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path: root/util/colors.txt
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0 128 128 128   # CONTENT_STONE
2 39 66 106     # CONTENT_WATER
3 255 255 0     # CONTENT_TORCH
9 39 66 106     # CONTENT_WATERSOURCE
e 117 86 41     # CONTENT_SIGN_WALL
f 128 79 0      # CONTENT_CHEST
10 118 118 118  # CONTENT_FURNACE
15 103 78 42    # CONTENT_FENCE
1e 162 119 53   # CONTENT_RAIL
1f 154 110 40   # CONTENT_LADDER
20 255 100 0    # CONTENT_LAVA
21 255 100 0    # CONTENT_LAVASOURCE
800 107 134 51  # CONTENT_GRASS
801 86 58 31    # CONTENT_TREE
802 48 95 8     # CONTENT_LEAVES
803 102 129 38  # CONTENT_GRASS_FOOTSTEPS
804 178 178 0   # CONTENT_MESE
805 101 84 36   # CONTENT_MUD
808 104 78 42   # CONTENT_WOOD
809 210 194 156 # CONTENT_SAND
80a 123 123 123 # CONTENT_COBBLE
80b 199 199 199 # CONTENT_STEEL
80c 183 183 222 # CONTENT_GLASS
80d 219 202 178 # CONTENT_MOSSYCOBBLE
80e 70 70 70    # CONTENT_GRAVEL
80f 204 0 0     # CONTENT_SANDSTONE
810 0 215 0     # CONTENT_CACTUS
811 170 50 25   # CONTENT_BRICK
812 104 78 42   # CONTENT_CLAY
813 58 105 18   # CONTENT_PAPYRUS
814 196 160 0   # CONTENT_BOOKSHELF
815 205 190 121 # CONTENT_JUNGLETREE
816 62 101 25   # CONTENT_JUNGLEGRASS
817 255 153 255 # CONTENT_NC
818 102 50 255  # CONTENT_NC_RB
819 200 0 0     # CONTENT_APPLE

default:stone 128 128 128
default:stone_with_coal 50 50 50
default:water_flowing 39 66 106
default:torch 255 255 0
default:water_source 39 66 106
default:sign_wall 117 86 41
default:chest 128 79 0
default:furnace 118 118 118
default:fence_wood 103 78 42
default:rail 162 119 53
default:ladder 154 110 40
default:lava_flowing 255 100 0
default:lava_source 255 100 0
default:dirt_with_grass 107 134 51
default:tree 86 58 31
default:leaves 48 95 8
default:dirt_with_grass_and_footsteps 102 129 38
default:mese 178 178 0
default:dirt 101 84 36
default:wood 104 78 42
default:sand 210 194 156
default:cobble 123 123 123
default:steelblock 199 199 199
default:glass 183 183 222
default:mossycobble 219 202 178
default:gravel 70 70 70
default:sandstone 204 0 0
default:cactus 0 215 0
default:brick 170 50 25
default:clay 104 78 42
default:papyrus 58 105 18
default:bookshelf 196 160 0
default:jungletree 205 190 121
default:junglegrass 62 101 25
default:nyancat 255 153 255
default:nyancat_rainbow 102 50 255
default:apple 200 0 0
default:desert_sand 210 180 50
default:desert_stone 150 100 30
default:dry_shrub 100 80 40

55 156 157 158 159 160 161 162 163 164 165 166 167 168 169
/*
Part of Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2013 Ciaran Gultnieks <ciaran@ciarang.com>
Copyright (C) 2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>

Permission to use, copy, modify, and distribute this software for any
purpose with or without fee is hereby granted, provided that the above
copyright notice and this permission notice appear in all copies.

THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF
OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/

#include "guiVolumeChange.h"
#include "debug.h"
#include "serialization.h"
#include <string>
#include <IGUICheckBox.h>
#include <IGUIButton.h>
#include <IGUIScrollBar.h>
#include <IGUIStaticText.h>
#include <IGUIFont.h>
#include "settings.h"

#include "gettext.h"

const int ID_soundText1 = 263;
const int ID_soundText2 = 264;
const int ID_soundExitButton = 265;
const int ID_soundSlider = 266;

GUIVolumeChange::GUIVolumeChange(gui::IGUIEnvironment* env,
		gui::IGUIElement* parent, s32 id,
		IMenuManager *menumgr
):
	GUIModalMenu(env, parent, id, menumgr)
{
}

GUIVolumeChange::~GUIVolumeChange()
{
	removeChildren();
}

void GUIVolumeChange::removeChildren()
{
	if (gui::IGUIElement *e = getElementFromId(ID_soundText1))
		e->remove();

	if (gui::IGUIElement *e = getElementFromId(ID_soundText2))
		e->remove();

	if (gui::IGUIElement *e = getElementFromId(ID_soundExitButton))
		e->remove();

	if (gui::IGUIElement *e = getElementFromId(ID_soundSlider))
		e->remove();
}

void GUIVolumeChange::regenerateGui(v2u32 screensize)
{
	/*
		Remove stuff
	*/
	removeChildren();
	
	/*
		Calculate new sizes and positions
	*/
	core::rect<s32> rect(
			screensize.X/2 - 380/2,
			screensize.Y/2 - 200/2,
			screensize.X/2 + 380/2,
			screensize.Y/2 + 200/2
	);
	
	DesiredRect = rect;
	recalculateAbsolutePosition(false);

	v2s32 size = rect.getSize();
	v2s32 topleft_client(40, 0);
	int volume = (int)(g_settings->getFloat("sound_volume")*100);
	/*
		Add stuff
	*/
	{
		core::rect<s32> rect(0, 0, 120, 20);
		rect = rect + v2s32(size.X/2-60, size.Y/2-35);
		const wchar_t *text = wgettext("Sound Volume: ");
		Environment->addStaticText(text, rect, false,
				true, this, ID_soundText1);
		delete[] text;
	}
	{
		core::rect<s32> rect(0, 0, 30, 20);
		rect = rect + v2s32(size.X/2+40, size.Y/2-35);
		Environment->addStaticText(core::stringw(volume).c_str(), rect, false,
				true, this, ID_soundText2);
	}
	{
		core::rect<s32> rect(0, 0, 80, 30);
		rect = rect + v2s32(size.X/2-80/2, size.Y/2+55);
		const wchar_t *text = wgettext("Exit");
		Environment->addButton(rect, this, ID_soundExitButton,
			text);
		delete[] text;
	}
	{
		core::rect<s32> rect(0, 0, 300, 20);
		rect = rect + v2s32(size.X/2-150, size.Y/2);
		gui::IGUIScrollBar *e = Environment->addScrollBar(true,
			rect, this, ID_soundSlider);
		e->setMax(100);
		e->setPos(volume);
	}
}

void GUIVolumeChange::drawMenu()
{
	gui::IGUISkin* skin = Environment->getSkin();
	if (!skin)
		return;
	video::IVideoDriver* driver = Environment->getVideoDriver();
	video::SColor bgcolor(140, 0, 0, 0);
	driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
	gui::IGUIElement::draw();
}

bool GUIVolumeChange::OnEvent(const SEvent& event)
{
	if (event.EventType == EET_KEY_INPUT_EVENT) {
		if (event.KeyInput.Key == KEY_ESCAPE && event.KeyInput.PressedDown) {
			quitMenu();
			return true;
		}

		if (event.KeyInput.Key == KEY_RETURN && event.KeyInput.PressedDown) {
			quitMenu();
			return true;
		}
	}

	if (event.GUIEvent.EventType == gui::EGET_BUTTON_CLICKED) {
		if (event.GUIEvent.Caller->getID() == ID_soundExitButton) {
			quitMenu();
			return true;
		}
	}

	if (event.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED) {
		if (event.GUIEvent.Caller->getID() == ID_soundSlider) {
			s32 pos = ((gui::IGUIScrollBar*)event.GUIEvent.Caller)->getPos();
			g_settings->setFloat("sound_volume", (float)pos/100);

			gui::IGUIElement *e = getElementFromId(ID_soundText2);
			e->setText(core::stringw(pos).c_str());
			return true;
		}
	}

	return Parent ? Parent->OnEvent(event) : false;
}