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authororwell96 <orwell@bleipb.de>2018-10-29 23:42:47 +0100
committerorwell96 <orwell@bleipb.de>2018-10-29 23:42:47 +0100
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Actually set last_connid to 1, to prevent warning
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a">## Random notes * Experimental/strange/unstructured tests can be found in the `experimental` mod * Textures of drawtype test nodes have a red dot at the top left corner. This is to see whether the textures are oriented properly ## Design philosophy This should loosely follow the following principles: * Engine testing: The main focus of this is to aid testing of *engine* features, such as mapgen or node drawtypes * Mod testing: The secondary focus is to help modders as well, either as a minimal testbed for mods or even as a code example * Minimal interference: Under default settings, it shall not interfere with APIs except on explicit user wish. Non-trivial tests and features need to be enabled by a setting first * Convenience: Have various tools to make usage easier and more convenient * Reproducing engine bugs: When an engine bug was found, consider creating a test case * Clarity: Textures and names need to be designed to keep different things clearly visually apart at a glance * Low loading time: It must load blazing-fast so stuff can be tested quickly