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authororwell96 <mono96.mml@gmail.com>2017-02-09 00:11:28 +0100
committerorwell96 <mono96.mml@gmail.com>2017-02-09 00:13:36 +0100
commit3f382974b85c99fdd9b985cba20b19dded42dd6b (patch)
tree1bc84065dbdeddb57f701c1255901b4219a76f0b /advtrains/advtrains_train_japan
parent4abb967f921c9d965c0746230b0756736f540dd3 (diff)
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Proper implementation for getting on by walking into train, rework damage and player controls in train, fix death and join bugs, do not spawn bones on death
Diffstat (limited to 'advtrains/advtrains_train_japan')
-rw-r--r--advtrains/advtrains_train_japan/init.lua2
1 files changed, 2 insertions, 0 deletions
diff --git a/advtrains/advtrains_train_japan/init.lua b/advtrains/advtrains_train_japan/init.lua
index ffe169f..8816db3 100644
--- a/advtrains/advtrains_train_japan/init.lua
+++ b/advtrains/advtrains_train_japan/init.lua
@@ -66,6 +66,7 @@ advtrains.register_wagon("engine_japan", {
[1]={frames={x=60, y=80}, time=1}
}
},
+ door_entry={-1},
visual_size = {x=1, y=1},
wagon_span=2.5,
is_locomotive=true,
@@ -134,6 +135,7 @@ advtrains.register_wagon("wagon_japan", {
[1]={frames={x=60, y=80}, time=1}
}
},
+ door_entry={-1, 1},
visual_size = {x=1, y=1},
wagon_span=2.3,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},