentChat() const { EnrichedString result; for (u32 i = 0; i < m_recent_buffer.getLineCount(); ++i) { const ChatLine& line = m_recent_buffer.getLine(i); if (i != 0) result += L"\n"; if (!line.name.empty()) { result += L"<"; result += line.name; result += L"> "; } result += line.text; } return result; } ChatPrompt& ChatBackend::getPrompt() { return m_prompt; } void ChatBackend::reformat(u32 cols, u32 rows) { m_console_buffer.reformat(cols, rows); // no need to reformat m_recent_buffer, its formatted lines // are not used m_prompt.reformat(cols); } void ChatBackend::clearRecentChat() { m_recent_buffer.clear(); } void ChatBackend::applySettings() { u32 recent_lines = g_settings->getU32("recent_chat_messages"); recent_lines = rangelim(recent_lines, 2, 20); m_recent_buffer.resize(recent_lines); } void ChatBackend::step(float dtime) { m_recent_buffer.step(dtime); m_recent_buffer.deleteByAge(60.0); // no need to age messages in anything but m_recent_buffer } void ChatBackend::scroll(s32 rows) { m_console_buffer.scroll(rows); } void ChatBackend::scrollPageDown() { m_console_buffer.scroll(m_console_buffer.getRows()); } void ChatBackend::scrollPageUp() { m_console_buffer.scroll(-(s32)m_console_buffer.getRows()); }