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authororwell96 <orwell@bleipb.de>2018-01-09 21:30:56 +0100
committerorwell96 <orwell@bleipb.de>2018-01-09 21:30:56 +0100
commit79da249c3d32769f7f3821292d479e6e44fdcb31 (patch)
treeb48b83803416b515bde9c9674ffd669fcdb1cef9 /advtrains/trainlogic.lua
parent33a8f0f570a2f3597ec273a4049d00acfb483828 (diff)
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Add bord computer to trains
Features: - couple/decouple trains from a driver stand - new couple lock system (owner based, overridable by 'train_remove' privilege) - all train operators can now change the inside/outside text, allows for multilines Accessible via right-click menu or by pressing Sneak+Jump keys
Diffstat (limited to 'advtrains/trainlogic.lua')
-rw-r--r--advtrains/trainlogic.lua42
1 files changed, 28 insertions, 14 deletions
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua
index 5681817..449d624 100644
--- a/advtrains/trainlogic.lua
+++ b/advtrains/trainlogic.lua
@@ -36,14 +36,14 @@ local t_accel_all={
[0] = -10,
[1] = -3,
[2] = -0.5,
- [4] = 0,
+ [4] = 0.5,
}
--acceleration per engine
local t_accel_eng={
[0] = 0,
[1] = 0,
[2] = 0,
- [4] = 2,
+ [4] = 1.5,
}
advtrains.mainloop_trainlogic=function(dtime)
@@ -239,6 +239,7 @@ function advtrains.train_step_a(id, train, dtime)
if train.recently_collided_with_env then
tarvel_cap=0
+ train.active_control=false
if not train_moves then
train.recently_collided_with_env=nil--reset status when stopped
end
@@ -621,6 +622,7 @@ function advtrains.update_trainpart_properties(train_id, invert_flipstate)
local count_l=0
for i, w_id in ipairs(train.trainparts) do
local wagon=nil
+ local shift_dcpl_lock=false
for aoid,iwagon in pairs(minetest.luaentities) do
if iwagon.is_wagon and iwagon.unique_id==w_id then
if wagon then
@@ -654,6 +656,7 @@ function advtrains.update_trainpart_properties(train_id, invert_flipstate)
end
if invert_flipstate then
wagon.wagon_flipped = not wagon.wagon_flipped
+ shift_dcpl_lock, wagon.dcpl_lock = wagon.dcpl_lock, shift_dcpl_lock
end
rel_pos=rel_pos+wagon.wagon_span
@@ -667,13 +670,6 @@ function advtrains.update_trainpart_properties(train_id, invert_flipstate)
train.max_speed=math.min(train.max_speed, wagon.max_speed)
train.extent_h = math.max(train.extent_h, wagon.extent_h or 1);
- if i==1 then
- train.couple_lock_front=wagon.lock_couples
- end
- if i==#train.trainparts then
- train.couple_lock_back=wagon.lock_couples
- end
-
else
atwarn("Did not find save data for wagon",w_id,". The wagon will be deleted.")
--what the hell...
@@ -732,6 +728,10 @@ function advtrains.split_train_at_wagon(wagon)
newtrain.velocity=train.velocity
newtrain.tarvelocity=0
newtrain.enter_node_all=true
+ newtrain.couple_lck_back=train.couple_lck_back
+ newtrain.couple_lck_front=false
+ train.couple_lck_back=false
+
end
--there are 4 cases:
@@ -798,17 +798,21 @@ function advtrains.collide_and_spawn_couple(id1, pos, id2, t1_is_backpos)
atprint("t2_is_backpos="..(t2_is_backpos and "true" or "false"))
- local t1_has_couple
+ local t1_has_couple, t1_couple_lck
if t1_is_backpos then
t1_has_couple=train1.couple_eid_back
+ t1_couple_lck=train1.couple_lck_back
else
t1_has_couple=train1.couple_eid_front
+ t1_couple_lck=train1.couple_lck_front
end
- local t2_has_couple
+ local t2_has_couple, t2_couple_lck
if t2_is_backpos then
t2_has_couple=train2.couple_eid_back
+ t2_couple_lck=train2.couple_lck_back
else
t2_has_couple=train2.couple_eid_front
+ t2_couple_lck=train2.couple_lck_front
end
if t1_has_couple then
@@ -817,6 +821,10 @@ function advtrains.collide_and_spawn_couple(id1, pos, id2, t1_is_backpos)
if t2_has_couple then
if minetest.object_refs[t2_has_couple] then minetest.object_refs[t2_has_couple]:remove() end
end
+ if t1_couple_lck or t2_couple_lck then
+ minetest.add_entity(pos, "advtrains:lockmarker")
+ return
+ end
local obj=minetest.add_entity(pos, "advtrains:couple")
if not obj then atprint("failed creating object") return end
local le=obj:get_luaentity()
@@ -854,7 +862,7 @@ function advtrains.do_connect_trains(first_id, second_id, player)
return false
end
- if first.couple_lock_back or second.couple_lock_front then
+ if first.couple_lck_back or second.couple_lck_front then
-- trains are ordered correctly!
if player then
minetest.chat_send_player(player:get_player_name(), "Can't couple: couples locked!")
@@ -870,10 +878,15 @@ function advtrains.do_connect_trains(first_id, second_id, player)
end
--kick it like physics (with mass being #wagons)
local new_velocity=((first.velocity*first_wagoncnt)+(second.velocity*second_wagoncnt))/(first_wagoncnt+second_wagoncnt)
+ local tmp_cpl_lck=second.couple_lck_back
advtrains.trains[second_id]=nil
advtrains.update_trainpart_properties(first_id)
- advtrains.trains[first_id].velocity=new_velocity
- advtrains.trains[first_id].tarvelocity=0
+ local train1=advtrains.trains[first_id]
+ train1.velocity=new_velocity
+ train1.tarvelocity=0
+ train1.couple_eid_front=nil
+ train1.couple_eid_back=nil
+ train1.couple_lck_back=tmp_cpl_lck
return true
end
@@ -888,6 +901,7 @@ function advtrains.invert_train(train_id)
train.path_extent_min, train.path_extent_max = -train.path_extent_max, -train.path_extent_min
train.min_index_on_track, train.max_index_on_track = -train.max_index_on_track, -train.min_index_on_track
train.detector_old_index, train.detector_old_end_index = -train.detector_old_end_index, -train.detector_old_index
+ train.couple_lck_back, train.couple_lck_front = train.couple_lck_front, train.couple_lck_back
train.velocity=-train.velocity
train.tarvelocity=-train.tarvelocity