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authororwell96 <orwell@bleipb.de>2017-10-25 11:49:34 +0200
committerorwell96 <orwell@bleipb.de>2017-10-25 11:49:34 +0200
commitf1a8b4f505313f3b2c37ced2dd3402e2740889fb (patch)
tree8bf4bd99774ad7e7f5b48edcd3598bafe722ba57 /advtrains_luaautomation
parent1f9a9062e022c401826155efd3cd45a479d50c15 (diff)
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Implement multi-occupation in detector.on_node table to finally fix collisions
Diffstat (limited to 'advtrains_luaautomation')
-rw-r--r--advtrains_luaautomation/atc_rail.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/advtrains_luaautomation/atc_rail.lua b/advtrains_luaautomation/atc_rail.lua
index 1fae28d..b90baf8 100644
--- a/advtrains_luaautomation/atc_rail.lua
+++ b/advtrains_luaautomation/atc_rail.lua
@@ -24,7 +24,7 @@ function r.fire_event(pos, evtdata)
--prepare ingame API for ATC. Regenerate each time since pos needs to be known
--If no train, then return false.
- local train_id=advtrains.detector.on_node[ph]
+ local train_id=advtrains.detector.get(pos)
local train, atc_arrow, tvel
if train_id then train=advtrains.trains[train_id] end
if train then