Mode | Name | Size | |
-rw-r--r-- | CMakeLists.txt | 23780 | logplain |
-rw-r--r-- | activeobject.h | 2501 | logplain |
-rw-r--r-- | ban.cpp | 3577 | logplain |
-rw-r--r-- | ban.h | 1478 | logplain |
-rw-r--r-- | chat.cpp | 18039 | logplain |
-rw-r--r-- | chat.h | 7945 | logplain |
-rw-r--r-- | chat_interface.h | 1880 | logplain |
-rw-r--r-- | chatmessage.h | 1416 | logplain |
d--------- | client | 3007 | logplain |
-rw-r--r-- | clientiface.cpp | 23533 | logplain |
-rw-r--r-- | clientiface.h | 19555 | logplain |
-rw-r--r-- | clientsimpleobject.h | 1052 | logplain |
-rw-r--r-- | cloudparams.h | 941 | logplain |
-rw-r--r-- | cmake_config.h.in | 1149 | logplain |
-rw-r--r-- | cmake_config_githash.h.in | 169 | logplain |
-rw-r--r-- | collision.cpp | 17062 | logplain |
-rw-r--r-- | collision.h | 2288 | logplain |
-rw-r--r-- | config.h | 953 | logplain |
-rw-r--r-- | constants.h | 3605 | logplain |
d--------- | content | 344 | logplain |
-rw-r--r-- | content_mapnode.cpp | 5081 | logplain |
-rw-r--r-- | content_mapnode.h | 1171 | logplain |
-rw-r--r-- | content_nodemeta.cpp | 5335 | logplain |
-rw-r--r-- | content_nodemeta.h | 1072 | logplain |
-rw-r--r-- | content_sao.cpp | 41292 | logplain |
-rw-r--r-- | content_sao.h | 11879 | logplain |
-rw-r--r-- | convert_json.cpp | 2378 | logplain |
-rw-r--r-- | convert_json.h | 972 | logplain |
-rw-r--r-- | craftdef.cpp | 29948 | logplain |
-rw-r--r-- | craftdef.h | 13450 | logplain |
d--------- | database | 678 | logplain |
-rw-r--r-- | daynightratio.h | 1786 | logplain |
-rw-r--r-- | debug.cpp | 5529 | logplain |
-rw-r--r-- | debug.h | 2829 | logplain |
-rw-r--r-- | defaultsettings.cpp | 21583 | logplain |
-rw-r--r-- | defaultsettings.h | 1179 | logplain |
-rw-r--r-- | emerge.cpp | 15805 | logplain |
-rw-r--r-- | emerge.h | 4412 | logp
virtual void clear() {}
JoystickController joystick;
};
class ChatBackend; /* to avoid having to include chat.h */
struct SubgameSpec;
// Flags that can, or may, change during main game loop
struct GameUIFlags
{
bool show_chat;
bool show_hud;
bool show_minimap;
bool force_fog_off;
bool show_debug;
bool show_profiler_graph;
bool disable_camera_update;
};
void the_game(bool *kill,
bool random_input,
InputHandler *input,
IrrlichtDevice *device,
const std::string &map_dir,
const std::string &playername,
const std::string &password,
const std::string &address, // If "", local server is used
u16 port,
std::string &error_message,
ChatBackend &chat_backend,
bool *reconnect_requested,
const SubgameSpec &gamespec, // Used for local game
bool simple_singleplayer_mode);
#endif
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