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authororwell96 <orwell@bleipb.de>2018-01-09 21:30:56 +0100
committerorwell96 <orwell@bleipb.de>2018-01-09 21:30:56 +0100
commit79da249c3d32769f7f3821292d479e6e44fdcb31 (patch)
treeb48b83803416b515bde9c9674ffd669fcdb1cef9 /advtrains/couple.lua
parent33a8f0f570a2f3597ec273a4049d00acfb483828 (diff)
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Add bord computer to trains
Features: - couple/decouple trains from a driver stand - new couple lock system (owner based, overridable by 'train_remove' privilege) - all train operators can now change the inside/outside text, allows for multilines Accessible via right-click menu or by pressing Sneak+Jump keys
Diffstat (limited to 'advtrains/couple.lua')
-rw-r--r--advtrains/couple.lua72
1 files changed, 40 insertions, 32 deletions
diff --git a/advtrains/couple.lua b/advtrains/couple.lua
index 0e7a481..a102254 100644
--- a/advtrains/couple.lua
+++ b/advtrains/couple.lua
@@ -32,32 +32,13 @@ minetest.register_entity("advtrains:discouple", {
get_staticdata=function() return "DISCOUPLE" end,
on_punch=function(self, player)
return advtrains.pcall(function()
- if not self.wagon or not player or player:get_player_name()=="" then
- --our new animal damage code seems to generate problems
- return
- end
- --only if player owns at least one wagon next to this
- local own=player:get_player_name()
- if self.wagon.owner and self.wagon.owner==own and not self.wagon.lock_couples then
- local train=advtrains.trains[self.wagon.train_id]
- local nextwgn_id=train.trainparts[self.wagon.pos_in_trainparts-1]
- for aoi, le in pairs(minetest.luaentities) do
- if le and le.is_wagon then
- if le.unique_id==nextwgn_id then
- if le.owner and le.owner~=own then
- minetest.chat_send_player(own, attrans("You need to own at least one neighboring wagon to destroy this couple."))
- return
- end
- end
- end
+ local pname = player:get_player_name()
+ if pname and pname~="" and self.wagon then
+ if self.wagon:safe_decouple(pname) then
+ self.object:remove()
+ else
+ minetest.add_entity(self.object:getpos(), "advtrains:lockmarker")
end
- atprint("Discouple punched. Splitting train", self.wagon.train_id)
- advtrains.split_train_at_wagon(self.wagon)--found in trainlogic.lua
- self.object:remove()
- elseif self.wagon.lock_couples then
- minetest.chat_send_player(own, "Couples of one of the wagons are locked, can't discouple!")
- else
- minetest.chat_send_player(own, attrans("You need to own at least one neighboring wagon to destroy this couple."))
end
end)
end,
@@ -75,13 +56,8 @@ minetest.register_entity("advtrains:discouple", {
self.object:remove()
return
end
- local velocityvec=self.wagon.object:getvelocity()
- self.updatepct_timer=(self.updatepct_timer or 0)-dtime
- if not self.old_velocity_vector or not vector.equals(velocityvec, self.old_velocity_vector) or self.updatepct_timer<=0 then--only send update packet if something changed
- local flipsign=self.wagon.wagon_flipped and -1 or 1
- self.object:setpos(vector.add(self.wagon.object:getpos(), {y=0, x=-math.sin(self.wagon.object:getyaw())*self.wagon.wagon_span*flipsign, z=math.cos(self.wagon.object:getyaw())*self.wagon.wagon_span*flipsign}))
- self.object:setvelocity(velocityvec)
- self.updatepct_timer=2
+ if self.wagon.old_velocity > 0 or self.wagon.pos_in_trainparts==1 then
+ self.object:remove()
end
atprintbm("discouple_step", t)
end)
@@ -122,6 +98,10 @@ minetest.register_entity("advtrains:couple", {
return advtrains.pcall(function()
if not self.train_id_1 or not self.train_id_2 then return end
+ local pname=clicker
+ if type(clicker)~="string" then pname=clicker:get_player_name() end
+ if not minetest.check_player_privs(pname, "train_operator") then return end
+
local id1, id2=self.train_id_1, self.train_id_2
if self.train1_is_backpos and not self.train2_is_backpos then
advtrains.do_connect_trains(id1, id2, clicker)
@@ -192,4 +172,32 @@ minetest.register_entity("advtrains:couple", {
advtrains.atprint_context_tid_full=nil
end)
end,
+})
+minetest.register_entity("advtrains:lockmarker", {
+ visual="sprite",
+ textures = {"advtrains_cpl_lock.png"},
+ collisionbox = {-0.3,-0.3,-0.3, 0.3,0.3,0.3},
+ visual_size = {x=0.7, y=0.7},
+ initial_sprite_basepos = {x=0, y=0},
+
+ is_lockmarker=true,
+ on_activate=function(self, staticdata)
+ return advtrains.pcall(function()
+ if staticdata=="COUPLE" then
+ --couple entities have no right to exist further...
+ atprint("Couple loaded from staticdata, destroying")
+ self.object:remove()
+ return
+ end
+ self.object:set_armor_groups({immmortal=1})
+ self.life=5
+ end)
+ end,
+ get_staticdata=function(self) return "COUPLE" end,
+ on_step=function(self, dtime)
+ self.life=(self.life or 5)-dtime
+ if self.life<0 then
+ self.object:remove()
+ end
+ end,
})