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#!/bin/sh

# Update/create minetest po files

# an auxiliary function to abort processing with an optional error
# message
abort() {
	test -n "$1" && echo >&2 "$1"
	exit 1
}

# The po/ directory is assumed to be parallel to the directory where
# this script is. Relative paths are fine for us so we can just
# use the following trick (works both for manual invocations and for
# script found from PATH)
scriptisin="$(dirname "$(which "$0")")"

# The script is executed from the parent of po/, which is also the
# parent of the script directory and of the src/ directory.
# We go through $scriptisin so that it can be executed from whatever
# directory and still work correctly
cd "$scriptisin/.."

test -e po || abort "po/ directory not found"
test -d po || abort "po/ is not a directory!"

# Get a list of the languages we have to update/create

cd po || abort "couldn't change directory to po!"

# This assumes that we won't have dirnames with space, which is
# the case for language codes, which are the only subdirs we expect to
# find in po/ anyway. If you put anything else there, you need to suffer
# the consequences of your actions, so we don't do sanity checks
langs=""

for lang in * ; do
	if test ! -d $lang; then
		continue
	fi
	langs="$langs $lang"
done

# go back
cd ..

# First thing first, update the .pot template. We place it in the po/
# directory at the top level. You a recent enough xgettext that supports
# --package-name
potfile=po/minetest.pot
xgettext --package-name=minetest \
	--add-comments='~' \
	--sort-by-file \
	--add-location=file \
	--keyword=N_ \
	--keyword=wgettext \
	--keyword=fgettext \
	--keyword=fgettext_ne \
	--keyword=strgettext \
	--keyword=wstrgettext \
	--keyword=core.gettext \
	--keyword=showTranslatedStatusText \
	--output $potfile \
	--from-code=utf-8 \
	`find src/ -name '*.cpp' -o -name '*.h'` \
	`find builtin/ -name '*.lua'`

# Now iterate on all languages and create the po file if missing, or update it
# if it exists already
for lang in $langs ; do # note the missing quotes around $langs
	pofile=po/$lang/minetest.po
	if test -e $pofile; then
		echo "[$lang]: updating strings"
		msgmerge --update --sort-by-file $pofile $potfile
	else
		# This will ask for the translator identity
		echo "[$lang]: NEW strings"
		msginit --locale=$lang --output-file=$pofile --input=$potfile
	fi
done
n> use_hotbar_selected_image = false; bool pointing_at_object = false; Hud(gui::IGUIEnvironment *guienv, Client *client, LocalPlayer *player, Inventory *inventory); ~Hud(); void drawHotbar(u16 playeritem); void resizeHotbar(); void drawCrosshair(); void drawSelectionMesh(); void updateSelectionMesh(const v3s16 &camera_offset); std::vector<aabb3f> *getSelectionBoxes() { return &m_selection_boxes; } void setSelectionPos(const v3f &pos, const v3s16 &camera_offset); v3f getSelectionPos() const { return m_selection_pos; } void setSelectionMeshColor(const video::SColor &color) { m_selection_mesh_color = color; } void setSelectedFaceNormal(const v3f &face_normal) { m_selected_face_normal = face_normal; } bool hasElementOfType(HudElementType type); void drawLuaElements(const v3s16 &camera_offset); private: bool calculateScreenPos(const v3s16 &camera_offset, HudElement *e, v2s32 *pos); void drawStatbar(v2s32 pos, u16 corner, u16 drawdir, const std::string &texture, const std::string& bgtexture, s32 count, s32 maxcount, v2s32 offset, v2s32 size = v2s32()); void drawItems(v2s32 upperleftpos, v2s32 screen_offset, s32 itemcount, s32 inv_offset, InventoryList *mainlist, u16 selectitem, u16 direction); void drawItem(const ItemStack &item, const core::rect<s32> &rect, bool selected); void drawCompassTranslate(HudElement *e, video::ITexture *texture, const core::rect<s32> &rect, int way); void drawCompassRotate(HudElement *e, video::ITexture *texture, const core::rect<s32> &rect, int way); float m_hud_scaling; // cached minetest setting float m_scale_factor; v3s16 m_camera_offset; v2u32 m_screensize; v2s32 m_displaycenter; s32 m_hotbar_imagesize; // Takes hud_scaling into account, updated by resizeHotbar() s32 m_padding; // Takes hud_scaling into account, updated by resizeHotbar() video::SColor hbar_colors[4]; std::vector<aabb3f> m_selection_boxes; std::vector<aabb3f> m_halo_boxes; v3f m_selection_pos; v3f m_selection_pos_with_offset; scene::IMesh *m_selection_mesh = nullptr; video::SColor m_selection_mesh_color; v3f m_selected_face_normal; video::SMaterial m_selection_material; scene::SMeshBuffer m_rotation_mesh_buffer; enum { HIGHLIGHT_BOX, HIGHLIGHT_HALO, HIGHLIGHT_NONE } m_mode; }; enum ItemRotationKind { IT_ROT_SELECTED, IT_ROT_HOVERED, IT_ROT_DRAGGED, IT_ROT_OTHER, IT_ROT_NONE, // Must be last, also serves as number }; void drawItemStack(video::IVideoDriver *driver, gui::IGUIFont *font, const ItemStack &item, const core::rect<s32> &rect, const core::rect<s32> *clip, Client *client, ItemRotationKind rotation_kind); void drawItemStack( video::IVideoDriver *driver, gui::IGUIFont *font, const ItemStack &item, const core::rect<s32> &rect, const core::rect<s32> *clip, Client *client, ItemRotationKind rotation_kind, const v3s16 &angle, const v3s16 &rotation_speed);