aboutsummaryrefslogtreecommitdiff
path: root/src/voxelalgorithms.cpp
blob: 62fd688903ffc869af469e5e0fad5e1e8e979c42 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
/*
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "voxelalgorithms.h"
#include "nodedef.h"
#include "mapblock.h"
#include "map.h"

namespace voxalgo
{

/*!
 * A direction.
 * 0=X+
 * 1=Y+
 * 2=Z+
 * 3=Z-
 * 4=Y-
 * 5=X-
 * 6=no direction
 * Two directions are opposite only if their sum is 5.
 */
typedef u8 direction;
/*!
 * Relative node position.
 * This represents a node's position in its map block.
 * All coordinates must be between 0 and 15.
 */
typedef v3s16 relative_v3;
/*!
 * Position of a map block (block coordinates).
 * One block_pos unit is as long as 16 node position units.
 */
typedef v3s16 mapblock_v3;

//! Contains information about a node whose light is about to change.
struct ChangingLight {
	//! Relative position of the node in its map block.
	relative_v3 rel_position;
	//! Position of the node's block.
	mapblock_v3 block_position;
	//! Pointer to the node's block.
	MapBlock *block = NULL;
	/*!
	 * Direction from the node that caused this node's changing
	 * to this node.
	 */
	direction source_direction = 6;

	ChangingLight() = default;

	ChangingLight(const relative_v3 &rel_pos, const mapblock_v3 &block_pos,
		MapBlock *b, direction source_dir) :
		rel_position(rel_pos),
		block_position(block_pos),
		block(b),
		source_direction(source_dir)
	{}
};

/*!
 * A fast, priority queue-like container to contain ChangingLights.
 * The ChangingLights are ordered by the given light levels.
 * The brightest ChangingLight is returned first.
 */
struct LightQueue {
	//! For each light level there is a vector.
	std::vector<ChangingLight> lights[LIGHT_SUN + 1];
	//! Light of the brightest ChangingLight in the queue.
	u8 max_light;

	/*!
	 * Creates a LightQueue.
	 * \param reserve for each light level that many slots are reserved.
	 */
	LightQueue(size_t reserve)
	{
		max_light = LIGHT_SUN;
		for (u8 i = 0; i <= LIGHT_SUN; i++) {
			lights[i].reserve(reserve);
		}
	}

	/*!
	 * Returns the next brightest ChangingLight and
	 * removes it from the queue.
	 * If there were no elements in the queue, the given parameters
	 * remain unmodified.
	 * \param light light level of the popped ChangingLight
	 * \param data the ChangingLight that was popped
	 * \returns true if there was a ChangingLight in the queue.
	 */
	bool next(u8 &light, ChangingLight &data)
	{
		while (lights[max_light].empty()) {
			if (max_light == 0) {
				return false;
			}
			max_light--;
		}
		light = max_light;
		data = lights[max_light].back();
		lights[max_light].pop_back();
		return true;
	}

	/*!
	 * Adds an element to the queue.
	 * The parameters are the same as in ChangingLight's constructor.
	 * \param light light level of the ChangingLight
	 */
	inline void push(u8 light, const relative_v3 &rel_pos,
		const mapblock_v3 &block_pos, MapBlock *block,
		direction source_dir)
	{
		assert(light <= LIGHT_SUN);
		lights[light].emplace_back(rel_pos, block_pos, block, source_dir);
	}
};

/*!
 * This type of light queue is for unlighting.
 * A node can be pushed in it only if its raw light is zero.
 * This prevents pushing nodes twice into this queue.
 * The light of the pushed ChangingLight must be the
 * light of the node before unlighting it.
 */
typedef LightQueue UnlightQueue;
/*!
 * This type of light queue is for spreading lights.
 * While spreading lights, all the nodes in it must
 * have the same light as the light level the ChangingLights
 * were pushed into this queue with. This prevents unnecessary
 * re-pushing of the nodes into the queue.
 * If a node doesn't let light trough but emits light, it can be added
 * too.
 */
typedef LightQueue ReLightQueue;

/*!
 * neighbor_dirs[i] points towards
 * the direction i.
 * See the definition of the type "direction"
 */
const static v3s16 neighbor_dirs[6] = {
	v3s16(1, 0, 0), // right
	v3s16(0, 1, 0), // top
	v3s16(0, 0, 1), // back
	v3s16(0, 0, -1), // front
	v3s16(0, -1, 0), // bottom
	v3s16(-1, 0, 0), // left
};

/*!
 * Transforms the given map block offset by one node towards
 * the specified direction.
 * \param dir the direction of the transformation
 * \param rel_pos the node's relative position in its map block
 * \param block_pos position of the node's block
 */
bool step_rel_block_pos(direction dir, relative_v3 &rel_pos,
	mapblock_v3 &block_pos)
{
	switch (dir) {
	case 0:
		if (rel_pos.X < MAP_BLOCKSIZE - 1) {
			rel_pos.X++;
		} else {
			rel_pos.X = 0;
			block_pos.X++;
			return true;
		}
		break;
	case 1:
		if (rel_pos.Y < MAP_BLOCKSIZE - 1) {
			rel_pos.Y++;
		} else {
			rel_pos.Y = 0;
			block_pos.Y++;
			return true;
		}
		break;
	case 2:
		if (rel_pos.Z < MAP_BLOCKSIZE - 1) {
			rel_pos.Z++;
		} else {
			rel_pos.Z = 0;
			block_pos.Z++;
			return true;
		}
		break;
	case 3:
		if (rel_pos.Z > 0) {
			rel_pos.Z--;
		} else {
			rel_pos.Z = MAP_BLOCKSIZE - 1;
			block_pos.Z--;
			return true;
		}
		break;
	case 4:
		if (rel_pos.Y > 0) {
			rel_pos.Y--;
		} else {
			rel_pos.Y = MAP_BLOCKSIZE - 1;
			block_pos.Y--;
			return true;
		}
		break;
	case 5:
		if (rel_pos.X > 0) {
			rel_pos.X--;
		} else {
			rel_pos.X = MAP_BLOCKSIZE - 1;
			block_pos.X--;
			return true;
		}
		break;
	}
	return false;
}

/*
 * Removes all light that is potentially emitted by the specified
 * light sources. These nodes will have zero light.
 * Returns all nodes whose light became zero but should be re-lighted.
 *
 * \param bank the light bank in which the procedure operates
 * \param from_nodes nodes whose light is removed
 * \param light_sources nodes that should be re-lighted
 * \param modified_blocks output, all modified map blocks are added to this
 */
void unspread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
	UnlightQueue &from_nodes, ReLightQueue &light_sources,
	std::map<v3s16, MapBlock*> &modified_blocks)
{
	// Stores data popped from from_nodes
	u8 current_light;
	ChangingLight current;
	// Data of the current neighbor
	mapblock_v3 neighbor_block_pos;
	relative_v3 neighbor_rel_pos;
	// A dummy boolean
	bool is_valid_position;
	// Direction of the brightest neighbor of the node
	direction source_dir;
	while (from_nodes.next(current_light, current)) {
		// For all nodes that need unlighting

		// There is no brightest neighbor
		source_dir = 6;
		// The current node
		const MapNode &node = current.block->getNodeNoCheck(
			current.rel_position, &is_valid_position);
		const ContentFeatures &f = nodemgr->get(node);
		// If the node emits light, it behaves like it had a
		// brighter neighbor.
		u8 brightest_neighbor_light = f.light_source + 1;
		for (direction i = 0; i < 6; i++) {
			//For each neighbor

			// The node that changed this node has already zero light
			// and it can't give light to this node
			if (current.source_direction + i == 5) {
				continue;
			}
			// Get the neighbor's position and block
			neighbor_rel_pos = current.rel_position;
			neighbor_block_pos = current.block_position;
			MapBlock *neighbor_block;
			if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) {
				neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos);
				if (neighbor_block == NULL) {
					current.block->setLightingComplete(bank, i, false);
					continue;
				}
			} else {
				neighbor_block = current.block;
			}
			// Get the neighbor itself
			MapNode neighbor = neighbor_block->getNodeNoCheck(neighbor_rel_pos,
				&is_valid_position);
			const ContentFeatures &neighbor_f = nodemgr->get(
				neighbor.getContent());
			u8 neighbor_light = neighbor.getLightRaw(bank, neighbor_f);
			// If the neighbor has at least as much light as this node, then
			// it won't lose its light, since it should have been added to
			// from_nodes earlier, so its light would be zero.
			if (neighbor_f.light_propagates && neighbor_light < current_light) {
				// Unlight, but only if the node has light.
				if (neighbor_light > 0) {
					neighbor.setLight(bank, 0, neighbor_f);
					neighbor_block->setNodeNoCheck(neighbor_rel_pos, neighbor);
					from_nodes.push(neighbor_light, neighbor_rel_pos,
						neighbor_block_pos, neighbor_block, i);
					// The current node was modified earlier, so its block
					// is in modified_blocks.
					if (current.block != neighbor_block) {
						modified_blocks[neighbor_block_pos] = neighbor_block;
					}
				}
			} else {
				// The neighbor can light up this node.
				if (neighbor_light < neighbor_f.light_source) {
					neighbor_light = neighbor_f.light_source;
				}
				if (brightest_neighbor_light < neighbor_light) {
					brightest_neighbor_light = neighbor_light;
					source_dir = i;
				}
			}
		}
		// If the brightest neighbor is able to light up this node,
		// then add this node to the output nodes.
		if (brightest_neighbor_light > 1 && f.light_propagates) {
			brightest_neighbor_light--;
			light_sources.push(brightest_neighbor_light, current.rel_position,
				current.block_position, current.block,
				(source_dir == 6) ? 6 : 5 - source_dir
				/* with opposite direction*/);
		}
	}
}

/*
 * Spreads light from the specified starting nodes.
 *
 * Before calling this procedure, make sure that all ChangingLights
 * in light_sources have as much light on the map as they have in
 * light_sources (if the queue contains a node multiple times, the brightest
 * occurrence counts).
 *
 * \param bank the light bank in which the procedure operates
 * \param light_sources starting nodes
 * \param modified_blocks output, all modified map blocks are added to this
 */
void spread_light(Map *map, const NodeDefManager *nodemgr, LightBank bank,
	LightQueue &light_sources,
	std::map<v3s16, MapBlock*> &modified_blocks)
{
	// The light the current node can provide to its neighbors.
	u8 spreading_light;
	// The ChangingLight for the current node.
	ChangingLight current;
	// Position of the current neighbor.
	mapblock_v3 neighbor_block_pos;
	relative_v3 neighbor_rel_pos;
	// A dummy boolean.
	bool is_valid_position;
	while (light_sources.next(spreading_light, current)) {
		spreading_light--;
		for (direction i = 0; i < 6; i++) {
			// This node can't light up its light source
			if (current.source_direction + i == 5) {
				continue;
			}
			// Get the neighbor's position and block
			neighbor_rel_pos = current.rel_position;
			neighbor_block_pos = current.block_position;
			MapBlock *neighbor_block;
			if (step_rel_block_pos(i, neighbor_rel_pos, neighbor_block_pos)) {
				neighbor_block = map->getBlockNoCreateNoEx(neighbor_block_pos);
				if (neighbor_block == NULL) {
					current.block->setLightingComplete(bank, i, false);
					continue;
				}
			} else {
				neighbor_block = current.block;
			}
			// Get the neighbor itself
			MapNode neighbor = neighbor_block->getNodeNoCheck(neighbor_rel_pos,
				&is_valid_position);
			const ContentFeatures &f = nodemgr->get(neighbor.getContent());
			if (f.light_propagates) {
				// Light up the neighbor, if it has less light than it should.
				u8 neighbor_light = neighbor.getLightRaw(bank, f);
				if (neighbor_light < spreading_light) {
					neighbor.setLight(bank, spreading_light, f);
					neighbor_block->setNodeNoCheck(neighbor_rel_pos, neighbor);
					light_sources.push(spreading_light, neighbor_rel_pos,
						neighbor_block_pos, neighbor_block, i);
					// The current node was modified earlier, so its block
					// is in modified_blocks.
					if (current.block != neighbor_block) {
						modified_blocks[neighbor_block_pos] = neighbor_block;
					}
				}
			}
		}
	}
}

struct SunlightPropagationUnit{
	v2s16 relative_pos;
	bool is_sunlit;

	SunlightPropagationUnit(v2s16 relpos, bool sunlit):
		relative_pos(relpos),
		is_sunlit(sunlit)
	{}
};

struct SunlightPropagationData{
	std::vector<SunlightPropagationUnit> data;
	v3s16 target_block;
};

/*!
 * Returns true if the node gets sunlight from the
 * node above it.
 *
 * \param pos position of the node.
 */
bool is_sunlight_above(Map *map, v3s16 pos, const NodeDefManager *ndef)
{
	bool sunlight = true;
	mapblock_v3 source_block_pos;
	relative_v3 source_rel_pos;
	getNodeBlockPosWithOffset(pos + v3s16(0, 1, 0), source_block_pos,
		source_rel_pos);
	// If the node above has sunlight, this node also can get it.
	MapBlock *source_block = map->getBlockNoCreateNoEx(source_block_pos);
	if (source_block == NULL) {
		// But if there is no node above, then use heuristics
		MapBlock *node_block = map->getBlockNoCreateNoEx(getNodeBlockPos(pos));
		if (node_block == NULL) {
			sunlight = false;
		} else {
			sunlight = !node_block->getIsUnderground();
		}
	} else {
		bool is_valid_position;
		MapNode above = source_block->getNodeNoCheck(source_rel_pos,
			&is_valid_position);
		if (is_valid_position) {
			if (above.getContent() == CONTENT_IGNORE) {
				// Trust heuristics
				if (source_block->getIsUnderground()) {
					sunlight = false;
				}
			} else if (above.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN) {
				// If the node above doesn't have sunlight, this
				// node is in shadow.
				sunlight = false;
			}
		}
	}
	return sunlight;
}

static const LightBank banks[] = { LIGHTBANK_DAY, LIGHTBANK_NIGHT };

void update_lighting_nodes(Map *map,
	std::vector<std::pair<v3s16, MapNode> > &oldnodes,
	std::map<v3s16, MapBlock*> &modified_blocks)
{
	const NodeDefManager *ndef = map->getNodeDefManager();
	// For node getter functions
	bool is_valid_position;

	// Process each light bank separately
	for (LightBank bank : banks) {
		UnlightQueue disappearing_lights(256);
		ReLightQueue light_sources(256);
		// Nodes that are brighter than the brightest modified node was
		// won't change, since they didn't get their light from a
		// modified node.
		u8 min_safe_light = 0;
		for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
				oldnodes.begin(); it < oldnodes.end(); ++it) {
			u8 old_light = it->second.getLight(bank, ndef);
			if (old_light > min_safe_light) {
				min_safe_light = old_light;
			}
		}
		// If only one node changed, even nodes with the same brightness
		// didn't get their light from the changed node.
		if (oldnodes.size() > 1) {
			min_safe_light++;
		}
		// For each changed node process sunlight and initialize
		for (std::vector<std::pair<v3s16, MapNode> >::iterator it =
				oldnodes.begin(); it < oldnodes.end(); ++it) {
			// Get position and block of the changed node
			v3s16 p = it->first;
			relative_v3 rel_pos;
			mapblock_v3 block_pos;
			getNodeBlockPosWithOffset(p, block_pos, rel_pos);
			MapBlock *block = map->getBlockNoCreateNoEx(block_pos);
			if (block == NULL || block->isDummy()) {
				continue;
			}
			// Get the new node
			MapNode n = block->getNodeNoCheck(rel_pos, &is_valid_position);
			if (!is_valid_position) {
				break;
			}

			// Light of the old node
			u8 old_light = it->second.getLight(bank, ndef);

			// Add the block of the added node to modified_blocks
			modified_blocks[block_pos] = block;

			// Get new light level of the node
			u8 new_light = 0;
			if (ndef->get(n).light_propagates) {
				if (bank == LIGHTBANK_DAY && ndef->get(n).sunlight_propagates
					&& is_sunlight_above(map, p, ndef)) {
					new_light = LIGHT_SUN;
				} else {
					new_light = ndef->get(n).light_source;
					for (const v3s16 &neighbor_dir : neighbor_dirs) {
						v3s16 p2 = p + neighbor_dir;
						bool is_valid;
						MapNode n2 = map->getNode(p2, &is_valid);
						if (is_valid) {
							u8 spread = n2.getLight(bank, ndef);
							// If it is sure that the neighbor won't be
							// unlighted, its light can spread to this node.
							if (spread > new_light && spread >= min_safe_light) {
								new_light = spread - 1;
							}
						}
					}
				}
			} else {
				// If this is an opaque node, it still can emit light.
				new_light = ndef->get(n).light_source;
			}

			if (new_light > 0) {
				light_sources.push(new_light, rel_pos, block_pos, block, 6);
			}

			if (new_light < old_light) {
				// The node became opaque or doesn't provide as much
				// light as the previous one, so it must be unlighted.

				// Add to unlight queue
				n.setLight(bank, 0, ndef);
				block->setNodeNoCheck(rel_pos, n);
				disappearing_lights.push(old_light, rel_pos, block_pos, block,
					6);

				// Remove sunlight, if there was any
				if (bank == LIGHTBANK_DAY && old_light == LIGHT_SUN) {
					for (s16 y = p.Y - 1;; y--) {
						v3s16 n2pos(p.X, y, p.Z);

						MapNode n2;

						n2 = map->getNode(n2pos, &is_valid_position);
						if (!is_valid_position)
							break;

						// If this node doesn't have sunlight, the nodes below
						// it don't have too.
						if (n2.getLight(LIGHTBANK_DAY, ndef) != LIGHT_SUN) {
							break;
						}
						// Remove sunlight and add to unlight queue.
						n2.setLight(LIGHTBANK_DAY, 0, ndef);
						map->setNode(n2pos, n2);
						relative_v3 rel_pos2;
						mapblock_v3 block_pos2;
						getNodeBlockPosWithOffset(n2pos, block_pos2, rel_pos2);
						MapBlock *block2 = map->getBlockNoCreateNoEx(
							block_pos2);
						disappearing_lights.push(LIGHT_SUN, rel_pos2,
							block_pos2, block2,
							4 /* The node above caused the change */);
					}
				}
			} else if (new_light > old_light) {
				// It is sure that the node provides more light than the previous
				// one, unlighting is not necessary.
				// Propagate sunlight
				if (bank == LIGHTBANK_DAY && new_light == LIGHT_SUN) {
					for (s16 y = p.Y - 1;; y--) {
						v3s16 n2pos(p.X, y, p.Z);

						MapNode n2;

						n2 = map->getNode(n2pos, &is_valid_position);
						if (!is_valid_position)
							break;

						// This should not happen, but if the node has sunlight
						// then the iteration should stop.
						if (n2.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN) {
							break;
						}
						// If the node terminates sunlight, stop.
						if (!ndef->get(n2).sunlight_propagates) {
							break;
						}
						relative_v3 rel_pos2;
						mapblock_v3 block_pos2;
						getNodeBlockPosWithOffset(n2pos, block_pos2, rel_pos2);
						MapBlock *block2 = map->getBlockNoCreateNoEx(
							block_pos2);
						// Mark node for lighting.
						light_sources.push(LIGHT_SUN, rel_pos2, block_pos2,
							block2, 4);
					}
				}
			}

		}
		// Remove lights
		unspread_light(map, ndef, bank, disappearing_lights, light_sources,
			modified_blocks);
		// Initialize light values for light spreading.
		for (u8 i = 0; i <= LIGHT_SUN; i++) {
			const std::vector<ChangingLight> &lights = light_sources.lights[i];
			for (std::vector<ChangingLight>::const_iterator it = lights.begin();
					it < lights.end(); ++it) {
				MapNode n = it->block->getNodeNoCheck(it->rel_position,
					&is_valid_position);
				n.setLight(bank, i, ndef);
				it->block->setNodeNoCheck(it->rel_position, n);
			}
		}
		// Spread lights.
		spread_light(map, ndef, bank, light_sources, modified_blocks);
	}
}

/*!
 * Borders of a map block in relative node coordinates.
 * Compatible with type 'direction'.
 */
const VoxelArea block_borders[] = {
	VoxelArea(v3s16(15, 0, 0), v3s16(15, 15, 15)), //X+
	VoxelArea(v3s16(0, 15, 0), v3s16(15, 15, 15)), //Y+
	VoxelArea(v3s16(0, 0, 15), v3s16(15, 15, 15)), //Z+
	VoxelArea(v3s16(0, 0, 0), v3s16(15, 15, 0)),   //Z-
	VoxelArea(v3s16(0, 0, 0), v3s16(15, 0, 15)),   //Y-
	VoxelArea(v3s16(0, 0, 0), v3s16(0, 15, 15))    //X-
};

/*!
 * Returns true if:
 * -the node has unloaded neighbors
 * -the node doesn't have light
 * -the node's light is the same as the maximum of
 * its light source and its brightest neighbor minus one.
 * .
 */
bool is_light_locally_correct(Map *map, const NodeDefManager *ndef,
	LightBank bank, v3s16 pos)
{
	bool is_valid_position;
	MapNode n = map->getNode(pos, &is_valid_position);
	const ContentFeatures &f = ndef->get(n);
	if (f.param_type != CPT_LIGHT) {
		return true;
	}
	u8 light = n.getLightNoChecks(bank, &f);
	assert(f.light_source <= LIGHT_MAX);
	u8 brightest_neighbor = f.light_source + 1;
	for (const v3s16 &neighbor_dir : neighbor_dirs) {
		MapNode n2 = map->getNode(pos + neighbor_dir,
			&is_valid_position);
		u8 light2 = n2.getLight(bank, ndef);
		if (brightest_neighbor < light2) {
			brightest_neighbor = light2;
		}
	}
	assert(light <= LIGHT_SUN);
	return brightest_neighbor == light + 1;
}

void update_block_border_lighting(Map *map, MapBlock *block,
	std::map<v3s16, MapBlock*> &modified_blocks)
{
	const NodeDefManager *ndef = map->getNodeDefManager();
	bool is_valid_position;
	for (LightBank bank : banks) {
		// Since invalid light is not common, do not allocate
		// memory if not needed.
		UnlightQueue disappearing_lights(0);
		ReLightQueue light_sources(0);
		// Get incorrect lights
		for (direction d = 0; d < 6; d++) {
			// For each direction
			// Get neighbor block
			v3s16 otherpos = block->getPos() + neighbor_dirs[d];
			MapBlock *other = map->getBlockNoCreateNoEx(otherpos);
			if (other == NULL) {
				continue;
			}
			// Only update if lighting was not completed.
			if (block->isLightingComplete(bank, d) &&
					other->isLightingComplete(bank, 5 - d))
				continue;
			// Reset flags
			block->setLightingComplete(bank, d, true);
			other->setLightingComplete(bank, 5 - d, true);
			// The two blocks and their connecting surfaces
			MapBlock *blocks[] = {block, other};
			VoxelArea areas[] = {block_borders[d], block_borders[5 - d]};
			// For both blocks
			for (u8 blocknum = 0; blocknum < 2; blocknum++) {
				MapBlock *b = blocks[blocknum];
				VoxelArea a = areas[blocknum];
				// For all nodes
				for (s32 x = a.MinEdge.X; x <= a.MaxEdge.X; x++)
				for (s32 z = a.MinEdge.Z; z <= a.MaxEdge.Z; z++)
				for (s32 y = a.MinEdge.Y; y <= a.MaxEdge.Y; y++) {
					MapNode n = b->getNodeNoCheck(x, y, z,
						&is_valid_position);
					u8 light = n.getLight(bank, ndef);
					// Sunlight is fixed
					if (light < LIGHT_SUN) {
						// Unlight if not correct
						if (!is_light_locally_correct(map, ndef, bank,
								v3s16(x, y, z) + b->getPosRelative())) {
							// Initialize for unlighting
							n.setLight(bank, 0, ndef);
							b->setNodeNoCheck(x, y, z, n);
							modified_blocks[b->getPos()]=b;
							disappearing_lights.push(light,
								relative_v3(x, y, z), b->getPos(), b,
								6);
						}
					}
				}
			}
		}
		// Remove lights
		unspread_light(map, ndef, bank, disappearing_lights, light_sources,
			modified_blocks);
		// Initialize light values for light spreading.
		for (u8 i = 0; i <= LIGHT_SUN; i++) {
			const std::vector<ChangingLight> &lights = light_sources.lights[i];
			for (std::vector<ChangingLight>::const_iterator it = lights.begin();
					it < lights.end(); ++it) {
				MapNode n = it->block->getNodeNoCheck(it->rel_position,
					&is_valid_position);
				n.setLight(bank, i, ndef);
				it->block->setNodeNoCheck(it->rel_position, n);
			}
		}
		// Spread lights.
		spread_light(map, ndef, bank, light_sources, modified_blocks);
	}
}

/*!
 * Resets the lighting of the given VoxelManipulator to
 * complete darkness and full sunlight.
 * Operates in one map sector.
 *
 * \param offset contains the least x and z node coordinates
 * of the map sector.
 * \param light incoming sunlight, light[x][z] is true if there
 * is sunlight above the voxel manipulator at the given x-z coordinates.
 * The array's indices are relative node coordinates in the sector.
 * After the procedure returns, this contains outgoing light at
 * the bottom of the voxel manipulator.
 */
void fill_with_sunlight(MMVManip *vm, const NodeDefManager *ndef, v2s16 offset,
	bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE])
{
	// Distance in array between two nodes on top of each other.
	s16 ystride = vm->m_area.getExtent().X;
	// Cache the ignore node.
	MapNode ignore = MapNode(CONTENT_IGNORE);
	// For each column of nodes:
	for (s16 z = 0; z < MAP_BLOCKSIZE; z++)
	for (s16 x = 0; x < MAP_BLOCKSIZE; x++) {
		// Position of the column on the map.
		v2s16 realpos = offset + v2s16(x, z);
		// Array indices in the voxel manipulator
		s32 maxindex = vm->m_area.index(realpos.X, vm->m_area.MaxEdge.Y,
			realpos.Y);
		s32 minindex = vm->m_area.index(realpos.X, vm->m_area.MinEdge.Y,
			realpos.Y);
		// True if the current node has sunlight.
		bool lig = light[z][x];
		// For each node, downwards:
		for (s32 i = maxindex; i >= minindex; i -= ystride) {
			MapNode *n;
			if (vm->m_flags[i] & VOXELFLAG_NO_DATA)
				n = &ignore;
			else
				n = &vm->m_data[i];
			// Ignore IGNORE nodes, these are not generated yet.
			if(n->getContent() == CONTENT_IGNORE)
				continue;
			const ContentFeatures &f = ndef->get(n->getContent());
			if (lig && !f.sunlight_propagates)
				// Sunlight is stopped.
				lig = false;
			// Reset light
			n->setLight(LIGHTBANK_DAY, lig ? 15 : 0, f);
			n->setLight(LIGHTBANK_NIGHT, 0, f);
		}
		// Output outgoing light.
		light[z][x] = lig;
	}
}

/*!
 * Returns incoming sunlight for one map block.
 * If block above is not found, it is loaded.
 *
 * \param pos position of the map block that gets the sunlight.
 * \param light incoming sunlight, light[z][x] is true if there
 * is sunlight above the block at the given z-x relative
 * node coordinates.
 */
void is_sunlight_above_block(ServerMap *map, mapblock_v3 pos,
	const NodeDefManager *ndef, bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE])
{
	mapblock_v3 source_block_pos = pos + v3s16(0, 1, 0);
	// Get or load source block.
	// It might take a while to load, but correcting incorrect
	// sunlight may be even slower.
	MapBlock *source_block = map->emergeBlock(source_block_pos, false);
	// Trust only generated blocks.
	if (source_block == NULL || source_block->isDummy()
			|| !source_block->isGenerated()) {
		// But if there is no block above, then use heuristics
		bool sunlight = true;
		MapBlock *node_block = map->getBlockNoCreateNoEx(pos);
		if (node_block == NULL)
			// This should not happen.
			sunlight = false;
		else
			sunlight = !node_block->getIsUnderground();
		for (s16 z = 0; z < MAP_BLOCKSIZE; z++)
		for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
			light[z][x] = sunlight;
	} else {
		// Dummy boolean, the position is valid.
		bool is_valid_position;
		// For each column:
		for (s16 z = 0; z < MAP_BLOCKSIZE; z++)
		for (s16 x = 0; x < MAP_BLOCKSIZE; x++) {
			// Get the bottom block.
			MapNode above = source_block->getNodeNoCheck(x, 0, z,
				&is_valid_position);
			light[z][x] = above.getLight(LIGHTBANK_DAY, ndef) == LIGHT_SUN;
		}
	}
}

/*!
 * Propagates sunlight down in a given map block.
 *
 * \param data contains incoming sunlight and shadow and
 * the coordinates of the target block.
 * \param unlight propagated shadow is inserted here
 * \param relight propagated sunlight is inserted here
 *
 * \returns true if the block was modified, false otherwise.
 */
bool propagate_block_sunlight(Map *map, const NodeDefManager *ndef,
	SunlightPropagationData *data, UnlightQueue *unlight, ReLightQueue *relight)
{
	bool modified = false;
	// Get the block.
	MapBlock *block = map->getBlockNoCreateNoEx(data->target_block);
	if (block == NULL || block->isDummy()) {
		// The work is done if the block does not contain data.
		data->data.clear();
		return false;
	}
	// Dummy boolean
	bool is_valid;
	// For each changing column of nodes:
	size_t index;
	for (index = 0; index < data->data.size(); index++) {
		SunlightPropagationUnit it = data->data[index];
		// Relative position of the currently inspected node.
		relative_v3 current_pos(it.relative_pos.X, MAP_BLOCKSIZE - 1,
			it.relative_pos.Y);
		if (it.is_sunlit) {
			// Propagate sunlight.
			// For each node downwards:
			for (; current_pos.Y >= 0; current_pos.Y--) {
				MapNode n = block->getNodeNoCheck(current_pos, &is_valid);
				const ContentFeatures &f = ndef->get(n);
				if (n.getLightRaw(LIGHTBANK_DAY, f) < LIGHT_SUN
						&& f.sunlight_propagates) {
					// This node gets sunlight.
					n.setLight(LIGHTBANK_DAY, LIGHT_SUN, f);
					block->setNodeNoCheck(current_pos, n);
					modified = true;
					relight->push(LIGHT_SUN, current_pos, data->target_block,
						block, 4);
				} else {
					// Light already valid, propagation stopped.
					break;
				}
			}
		} else {
			// Propagate shadow.
			// For each node downwards:
			for (; current_pos.Y >= 0; current_pos.Y--) {
				MapNode n = block->getNodeNoCheck(current_pos, &is_valid);
				const ContentFeatures &f = ndef->get(n);
				if (n.getLightRaw(LIGHTBANK_DAY, f) == LIGHT_SUN) {
					// The sunlight is no longer valid.
					n.setLight(LIGHTBANK_DAY, 0, f);
					block->setNodeNoCheck(current_pos, n);
					modified = true;
					unlight->push(LIGHT_SUN, current_pos, data->target_block,
						block, 4);
				} else {
					// Reached shadow, propagation stopped.
					break;
				}
			}
		}
		if (current_pos.Y >= 0) {
			// Propagation stopped, remove from data.
			data->data[index] = data->data.back();
			data->data.pop_back();
			index--;
		}
	}
	return modified;
}

/*!
 * Borders of a map block in relative node coordinates.
 * The areas do not overlap.
 * Compatible with type 'direction'.
 */
const VoxelArea block_pad[] = {
	VoxelArea(v3s16(15, 0, 0), v3s16(15, 15, 15)), //X+
	VoxelArea(v3s16(1, 15, 0), v3s16(14, 15, 15)), //Y+
	VoxelArea(v3s16(1, 1, 15), v3s16(14, 14, 15)), //Z+
	VoxelArea(v3s16(1, 1, 0), v3s16(14, 14, 0)),   //Z-
	VoxelArea(v3s16(1, 0, 0), v3s16(14, 0, 15)),   //Y-
	VoxelArea(v3s16(0, 0, 0), v3s16(0, 15, 15))    //X-
};

/*!
 * The common part of bulk light updates - it is always executed.
 * The procedure takes the nodes that should be unlit, and the
 * full modified area.
 *
 * The procedure handles the correction of all lighting except
 * direct sunlight spreading.
 *
 * \param minblock least coordinates of the changed area in block
 * coordinates
 * \param maxblock greatest coordinates of the changed area in block
 * coordinates
 * \param unlight the first queue is for day light, the second is for
 * night light. Contains all nodes on the borders that need to be unlit.
 * \param relight the first queue is for day light, the second is for
 * night light. Contains nodes that were not modified, but got sunlight
 * because the changes.
 * \param modified_blocks the procedure adds all modified blocks to
 * this map
 */
void finish_bulk_light_update(Map *map, mapblock_v3 minblock,
	mapblock_v3 maxblock, UnlightQueue unlight[2], ReLightQueue relight[2],
	std::map<v3s16, MapBlock*> *modified_blocks)
{
	const NodeDefManager *ndef = map->getNodeDefManager();
	// dummy boolean
	bool is_valid;

	// --- STEP 1: Do unlighting

	for (size_t bank = 0; bank < 2; bank++) {
		LightBank b = banks[bank];
		unspread_light(map, ndef, b, unlight[bank], relight[bank],
			*modified_blocks);
	}

	// --- STEP 2: Get all newly inserted light sources

	// For each block:
	v3s16 blockpos;
	v3s16 relpos;
	for (blockpos.X = minblock.X; blockpos.X <= maxblock.X; blockpos.X++)
	for (blockpos.Y = minblock.Y; blockpos.Y <= maxblock.Y; blockpos.Y++)
	for (blockpos.Z = minblock.Z; blockpos.Z <= maxblock.Z; blockpos.Z++) {
		MapBlock *block = map->getBlockNoCreateNoEx(blockpos);
		if (!block || block->isDummy())
			// Skip not existing blocks
			continue;
		// For each node in the block:
		for (relpos.X = 0; relpos.X < MAP_BLOCKSIZE; relpos.X++)
		for (relpos.Z = 0; relpos.Z < MAP_BLOCKSIZE; relpos.Z++)
		for (relpos.Y = 0; relpos.Y < MAP_BLOCKSIZE; relpos.Y++) {
			MapNode node = block->getNodeNoCheck(relpos.X, relpos.Y, relpos.Z, &is_valid);
			const ContentFeatures &f = ndef->get(node);

			// For each light bank
			for (size_t b = 0; b < 2; b++) {
				LightBank bank = banks[b];
				u8 light = f.param_type == CPT_LIGHT ?
					node.getLightNoChecks(bank, &f):
					f.light_source;
				if (light > 1)
					relight[b].push(light, relpos, blockpos, block, 6);
			} // end of banks
		} // end of nodes
	} // end of blocks

	// --- STEP 3: do light spreading

	// For each light bank:
	for (size_t b = 0; b < 2; b++) {
		LightBank bank = banks[b];
		// Sunlight is already initialized.
		u8 maxlight = (b == 0) ? LIGHT_MAX : LIGHT_SUN;
		// Initialize light values for light spreading.
		for (u8 i = 0; i <= maxlight; i++) {
			const std::vector<ChangingLight> &lights = relight[b].lights[i];
			for (std::vector<ChangingLight>::const_iterator it = lights.begin();
					it < lights.end(); ++it) {
				MapNode n = it->block->getNodeNoCheck(it->rel_position,
					&is_valid);
				n.setLight(bank, i, ndef);
				it->block->setNodeNoCheck(it->rel_position, n);
			}
		}
		// Spread lights.
		spread_light(map, ndef, bank, relight[b], *modified_blocks);
	}
}

void blit_back_with_light(ServerMap *map, MMVManip *vm,
	std::map<v3s16, MapBlock*> *modified_blocks)
{
	const NodeDefManager *ndef = map->getNodeDefManager();
	mapblock_v3 minblock = getNodeBlockPos(vm->m_area.MinEdge);
	mapblock_v3 maxblock = getNodeBlockPos(vm->m_area.MaxEdge);
	// First queue is for day light, second is for night light.
	UnlightQueue unlight[] = { UnlightQueue(256), UnlightQueue(256) };
	ReLightQueue relight[] = { ReLightQueue(256), ReLightQueue(256) };
	// Will hold sunlight data.
	bool lights[MAP_BLOCKSIZE][MAP_BLOCKSIZE];
	SunlightPropagationData data;
	// Dummy boolean.
	bool is_valid;

	// --- STEP 1: reset everything to sunlight

	// For each map block:
	for (s16 x = minblock.X; x <= maxblock.X; x++)
	for (s16 z = minblock.Z; z <= maxblock.Z; z++) {
		// Extract sunlight above.
		is_sunlight_above_block(map, v3s16(x, maxblock.Y, z), ndef, lights);
		v2s16 offset(x, z);
		offset *= MAP_BLOCKSIZE;
		// Reset the voxel manipulator.
		fill_with_sunlight(vm, ndef, offset, lights);
		// Copy sunlight data
		data.target_block = v3s16(x, minblock.Y - 1, z);
		for (s16 z = 0; z < MAP_BLOCKSIZE; z++)
		for (s16 x = 0; x < MAP_BLOCKSIZE; x++)
			data.data.emplace_back(v2s16(x, z), lights[z][x]);
		// Propagate sunlight and shadow below the voxel manipulator.
		while (!data.data.empty()) {
			if (propagate_block_sunlight(map, ndef, &data, &unlight[0],
					&relight[0]))
				(*modified_blocks)[data.target_block] =
					map->getBlockNoCreateNoEx(data.target_block);
			// Step downwards.
			data.target_block.Y--;
		}
	}

	// --- STEP 2: Get nodes from borders to unlight
	v3s16 blockpos;
	v3s16 relpos;

	// In case there are unloaded holes in the voxel manipulator
	// unlight each block.
	// For each block:
	for (blockpos.X = minblock.X; blockpos.X <= maxblock.X; blockpos.X++)
	for (blockpos.Y = minblock.Y; blockpos.Y <= maxblock.Y; blockpos.Y++)
	for (blockpos.Z = minblock.Z; blockpos.Z <= maxblock.Z; blockpos.Z++) {
		MapBlock *block = map->getBlockNoCreateNoEx(blockpos);
		if (!block || block->isDummy())
			// Skip not existing blocks.
			continue;
		v3s16 offset = block->getPosRelative();
		// For each border of the block:
		for (const VoxelArea &a : block_pad) {
			// For each node of the border:
			for (relpos.X = a.MinEdge.X; relpos.X <= a.MaxEdge.X; relpos.X++)
			for (relpos.Z = a.MinEdge.Z; relpos.Z <= a.MaxEdge.Z; relpos.Z++)
			for (relpos.Y = a.MinEdge.Y; relpos.Y <= a.MaxEdge.Y; relpos.Y++) {

				// Get old and new node
				MapNode oldnode = block->getNodeNoCheck(relpos, &is_valid);
				const ContentFeatures &oldf = ndef->get(oldnode);
				MapNode newnode = vm->getNodeNoExNoEmerge(relpos + offset);
				const ContentFeatures &newf = oldnode == newnode ? oldf :
					ndef->get(newnode);

				// For each light bank
				for (size_t b = 0; b < 2; b++) {
					LightBank bank = banks[b];
					u8 oldlight = oldf.param_type == CPT_LIGHT ?
						oldnode.getLightNoChecks(bank, &oldf):
						LIGHT_SUN; // no light information, force unlighting
					u8 newlight = newf.param_type == CPT_LIGHT ?
						newnode.getLightNoChecks(bank, &newf):
						newf.light_source;
					// If the new node is dimmer, unlight.
					if (oldlight > newlight) {
						unlight[b].push(
							oldlight, relpos, blockpos, block, 6);
					}
				} // end of banks
			} // end of nodes
		} // end of borders
	} // end of blocks

	// --- STEP 3: All information extracted, overwrite

	vm->blitBackAll(modified_blocks, true);

	// --- STEP 4: Finish light update

	finish_bulk_light_update(map, minblock, maxblock, unlight, relight,
		modified_blocks);
}

/*!
 * Resets the lighting of the given map block to
 * complete darkness and full sunlight.
 *
 * \param light incoming sunlight, light[x][z] is true if there
 * is sunlight above the map block at the given x-z coordinates.
 * The array's indices are relative node coordinates in the block.
 * After the procedure returns, this contains outgoing light at
 * the bottom of the map block.
 */
void fill_with_sunlight(MapBlock *block, const NodeDefManager *ndef,
	bool light[MAP_BLOCKSIZE][MAP_BLOCKSIZE])
{
	if (block->isDummy())
		return;
	// dummy boolean
	bool is_valid;
	// For each column of nodes:
	for (s16 z = 0; z < MAP_BLOCKSIZE; z++)
	for (s16 x = 0; x < MAP_BLOCKSIZE; x++) {
		// True if the current node has sunlight.
		bool lig = light[z][x];
		// For each node, downwards:
		for (s16 y = MAP_BLOCKSIZE - 1; y >= 0; y--) {
			MapNode n = block->getNodeNoCheck(x, y, z, &is_valid);
			// Ignore IGNORE nodes, these are not generated yet.
			if (n.getContent() == CONTENT_IGNORE)
				continue;
			const ContentFeatures &f = ndef->get(n.getContent());
			if (lig && !f.sunlight_propagates) {
				// Sunlight is stopped.
				lig = false;
			}
			// Reset light
			n.setLight(LIGHTBANK_DAY, lig ? 15 : 0, f);
			n.setLight(LIGHTBANK_NIGHT, 0, f);
			block->setNodeNoCheck(x, y, z, n);
		}
		// Output outgoing light.
		light[z][x] = lig;
	}
}

void repair_block_light(ServerMap *map, MapBlock *block,
	std::map<v3s16, MapBlock*> *modified_blocks)
{
	if (!block || block->isDummy())
		return;
	const NodeDefManager *ndef = map->getNodeDefManager();
	// First queue is for day light, second is for night light.
	UnlightQueue unlight[] = { UnlightQueue(256), UnlightQueue(256) };
	ReLightQueue relight[] = { ReLightQueue(256), ReLightQueue(256) };
	// Will hold sunlight data.
	bool lights[MAP_BLOCKSIZE][MAP_BLOCKSIZE];
	SunlightPropagationData data;
	// Dummy boolean.
	bool is_valid;

	// --- STEP 1: reset everything to sunlight

	mapblock_v3 blockpos = block->getPos();
	(*modified_blocks)[blockpos] = block;
	// For each map block:
	// Extract sunlight above.
	is_sunlight_above_block(map, blockpos, ndef, lights);
	// Reset the voxel manipulator.
	fill_with_sunlight(block, ndef, lights);
	// Copy sunlight data
	data.target_block = v3s16(blockpos.X, blockpos.Y - 1, blockpos.Z);
	for (s16 z = 0; z < MAP_BLOCKSIZE; z++)
	for (s16 x = 0; x < MAP_BLOCKSIZE; x++) {
		data.data.emplace_back(v2s16(x, z), lights[z][x]);
	}
	// Propagate sunlight and shadow below the voxel manipulator.
	while (!data.data.empty()) {
		if (propagate_block_sunlight(map, ndef, &data, &unlight[0],
				&relight[0]))
			(*modified_blocks)[data.target_block] =
				map->getBlockNoCreateNoEx(data.target_block);
		// Step downwards.
		data.target_block.Y--;
	}

	// --- STEP 2: Get nodes from borders to unlight

	// For each border of the block:
	for (const VoxelArea &a : block_pad) {
		v3s16 relpos;
		// For each node of the border:
		for (relpos.X = a.MinEdge.X; relpos.X <= a.MaxEdge.X; relpos.X++)
		for (relpos.Z = a.MinEdge.Z; relpos.Z <= a.MaxEdge.Z; relpos.Z++)
		for (relpos.Y = a.MinEdge.Y; relpos.Y <= a.MaxEdge.Y; relpos.Y++) {

			// Get node
			MapNode node = block->getNodeNoCheck(relpos, &is_valid);
			const ContentFeatures &f = ndef->get(node);
			// For each light bank
			for (size_t b = 0; b < 2; b++) {
				LightBank bank = banks[b];
				u8 light = f.param_type == CPT_LIGHT ?
					node.getLightNoChecks(bank, &f):
					f.light_source;
				// If the new node is dimmer than sunlight, unlight.
				// (if it has maximal light, it is pointless to remove
				// surrounding light, as it can only become brighter)
				if (LIGHT_SUN > light) {
					unlight[b].push(
						LIGHT_SUN, relpos, blockpos, block, 6);
				}
			} // end of banks
		} // end of nodes
	} // end of borders

	// STEP 3: Remove and spread light

	finish_bulk_light_update(map, blockpos, blockpos, unlight, relight,
		modified_blocks);
}

VoxelLineIterator::VoxelLineIterator(const v3f &start_position, const v3f &line_vector) :
	m_start_position(start_position),
	m_line_vector(line_vector)
{
	m_current_node_pos = floatToInt(m_start_position, 1);
	m_start_node_pos = m_current_node_pos;
	m_last_index = getIndex(floatToInt(start_position + line_vector, 1));

	if (m_line_vector.X > 0) {
		m_next_intersection_multi.X = (floorf(m_start_position.X - 0.5) + 1.5
			- m_start_position.X) / m_line_vector.X;
		m_intersection_multi_inc.X = 1 / m_line_vector.X;
	} else if (m_line_vector.X < 0) {
		m_next_intersection_multi.X = (floorf(m_start_position.X - 0.5)
			- m_start_position.X + 0.5) / m_line_vector.X;
		m_intersection_multi_inc.X = -1 / m_line_vector.X;
		m_step_directions.X = -1;
	}

	if (m_line_vector.Y > 0) {
		m_next_intersection_multi.Y = (floorf(m_start_position.Y - 0.5) + 1.5
			- m_start_position.Y) / m_line_vector.Y;
		m_intersection_multi_inc.Y = 1 / m_line_vector.Y;
	} else if (m_line_vector.Y < 0) {
		m_next_intersection_multi.Y = (floorf(m_start_position.Y - 0.5)
			- m_start_position.Y + 0.5) / m_line_vector.Y;
		m_intersection_multi_inc.Y = -1 / m_line_vector.Y;
		m_step_directions.Y = -1;
	}

	if (m_line_vector.Z > 0) {
		m_next_intersection_multi.Z = (floorf(m_start_position.Z - 0.5) + 1.5
			- m_start_position.Z) / m_line_vector.Z;
		m_intersection_multi_inc.Z = 1 / m_line_vector.Z;
	} else if (m_line_vector.Z < 0) {
		m_next_intersection_multi.Z = (floorf(m_start_position.Z - 0.5)
			- m_start_position.Z + 0.5) / m_line_vector.Z;
		m_intersection_multi_inc.Z = -1 / m_line_vector.Z;
		m_step_directions.Z = -1;
	}
}

void VoxelLineIterator::next()
{
	m_current_index++;
	if ((m_next_intersection_multi.X < m_next_intersection_multi.Y)
			&& (m_next_intersection_multi.X < m_next_intersection_multi.Z)) {
		m_next_intersection_multi.X += m_intersection_multi_inc.X;
		m_current_node_pos.X += m_step_directions.X;
	} else if ((m_next_intersection_multi.Y < m_next_intersection_multi.Z)) {
		m_next_intersection_multi.Y += m_intersection_multi_inc.Y;
		m_current_node_pos.Y += m_step_directions.Y;
	} else {
		m_next_intersection_multi.Z += m_intersection_multi_inc.Z;
		m_current_node_pos.Z += m_step_directions.Z;
	}
}

s16 VoxelLineIterator::getIndex(v3s16 voxel){
	return
		abs(voxel.X - m_start_node_pos.X) +
		abs(voxel.Y - m_start_node_pos.Y) +
		abs(voxel.Z - m_start_node_pos.Z);
}

} // namespace voxalgo

yh\96Z}[wYipǾ'ݹkۇ^ƚm̬Vf,:RyfӃ77ް|!N8c?s,X]қ!XWNw$p?p8<LJlpagƠN#Iɷ3[})URU*UUVJU-}g<~G'4淬.yFι|랰mt'&mfz݉G=?jlIx7s$nqQÓ8ͮ FxBNIIDQ6AҸb4 q'PgddQ'4$Nwqq2G:c<ȚS6h!]{[rjNdOjON+U񷮞o}26Do~0ֵZZsnU^ٵ'æ>?$a?Z<(o>=o!#8k*RY#W{q1wcm7Nc&\w,yS7M%:X3GU]w:C4&df>@)9gy6@tdaէNXgۦllh)N FSR[To:㽦zQ}KSz>S8[7(ZD MA\۪՗<7?Mzlt\%2-x,NP`cH{8YK"Y |֫eEvZF8?)̜''Ca򔢦p{7'*|.}W\TKER[Z':3֞՟ll80Xg6ڧh=Oc4>) xMWd*x['&= tewx)??gj4E=gG4U*瓥'w}v뮻!=fu>7''.v?Ox9ذ{'p}dsCd|1s_sG8n<hвSϟZyyyuV*|=S=MY5,\X/,Q踱cPs䍃oVt_+I6mǻNǼO5'(;S8F{oᇘ&3>=Uvޫ |ͺi#>{'lqfG(yЉԪUU)rF~6G9x6eSȆ|&ysy$侗)r|$=NN=:}_UʣsYU)ɬXpbǂذbǫwfS|^۝=x> _OW%zQN=Y{*g6UZ07FN7n[kw9Ɨ>$kd糪듶cr0#g{0Md'X MQdsO\yYʃTVusDgsťnj95CT\iNj4k @Tsٞ2NbdƐ >җJ4iO<ӚszUg{wӜI]3}z">%,2j<~&t<忴ݵ< |lM[;IsK칕}}Vy[bJ9Ky:-p}/_8u_u~6k*[=U]nw;ճ__!Ч^hl{Vu^g[|?u)VOC5aF_qiBukߌvJz=$:A/nQ~ ^.y{2o?a/MX71ԞShp {$IW\iOu|>5]G'v)Gx=2`$_/9f|{-uޮ|ISt3'.:yzg:NpFUMyCpP:Q,XG@fN`'0hO8#uUpzYw`xFw9δBo BN G#t-h&uU:#n >"|/Mo47jσܯMr9-}&O ɢ' <mnR<QƜ zŊ=,\XbXq#3Ƽ:ܱqI4u.ÞTjdWj.nJTpХpy#q=iOw{.Mݟ/KGfGGMiA&biW3W |^MltmJ;nMsm߫µn9ٓ8da2O'3*_)[08i-zٞ`*EYJU<#Ҧ{?^O$k SŞ9FϮ;m ꦝS4}"|d~ǖ',#e家UF_9hNeq+~=9Ox15c3mMWظi,1 6G3C͐|cϦ؏vxV\؆XpfsPӉY/E;Ȟ̝ʜ ›coQCn {A>əԏ!~WEa?3j'zK#R׳#"}ߋbd6o#}{vbWr޿o:yK8= 74Ml;3p[26(ړ ǡd;?^s>e`R"kL>>q^T f27"ŎPs4wB<3UUUURpGkq蓳˪Vsvr {qьq̓P}=ktT:S9"l$]oč2z3`wsLi:Ӗ HMۭC x.TFݍgFGit2O/mOnۥ2ߒtHxtz7S13tNκuXnFoěcUpgx$tLx{',Msg޺>g7/0ۙDgzHD퉟CaÙ+9h}#93p4~ғ$쫞՛##( Kbi[2kVܞ7{y5qQ.>xʥ`Ox7:iS9" 1[Fk;42vCjax!,b'_p)PgrG,qG,pǭ=ɟ{oE$<56'0#G/þ~sOq#56r}t3+ ,ЎvZ}6ChFӌ|ag?) :s6U=)sB̟y?g&ҹ+s:kRe(wcnM*t F qtU'#oAw!2)LRRq(C=Y[ ZFYW}l7碿}mf"[FG^i~IN*xRpOB|?.?/SmU*=u~eZ6X֭4j0̚՟;}z[_eOf+_K-;fp^ղgy oo^wT}'ngmvq~{Z]^]}g?Kǫ/%N[Fs}t''-3D; y1ݧR~RM>XqGPh_1;"eKyޗy:띕Uav8FVjc)/~`־Q_TYi"EJE-PbJm%)T u9S c`mpq)Dg5E=q<ϛ> Fۉ}Mh~O/3aw!o"iǾѵ8ChܾjRijUw?i9c2מBǴ;in9jtXEQ>d5Xވ;86sn FHޗ WQdz1φe2bly?.Z[kii(qGi({7J]G3yz`a^ճƇ*MisKS>9q(ueiU4\U]9NOBUI$e5UTx{q]ͼF'8#x<yE$9nw'#џ<[G:׌.jGh|TDugNU8sv (Oe=q?s+?~MA3 O}վgofѹg:V}o[)/:kǽ<ꔪ1#}Fn',5RpDJ(t>G=:C&gfƣkt0P'|WGf,\<ٓqq۵9g9t BWi uG,)o}Ϛ#?iu[/h:ҍϽN[90ՉsT (Rm:kZ10:bz3Yg't2 JZYWTVT]kmhǻ~\_X؟N+oqVIiΥ|l'䷫YU[c=W)EVYog,r z7֓ptM;Sގ3;qHMIϚ_x^&d9ӣPל ;w_#~<Prz-{l>W峹~&cVXffkou{^')!r ?`0RrL׉N8m7\-CB}zr*xD&״V,) YD(M/&ΰN'+#dڭWa40LHmt\Uޚmõ~%x|3M껫]tֹ_p 4OOD-i_nTw _UJۛĘʭ٢9p<ľ0mϊXc<9y 5&Z_!>jQX;7:䉌5M~\t{0>̤6j֍:OnV̞o~Gs|D[E@x-l:ou<'>tmQ['xѰF&t7,SΝx}\;O~~Q#>ګ[xe\g8t$ TN&'F&Wo7|~!*,o1R_F:?Ֆe}j=Q}$jRK/II版ldڽ1'>#%.`XLݏd3tрkZNsXg&sM=1G(EXPI?`5L#J#f`<0BgI(^^nAeHiT3)<`B^?}??,RB]5YU<w彏8/?98^{'AO8p =9b=5a7RmpnߝM$q̈́,}/pOROp@~ŜygDjl !ލi>y2ߎ&;kmMro+8=ɇ ١oŚڥ*)?y9o9X'|W)>֏5ߎM9:A1n{'$ahkHiJ3pY83u*RU?) ԓ'Bw~+ş#Rwѕ4l+=wQ޹_Uj J6 @Ѳ#4ř{%w\Iϛɼ7X*x0~($gO|q&\`9#2J;2$0gPM # Qyc>yE3<`'΀qgVg|CrZxt))&2&[IN4G?d ))%&dE O+4l:GnMIJIIH)1;9a^w&6MU*Txzwp5t:s"NA~'oi@^ KsGXߒcJIIq!r7<0pI77ryHpcF#@Xx|oF7-cRlՋ798y$r+rdM N2]f35zͱn VV]]k8`.dDʚނp'+4r3<<焜17_1LIU5ɦ)$УGO.)e(ČIHQ4G&6rdQ$ΰx8qϼ̆I2d'b'8RrZV`I(6s͚5iHRlY,JG5Ï?&7wNՂ*0ӝsxmWn]eOXI䟹61KEG531/&Ma=q0fƤw}lHkH9qQp RI(QnދӒ-u%4&8|#uz))DpDP;bx<2czĦ4hI,E҉ܧc$g5"{RL#ǓǓ:8bPL~lH*T,JgǍ=w52͈75ǝ.7$k$v'X9 '&\UUS+6n (ELJ;1qdoDq8?^#w`lGXG:yݦKyjv(a=;8A͚F pҷdΦng[rxqzm}]zi8l:]&<ZMѐ%"G2I“әؽ<:G8hrF':faZTgq9#DzIx 9n]p\W|Y^xg}u}7;XZwd߉o^4kJmNPr&ВCavS17g)`Tr9Bz$фZH>R2=|\4@''AӪd&!͛)9D=om&q2`>tӅct)ͶD7j^pmpddgrK]jZns &9a?7W]j]KtU.:u*:\t'NstV9ˮ몫tr 1#2F!' 4Ⲛ ²qƧtl'O&Q=)g({?&Dy9RzfegHLқẙ\km#lG(vMq$䌺<,+ؓ$ ډHI&A=j8l8!zBSޓ⒉D YkuݷO.8#<|' x^:n,3KP<9.xLz #13쫿Ct*OG'LXzFJ֭S^Q1N\g މya8-ysPӜ;F'4pJh`fGF/oLt\ÒV}MmyB%digo^Krzm:{~=3w.Ӗr^P9Omׇy?NNqޤ!ÈئA8bFeRZj̬DN#pF x5Qۘ)M%I51b{2\1ƨFz 1ٹ4 Sё`xCg4w DyJhxbs N; B.<GB{KeϜMUN1Ů:Wgsy~krSu|V5YddS,DfqG ymv$8JQJT)c3^JU[ot}9*qd s|S&sܷnߊl8=!6|q lIǓp5W7dlMO2ۓLMƏsZhp$o8qN_7I]p-f3 ݑ{}$13IÓi7'oy~:Be46#tOg G؝8Pe1QĈΎ1#:N v3Ƒ#pCV<'Z\PF̙ƹ'1\39W[ɢ'lC}Ybe̹idA&MYބ\Ȱ* yNi^l匒G-9<2Iꩣp0&+pd4frlk3;gLTa:hHΛ>Ħ}:x9QKbGI'}:@x3ޔ{UXE,S37}u\byg.S 3QNhoS%Dgݔ0m[ee6m"[OP'2p.Me",Y,04ahp8 aqq\h`0J]. (!qXlBw!lg."ֲUIIQU(HSW&G8BoIo2j4+ؼ5y-g__s~?=2Ʒɳ]=7me[˃urqp\=zu:^xԁy?첞Ľ-)Y\*]/L 0%B4hUX |g @,"##8Ð4h4e+Fɣ,4e hG8z%x=Xc!v'nFHpi/f5Ǵt}:m8͋h/E]o^.< |N})%N D{EzfYmF#YaWl8Uf^ z\Zɫlˏ.=8oƵwU?rjm}Ng;͛p)K+}kCFD Uڸ.;pm< ^vHΩ,E%G")2}1CHm q7TU*yM3>iLdPrtѓ%(&N`F!y/*:kyry<\Q&ӛrsQENǤwD;:UoŞ,Cդg@y=i7v6Ft& ƵMd6G8ɝ1c̜AřØ;ِQ\c6YM!;Lpp#-1NTC#p62Fʓ\nčI jMyaQMɀ$lٙ0d匢$3xNBU~9Sv>skdnwIPlֺM⬖ Hgc3<ƣI.s$x8S"1Ò'%ZN{xePv&rԥ~ Fr QJ`rC\rIW Lr닭z](9{՝ٍ39ƚȜDxufGJ)04@TCoݽs['8'u\#3g 3q8M,ǽ[^NgI(ϓϓ]!9fhD`h}Ž/vz܎Ώo֧?qkvГHt , q$&HgKΜlz^|{'j2٪bkN ýIW9B~Y0oZ-d%UIET~;CS "Mj U#tQ9ާD{}WKwq'h$8XԞxw8DpRM3F"RmEMyW838s…'ꇧ82r 2:aA9Y IҩJQT**Ҵ~A.sZ, {!m/zRO$yC4N2\؎EUkf9 DԚ35IӎzypO9'^0yǦaUWM I6z',nLqNg&v. 5ooիN jlV..-9LjtheY Frx#<قjA&0YE;Uq9SCةLFdwjk1/j['';8C+tL?UJod<:mx#k!60d 'I2uƉ~߾^oS~3nk7xI˓$ϠoxBgw<+6c^Nq05$ݐ q4rp7̷ؘ:3ModմFi's0mA֝Vr5tN#jԪ3W>:s>>$lf C$@ tvf MmWYe/ {I6bQ,Bw#>fL}ORwLclC&,|zpydo8NX|”QG0u&"۞x ( !9eqXvz]  8aDl6<{eIէjm jfeḍF_]8^'F-OwEu’4`wd

jFG39Ăy`#5wʔdps.B5\q}0:vJM9CNi7>&JɤcZQEѼО0;7gJsݞܜC'i\7N0J&Fc7Y*9cA5my7i:;U]$M [LMM74$MU3 G&KH̛.y*aQلJ'%)ߵS/z=PNgvZw3Ys%`Mޡ-o8F!?L7=pk\>PM3Ǯ#u{-n p,INu9R&ak&`3].o髍kccMy.cGK'ޡԓܑܑ{8]4^$dyGHOT6a&xK&POP:'`zTJ((i3+H]Q<^;6ʝ"5:=Ec' ֧gTGgI4;$p҇LNbXotƹij/60i:(Lw nҹ7s<,xÿ r+pIɞޥJzò:G{j;%_H߹pDͫ'{p&Mɒ򪨫<'Ix x=Z} gB $$($G*~UiMUgjBt0^/Bx]5<']Ws}ųgǥyoX7[}y!q#}}o;W鞈F^)K[v烞t=ũ`rvyEɼM&۝0;4cpQ4FxC:s$jߋ3\Ӛdb̌x:C̜\ﳗ,E 9gI6"tsJvS͍u1x :πXw*B&d);Hˆl9zH<1gkUě4.o$hGDe8țɭ8i5'9{vm:.sgO艻m׃=4p3"3(q_(;3:9ؙc.3P2|]uʮҤ>9$SBjy89O6r3M(>hiN]qqr㾦#^\تOx8 DNsC>~m+xZ F~#׌<~r;}a/$8b۷kT[Ҹ]OŅyj-wtKTu@S_y;SR9P42:؇X O?:6-~y]Y}Л^tgJ#Lk.Agswy'sXyֿ;bV9qN\wC.:Xt0JYUW?nݗ_OXrs]Dw渾xݷ@fI'fo -SҦ8YJSM;&Z\d-\>0h:S9WtlӸ9cJ:,uUٛW|g9v:sy=zOdNABHBl[7ei:D'̙I '!<#9x-vӠ 25KlNTxTDg z )Vӻ8"y<:H;S d~ծD3%/J0BN{Ӄ]W\*ff֋' 'O:%!8O&:#TJ*+ܾ~kKujpdg38s]›ME#yTn"U\KS KvV57xF9yUO㙇 8j& Sd9T<yuJ'}+*κ\yyYs7PHp6{.۝*]q'Z&`ēIrMNJ"tZ6-맮vާ+ xQtKX}Ͻ$dsPvh& i2,ptxV)ڝvyc8fHP3^Y]evG^9dV fybpP7Dp` L9܎0M1纪޴6k C㫪vz>޴}mn֮[9'){Y_U^M37iy{y ujƋ-)P $\K͐/LqkIؒ\.ShO˙PiD@d."/ć$\JRѥ$вiŒLɍd\¼ _E;W~U|S%+Ά}kӉ#4ΎLKļ< S@ 0#}Lda%L 7ǠDDDypDbϣNGJ%O 4"4d ĚQ0&p#>1LizVp*&Iuָe Ya^z3xA=*^m?!c4QL"0Dv"6PS q%>)KP`ToTF%*^KMPL6iVSLl&$Ĺ/#0`,Hؒl X2xc;n (FC 龡vpyz#phadE(XXb&#LBeݪ~' ѽ{p) mde&$gY&bID!8eL$N4aAWEgF+>~0#7(_elЙiɦ**Th\38DgZ1JڭJ$JIEDL 5$:1ZLңo8~tYJԥwn2$7&p2 —$랥1 abQI 1:htQxbeB8hIRu"&xb]#QiCɧ'`4qfC>rIND!yfLDdL$j::$>tϘIn?.0AQÑcϾΧI:M9,% *\-$O&:~&@t yrbrM>H;#Ֆ,nD1ʖ(OFy喢<Ĺzi> N%=xoi (M&؛ y(ɐ{_^Rx1O1bQ:<^*ZUv)JYRLQF<}&g=JhJJR'%I #N,r>`iB|14db)<5Sџ0s&*TQER9>V.F@^O:&B׫U4[FoLD,KBqD\\dB^LI3KKKeBq[Ē%\b\+UZvG-{Bi%(Y4|4@R8H )(-.=co>+x5h)(7?)hbhmM)>ꉷR|qzӅ1sIOC3ڛxJIJUjVjHYe]i%ii9m|nt9eЗ Tq)b˛LWN|bgֆgIcS6;L<: DCNl%4M\͂TO|24F/OcG22c/%2pj :LهYU)-*RS^1(GtfܣJА˽Je)UT3RF,&_bH%C8/ L5фϜ}D4HϞon%'G.EɻmL2DOGJ˜J%yq12$5q$Q s*\G)iFQx( Xf$ֽ0 s'$V>0;ڙF a^`b)ԍ WǖA$%Л&O2 dTզ\yi0R.iċB){@ ( )9dۧx:$tKr'H{4Q0}J)~G(>sh?O~tc0b`B^d.?é(:$s,'DPKFysW=ěz֐)牄K@U< VʬG :u#<ԣ=FIMjL#̳3(χ>a8.'GMDۄM6:8FpM;q6؁d.(Y()9O&_gz{x /MZd"1y=G Of"c˒6eQ3iisI%_u߷feBW^,͋Kvb,"QЏd&"yycfE(LI>HUH2 3咓&pg廬O bYXȗ,`7IIs "c֟pI;UqҲ1MQ;SX"ۿL3 G=9 U[I8eũUTE3ㄔNH8;!Rlɍފx>Д$h.$NV(b(J~ `2>Hܛp#%qEs/MSR yh|?ߏU85 [1MM ɐeQ4=\񳶛qDp7GALv=֍ĒIFX,!8w8DFFi #D:p;iKYI]U0MSZOpOlodtP> &hFc@82I )\^hoJ1)ԓ%) 021#[e1d:͋+ZfJ]3%Rxn'713E U^ג Lݻؒ aωOL#ZEy|U"V~3?aɗvzڬ,PbTܑ 'f(p$ 7@'|̆ OM.'80$'HP$d}2y^NsXS'n 2&pÀ#ý~G:'zD a |_IU0޵uڪY.wRˊI%Voشy ?4}#N8J'>Js(`3e,~CfZHmln~9DcƟMI:}Jobgq-ޝ1Afбe뗔nZ%#ƛ#Y6ҥO 'O/ا0p]xZOw$2F\2L 2 YhCHT]K&ԗ00vDZ/:rpRb&Ia%K"-JKDpDFA4CDEMP2D730Ѧ0t"$f&Q#>5z0vq|)}JHQ&Yoc"0c"i!H~FBW*z@4Jt?,oA[zE꫏ ztRjضc\N1Òx J=`;?K4>ci'0UJ<6E'P4&ϓ-h늵ALlM8kYkx#'? DE' OU)'ފMV&NbHG~:JR*TTU)OTv,K#tbեɵP[#?6ŋFr,.?}NpH<_NμƗsOΠ ^b^|3?[A#y dEz%jH02pe#^OVyC ̶h`&Eq,X'-*NA ZspD^ W8?O0Q݁h2#Ɠ(m3cҪr=.YRߎ_Oa"n-BI RF( ED2YR阩Zf\>#,ԍJrdlG@ۢ;bI::j`I?\wBϿ%֏lR(l=wC#?~<4֋b,_(#>0eaݻfPS9Lb ͑;2snIُ DM{gGDGpD!h@LM1[GxvvIk|^<[%pLK 9rX` c5Qc,zRO4̍Ɔ8h73 ,LJ(QAF"D ǓYŹ9hBhIbc$cIįEEϞ>Ԟ,}I&@K%:Ҏ IY҄c  BD"1(MH3I:?a(^KN$`, \g$ٟdȚ$^(њ!Epv+DZЈ'cֵ:;v"""ZZ޸ 2J6$'2 :속DL'RN3 09OF|{cOy"ɄPeUZ S;4I&DPb*$"̎-<;f|hIG$'jhxBĩψ͋Fj%zf[c3bT<.Q;B]襌Lf/J3i;%2ft4W=,TQ+Y_aOHSxuEMjՉ|=UNYSIg9Q8tG8 FiE㆗<ʔr\RdZPPPRBxNTLqsnROPfv |SfHOJ"Ȥ}qS#Qӄ{ԐGҏ7ҿP^9%{___jx\*2wK 3#l9LƘ Ŕ*Y\ImvJqk4j!#2cƇLOtiƛJr"<9c^yy,dvSLTTx{O"O@Lc`Mi,M?g+_~"&$}=xHuxOO-G]]Sȹ.%UZy1ڟ(S+ ̚[y?i/#QDPMץyv\f%Ӝ6K4vک 2cJ\MIK-*5*KipjOĽ0~Y{=If%a~rPIAdq`FF 7{dΐMF|I 6lS-.ސpJ,1&`1Tp$'qUTtb{xݷCRPMɥ&̗DeQChakUr_W{2,SQS픹VKJl, "tu^ZL%Lɂc;!!#DhDC'c"ۭFMmilm̛s"Cأa"\ F*]Ĉ)(PX(TdJ0r >U)-%JRr*BH!QFޑM'n{ѵ=I/3(򋗩{ Q}cr.3.| z"QL " qd*k$3x.]Qㄖ' ,I< |P'9dS%$K;4OxNNK^-j'tG>c?k8;rB^bR ,8vksc#ADB#-|_F')$#:GbIӘ;wC =gG,Yu@X,-ze$Y 'KfMi 6bMC:2XLmpPK \^=Z^\NH{Gz\Gčz!"(QIC9c唦t&U) ɻߍ4hGIƮ>Aop|2S991J=77K$"-4HMX؛~zEKZK$)k+[d2&!v7C{+zc}'RY6-dVIk-XJ|03Q֪nJEJsc*UJI"ZY%WnZ֭K[M%-Yi(EI$Yk\$c>uЧ[&srqNqМkutcN9q8ӇN388:$\K~)b13HDQH_BUD<9M$Ł+%LwPkR2%QFHĤңQD|#$8|$tHIJ(OԴ& aQTXNs))7YN_źBĺ%~Yfx D'! t7 o7 M40/UU^yRAwY<793]ܐI3 Mq&M)9A@DPK$8S|UWqrJhM M~.XwiLE,p%T pŽo&`/XxU%|?;d `[L~4t2R O`3vA2Ulؓd=>7h896i6HO H($ 9IM#.j%GsDN]8-ĉNr%r\qn-}#G#M4 Rm@K4ӉnY#&G )%B@c&e.uV\)g8IiChd5.Is.IiH8b%%˪|\|{h}1?pM/ރٗQE]"MB ɍГ qybƌ%NE& bŋ a. H;%G̑SƔ?q4L׸)UY8''~D M)͟}'UR2f,5 JXѲKKɢ1\o805p?xDZַ؞舵L!<@/l`ld&˓|'EmJQMZtx pnPkK{}KbKٖ9 0>й,XdX"Ƿ$X^0L SP>u&ۏ (XoRCq(\cR..C 0.)BgOE,X;T{VtF•V)ZP}~UjU*Koq(u*ZU)UTBnjҢY$kwX3JD)-.6t#}^%O'+"dIrOa1LL1 xf|G"D\$&4cD?@glvϮ}ޛ2bznF~CMՓ%Sd>Q8}RLG$iڅ+Se :'苍"]!d7JwwI')<^D) I'NN< <^dP!!.!PX`!#;:'wbq8/.Rtx'<$㤝:IӤ'NSNԻԷgZL!#!1P`0b)Lʞl94"^4z:r"a)b=5nb(M=[E*-v-e*eJN_@oF&K4,XP.Ozs(MJM)o-Ph&!P02S &ZXXeaA6gY~Wg#|74>ܴCg3SM*QjT)kG}pL/Jz-;7u֢~gi[M4ihoi'NI;Cy!,)IKoewD55f[ x\T:ʩT~ 9d%b/I291K1 +Nğ*e124eŋ"Y,XE$"1.K=ː"ي̝>KBȟ4Gh ډ)>2'[JMBsj,*֫s8DɩАʥ?)ŋ:IeOz_پݎ8a>9Hx@Cs éG%5&D;p7B Ld1,$b% &lp}10r4`<$HY# $Q%F|ɑ"ňڗf0(!8p=p7lnZ# ÅXaJ3TބΎ|Cf&!m(ئX{WH ew<ڈ 4CJ(sL5O:0>c@ \[aRKOz>cީB!L!! D"n  I  M%dDZBcg`;؎"96pF&Fñm.iq|ρX-@) !nuΙ"q ,܎5qmqUlM2eSZ[uw'Ii"^ܼ!"&ӇIݻduEDHiRM!L۰wu22؍Fm m$v;geWf:mѠLM~0(("vVtrW\t|I܍̋mVLi"yF>/2Rqt\8Pot{:!o*I7Ntqb&HϤE'"j9y,K,\rb#T"QFz)&p8OgoOTRĹ/>);HS< L [vU-bT661,\L|*TB abR(?//Ep/.n \G,қUUggNv60ÎMٍ7b?77pzE _yR~H3gwMDȡm2Z(bRI2nb&Lc!ВpD073hۑGB8pRL%;;:"xnCW x*OO0y6 n,d\]9娧)*0#yCX ErXP78At?_nf?hhyU;s}Uqĕ]qU+UuUU ;vq1 j(a/6`%㋓I:P&@`$:1,K !E &3B,'"% l,|}qq,iC>3#83f,gHp3$Z 4aiHUwmxO!yuMUMt95rG74SK]":"ۮAJyf>3?.T..#s~|g?~>u[;ɻQd{KI>0I%Gx2XKJ^Z HКG_~_?пYM//X](;}Kjg'8)}Ugxä T'zkԉ(a7C4BQ)KL/!BǴ/&&50FH?(@388IhX HA <6"7D ňq0$7=a SIT3wG;rp7JS$ %IpT ' L/vSN8 uT5r ?hLdfR&_ (:tn7L4{ΘI( EɌG*`$f"T,J/&I? 1$~J%gKف/ab|"gۛsrXPݦdq'Y'RJIdbSYGDa ZJҖI4N7Ƥ':Q~Iuvpt`K_ Pin w"PuE11yMӬMV:;۶ h,tm7CȇC3È(()YDn^(i6sYeq1EG3.I?- ޼4:"d?&yAI4D&D[UZt,{\xS0,RpD&#=>^u%IJ'(ߑS*c),^M&#(YKvrL#SH&lM"cLΓ'P#I$7DAm hmm}{[m4E (t~K'v%Q7bF2.QF6fhE(M:f0B.LxXuʒ-izQG"^l`1,2cc\RK}ˬUI41R{#8t)./z|9$eZˋ[' jg\I܎&YbwNՐp)(b/(WKS]%OL`%nɄl@h\X!cr(݁r?FR5 5 F2 2Go)Ӎ'~V< ,Xa4%.?!/&M0,E"ᔾ+/,"/ˆx}KX{LW&%2R^W$(J)#r(XQE=(HG@cLxPj (QGa ױk}Kx۹bŒ\ n-rSUO^e}6Xlo+J)–[L cخ8-Uo#.NX&ؐP!110 OEO(SՈ(-&8Ra,'v9D2S8Q6 b<u?S{<<<ٞ<@$iq%!rT<9 ow۹ P`'%E(''KqLyH(漓qcG1;Q8 tw? =17P%h dF1HL3. ,g 48phm{i*?̚<&Dm8cYLooDLrdoc:b HT #>hN0iIIJeS*ap.BI?&t"EɱE*TGRT 4(hg6feK03Ŋ,XX,JI剹$o<1.\e, c| '(I9` $NHa)Se,T1%' QDp2Sd$X%TnM$t8T'2̤.})%$#D6vfi@$)0 d\~T~/bD$O( 0C=#yyB3 oOtRO ~"fS 7V cEG*#%3nNruN,Ņ&FU@xfpddG*Dڥ*Uy<ܗ/Iވma# qb aA">1kJX)K%.5d,\L$YG\O`$H,K׳3օ, J?Ѹn"rúM$I 4h7 SԘA~8P.8R"%Q=FxONL3U=F̘ +X'"Du#EiMBu]o͈ h#g "lv۱8PBz`}J!돖1L2M0p~(s6nk rOd2wH9S9c%%Iu.,ZKtYn ͜4mUe7[s۝:ۗcU*E'5 H%I釬M*BA1N mtg[2U(៳7m<i>X:GP 7 4~7,Xo'|TQĹ#$O{!NL1R0TPM(E "{ Ą2 KU1|1K ;}vnh| I(RK$ Ŗ,)E(Ɣ( /,^xJw q1`uU}@l (\X.3@}$;JJy'{&RJ!G)%t $NE2DDd+C"ak -`b, TXĹX"i)H*]5E#vFCpFFefpmew:K|z?#ݑz}s !PaDDXJ(a),Qr>y:uiK"Y)L2i92R'2M/˻#$3&8 ?Xn(\/=;GjnR%/m(LG[fB$M7Xh 3/&0"BQ02UFedd1-D㓜GN$M<9Sw, &iJogNP=@NI7=N444m 4m?zu"i JHR#X)(gXلzClxR}ypxӡ75ZaD"!,nΚphQr+GB.vnIgO,rhL󍈢4{y-,մ~K>{GҒ#xR"lWFP'.hOHdޓ(~S$i((3! E#!YgK9IFgwy]rA pB%$ʼn$I$aHDqo 43^ז,IK&5P^ZPhͺg3 pNbdCugL*`?;iWhIbKI$wQd(07HgiɭD(,1J˛ܼNMRxSvI"Ooۣd{C9b 5&I␲;@eRgSį``(Q֌(3Hy #0-1&9x.5p;^owЎ"ٺo Gwg7"Թrf\92$W9[+n-%bH)Ç֬թMTO־I4y$oG(M20\c?_1E\+#=Uɪ6Z$/gDhH&q/'*Hܓ`1DMF %R>S' >8=Oѐc HaPp/I.'{>bx`*' $qBG&GXs'ft+DNgސE'/4HΎ'r'r;8~ty(6UʊT-e}v.sqJ[5‘5 !683 EXM8cz`l?E!C"bRJXj*!<@dJz~hOeLe9[%]l--iJ-hOߜʝu-[KkT&YRK-7kE%;HA % P?eF6kO˳d.7҇,H[~ɧ~S@pyD޸ڮG~9!9y fQ;RgnIţ8KEt(*d# Q mH nnpnJmg[Fm3eK-%7I斝g[ZӧT֒S{“{i]nWh[[zYk%Y2e5%T4%k{8:LoyoQ5ku֕'gNҸީ(RRpGV>4ěvc?|RTt> )5'%!I7c74L<6B͞L!wutHL -zO>XiKӡ2ѥx`?i!P) }HX#ro=%|a-nC6좬s$}(`LY'3 :3 L& Pc<7+@sP>JwB"ˉc'&Ğ$扰&Ahy|x&p>yx«tu$ܓIi"&h k&xЛrY `K (_8eU,FDT$6TZ*4,PzdTL93DO Œsi'e KԢSss\85+SDrj\sVV*r\N*ƜV$乵88ZU9- 9ÜjIH+s㔲VܨIgqnM?pjFi#q"=b A<z}@ןT=hsi2;@xxA(pg@dy2h{B<=` iR7C[>d>G#$ `ۏ;II? .K-eRR*Tf֓>KJ%FNE#, A&$rѓ8QEFa2IDI.$Az9Vx;-$3 #'S,a#8clsxqK{jS_,]˥%0}zZZ!|4h J c`Qu/83=Wp'L~1=So7sáDEkDDDyo0 |bOIx~vxL$QwDXݐoByE_$JXcG(P~f8.#HO8"Q;ҩU%_ZySn>'+<Jċ<0ga&!q^a430˸˵p֕愠j (rˤ]:jڱYѡ&_IwH9le (Y p#򼬖Ž+DE3,r4’DE G%"W'')1FZ)qSGpL#VGDr'X}v" L ]X*C1 1SOOl}@xs7VFۖV/tw'ؗ|:ObyLI,_ Ue>8klb1ܿ>ꄄedٛ?oA #գ_11n8M=4$f'LbRTQ3(60:ۖIR6ImNp}!ɀfH·OքD#T ].f%{M` ]2+# ]Xvgjf匲ЖpN]4IAےg3&XʖXurꬣ>\J'7*$J$4f82MRtd##Ԅg!%d)3%K~ak9s^b㫗_@0g6Y@ز򌼆U)N#~[LFy@`|j֔v@ p8C( Ĉ.?I?y9ކh\JRRϋq'm6z LZiSG$"I>>N!3|GM3L:^}f.OLOG̘ɁˢQ(k#rnB(6E.UU{~|zUT LFՃ ݃7_OW4ӄ nvӫЮo ;x)@w q6j-,igRx,}0B7K.MCɝ2o$p&@5$`>s,3܎Q?`$bpPѤ,LMIaq5' = L"HD0NJO- %'o7BQg#LOFu SIEX'{҈"P'᾵yVw'=3ID,J$qc1,<90^伙$&UΜ): byc`Zz2`2$.^,#D's9ޅbQ(r,/.84phR?J(эAjDL%IH0FqthL#JG'|TID݁\(J'q#`|?ݢ&M>|}'.dX雂co}WNw Fvs:ns`kho#~vʴ"RO'z&i1>1I͇*OIbk LfQ20{80pc$dN;]j'R@,,W[J?X]_zkRR9/I/L$Eٙ aiX'9'wٵKJTR2^XEEKQ#2;srR.z ]"RP 0,S"{3hO&5ADg 2 AptC::!BCGD^ČbSH[@#1?0Ztfb}ap`&֓֓$I%ǧԜ0LOGJDfg &a3&iLq2ɚLfʏwOh\O߲\1-ѷvxw~:dwv >qE Ō9)JR#h K<: 0V6Din|&eu\h (MA4MiR("dz,XQB$:. I' eO<.͎sh$N 84U?7Ǐޏo%B(&3\s/'CHvM`yeEYR֢Zruu.9ˮ3$S( r%Hm IU e k?5%13[*(/@\DF rA!,`<Q6DM MPYjЊxD.)b%bC,IR(eoַw߄eKknu玎ՑqXd?+(kiLsu O+5ikK_ZZԗmr֓&LRbYe#KN:ӹ_O޾ZI?4l]`1pxVB3oRU࢔$]ʥ1L2tRɾG hFU0Y Cc-u1? 2P$pnBR8r*Ta3"=ķ=Ie%'=ޔnk[z=G[mmmbtI/OL'I=U>C#֒z1>OF@/@Ge0|=Dæ$Y,e %IJ"2X i & # &dI} K$I25i骵kDZFl {@&M(EGH~pJlQMZǢ&& 4FD"71zݪO#W]U*V.d3.zsdL̢dE;kdlȱ>(eI2Jm(E'l3djg9ZZTaon0HTS =2ғ|?{(#Ɉ#(zaL?Pcb~~w`-b-aEW, c D3 5&n$ۑKU(Ts7Dfo c"|[Zҥ"֭8g֏Gɝ&Q1fςiΒ 'sH\2 `Gn4K6.;|qԬejkt7vsq :^o9ۘ &ty~(3&5ok F4}@tq5#G \),؆{aĞ(')i0čjS]q1@>i57iF3I3\Qϑc c&9t0J!8RKh'O,%1+ujW?^3NDfu\{pA@G灿!unjMcm4hp&$1 i I4ّ8ϝiE <)4H!GN=)ɺYʔreZu˕WN% Da1ls-qڊIrZoF^#$J#,|։(:RnI{ O3D&xh60$JT(!,hw:HPҚg8mɡu$㧎g:-]P/7Ó݂`$XN0Iny2?|Aw0g?N\p` 7}2Z٦4dR*URRJjjmY=Fpr\G:c4ٌobVE% *D,'6sÝqÇy+R(5jf;}{q{& iэÌߋSVFx%K!<FNܖO0%aoCߏP(Qf't:g݂JK$RBۊVnp{$;Ro((KE$uZF'ىl77*JyT!#-JJI>:.lcN0ya߉:r^L%:ry"d4y1f'&Ndꂷf&e}%W'oΏxO2˓I3COt0)=]I# sNs Y~݈`yڒ,5F>1ุI7#% lV Ƥ<,LpPӓLZ|K~fݏ*UJ&d'ߩ ">}2VqQ3]!g0ѣ<|S\#Mg޳Zk5ofFެ7:Kpr_ǩU^=Ӫs"qt>Xpa1jiM|p> 5٤hZY0rL9bjHʓMDz{'#_UR\lJmҒG~IHAOh}}(̞ÕX=0kf$O}g&7͂`>YfQF>W(8IrO=g'~pC#dd677-GiHt靎p3]UW9-u$o%By/c*bȧ*xhNȜkǷTNhL'X! Z'$ysޝA(J&"_ziT`/(OxU .# [%c:JR_YoqQQ9bnsXn:ONme"iImmme֭m*RDe=(aOOJ&ҩ=Lhy5Ob,QC g|)vjs< m\;əoDU*ֽuBx ӾHX=H 7挖]|J @hl J[}*sᄧ ^$TڕM>dp#?H]8@dF7‘Eۓ"s֕U]Rz4&EbTԔb1XCxJ$JB7ieWI #GxXF2)87=OP}ܓ G&i# yXW7ɗ` U<:і`RgHfT۷4 GFJ8~QUUXS4fqxq')KIp O?[$ -QDDEZa> ⇋DRwN`am)R)hBnpU 4g'Tz Ŗ PǕDg{FN~{RnϏxI4i&=M'$&!hUǞ߿ 3nw"gǺLa#Vxȣ$^eجdžXqxIM>FoZYյuMY=9(ٍRM>QוB&XL$nOo?L3 |'p=!#=aQJw'?9'Bu)N^:xk-_tLo8]]WO?&Cj;Rf;N9ιӧ/6unl&dCj%0}*e4 ~2Ň1Nx3& R(ٓ&v2!Çn7c$8@Й0H'O~"fs#{L  (]1#ԉ4[;'DLs0,.xy[r5ñoM767]lJ5%o84GO5iQo"uKji NYdg9vruőoHi|RR@`l  tw;in|[O4a'\8tVH{=U ڲSI=ͼc##VEhH%lK γt DާןliUU,YE|Q8d/J$4k˜յUj)96ZJ=Ϛ81Ӥ$#ˇ(ŒgQ$o*=pIQ &(l&dO0tI(9//8~$aLH&|\N,6"z>0𞤏,LBb'0 O@'0% ]]LI~5$A lϦZēlLt#XK]FO!POZv3E{6&ZNI;T3ɼP쇢Ȅx<ƍDZ .gq㎝Vm&*Aĕ EԈi8р=xГ);QFw ~`~i\z/.;S&s 86c:gzE` rzNfNtEɫaf= eJz9ES>hi~&@x&i'q/NOPwnG5;lRq' QE-C ud ~ F- pJk xvxa6gLԑg'LLp,R7I3SO8C@~zRM9;>mԟx? hQ}n9B\IMY\W(_jpKc{"*w|dnQ\Ozi*_R[ a/aéb8BŠ(.&# ya,m0c? 6R? <"`HMf*VKaMQru>gtlTsQ=Va9䙳<9Mh X<%1.j"  W䆄!'<(?Cpg⇥'Jh,'xz')=`iw<8JO'ŅQFG2^^^.ڧ&tS>~tzpp@Ϯ&a"=YnG~bhhh 0 _p@&lٓqO܀}RL嫝S0IE6 0hR¥9Èacz C<]nnV 33=2&M4MfBhި{O7jvtI9SK40i"FmUJ)7lZl%<<|Rġ|$T݉&J(feOL{yǜzNU%RIj/`lݻZKQTUWYڡ&v7}%~HSӞv@ ~OYHJiu-̭j?iÛ+i YYMg7]9/-7{aC<rȩU&QCrmDI(>X&8nEá1863B:7Lp=|_T﨣XcEJI^|B)TUΫ9Y.:.iUs\ S}SVIzd_-ÒŎ yO:WJE(I\9\g=/ fÅpY>a…|<2ebVȍTRILCT''$MG@I͜=` M[!<ӥ[ɺfLw%cל9LxYS JX~"g5pqB 6>;s7-jf[GBU%P_S) @-B~ h8IJJLAr>TO'jRU?訓mӢ*JUjkEʪ)Rzm$=zs??IŜsv bNDx\EƘCɼPz^KɌM0>?MQQ"=T`% I&\EigF'ZLW& ysS ϙIi*jZ/?k?~W7.G5LY42Fk5Jv`xNԆ٤ysb$NTWLo7wk)EVZI2&s LmeJOLD&t{џly0y xDI48a0IPݑb;s8ObKLpG4.՚c ^O<p._)1+IY ^`E[eir 'pOxzlLQ?9M=5^JP 5~}{@C |COodпZ8,l ՓB(Y!LQ% G"2fʕ"ox,3CA 2c!tT|;1R0 Yn`FuKJ(i!J5q}`O.x}F=tBqX@^-e&N:I%PIBE344&їhD=.ht %]~|ݝZZDi$Y*E-_<.Z+|0Si/K ArIa=jyIhU'"P{!&ӽ"ɊTQR\\ %*ъ4zҌ04W2 TTT^\Q:"::"::DDDDsm7=T˹yg#0KȒ^G$C&5;AQ%\4*6a9"Gi،j[LI١x''X p=W툠&B>7ɬցfj?h5Yeo`>(7mRNxLMQ;TDWͪIM੶rRiS)h|Jbm~Fl&1 %V<',X QaE (i294Fhy>y`L 0'G3d{c8R>4D(3\ao4bvUkʗ(QbwO6S؎&GL|PJߢ2IOD bsꔪȧ 1?zEEo,Bb"J\ @,GS1+bHJc9%Rgɜ_X(觲]UK0EM5+QwFjn(<%IzS•O{3v!׈~4=A< b>poObɵ;QݛL%'<'&={H{q'v(u./$\'&M9єQJ x "ԽJO19BgL=92{D锇tFl()cg,0#M|%$LNEļ{2zm5#Ã%S Ph%ބ`ĕFa*L921{ :<<8r~7,''#$LD[ݔ{Qbz֪Q {nFMUBw-]vbt"a=ŅѵCE(ᆘLG|bcI %`}XFOb'{Ep6HĨ3c?5/#\֩,tRU%KIb7 m"G(-C!̉*G%{%>Q+$- ;رfP83FFe%XWf540h7Š(|q6LE7ypH؇4c } NDyPL3k5ω%DPjkN%1?xϜY|cb dLh8b4Gy#J&uП:R}3Qe&쥅R!))&xk4ؚаm"92&ڤ6Y$(mF@Xj.nG2C *H&6}",ی3󠚑b:i*TR3=3RwFPP7rS$iI(ġ%''#@v%73e Xh9\/Fxғ,44JU*:bQQ9;uX`jihi6E$0zE é=Q=I,I),ĔnIȑ7c$585gd*L*3#R/y?hqhL :j4@ۣpլUQUJUp˖U/3޾ݴ߭ 3\ʑ 83%dfПK{w~@EzƒG"Q;u{5I)wmꪩT Jp?w,պk^&Og}RJURëW.ş4̉TaJ7%Ѳ%XRye6<\nqzIN8zW 8roM^7x8+t$G?\ޑCJ̕XUVJ 2x) XPXc琞$C?r8ttR >x|N4Ozq(Kjcz4Ob$&@sOG=ڥ.nU- ({s5Ԟ`xOA2MAv&",/^_O<ϫ%[=SᾟZ#d&3 ]$ FG'v'&Ğ`7ED]TUHUUU"=N8rGI$pK㤒DDKqNB;iOZn?gȾ?ono7Uys̒R…KRI&B=0sށIjD> 'z I4'|~R\i4o=dD٧Unӕ&&ެ3wvO4x#E)If%,>Hꁧ6n$'w!5 a1z<4I8:׫\k88I8Kƹ]:i#%-}UV*֏S4/FcP/#lS,yPbw:4eU*C@i!8?`G=Pj 95fFg0h`&aercB9b?!8xM8P(JnB!((>5A b9 ?Dd' $Eb6fҜɼDK0&a 4݆p8e|0Cؙ$ΛR<<?IՃ8<Lrcw&LH#z|Zy3z8.)JpBR|09N\OCp'^j k@SI6#ޓXIξ=\9<^q4A9ֵH>I{Wq#'ȟ͸\\8I$åq#%J2Wo=obo3,VĔxx*ฤ)W 5F`$vvBG6m}8rIkvfmMOx|#?71QEjb#Tݣ<<>j圛εO;{$ fܾ='q:OsK"hK\I& /\Y,ڊQO,XnCҨYEXYIpy#ջtg|N9^ǥӂ|g )WUK>$Z\{~8+ynәyQўlײ>p|5ӟ9~hgDqgqoD?:wOypyiF;c;#dm覑=69SԞBJ8Qψ$Ĉ|wR_9b|a#&w 0oQ\CofG.(OuGtF̢;s;S6mژbpfDxڸC6p\oeП{JO,SA6GdwGc,hmĜc1I9OuUYSOo>nq4\tJ]5IG>Ok_br8#QG!k%Ma<'GLPQBi'6>dӡR@ѶGnFЍpN :÷'9#@ĄǓz2p<֒7б% O M(THc:|V0qp<5#؈g #ETŒ`=s{RY-iZE}ȶIed^#m &&qn6373DQddRY9Հyeim-ky-"V RFY e$L2ɗ>L|cyxr`Qӓf?'. 4gMA(yѺr'ÜϰQGVHo'y3Q>wPJ=(hk3w;sUu?y:x㪵ME8 GF! XyAɈC^k;>h#zS:H5:=4BĢZ$瞑O^ BBpDe`CM89ccluNNOU<ˏ :;g<1hӒX.K丽,KǪ,LMͦO'1Etylj|uV^ޑ8>y8hC6xG4>XA͏2L3xT=tN0r xz 'pIFsgVoV&{=g'Ds'Fu6FRgpM.xs&DOi=`t:,M <j?p[an/[?ÎHN:MӜܛOp۳..2ԓ&kM\m7c:cx7Ce(mQ֌ad^B^է\OBzyq4kZ\}"}|&dG ppL.tFޝZs2O=> )[C:3ϟ۞HFb=&`wkٺ' $|!.$'*2ti'Nc2fIFxGpNa/&''Rb>K~QJևP&t'4=i0\v gH 08ҏ4G&Nsk\$ouf[8Rfi4duzOBwI;gOfӥMџ w1 5Yθ|#>ņ7 Egp<1#hm1'Ocibȝ=(xʪUS;ղVoDhߜLNc-uS6j I3>PBj b{.G |xRrn3NO:ou={זY9#au =IܜHHK!aHnREs"P8p̲I}bdY:.W KUIFII1)0^_3Ȩ%>οp7YO?#엦p@IE6O$|%):ӌwg^>Дm,Xa&&'*'!ĜS&Do;#3a38w?S4_3Z"C&01D}gwzиf.J0L$JIA/'III-?c$1ēRJL6yY"e#IGuF|D׹S->K/=nw&q&$0+&4MLҷuVD7Ҋ55e:v2!sLz̝ye8i xo-߉$ 8<1&uY)Q?!{jGɋǿדL֚zڒobfd&X3 C` S:TاO,)t&ӧM2I%DoJNu)%):df*lR*mp PXQ?I2f ;xM6F:I9x  CCr#\h Gr$'SC):ʄn2i 4[X%U6VJt `ϐo JFpsč`L!ɷIԘ61MvӶtv󷝼Mh3:nE0'׷94CT L&qoDH.&v آzu &IEv^iiE=1hJE&4\Rˋ/I)3fDu5I!XNPz9MXNC5) JJE%#0ę6 'LQmf2jBg / sZڑ'&skI(#6F&p } cEd,IΧ"$ēT?p܎yB5s92RZZ*#H@ZVmߦ pEGxmN.h5aLmMJ+м[UUUL'Rg fۡohxUnRv$i 3)/MHj jMieaUYk[@k*YwNY&|Qh((CmM"W q^A4FH&rp˒oӜĉ2&LfI6r=lٓ>Ff7,Nbk#8N%])yq%ɟ5%Ls<\ʛ̋ӁE FA8Ng(٦ 1$3΍9&Be 2qѾ Tf%0n#{#}&d&77IH?7w(FmI,FB0EFI74>zCHỨ:cƞ,XYJXY˓fZpj4XԚqIӊ5ߥ&DZY-h^ %E)PƢJ^3 wF]2rtwnGݣqM݇Gxviwnۮٻ<K%"Y xpo@Gғ'*L&3ɨ3yΒ$jMTLʆ2oӑ9ƙ,Й;L sUs,WܵɲHIq􅣶=4cIМq08͡v H )5Qa_5TI^LӕK1q7tJ8a>pd RNqsToFK]q.)2$GR'=0(3y<9-.h2qqLpFpqtȒ$:h4+h%(c3hL&91Ho' RN2I('.NhfQaz\)^(QɦyPѩCFb9g!6fJM&7iaԒLG{JE&C,IDipX>|ւSk hx)߉$ƍғyE 8qaL(ٹ3=2NtNLnaԧC"xBZ#Úus<؝ؙ^jLdrƽ6RQN.N.*JdejWߓOkUJՅZ"TUKN؛ܲ82qe dhֳ]Welҍ $)2)<飦VVjSY&/&xg'l!&:dΘ:8D:%ԙ X`2&&:}蘇VG#Ř IB\wNt4lXLIԝ5& 8qNGzq͓tXeRTtGrJXJ֫M6 r y:%xۖ5LbJ;8R˭J\Ǘ;:&3/3ve7y NQ1 kFu옛Ոd C˜ qMp ̶I5u<0 'NГ1$g5ɖob=2jLEr$snGmۦG/{svKcL2Iɫ(`ERrknf23D8n扰)7rs3&VַN_j0\Ku}R398i#џ}evxM;qw3Kӂ& Q{ἜĞ&lIJeOMY;2%Dre1G$')ӝ> )G F#w7amDc89 Mi^ԵNgNF\q9JTج Ҏ}W#Rk דGnMa&Z5鿛oeY z$Rybo،$Qp7(gSi&FghRq7:|!Tj̣LUNlI4TpFH<6VxѿQxrD85idMƐ>"Qei0D$1''|+7k,ꎩ,k *w NDTM֜Yz(d53(C#{'B>2Ke,:NM-lިD2 @IьqJϙgr=vfQ${IF<7/ysʟYi~E&OQGܙL2odl`rysjyJJE-jJY*R)MxI§5:=6ObrŨQ!X2 I'#'#ϛ #{a{ܘ FP FITK2s(IDiKDšriP7ucڏ |҉E WCXLP]8!%7E$J5$æ''%5%TURUVi=2|9 '\K_ ڧ:IC07LƠ>fҥUVƴڟ 7be&fmRtOt<tJcIl(HMs:Vt:DO)I/.$}aA_@C%L^2ė'O2aj gX^8e=!5ȗSb㉦PzɽՒܙ`]&]\IkOXT&?w<_܍hm5&a<:P=Y0ήpYTe89z'r?1KM)ΓFL\DFQEq\‘>poJƣUj%ЮF4 J5)m?)aC-u<Wd/bF#{NP9>3"ԩHZjTVZjji2BhJZJMKYJqvM?Y-V-jOg:~CJ=I8r^a&@RĤL$pHiQ'8TЦ6(щ99ګ'X?A9#& ’ZӜ&`=8ݟ&D5DgX7tщ?&ؚ>SD>="q #D"9r).&B*lq\*sٞp#D8tGŏJ&kH2Ӏ^6D%G<(}>`'tJJf'ɓ̓ 8&&eNI(?@|s!((:bS<%3<Y1UXoIŸӷS6qsg'I9ԣ=!u|(JŒZNhӶIIRy2Ϳ\4|XOCNrvn S~϶7L߳'' ;Yq?+{&$黓X5J*y7IaO;р x=8KQB yl;4zURSEXdMX Г 0 p3O:w! I͍ii7O>kL!ADץ&_HND!YpvHrιgov[!K*\LP$ 833«J\*B;BOF$ɬ'&|̜9>f c-,ZKxH. Tu[t&fT$Jx0!@^;kuG?tۇa:-ϗGmvѤ;zD9 6AX B+@Piv;Ÿkxñٹ4;ȎsEH:!֎h Xa#`b%)z0GR)FAK# (PUVeieVZJg`LZG9A)9$~(߀4kR`Gl;xa.(~@y߉ՙ<4|<\r|SŹzsESJ+Ց߈BtyOz4yh;41ѹ2o#`2 x]=7Fvd.8Y-SBaIPRD"ó36A7DyHyRq`&g}ԥ򕻄$6ȚULp@j-CCsndhsWʭ2 7 IB֖RJ(Ӎb"5Ih-VXoZU Q:b96e% bOK%)01Ƽ >q>DbMdYE1gz'' Ju(e;2FR%;_MYE%)NԪxc}ܗ/#,J%>G3F;X~O,vxƜ$oDpo3F/tcb`8aA(va[T)< }R+Z*)VIZō$?Pt@O=t ?|?P#)\V95og~yg1*(O2MlvDg~EB%L2]`e}vsk-) >T~\\ I1J_ѥ5)/I=Bxe :ųTQ*q9$NYK\Y~839QbbFQdnѼ*LytDH5HCXt*0%C{፿l^+kboD)Rz>sR&AO>ja#Vka.&I%V\LifJO^E&=y/:7~eHzCp4 k7qfUZu0D\KLIڊɕ:1NDHdHfYBQ0sC"AȈ@:'}$1(P| k%T?q&bOOdOM%$F=$$vD;  sh9V~3ԎmUuԥ2ʿY|TN4%ŋ NMDtbD?Ilo73/Nړ'">L$m +)kuqbZIlFP@~ҨBB̉yT' eJH•˧NL);szў3eԏ%(.1{&;.OEa&~#w'nd,L~`>I@2 eғgp>Q/dLgy>dDADM8R8Rr?pã7t,4]%QvK%E9VN0C`eQ;1 ȏ> OU;F|>P$Y9PBaFTb/';b( e1Lq* K^w0)Ĩl">:AĞ'lO*8‚Z o?y7 *BR1tڌɤ'nIqOI >emJے\Kexv=8ah[(ZKJK⭅Ui_ކvUZyfm-VuEi߷ fOx.% ep%d`%yhK ap"F# 0ge~6YSľ$=A}V<*Quƚ4V|َgPh"TZ%)R BPT0se!7x\8ڧ/+ysm!un '*$ϔh)( jF]ـٔd -H 䗓 L OZ%&RG]c#Ր:aXOUxګ$!iHMBM6 c Kβ^. HQѸm=̑ߌ~Dj8Mux7` ݛSܧLFpDw>!՝i0E?\3J^ ~J$\%XV=qK)3R",7E'MF(N&&OƉ$aCjEq"g'MrЋ^Osxس2do)wyw%HO ǰ <艔4 K 3údՁEMXЕQIE$bOO;,°X=\X^.U`GjkS dJf&ܞI1"kʳçNm˅66QGLM@8tFhLJ8v ؑjyJ'%?&@o&YDW)DDq"( 4jP5i^9p(fenO,P럕SZSyJ~(h&tQlI".Tp%QS>UN<={0N&9hL,`Gxt'< H?XG##%UpPI09l`nl\_CmW$*$A7R=8I''=[p*})S;e'n >Oޖ$QX{^L*ViLnґCkÉ7NۚDQGx~znSަOO.(A#rr MXDM<=8HaLђdgT\[s)1p5 B`i$9)) J&Љ%‰m:h㛔99..9rn[g7\tu!r˗,\qblHzSɀY(QIEAVoh`vafHGIDrύOxON,9Yٓ%COdOb>(0Lr]EbDze'MI0&jSge+pLdTT]<(^d4Cĉd"q#j&B!Bi!Bpb1۪|QG"){2TSO1 9KΚy}ՍH 7Dο܌U/#?jDCokgG‚1uz1}^%U=IU<ϘDR`aG"7"󂻐S B4Ė*8Wh)N챁 k&62 ~ i_uq8'<5`z2X>`.3kq(FG4ԟ!|LeV4-InZ9dDD2g^1~=>xG{Ws=xXzL𶖩RԔZTJzմ;Դ$jn%$RJԥ3d7&-UXs~% i>pJ$(O؉0c֪Cdk< ΛLvʌD !O1 E'를TBS!)߹62*֫[7mUqP# @JMr>Yu صΖ U*y8 tܠ:#,yHbZ ?tecY X/ȿj)işm <0p򪟪k`ԞxLJ?i(\L4$(4a5V])jkCVaeBLD'Cʼn&&!7BhƓ!0i LrN@rI4'xRD] )iP/%5M3FQK1, N :#tt(g ‰E8G }Q:URʲVdUJ\qRf{PYkYBEF!DQ3 k9`R>dd*L&}"c'TZ^3z>w S>aI1Sc?aDK$$N`ğZeeNЗLn$ dpΐyD QD7b3LUOh9U].7Ж< OeIG#4`2){e]+HI4EypT9^ycA52TޮJT ѷ^3ic$߂`2 P&J>9%q#Av-,'%G"o"OIhdDS&A-$IN:~Ŏ<¿HO:CB%i'RCb4Y2a9tQ#q/~(9gއno̮An b@*%d -n.] %W^F!SDg3}@yX4$Ķ" ?$d>֞ID?Lj >Yﮰ"O,Xlc>MaË &=>pOXO=Ǡ4DB#DlH4 >@ iſS^L &"߳i?U{n%SKU%Un""">쟻Zr{ԞX nR\PB]xp}pqK,3ՆD:֖˱s%@-&u%Z/>!kJ44zG>]kh/=<~A9 X>$giRxXQ͓JG5 ꧙hJ\# t?aNhJI@KkIEI$h3IɄ @F"M2H(lR*gbyQYAgS(Mi&XAOB)QK.4u9oIoBz>K0G2m&"pIѓSQ I|4YQJQK'+@&(IB~09&̑uEδ.nUrӽǜ\M hh'vN$z}zV|' $Eʪ$gpq)/%K ?!1a0thr%^^ZO2 3L;'"Ibrܟ;-+Ux J1LQ=sボ施KΉBX,Y}T֩TO4w!akEjT֜\ۛ|t0v *97,N)eA>iOBKHO$LZSꪒi"U32Pɒ$2D$L2ZS5#೙ M(BD1d$uE" DUCS2Q2(CIC8tPؒ mR40I imhb*!K;EQO?f;|ac|}8om7޼IRsUrʷ2B*OOII7 0a##$Xm;t<2)F),\9 r8wf00`,eIa L2AiՕIRR֢ZVlիHn!:!ۛf*Uhs3GOpiOb +}ϔ+ڥ>%tTEtVR%277uTpJCnٞE9@<3$osDx (%8s0X4#pdZGGg 7Q#Rys~A;XOt1}".Q,nx|}u[eaUd݋->B5-RT^Mq>\JC!ϡ!}ǥoGFw}$B̄૮%d[37|"n*td۱O>Y9Yk[F)ޓzG =Td g`o2[Q)0xd.Fd# G< A#FFop>}a.EF+˘n sU=z㤎:pu(#eU'p\|;8U1&5Ƥ"P KB"m%y%KT\T*IȘƽjdZʘ:Ȧm&>?BC 4 Ma&OqoMDo18g$s75*O)E ) {Ԋɓ2,2?!Fv?!;@$̇2iDXh:dR$ BSE1RPE6HQVcMB,UvԲX2QfM0lB!$JR'W5wu}ﴭj__S팒xOnҿQE^dRJ *Rs \uL*S vxB{dr9ܒ$v84KU*n:I9UǸD}86$OC>~M1i^Ht"7`eɧ i`Č_[ـ`~ 4z~ظc1 % #«ujiilM&PCP`M 1L(bcLmTQD9΍l:c,o kǜ3%,`&?7^,]w}6wN'iB|0ʥ8a?81gJR |KLR伿1UU*ZK 2w={22+C@DG>;EM-V%L";" !ӑuU,EGyo>գdJ8VbҥLxB 0O>H#| BC~p|.C^s])N(WN2W}*/D(6yȉ b("q,7#:36Q(TKtM:PГn̖ qF**<$Q(6K--f:V5 ɈS2Ir,VKىƵDԔ0)F( o*R)JUh?XgěNrJ?W^ЍhU<"b%kZ\J؊b*˅8>?#-%  ׬}1uZһR~gۑp$&ac:jK=GqTs-8Rl'&jFZ%N RU0^z躧;0ETlsO7m7ĉlS'1ET͉#G};% Mjl l*DXFJLd*HÕ˛\f|N͖<ȱc<ŵi3%x(䜙(l rfr)c;SAfb1Cջ;܎H$g8v rLq7C +ԦQS8_-(:I|tdpĸX Ɇ'Dߒ~׸L& |/д %O*JfDr5Hj5(Q4P%!C}v,_EZ8GID$ ⬾e@ '&T`Mمl,Q(~ 7sϤq띹qM9ns_/ҜfqpJLihޞ'j_@F|̬Ll,³%hl hӽf!=߽TEIZJjjv&F脗Eχ 0 :/'&%M (sR|]"N`Y,̏2SԪJC&}0 uoƻgduc!OM&Գs@%NY("` V:T>t3GOpo`q^i;SL IC QҦvlJh+!0ۦ lI:ɥy2+pS*f?nIچ:.E,O:.'T5V8#ϪL|D}>eS3.;ؓГS?c(奥X[{ NHDGÌGݾtƟL6~?K ğjWD 3Dײ>%Z16 >jD12#Δv`"XLP/j&`bXܧ˖:̛c%TnKgapMAOL)tk*pIFԄFzJyf#2a%@~(ȗAv qzݻ]V몛|ǎѺcz^J^;ȳJ)hB?Ȩ͆|׏6E2I3?P|4$H ^Ojt~sgDmaQoyRtBeK1QG(@MB2%[\X=PIH$IõGJOO[N>`yxI{Qh`p\_J&LK9VK:|q4@uļ/D83oNye]k' { NNȜ(PṖ|I=#Ɖq.&)ȐQ(4g%dH91L-:xI>虦g!d/(%J],xa=4,jfda&/(j#}@6x톏q"w$ ,,ʈ'%⒒!IGo&,0ZcC׉b(M-慄n%iU1Hu>6A3bbİR'xksFĩJRIjMdQIHM3i Nʧ$œ8Pd&Bl%wJOޚtz"W|%LUYu)si4R_"䞌(#I'H'?7ѥB.#J6ipru]jU[T03ҴP=`VЎY'fZ}2]3s7 C@NQ6:D߂{"yИܪN bl Pڛ(~X&tӣN~gQQ!8|$8aGv@O愨|yY"JZ`UpuC QrBXێE{XiE(^`5XI"NJJVE֟z ,,D\3`E5d?E\pB]pHI|XZp4Ǩ$SX͉#J};azbO1UUiF햌!ު{sA'820@#~nx&IƐ2:{w/25 !?ކQ'T3 2EH(fuZgI&A^M2JO+mIIb^EEpuҗaC%7I&Br Pr˓rɕ3.2;4li4XD($Ab4' ƇpUѶhJ)eu.bv)L,&r ep\(Yr_n8HҏR5q6c :$,K &yjg9#.% L%@ՅIxNY*53ǡ#'fa=Q~~۞iӧEk!e0>:j*7t\p#-?ލt&!65!9 hK}wD%fAyBi 7| I3JIx㯓>;l7?(j m:p`:y8S7*gut b|g fd1=ꖕ( mǗ8G<@})/cCin\0b IH1*:44KtS3P`46\s9rsN$H4ST0BD˪Tl$0T0bjI $Lc r4 *1 BӉvsINN9'x"6DmIEB#&V6DO$"Vq?JL9 G.ėaJ$΃>ϖ]j NyqEiIK*WT;9IoUL&"#p05U—T(LnINZbi%ij,&*9MeR #CxЄGq F?˸7Ґ?0 1fE*в:緬97&"B2&[|^kgΊL5':cԲ3~'h''2FulJZQ0>@{6ڵl[JՔU*CBL/;~WA'>.|) -Л}Q98wbX6%&1̤;1E |9N'<''#& NIRJF4b%ϼI’"p0.lxb%J*>̹k&F0n]8YRxk|s' b$LDș*w*KBy4"JZIeC++ \f)URcS?bGeQ<