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authororwell96 <orwell@bleipb.de>2018-07-21 16:43:37 +0200
committerorwell96 <orwell@bleipb.de>2018-07-21 16:43:37 +0200
commita6a042fdc40cf2d2f29062e8a068b074619faefd (patch)
treeccea896045d0e327e9d24f961bd95da317bafd39 /advtrains
parenta386f4ce5b9a21c4ad9abd2ebfc77ba1835d7ec9 (diff)
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Teleport player to their train every 2 seconds instead of just on_joinplayer
Solves problem of wagon being unloaded while player sitting inside it because of network lag
Diffstat (limited to 'advtrains')
-rw-r--r--advtrains/trainlogic.lua41
1 files changed, 25 insertions, 16 deletions
diff --git a/advtrains/trainlogic.lua b/advtrains/trainlogic.lua
index 741d5fb..f2ed831 100644
--- a/advtrains/trainlogic.lua
+++ b/advtrains/trainlogic.lua
@@ -81,28 +81,31 @@ advtrains.mainloop_trainlogic=function(dtime)
endstep()
end
-minetest.register_on_joinplayer(function(player)
+function advtrains.tp_player_to_train(player)
+ local pname = player:get_player_name()
+ local id=advtrains.player_to_train_mapping[pname]
+ if id then
+ local train=advtrains.trains[id]
+ if not train then advtrains.player_to_train_mapping[pname]=nil return end
+ --set the player to the train position.
+ --minetest will emerge the area and load the objects, which then will call reattach_all().
+ --because player is in mapping, it will not be subject to dying.
+ player:setpos(train.last_pos_prev)
+ end
+end
+minetest.register_on_joinplayer(function()
return advtrains.pcall(function()
- local pname=player:get_player_name()
- local id=advtrains.player_to_train_mapping[pname]
- if id then
- local train=advtrains.trains[id]
- if not train then advtrains.player_to_train_mapping[pname]=nil return end
- --set the player to the train position.
- --minetest will emerge the area and load the objects, which then will call reattach_all().
- --because player is in mapping, it will not be subject to dying.
- player:setpos(train.last_pos_prev)
- --independent of this, cause all wagons of the train which are loaded to reattach their players
- --needed because already loaded wagons won't call reattach_all()
- for _,wagon in pairs(minetest.luaentities) do
- if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
- wagon:reattach_all()
- end
+ --independent of this, cause all wagons of the train which are loaded to reattach their players
+ --needed because already loaded wagons won't call reattach_all()
+ for _,wagon in pairs(minetest.luaentities) do
+ if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
+ wagon:reattach_all()
end
end
end)
end)
+
minetest.register_on_dieplayer(function(player)
return advtrains.pcall(function()
local pname=player:get_player_name()
@@ -427,6 +430,12 @@ function advtrains.train_step_a(id, train, dtime)
train.check_trainpartload=(train.check_trainpartload or 0)-dtime
local node_range=(math.max((minetest.settings:get("active_block_range") or 0),1)*16)
if train.check_trainpartload<=0 then
+ -- teleport players to their train
+ for _, player in pairs(minetest.get_connected_players()) do
+ advtrains.tp_player_to_train(player)
+ end
+
+
local ori_pos=train_pos --see 3a.
--atprint("[train "..id.."] at "..minetest.pos_to_string(vector.round(ori_pos)))