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authororwell96 <mono96.mml@gmail.com>2017-01-17 21:54:50 +0100
committerorwell96 <mono96.mml@gmail.com>2017-01-17 21:54:50 +0100
commitb6e2aeea71394431889e9b554f190dda4adb0305 (patch)
tree498b67dfaa5987143f64bfd9fe63403843758267 /advtrains/advtrains_train_steam/init.lua
parent9c400f7d435b4b1c303f1dd5ac31a8a52b263355 (diff)
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Add animation for steam engine
I needed to completely rewrite the animation because irrlicht couldn't handle the animation NathanS created.
Diffstat (limited to 'advtrains/advtrains_train_steam/init.lua')
-rw-r--r--advtrains/advtrains_train_steam/init.lua13
1 files changed, 7 insertions, 6 deletions
diff --git a/advtrains/advtrains_train_steam/init.lua b/advtrains/advtrains_train_steam/init.lua
index 5010902..232ffe1 100644
--- a/advtrains/advtrains_train_steam/init.lua
+++ b/advtrains/advtrains_train_steam/init.lua
@@ -21,12 +21,13 @@ advtrains.register_wagon("newlocomotive", {
visual_size = {x=1, y=1},
wagon_span=1.85,
collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
- --update_animation=function(self, velocity)
- --if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
- -- self.object:set_animation({x=1,y=60}, 100)--math.floor(velocity))
- --self.old_anim_velocity=advtrains.abs_ceil(velocity)
- --end
- --end,
+ update_animation=function(self, velocity)
+ if self.old_anim_velocity~=advtrains.abs_ceil(velocity) then
+ atprint("set_anim",advtrains.abs_ceil(velocity)*15)
+ self.object:set_animation({x=1,y=80}, advtrains.abs_ceil(velocity)*15, 0, true)
+ self.old_anim_velocity=advtrains.abs_ceil(velocity)
+ end
+ end,
custom_on_activate = function(self, staticdata_table, dtime_s)
minetest.add_particlespawner({
amount = 10,