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-- Minetest: builtin/misc.lua

--
-- Misc. API functions
--

function core.check_player_privs(name, ...)
	local arg_type = type(name)
	if (arg_type == "userdata" or arg_type == "table") and
			name.get_player_name then -- If it quacks like a Player...
		name = name:get_player_name()
	elseif arg_type ~= "string" then
		error("Invalid core.check_player_privs argument type: " .. arg_type, 2)
	end

	local requested_privs = {...}
	local player_privs = core.get_player_privs(name)
	local missing_privileges = {}

	if type(requested_privs[1]) == "table" then
		-- We were provided with a table like { privA = true, privB = true }.
		for priv, value in pairs(requested_privs[1]) do
			if value and not player_privs[priv] then
				missing_privileges[#missing_privileges + 1] = priv
			end
		end
	else
		-- Only a list, we can process it directly.
		for key, priv in pairs(requested_privs) do
			if not player_privs[priv] then
				missing_privileges[#missing_privileges + 1] = priv
			end
		end
	end

	if #missing_privileges > 0 then
		return false, missing_privileges
	end

	return true, ""
end

local player_list = {}

core.register_on_joinplayer(function(player)
	local player_name = player:get_player_name()
	player_list[player_name] = player
	if not minetest.is_singleplayer() then
		core.chat_send_all("*** " .. player_name .. " joined the game.")
	end
end)

core.register_on_leaveplayer(function(player, timed_out)
	local player_name = player:get_player_name()
	player_list[player_name] = nil