aboutsummaryrefslogtreecommitdiff
path: root/advtrains_train_track/models/advtrains_dtrack_swrcr_45.b3d
diff options
context:
space:
mode:
authororwell <orwell@bleipb.de>2024-05-06 20:20:36 +0200
committerorwell <orwell@bleipb.de>2024-05-06 20:20:36 +0200
commit0a51d5713839cf346b1dcdf97725d525d7fa086b (patch)
tree0c5003172a783efba034fa89107091d44bd3d694 /advtrains_train_track/models/advtrains_dtrack_swrcr_45.b3d
parent64776ba60e8e16cbfd4cbc51447284ba074abeec (diff)
downloadadvtrains-0a51d5713839cf346b1dcdf97725d525d7fa086b.tar.gz
advtrains-0a51d5713839cf346b1dcdf97725d525d7fa086b.tar.bz2
advtrains-0a51d5713839cf346b1dcdf97725d525d7fa086b.zip
Fix for broken get_trains_at, fixing LuaATC/Lines Scheduler execution
Diffstat (limited to 'advtrains_train_track/models/advtrains_dtrack_swrcr_45.b3d')
0 files changed, 0 insertions, 0 deletions
ef='#n149'>149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef CLIENT_HEADER
#define CLIENT_HEADER

#include "connection.h"
#include "environment.h"
#include "irrlichttypes_extrabloated.h"
#include "jmutex.h"
#include <ostream>
#include <set>
#include <vector>
#include "clientobject.h"
#include "gamedef.h"
#include "inventorymanager.h"
#include "filesys.h"
#include "filecache.h"
#include "localplayer.h"
#include "server.h"
#include "particles.h"
#include "util/pointedthing.h"
#include <algorithm>

struct MeshMakeData;
class MapBlockMesh;
class IGameDef;
class IWritableTextureSource;
class IWritableShaderSource;
class IWritableItemDefManager;
class IWritableNodeDefManager;
//class IWritableCraftDefManager;
class ClientEnvironment;
struct MapDrawControl;
class MtEventManager;

class ClientNotReadyException : public BaseException
{
public:
	ClientNotReadyException(const char *s):
		BaseException(s)
	{}
};

struct QueuedMeshUpdate
{
	v3s16 p;
	MeshMakeData *data;
	bool ack_block_to_server;

	QueuedMeshUpdate();
	~QueuedMeshUpdate();
};

/*
	A thread-safe queue of mesh update tasks
*/
class MeshUpdateQueue
{
public:
	MeshUpdateQueue();

	~MeshUpdateQueue();
	
	/*
		peer_id=0 adds with nobody to send to
	*/
	void addBlock(v3s16 p, MeshMakeData *data,
			bool ack_block_to_server, bool urgent);

	// Returned pointer must be deleted
	// Returns NULL if queue is empty
	QueuedMeshUpdate * pop();

	u32 size()
	{
		JMutexAutoLock lock(m_mutex);
		return m_queue.size();
	}
	
private:
	std::vector<QueuedMeshUpdate*> m_queue;
	std::set<v3s16> m_urgents;
	JMutex m_mutex;
};

struct MeshUpdateResult
{
	v3s16 p;
	MapBlockMesh *mesh;
	bool ack_block_to_server;

	MeshUpdateResult():
		p(-1338,-1338,-1338),
		mesh(NULL),
		ack_block_to_server(false)
	{
	}
};

class MeshUpdateThread : public SimpleThread
{
public:

	MeshUpdateThread(IGameDef *gamedef):
		m_gamedef(gamedef)
	{
	}

	void * Thread();

	MeshUpdateQueue m_queue_in;

	MutexedQueue<MeshUpdateResult> m_queue_out;

	IGameDef *m_gamedef;
};

class MediaFetchThread : public SimpleThread
{
public:

	MediaFetchThread(IGameDef *gamedef):
		m_gamedef(gamedef)
	{
	}

	void * Thread();

	std::list<MediaRequest> m_file_requests;
	MutexedQueue<std::pair<std::string, std::string> > m_file_data;
	std::list<MediaRequest> m_failed;
	std::string m_remote_url;
	IGameDef *m_gamedef;
};

enum ClientEventType
{
	CE_NONE,
	CE_PLAYER_DAMAGE,
	CE_PLAYER_FORCE_MOVE,
	CE_DEATHSCREEN,
	CE_TEXTURES_UPDATED,
	CE_SHOW_FORMSPEC
};

struct ClientEvent
{
	ClientEventType type;
	union{
		struct{
		} none;
		struct{
			u8 amount;
		} player_damage;
		struct{
			f32 pitch;
			f32 yaw;
		} player_force_move;
		struct{
			bool set_camera_point_target;
			f32 camera_point_target_x;
			f32 camera_point_target_y;
			f32 camera_point_target_z;
		} deathscreen;
		struct{
			std::string* formspec;
			std::string* formname;
		} show_formspec;
		struct{
		} textures_updated;
	};
};

class Client : public con::PeerHandler, public InventoryManager, public IGameDef
{
public:
	/*
		NOTE: Nothing is thread-safe here.
	*/

	Client(
			IrrlichtDevice *device,
			const char *playername,
			std::string password,
			MapDrawControl &control,
			IWritableTextureSource *tsrc,
			IWritableShaderSource *shsrc,
			IWritableItemDefManager *itemdef,
			IWritableNodeDefManager *nodedef,
			ISoundManager *sound,
			MtEventManager *event
	);
	
	~Client();
	/*
		The name of the local player should already be set when
		calling this, as it is sent in the initialization.
	*/
	void connect(Address address);
	/*
		returns true when
			m_con.Connected() == true
			AND m_server_ser_ver != SER_FMT_VER_INVALID
		throws con::PeerNotFoundException if connection has been deleted,
		eg. timed out.
	*/
	bool connectedAndInitialized();
	/*
		Stuff that references the environment is valid only as
		long as this is not called. (eg. Players)
		If this throws a PeerNotFoundException, the connection has
		timed out.
	*/
	void step(float dtime);

	void ProcessData(u8 *data, u32 datasize, u16 sender_peer_id);
	// Returns true if something was received
	bool AsyncProcessPacket();
	bool AsyncProcessData();
	void Send(u16 channelnum, SharedBuffer<u8> data, bool reliable);

	void interact(u8 action, const PointedThing& pointed);

	void sendNodemetaFields(v3s16 p, const std::string &formname,
			const std::map<std::string, std::string> &fields);
	void sendInventoryFields(const std::string &formname,
			const std::map<std::string, std::string> &fields);
	void sendInventoryAction(InventoryAction *a);
	void sendChatMessage(const std::wstring &message);
	void sendChangePassword(const std::wstring oldpassword,
			const std::wstring newpassword);
	void sendDamage(u8 damage);
	void sendRespawn();

	ClientEnvironment& getEnv()
	{ return m_env; }
	
	// Causes urgent mesh updates (unlike Map::add/removeNodeWithEvent)
	void removeNode(v3s16 p);
	void addNode(v3s16 p, MapNode n);
	
	void setPlayerControl(PlayerControl &control);

	void selectPlayerItem(u16 item);
	u16 getPlayerItem() const
	{ return m_playeritem; }

	// Returns true if the inventory of the local player has been
	// updated from the server. If it is true, it is set to false.
	bool getLocalInventoryUpdated();
	// Copies the inventory of the local player to parameter
	void getLocalInventory(Inventory &dst);
	
	/* InventoryManager interface */
	Inventory* getInventory(const InventoryLocation &loc);
	void inventoryAction(InventoryAction *a);

	// Gets closest object pointed by the shootline
	// Returns NULL if not found
	ClientActiveObject * getSelectedActiveObject(
			f32 max_d,
			v3f from_pos_f_on_map,
			core::line3d<f32> shootline_on_map
	);

	// Prints a line or two of info
	void printDebugInfo(std::ostream &os);

	std::list<std::wstring> getConnectedPlayerNames();

	float getAnimationTime();

	int getCrackLevel();
	void setCrack(int level, v3s16 pos);

	u16 getHP();

	bool checkPrivilege(const std::string &priv)
	{ return (m_privileges.count(priv) != 0); }

	bool getChatMessage(std::wstring &message);
	void typeChatMessage(const std::wstring& message);

	u64 getMapSeed(){ return m_map_seed; }

	void addUpdateMeshTask(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
	// Including blocks at appropriate edges
	void addUpdateMeshTaskWithEdge(v3s16 blockpos, bool ack_to_server=false, bool urgent=false);
	void addUpdateMeshTaskForNode(v3s16 nodepos, bool ack_to_server=false, bool urgent=false);

	// Get event from queue. CE_NONE is returned if queue is empty.
	ClientEvent getClientEvent();
	
	bool accessDenied()
	{ return m_access_denied; }

	std::wstring accessDeniedReason()
	{ return m_access_denied_reason; }

	float mediaReceiveProgress()
	{
		if (!m_media_receive_started) return 0;
		return 1.0 * m_media_received_count / m_media_count;
	}

	bool texturesReceived()
	{ return m_media_receive_started && m_media_received_count == m_media_count; }
	bool itemdefReceived()
	{ return m_itemdef_received; }
	bool nodedefReceived()
	{ return m_nodedef_received; }
	
	void afterContentReceived();

	float getRTT(void);

	// IGameDef interface
	virtual IItemDefManager* getItemDefManager();
	virtual INodeDefManager* getNodeDefManager();
	virtual ICraftDefManager* getCraftDefManager();
	virtual ITextureSource* getTextureSource();
	virtual IShaderSource* getShaderSource();
	virtual u16 allocateUnknownNodeId(const std::string &name);
	virtual ISoundManager* getSoundManager();
	virtual MtEventManager* getEventManager();
	virtual bool checkLocalPrivilege(const std::string &priv)
	{ return checkPrivilege(priv); }

private:
	
	// Insert a media file appropriately into the appropriate manager
	bool loadMedia(const std::string &data, const std::string &filename);

	void request_media(const std::list<MediaRequest> &file_requests);

	// Virtual methods from con::PeerHandler
	void peerAdded(con::Peer *peer);
	void deletingPeer(con::Peer *peer, bool timeout);
	
	void ReceiveAll();
	void Receive();
	
	void sendPlayerPos();
	// This sends the player's current name etc to the server
	void sendPlayerInfo();