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authorY. Wang <yw05@forksworld.de>2023-06-02 13:30:54 +0200
committergpcf <gpcf@gpcf.eu>2024-08-08 22:48:23 +0200
commit0bfc7bbe099c7bba20cf1194b3ffad9471d0c7a4 (patch)
treeef8d8f3914b32fc29d9b46652861b854b4cb6844 /advtrains/init.lua
parent4cfd07e992ae44ac9d06c4936df9dc8d71ac905b (diff)
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Rework graphical train HUD code
- A basic texture manipulation API is added; currently this is only a (selected) subset of texture modifiers provided by MT; the goal is to avoid writing (potentially incorrect) texture strings by hand; - The graphical HUD code is cleaned up; in particular, most code used for generating texture patterns are moved to texture.lua so that the code can be used outside of the HUD; - Inactive elements are given the darkslategray background. A basic unittest is added; however, it needs to be expanded for better coverage. Reported-by: Lars Müller <appgurulars@gmx.de>
Diffstat (limited to 'advtrains/init.lua')
-rw-r--r--advtrains/init.lua1
1 files changed, 1 insertions, 0 deletions
diff --git a/advtrains/init.lua b/advtrains/init.lua
index cc8f8d1..33e5b1d 100644
--- a/advtrains/init.lua
+++ b/advtrains/init.lua
@@ -202,6 +202,7 @@ advtrains.meseconrules =
advtrains.fpath=minetest.get_worldpath().."/advtrains"
advtrains.speed = dofile(advtrains.modpath.."/speed.lua")
+advtrains.texture = dofile(advtrains.modpath.."/texture.lua")
dofile(advtrains.modpath.."/path.lua")
dofile(advtrains.modpath.."/trainlogic.lua")