1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82/* Minetest Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net> This program is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MG_BIOME_HEADER #define MG_BIOME_HEADER #include "objdef.h" #include "nodedef.h" enum BiomeType { BIOME_NORMAL, BIOME_LIQUID, BIOME_NETHER, BIOME_AETHER, BIOME_FLAT }; class Biome : public ObjDef, public NodeResolver { public: u32 flags; content_t c_top; content_t c_filler; content_t c_stone; content_t c_water_top; content_t c_water; content_t c_river_water; content_t c_dust; s16 depth_top; s16 depth_filler; s16 depth_water_top; s16 y_min; s16 y_max; float heat_point; float humidity_point; virtual void resolveNodeNames(); }; class BiomeManager : public ObjDefManager { public: static const char *OBJECT_TITLE; BiomeManager(IGameDef *gamedef); virtual ~BiomeManager(); const char *getObjectTitle() const { return "biome"; } static Biome *create(BiomeType type) { return new Biome; } virtual void clear(); void calcBiomes(s16 sx, s16 sy, float *heat_map, float *humidity_map, s16 *height_map, u8 *biomeid_map); Biome *getBiome(float heat, float humidity, s16 y); private: IGameDef *m_gamedef; }; #endif