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authororwell96 <mono96.mml@gmail.com>2016-06-09 22:16:24 +0200
committerorwell96 <mono96.mml@gmail.com>2016-06-09 22:16:24 +0200
commit4e6c147d56c8cf31f80804da2250d90f8ef60d9d (patch)
tree42fa499884f613eb6d383bb967d11517e83f69cf /couple.lua
parentf9a7fa68b176f499375e1b6cbffcf5f2c52317e1 (diff)
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check for object load via the getyaw trick and not by checking the object table
Diffstat (limited to 'couple.lua')
-rw-r--r--couple.lua4
1 files changed, 4 insertions, 0 deletions
diff --git a/couple.lua b/couple.lua
index 9f5cc83..eae5e1c 100644
--- a/couple.lua
+++ b/couple.lua
@@ -36,6 +36,10 @@ minetest.register_entity("advtrains:discouple", {
if not self.wagon then
self.object:remove()
end
+ --getyaw seems to be a reliable method to check if an object is loaded...if it returns nil, it is not.
+ if not self.wagon.object:getyaw() then
+ self.object:remove()
+ end
local velocityvec=self.wagon.object:getvelocity()
self.updatepct_timer=(self.updatepct_timer or 0)-dtime
if not self.old_velocity_vector or not vector.equals(velocityvec, self.old_velocity_vector) or self.updatepct_timer<=0 then--only send update packet if something changed