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authorPerttu Ahola <celeron55@gmail.com>2013-11-12 19:54:32 +0200
committerkwolekr <kwolekr@minetest.net>2013-11-17 14:46:01 -0500
commit21789ccc5f2e372fe462e54944fef3a31c790110 (patch)
tree2c56a694dd57dc62e4e6a342d965380f60f16de4 /src/util/string.cpp
parentb2d9205796eef23fd5d9a436d438fa2ca31ec21a (diff)
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Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
Diffstat (limited to 'src/util/string.cpp')
0 files changed, 0 insertions, 0 deletions
pt">]] && [[ "${FREETYPE}" == "0" ]]; then CMAKE_FLAGS+=' -DENABLE_FREETYPE=0' fi cmake -DCMAKE_BUILD_TYPE=Debug \ -DRUN_IN_PLACE=TRUE \ -DENABLE_GETTEXT=TRUE \ -DBUILD_SERVER=TRUE \ ${CMAKE_FLAGS} .. make -j2 echo "Running unit tests." CMD="../bin/minetest --run-unittests" if [[ "${VALGRIND}" == "1" ]]; then valgrind --leak-check=full --leak-check-heuristics=all --undef-value-errors=no --error-exitcode=9 ${CMD} && exit 0 else ${CMD} && exit 0 fi elif [[ $PLATFORM == Win* ]]; then [[ $CC == "clang" ]] && exit 1 # Not supposed to happen # We need to have our build directory outside of the minetest directory because # CMake will otherwise get very very confused with symlinks and complain that # something is not a subdirectory of something even if it actually is. # e.g.: # /home/travis/minetest/minetest/travisbuild/minetest # \/ \/ \/ # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest # \/ \/ \/ # /home/travis/minetest/minetest/travisbuild/minetest/travisbuild/minetest/travisbuild/minetest # You get the idea. OLDDIR=$(pwd) cd .. export EXISTING_MINETEST_DIR=$OLDDIR export NO_MINETEST_GAME=1 if [[ $PLATFORM == "Win32" ]]; then "$OLDDIR/util/buildbot/buildwin32.sh" travisbuild && exit 0 elif [[ $PLATFORM == "Win64" ]]; then "$OLDDIR/util/buildbot/buildwin64.sh" travisbuild && exit 0 fi else echo "Unknown platform \"${PLATFORM}\"." exit 1 fi