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local mode = core.settings:get("helper_mode")
if mode == "devtest" then
-- Provide feedback to script by creating files in world path
core.after(0, function()
io.close(io.open(core.get_worldpath() .. "/startup", "w"))
end)
local function callback(test_ok)
if not test_ok then
io.close(io.open(core.get_worldpath() .. "/test_failure", "w"))
end
io.close(io.open(core.get_worldpath() .. "/done", "w"))
core.request_shutdown("", false, 2)
end
-- If tests are enabled exit when they're done, otherwise exit on player join
if core.settings:get_bool("devtest_unittests_autostart") and core.global_exists("unittests") then
unittests.on_finished = callback
else
core.register_on_joinplayer(function() callback(true) end)
end
elseif mode == "mapgen" then
-- Stress-test mapgen by constantly generating new area
local csize = tonumber(core.settings:get("chunksize")) * core.MAP_BLOCKSIZE
local MINP, MAXP = vector.new(0, -csize, 0), vector.new(csize*3, csize*2, csize)
local DIR = "x"
local pstart = vector.new(0, 0, 0)
local next_, callback
next_ = function(arg)
print("emerging " .. core.pos_to_string(pstart))
core.emerge_area(
vector.add(pstart, MINP), vector.add(pstart, MAXP),
callback, arg
)
end
local trig = {}
callback = function(blockpos, action, calls_rem, n)
if action == core.EMERGE_CANCELLED or action == core.EMERGE_ERRORED then
return
end
if calls_rem <= 20 and not trig[n] then
trig[n] = true
pstart[DIR] = pstart[DIR] + (MAXP[DIR] - MINP[DIR])
next_(n + 1)
end
end
core.after(0, next_, 1)
end
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