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-rw-r--r--advtrains/wagons.lua49
1 files changed, 27 insertions, 22 deletions
diff --git a/advtrains/wagons.lua b/advtrains/wagons.lua
index b75ca50..a367487 100644
--- a/advtrains/wagons.lua
+++ b/advtrains/wagons.lua
@@ -59,16 +59,18 @@ function wagon:get_staticdata()
self.ser_inv=advtrains.serialize_inventory(inv)
end
--save to table before being unloaded
- advtrains.wagon_save[self.unique_id]=advtrains.merge_tables(self)
+ advtrains.wagon_save[self.unique_id]=advtrains.save_keys(self, {
+ "seatp", "owner", "ser_inv", "wagon_flipped", "train_id"
+ })
advtrains.wagon_save[self.unique_id].entity_name=self.name
- advtrains.wagon_save[self.unique_id].name=nil
- advtrains.wagon_save[self.unique_id].object=nil
return self.unique_id
end)
end
--returns: uid of wagon
function wagon:init_new_instance(train_id, properties)
- self.unique_id=os.time()..os.clock()
+ local new_id=advtrains.random_id()
+ while advtrains.wagon_save[new_id] do new_id=advtrains.random_id() end--ensure uniqueness
+ self.unique_id=new_id
self.train_id=train_id
for k,v in pairs(properties) do
if k~="name" and k~="object" then
@@ -361,7 +363,7 @@ function wagon:on_step(dtime)
--DisCouple
if self.pos_in_trainparts and self.pos_in_trainparts>1 then
- if gp.velocity==0 and not self.lock_couples then
+ if gp.velocity==0 then
if not self.discouple or not self.discouple.object:getyaw() then
local object=minetest.add_entity(pos, "advtrains:discouple")
if object then
@@ -501,24 +503,27 @@ function wagon:on_step(dtime)
self.object:setacceleration(accelerationvec)
if #self.seats > 0 and self.old_yaw ~= yaw then
- if not self.player_yaw then
- self.player_yaw = {}
- end
- for _,name in pairs(self.seatp) do
- local p = minetest.get_player_by_name(name)
- if p then
- if not self.turning then
- -- save player looking direction offset
- self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw
- end
- -- set player looking direction using calculated offset
- p:set_look_horizontal(self.player_yaw[name]+yaw)
- end
- end
- self.turning = true
+ if not self.player_yaw then
+ self.player_yaw = {}
+ end
+ if not self.old_yaw then
+ self.old_yaw=yaw
+ end
+ for _,name in pairs(self.seatp) do
+ local p = minetest.get_player_by_name(name)
+ if p then
+ if not self.turning then
+ -- save player looking direction offset
+ self.player_yaw[name] = p:get_look_horizontal()-self.old_yaw
+ end
+ -- set player looking direction using calculated offset
+ p:set_look_horizontal(self.player_yaw[name]+yaw)
+ end
+ end
+ self.turning = true
elseif self.old_yaw == yaw then
- -- train is no longer turning
- self.turning = false
+ -- train is no longer turning
+ self.turning = false
end
self.object:setyaw(yaw)