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authororwell96 <orwell@bleipb.de>2017-12-18 21:44:36 +0100
committerorwell96 <orwell@bleipb.de>2017-12-18 23:09:23 +0100
commit46c4447da089146c662f217bf3269d78d4c462c2 (patch)
treee846a588b6ddfb03c456b0c3c4d0653cd3402b85 /advtrains_train_subway/init.lua
parentfaa60e2bd4d35054f23fda68c06a601f2a197257 (diff)
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Rewrite rail connection system...
...to support an arbitrary number of connections for rails, which leads to these new features: - switches now get recognized by the trackworker correctly - ability to add real rail crosses During this, I also rewrote the rail registering system and the conway function (important part of path prediction) Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own (possibly breaks advcarts)
Diffstat (limited to 'advtrains_train_subway/init.lua')
-rw-r--r--advtrains_train_subway/init.lua10
1 files changed, 8 insertions, 2 deletions
diff --git a/advtrains_train_subway/init.lua b/advtrains_train_subway/init.lua
index 9dd6f28..310ccf8 100644
--- a/advtrains_train_subway/init.lua
+++ b/advtrains_train_subway/init.lua
@@ -128,8 +128,14 @@ minetest.register_craftitem(":advtrains:subway_train", {
minetest.record_protection_violation(pointed_thing.under, placer:get_player_name())
return
end
- local conn1=advtrains.get_track_connections(node.name, node.param2)
- local id=advtrains.create_new_train_at(pointed_thing.under, advtrains.dirCoordSet(pointed_thing.under, conn1))
+
+ local tconns=advtrains.get_track_connections(node.name, node.param2)
+ local yaw = placer:get_look_horizontal() + (math.pi/2)
+ local plconnid = advtrains.yawToClosestConn(yaw, tconns)
+
+ local prevpos = advtrains.get_adjacent_rail(pointed_thing.under, tconns, plconnid, prototype.drives_on)
+ if not prevpos then return end
+ local id=advtrains.create_new_train_at(pointed_thing.under, prevpos)
for i=1,3 do
local ob=minetest.add_entity(pointed_thing.under, "advtrains:subway_wagon")