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local S
if minetest.get_modpath("intllib") then
S = intllib.Getter()
else
S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
end
local function escape_texture(str)
return str:gsub("[%[%()^:]", "\\%1")
end
local function set_textures(self, data)
local inv = minetest.get_inventory({type="detached", name="advtrains_wgn_"..data.id})
if inv then
if inv:is_empty("box") then
self.object:set_properties({
mesh="moretrains_gondola.b3d",
})
return
end
local stack = inv:get_stack("box",1)
local name = stack:get_name()
local ndef = minetest.registered_nodes[name]
if ndef then
local dtype = ndef.drawtype
if dtype == "normal" or dtype == "allfaces" or dtype == "allfaces_optional" or dtype == "glasslike" or dtype == "glasslike_framed" or dtype == "glasslike_framed_optional" or dtype == "liquid" then
local texture = ndef.tiles or "default_cobble.png"
if type(texture) == "table" then
texture = texture[1] or "default_cobble.png"
end
self.object:set_properties({
mesh="moretrains_gondola_mese.b3d",
textures={"[combine:256x256:0,0=moretrains_wagon_gondola_cobble.png:0,109="..escape_texture(texture).."\\^\\[resize\\:16x16"}
})
return
end
end
local idef = minetest.registered_items[name]
if idef and idef.groups.advtrains_trackplacer and idef.groups.advtrains_trackplacer > 0 then
self.object:set_properties({
mesh="moretrains_gondola_rails.b3d",
textures = {"moretrains_wagon_gondola.png"},
})
else
self.object:set_properties({
mesh="moretrains_gondola_toiletpaper.b3d",
textures = {"moretrains_wagon_gondola.png"},
})
end
end
end
local function convert(self, dtime, data, train)
data.type = "advtrains:moretrains_wagon_gondola"
end
advtrains.register_wagon("moretrains_wagon_gondola", {
mesh="moretrains_gondola.b3d",
textures = {"moretrains_wagon_gondola.png"},
set_textures = set_textures,
seats = {},
drives_on={default=true},
max_speed=20,
visual_size = {x=1, y=1},
wagon_span=2.784,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock"},
has_inventory = true,
get_inventory_formspec = function(self, pname, invname)
return "size[8,11]"..
"list["..invname..";box;0,0;8,3;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*3,
},
}, S("Gondola wagon (empty)"), "moretrains_wagon_gondola_inv.png")
advtrains.register_wagon("moretrains_wagon_gondola_mese", {
mesh="moretrains_gondola_mese.b3d",
textures = {"moretrains_wagon_gondola.png"},
seats = {},
drives_on={default=true},
custom_on_step = convert,
max_speed=20,
visual_size = {x=1, y=1},
wagon_span=2.784,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock"},
has_inventory = true,
get_inventory_formspec = function(self, pname, invname)
return "size[8,11]"..
"list["..invname..";box;0,0;8,3;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*3,
},
}, S("Gondola wagon with mese"), "moretrains_wagon_gondola_mese_inv.png")
advtrains.register_wagon("moretrains_wagon_gondola_cobble", {
mesh="moretrains_gondola_mese.b3d",
textures = {"[combine:256x256:0,0=moretrains_wagon_gondola_cobble.png:0,109=default_obsidian_glass.png\\^\\[resize\\:16x16"},
seats = {},
custom_on_step = convert,
drives_on={default=true},
max_speed=20,
visual_size = {x=1, y=1},
wagon_span=2.784,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock"},
has_inventory = true,
get_inventory_formspec = function(self, pname, invname)
return "size[8,11]"..
"list["..invname..";box;0,0;8,3;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*3,
},
}, S("Gondola wagon with cobble stone"), "moretrains_wagon_gondola_cobble_inv.png")
advtrains.register_wagon("moretrains_wagon_gondola_toiletpaper", {
mesh="moretrains_gondola_toiletpaper.b3d",
textures = {"moretrains_wagon_gondola.png"},
set_textures = set_textures,
custom_on_step = convert,
seats = {},
drives_on={default=true},
max_speed=20,
visual_size = {x=1, y=1},
wagon_span=2.784,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock"},
has_inventory = true,
get_inventory_formspec = function(self, pname, invname)
return "size[8,11]"..
"list["..invname..";box;0,0;8,3;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*3,
},
}, S("Gondola wagon with toilet paper"), "moretrains_wagon_gondola_toiletpaper_inv.png")
advtrains.register_wagon("moretrains_wagon_gondola_rails", {
mesh="moretrains_gondola_rails.b3d",
textures = {"moretrains_wagon_gondola.png"},
custom_on_step = convert,
seats = {},
drives_on={default=true},
max_speed=20,
visual_size = {x=1, y=1},
wagon_span=2.784,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
drops={"default:steelblock"},
has_inventory = true,
get_inventory_formspec = function(self, pname, invname)
return "size[8,11]"..
"list["..invname..";box;0,0;8,3;]"..
"list[current_player;main;0,5;8,4;]"..
"listring[]"
end,
inventory_list_sizes = {
box=8*3,
},
}, S("Gondola wagon with rails"), "moretrains_wagon_gondola_rails_inv.png")
minetest.register_craft({
output = 'advtrains:moretrains_wagon_gondola',
recipe = {
{'group:wood', 'default:chest', 'group:wood'},
{'advtrains:wheel', '', 'advtrains:wheel'},
},
})
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