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authorMaverick2797 <git.maverick2797@gmail.com>2023-05-30 17:07:26 +0800
committerorwell96 <orwell@bleipb.de>2023-06-24 21:34:56 +0200
commit21ed1d23b5a71c962a47b5bc1f67a2833cd8f5ca (patch)
tree96a84c3df3313ae872d92dcc54193482a20cfbb3 /advtrains_train_track
parent2d7640d424c3d7d558ed0b81b8d98fd306562d11 (diff)
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Turn loading tracks into loading ramps when within the loaded area
- Partially addresses Hemiptera #165 / Notabug #6 - Will recalculate wagon textures when the inventory is modified - Only acts as a loading ramp when in a loaded area. - Retains previous flood loading of entire train when area unloaded
Diffstat (limited to 'advtrains_train_track')
-rw-r--r--[-rwxr-xr-x]advtrains_train_track/init.lua133
-rw-r--r--advtrains_train_track/settingtypes.txt4
2 files changed, 104 insertions, 33 deletions
diff --git a/advtrains_train_track/init.lua b/advtrains_train_track/init.lua
index 5065155..32e1235 100755..100644
--- a/advtrains_train_track/init.lua
+++ b/advtrains_train_track/init.lua
@@ -678,8 +678,45 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end)
+local function load_wagon(wagon_id, node_inv, node_fc, unload)
+ local inv_modified = false
+ local w_inv=minetest.get_inventory({type="detached", name="advtrains_wgn_"..wagon_id})
+ if w_inv and w_inv:get_list("box") then
+
+ local wagon_data = advtrains.wagons[wagon_id]
+ local wagon_fc
+ if wagon_data.fc then
+ if not wagon_data.fcind then wagon_data.fcind = 1 end
+ wagon_fc = tostring(wagon_data.fc[wagon_data.fcind]) or ""
+ end
+
+ if node_fc == "" or wagon_fc == node_fc then
+ if not unload then
+ for _, item in ipairs(node_inv:get_list("main")) do
+ if w_inv:get_list("box") and w_inv:room_for_item("box", item) then
+ w_inv:add_item("box", item)
+ node_inv:remove_item("main", item)
+ if item.name ~= "" then inv_modified = true end
+ end
+ end
+ else
+ for _, item in ipairs(w_inv:get_list("box")) do
+ if node_inv:get_list("main") and node_inv:room_for_item("main", item) then
+ w_inv:remove_item("box", item)
+ node_inv:add_item("main", item)
+ if item.name ~= "" then inv_modified = true end
+ end
+ end
+ end
+ end
+ end
+ return inv_modified
+end
-local function train_load(pos, train_id, unload)
+local function load_entire_train(pos, train_id, unload) -- flood load when not in an active area
+ if advtrains.is_node_loaded(pos) then -- leave the loading to the nodetimer if area is loaded
+ return
+ end
local train=advtrains.trains[train_id]
local below = get_far_node({x=pos.x, y=pos.y-1, z=pos.z})
if not string.match(below.name, "chest") then
@@ -692,43 +729,60 @@ local function train_load(pos, train_id, unload)
--track section is disabled
return
end
-
- local inv = minetest.get_inventory({type="node", pos={x=pos.x, y=pos.y-1, z=pos.z}})
- if inv and train.velocity < 2 then
- for k, v in ipairs(train.trainparts) do
- local i=minetest.get_inventory({type="detached", name="advtrains_wgn_"..v})
- if i and i:get_list("box") then
-
- local wagon_data = advtrains.wagons[v]
- local wagon_fc
- if wagon_data.fc then
- if not wagon_data.fcind then wagon_data.fcind = 1 end
- wagon_fc = tostring(wagon_data.fc[wagon_data.fcind]) or ""
- end
-
- if node_fc == "" or wagon_fc == node_fc then
- if not unload then
- for _, item in ipairs(inv:get_list("main")) do
- if i:get_list("box") and i:room_for_item("box", item) then
- i:add_item("box", item)
- inv:remove_item("main", item)
- end
- end
- else
- for _, item in ipairs(i:get_list("box")) do
- if inv:get_list("main") and inv:room_for_item("main", item) then
- i:remove_item("box", item)
- inv:add_item("main", item)
- end
+ local node_inv = minetest.get_inventory({type="node", pos={x=pos.x, y=pos.y-1, z=pos.z}})
+ if node_inv and train.velocity <= 2 then
+ for _, wagon_id in ipairs(train.trainparts) do
+ load_wagon(wagon_id, node_inv, node_fc, unload)
+ end
+ end
+end
+
+local function load_wagon_on_timer(pos, unload) -- loading ramp when in an active area
+ if not advtrains.is_node_loaded(pos) then -- leave the loading for the flood load function. we're out of area
+ return true -- reset the nodetimer until the node is loaded again
+ end
+ local tid, tidx = advtrains.get_train_at_pos(pos)
+ if not tid or tid == "" then
+ return true
+ end -- no train to load.
+
+ local train = advtrains.trains[tid]
+ local below = get_far_node({x=pos.x, y=pos.y-1, z=pos.z})
+ if not string.match(below.name, "chest") then
+ atprint("this is not a chest! at "..minetest.pos_to_string(pos))
+ return true
+ end
+ local node_fc = minetest.get_meta(pos):get_string("fc") or ""
+ if node_fc == "#" then
+ --track section is disabled
+ return true
+ end
+ local node_inv = minetest.get_inventory({type="node", pos={x=pos.x, y=pos.y-1, z=pos.z}})
+ if node_inv and train.velocity <= 2 then
+ local _, wagon_id, wagon_data = advtrains.get_wagon_at_index(tid, tidx)
+ if wagon_id then
+ local inv_modified = load_wagon(wagon_id, node_inv, node_fc, unload)
+ if inv_modified then
+ if advtrains.wagon_prototypes[advtrains.get_wagon_prototype(wagon_data)].set_textures then
+ local wagon_object = advtrains.wagon_objects[wagon_id]
+ if wagon_object and wagon_data then
+ local ent = wagon_object:get_luaentity()
+ if ent and ent.set_textures then
+ ent:set_textures(wagon_data)
end
end
end
end
end
end
+ return true
end
-
+local nodetimer_interval = minetest.settings:get("advtrains_loading_track_timer") or 1
+local function start_nodetimer(pos)
+ local timer = minetest.get_node_timer(pos)
+ timer:start(nodetimer_interval)
+end
advtrains.register_tracks("default", {
nodename_prefix="advtrains:dtrack_unload",
@@ -747,9 +801,16 @@ advtrains.register_tracks("default", {
on_rightclick = function(pos, node, player)
show_fc_formspec(pos, player)
end,
+ after_place_node = function(pos)
+ advtrains.ndb.update(pos)
+ start_nodetimer(pos)
+ end,
+ on_timer = function(pos)
+ return load_wagon_on_timer(pos, true)
+ end,
advtrains = {
on_train_enter = function(pos, train_id)
- train_load(pos, train_id, true)
+ load_entire_train(pos, train_id, true)
end,
},
}
@@ -772,9 +833,16 @@ advtrains.register_tracks("default", {
on_rightclick = function(pos, node, player)
show_fc_formspec(pos, player)
end,
+ after_place_node = function(pos)
+ advtrains.ndb.update(pos)
+ start_nodetimer(pos)
+ end,
+ on_timer = function(pos)
+ return load_wagon_on_timer(pos, false)
+ end,
advtrains = {
on_train_enter = function(pos, train_id)
- train_load(pos, train_id, false)
+ load_entire_train(pos, train_id, false)
end,
},
}
@@ -788,7 +856,6 @@ if minetest.get_modpath("basic_materials") then
elseif minetest.get_modpath("technic") then
loader_core = "technic:control_logic_unit"
end
---print("Loader Core: "..loader_core)
minetest.register_craft({
type="shapeless",
diff --git a/advtrains_train_track/settingtypes.txt b/advtrains_train_track/settingtypes.txt
new file mode 100644
index 0000000..0af0081
--- /dev/null
+++ b/advtrains_train_track/settingtypes.txt
@@ -0,0 +1,4 @@
+# Set the nodetimer delay for the loading tracks.
+# A longer delay may cause wagons to be missed if the pass over too fast.
+# A shorter delay may cause lag as wagons are checked multiple times as they pass over.
+advtrains_loading_track_timer (Loading Track Timer) int 1 \ No newline at end of file