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-rw-r--r--advtrains_signals_japan/init.lua461
1 files changed, 461 insertions, 0 deletions
diff --git a/advtrains_signals_japan/init.lua b/advtrains_signals_japan/init.lua
new file mode 100644
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+++ b/advtrains_signals_japan/init.lua
@@ -0,0 +1,461 @@
+local pole_texture = "advtrains_signals_japan_mast.png"
+local signal_face_texture = "advtrains_hud_bg.png^[colorize:#000000:255"
+local pole_radius = 1/16
+local pole_box = {-pole_radius,-1/2,-pole_radius,pole_radius,1/2,pole_radius}
+local light_radius = 1/20
+local signal_width = 6*light_radius
+local signal_thickness = pole_radius*3
+local signal_height = {}
+local signal_box = {}
+local light_red = "advtrains_hud_bg.png^[colorize:red:255"
+local light_yellow = "advtrains_hud_bg.png^[colorize:orange:255"
+local light_green = "advtrains_hud_bg.png^[colorize:lime:255"
+local light_purple = "advtrains_hud_bg.png^[colorize:purple:255"
+local light_distant = light_purple
+local light_off = signal_face_texture
+
+do
+ local model_path_prefix = table.concat({minetest.get_modpath("advtrains_signals_japan"), "models", "advtrains_signals_japan_"}, DIR_DELIM)
+
+ local function vertex(x, y, z)
+ return string.format("v %f %f %f", x, y, z)
+ end
+ local function texture(u, v)
+ return string.format("vt %f %f", u, v)
+ end
+ local function face_element(v, vt)
+ if vt then
+ return string.format("%d/%d", v, vt)
+ end
+ return tonumber(v)
+ end
+ local function face_elements(...)
+ local st = {"f"}
+ local args = {...}
+ local len = #args
+ for i = 1, len, 2 do
+ st[(i+3)/2] = face_element(args[i], args[i+1])
+ end
+ return table.concat(st, " ")
+ end
+ local function sequential_elements(v0, vt0, count)
+ local st = {}
+ for i = 1, count do
+ st[i] = face_element(v0+i, vt0+i)
+ end
+ return table.concat(st, " ")
+ end
+ local function mod_lower(min, a, b)
+ return min + (a-min)%b
+ end
+ local function connect_circular(v0, vt0, count)
+ return "f " .. sequential_elements(v0, vt0, count)
+ end
+ local function connect_cylindrical(v0, vt0, count)
+ local st = {}
+ for i = 0, count-1 do
+ local j = (i+1)%count
+ local v1 = v0+i+1
+ local v2 = v1+count
+ local v3 = v0+j+1
+ local v4 = v3+count
+ local vt1 = vt0+i+1
+ local vt2 = vt1+count+1
+ st[i+1] = face_elements(v1, vt1, v3, vt1+1, v4, vt2+1, v2, vt2)
+ end
+ return table.concat(st, "\n")
+ end
+ local function circular_textures(u0, v0, r, count, total, angular_offset, direction)
+ local st = {}
+ if not angular_offset then
+ angular_offset = 0
+ end
+ if not total then
+ total = count
+ end
+ if not direction then
+ direction = 1
+ end
+ for i = 0, count-1 do
+ local theta = angular_offset + direction*i/total*2*math.pi
+ local u, v = r*math.cos(theta), r*math.sin(theta)
+ st[i+1] = texture(u0+u, v0+v)
+ end
+ return table.concat(st, "\n")
+ end
+ local function rectangular_textures(u0, v0, u1, v1, count)
+ local st = {}
+ local width = u1-u0
+ for i = 0, count do
+ local u = u0+i/count*width
+ st[i+1] = texture(u, v0)
+ st[i+count+2] = texture(u, v1)
+ end
+ return table.concat(st, "\n")
+ end
+
+ -- generate pole model
+ local pole_npolygon = 32
+ local pole_vertex_count = pole_npolygon*2
+ local pole_uv_count = pole_npolygon*3+2
+ local pole_vertices = {}
+ local pole_objdef = {
+ "g pole",
+ "usemtl pole",
+ connect_circular(0, 0, pole_npolygon),
+ connect_circular(pole_npolygon, 0, pole_npolygon),
+ connect_cylindrical(0, pole_npolygon, pole_npolygon),
+ }
+ local pole_uv = {
+ circular_textures(0.5, 0.5, 0.5, pole_npolygon),
+ rectangular_textures(0, 0, 1, 1, pole_npolygon),
+ }
+ for i = 0, pole_npolygon-1 do
+ local theta = i*2/pole_npolygon*math.pi
+ local r = pole_radius
+ local x, z = r*math.sin(theta), r*math.cos(theta)
+ local lower_index = i+1
+ local upper_index = lower_index+pole_npolygon
+ pole_vertices[lower_index] = vertex(x, -0.5, z)
+ pole_vertices[upper_index] = vertex(x, 0.5, z)
+ end
+ pole_vertices = table.concat(pole_vertices, "\n")
+ pole_objdef = table.concat(pole_objdef, "\n")
+ pole_uv = table.concat(pole_uv, "\n")
+ minetest.safe_file_write(model_path_prefix .. "pole.obj", table.concat({pole_vertices, pole_uv, pole_objdef}, "\n"))
+
+ -- generate signals
+ for lightcount = 5, 6 do
+ for rotname, rot in pairs {["0"] = 0, ["30"] = 26.5, ["45"] = 45, ["60"] = 63.5} do
+ local rot = math.rad(rot)
+ local lightradius = 0.05
+ local lightspacing = 0.04
+ local halfwidth = signal_width/2
+ local halfheight = (2+lightcount)*lightradius+(lightcount-1)*lightspacing/2
+ local halfthickness = signal_thickness/2
+ local half_npolygon = pole_npolygon/2
+ local quarter_npolygon = pole_npolygon/4
+ local boxside = math.max(halfwidth, halfthickness*2)
+ signal_height[lightcount] = halfheight*2
+ signal_box[lightcount] = {-boxside, -halfheight, -boxside, boxside, halfheight, boxside}
+
+ local _vertex = vertex
+ local rv = vector.new(0, rot, 0)
+ local function vertex(x, y, z)
+ local v = vector.rotate(vector.new(x, y, z), rv)
+ return _vertex(v.x, v.y, v.z)
+ end
+
+ -- generate signal face
+ local face_vertices = {}
+ local face_uv = {
+ circular_textures(0.5, 0.5+halfheight-3*lightradius, halfwidth, half_npolygon+1, pole_npolygon),
+ circular_textures(0.5, 0.5-halfheight+3*lightradius, halfwidth, half_npolygon+1, pole_npolygon, math.pi),
+ rectangular_textures(0, 0, 1, 1, 2+pole_npolygon),
+ }
+ local face_objdef = {
+ "g face",
+ "usemtl face",
+ connect_circular(pole_vertex_count+2+pole_npolygon, pole_uv_count, 2+pole_npolygon),
+ connect_circular(pole_vertex_count, pole_uv_count, 2+pole_npolygon),
+ connect_cylindrical(pole_vertex_count, pole_uv_count+2+pole_npolygon, 2+pole_npolygon),
+ }
+ local face_vertex_count = 4*half_npolygon+4
+ local face_uv_count = 2*(half_npolygon+1) + 2*(pole_npolygon+3)
+ for i = 0, half_npolygon do
+ local theta = i/half_npolygon*math.pi
+ local r = halfwidth
+ local x, y = r*math.cos(theta), halfheight-3*lightradius+r*math.sin(theta)
+ face_vertices[i+1] = vertex(x, y, -halfthickness)
+ face_vertices[i+2+half_npolygon] = vertex(-x, -y, -halfthickness)
+ face_vertices[i+3+2*half_npolygon] = vertex(x, y, halfthickness)
+ face_vertices[i+4+3*half_npolygon] = vertex(-x, -y, halfthickness)
+ end
+
+ -- generate lights
+ local light_vertices = {}
+ local light_vertex_count = 8*(half_npolygon+1)+pole_npolygon
+ local light_uv = {rectangular_textures(0, 0, 1, 1, half_npolygon)}
+ local light_uv_count = 2*(half_npolygon+1)+pole_npolygon*lightcount
+ local light_objdef_face = {}
+ local light_objdef_main = {
+ "g light",
+ "usemtl light",
+ }
+ for i = 1, lightcount do
+ local x0, y0 = 0, -halfheight + (2*i+1)*lightradius + (i-1)*lightspacing
+ local v0 = light_vertex_count*(i-1)
+ for j = 0, half_npolygon do
+ local theta = j/half_npolygon*math.pi
+ local xs, ys = math.cos(theta), math.sin(theta)
+ for k, v in pairs {
+ {xm = -1, ym = 1, rm = 1, z = 1},
+ {xm = 1, ym = 1, rm = 0.8, z = 1},
+ {xm = -1, ym = 1, rm = 1, z = 2},
+ {xm = 1, ym = 1, rm = 0.8, z = 2},
+ {xm = 1, ym = -1, rm = 1, z = 1},
+ {xm = -1, ym = -1, rm = 0.8, z = 1},
+ {xm = 1, ym = -1, rm = 1, z = 1.5},
+ {xm = -1, ym = -1, rm = 0.8, z = 1.5},
+ } do
+ local x = x0+xs*lightradius*v.xm*v.rm
+ local y = y0+ys*lightradius*v.ym*v.rm
+ light_vertices[v0+(k-1)*(half_npolygon+1)+j+1] = vertex(x, y, -halfthickness*v.z)
+ end
+ end
+ for j = 0, pole_npolygon-1 do
+ local theta = j/pole_npolygon*2*math.pi
+ local x, y = math.cos(theta), math.sin(theta)
+ light_vertices[v0+8*(half_npolygon+1)+1+j] = vertex(x0+lightradius*x, y0+lightradius*y, -halfthickness*1.05)
+ end
+ local v0 = pole_vertex_count+face_vertex_count+v0
+ local vt0 = pole_uv_count + face_uv_count
+ local ostep = 2*half_npolygon+2
+ for j = 1, half_npolygon do
+ local dv = 2*(half_npolygon+1)
+ local v0 = v0 + dv
+ local vn = v0 + dv
+ light_objdef_face[i*ostep-j+1] = face_elements(v0+j, vt0+j, v0+j+1, vt0+j+1, vn-j, vt0+half_npolygon+2+j, vn-j+1, vt0+half_npolygon+1+j)
+ local v0 = vn + dv
+ local vn = v0 + dv
+ light_objdef_face[i*ostep-half_npolygon-j+1] = face_elements(v0+j, vt0+j, v0+j+1, vt0+j+1, vn-j, vt0+half_npolygon+2+j, vn-j+1, vt0+half_npolygon+1+j)
+ end
+ local vt0 = vt0 + 2*(half_npolygon+1) + (i-1)*pole_npolygon
+ light_uv[i+1] = circular_textures(0.5, (i-1/2)/lightcount, 0.4/lightcount, pole_npolygon)
+ light_objdef_face[(i-1)*ostep+1] = connect_cylindrical(v0, pole_uv_count+2+pole_npolygon, 2+pole_npolygon)
+ light_objdef_face[(i-1)*ostep+2] = connect_cylindrical(v0+4*(half_npolygon+1), pole_uv_count+2+pole_npolygon, 2+pole_npolygon)
+ light_objdef_main[2+i] = connect_circular(v0+8*(half_npolygon+1), vt0, pole_npolygon)
+ end
+
+ -- write file
+ face_vertices = table.concat(face_vertices, "\n")
+ face_uv = table.concat(face_uv, "\n")
+ face_objdef = table.concat(face_objdef, "\n")
+ minetest.safe_file_write(model_path_prefix .. lightcount .. "_" .. rotname .. ".obj", table.concat({
+ pole_vertices,
+ face_vertices,
+ table.concat(light_vertices, "\n"),
+ pole_uv,
+ face_uv,
+ table.concat(light_uv, "\n"),
+ pole_objdef,
+ face_objdef,
+ table.concat(light_objdef_face, "\n"),
+ table.concat(light_objdef_main, "\n"),
+ }, "\n"))
+ end
+ end
+end
+
+local S = attrans
+
+minetest.register_node("advtrains_signals_japan:pole_0", {
+ description = S("Japanese signal pole"),
+ drawtype = "mesh",
+ mesh = "advtrains_signals_japan_pole.obj",
+ tiles = {pole_texture},
+
+ paramtype = "light",
+ sunlight_propagates = true,
+
+ paramtype2 = "none",
+ selection_box = {
+ type = "fixed",
+ fixed = {pole_box},
+ },
+ collision_box = {
+ type = "fixed",
+ fixed = {pole_box},
+ },
+ groups = {
+ cracky = 2,
+ not_blocking_trains = 1,
+ not_in_creative_inventory = 0,
+ },
+ drop = "advtrains_signals_japan:pole_0",
+})
+
+--[[
+advtrains.interlocking.aspect.register_group {
+ name = "advtrains_signals_japan:5a",
+ label = S("Japanese signal"),
+ aspects = {
+ danger = {
+ label = S"Danger (halt)",
+ main = 0,
+ },
+ restrictedspeed = {
+ label = S"Restricted speed",
+ },
+ caution = {
+ label = S"Caution",
+ },
+ reducedspeed = {
+ label = S"Reduced speed",
+ },
+ clear = {
+ label = S"Clear (proceed)",
+ },
+ "clear",
+ "reducedspeed",
+ "caution",
+ "restrictedspeed",
+ "danger",
+ }
+}]]
+
+local sigdefs = {}
+local lightcolors = {
+ red = "red",
+ green = "lime",
+ yellow = "orange",
+ distant = "purple",
+}
+local function process_signal(name, sigdata, isrpt)
+ local def = {}
+ local tx = {}
+ def.textures = tx
+ def.desc = sigdata.desc
+ def.isdst = isrpt
+ def.aspects = sigdata.aspects
+ local lights = sigdata.lights
+ local lightcount = #lights
+ if isrpt then
+ lightcount = lightcount+1
+ end
+ def.lightcount = lightcount
+ def.suppasp_names = {}
+ for idx, asp in ipairs(sigdata.aspects) do
+ local aspname = asp.name
+ local tt = {
+ string.format("[combine:1x%d", lightcount),
+ string.format("0,0=(advtrains_hud_bg.png\\^[resize\\:1x%d\\^[colorize\\:#000)", lightcount),
+ }
+ for _, i in pairs(asp.lights) do
+ local color = lightcolors[lights[i]]
+ tt[#tt+1] = string.format("0,%d=(advtrains_hud_bg.png\\^[colorize\\:%s)", i-1, color)
+ end
+ if isrpt then
+ local color = lightcolors.distant
+ tt[#tt+1] = string.format("0,%d=(advtrains_hud_bg.png\\^[colorize\\:%s)", lightcount-1, color)
+ end
+ tx[aspname] = table.concat(tt, ":")
+ def.suppasp_names[idx] = aspname
+ end
+ local invimg = {
+ string.format("[combine:%dx%d", lightcount*4+1, lightcount*4+1),
+ string.format("%d,0=(advtrains_hud_bg.png\\^[resize\\:5x%d\\^[colorize\\:#000)", lightcount*2-2, lightcount*4+1),
+ }
+ for i, c in pairs(lights) do
+ local color = lightcolors[c]
+ invimg[i+2] = string.format("%d,%d=(advtrains_hud_bg.png\\^[resize\\:3x3\\^[colorize\\:%s)", 2*lightcount-1, 4*i-3, color)
+ end
+ if isrpt then
+ invimg[lightcount+2] = string.format("%d,%d=(advtrains_hud_bg.png\\^[resize\\:3x3\\^[colorize\\:%s)", 2*lightcount-1, 4*lightcount-3, lightcolors.distant)
+ end
+ def.inventory_image = table.concat(invimg, ":")
+ return def
+end
+for sigtype, sigdata in pairs {
+ ["5a"] = {
+ desc = "5A",
+ lights = {"yellow", "yellow", "red", "yellow", "green"},
+ aspects = {
+ {name = "clear", description = S"Clear (proceed)", lights = {5}, main = -1},
+ {name = "reducedspeed", description = S"Reduced speed", lights = {2, 5}, main = 12},
+ {name = "caution", description = S"Caution", lights = {4}},
+ {name = "restrictedspeed", description = S"Restricted speed", lights = {1, 4}, main = 6},
+ {name = "danger", description = S"Danger (halt)", lights = {3}, main = 0},
+ }
+ }
+} do
+ sigdefs["main_"..sigtype] = process_signal(sigtype, sigdata)
+ -- TODO re-enable this once ready
+ --sigdefs["rpt_"..sigtype] = process_signal(sigtype, sigdata, true)
+end
+
+for k in pairs(sigdefs) do
+ advtrains.trackplacer.register_tracktype("advtrains_signals_japan:"..k)
+end
+
+for _, rtab in ipairs {
+ {rot = "0", ici = true},
+ {rot = "30"},
+ {rot = "45"},
+ {rot = "60"},
+} do
+ local rot = rtab.rot
+ for sigtype, siginfo in pairs(sigdefs) do
+ local lightcount = siginfo.lightcount
+ for asp, texture in pairs(siginfo.textures) do
+ minetest.register_node("advtrains_signals_japan:"..sigtype.."_"..asp.."_"..rot, {
+ description = attrans(string.format("Japanese%s signal (type %s)", siginfo.isdst and " repeating" or "", siginfo.desc)),
+ drawtype = "mesh",
+ mesh = string.format("advtrains_signals_japan_%d_%s.obj", lightcount, rot),
+ tiles = {pole_texture, signal_face_texture, texture},
+ paramtype = "light",
+ sunlight_propagates = true,
+ light_source = 4,
+ paramtype2 = "facedir",
+ selection_box = {
+ type = "fixed",
+ fixed = {pole_box, signal_box[lightcount]},
+ },
+ collision_box = {
+ type = "fixed",
+ fixed = {pole_box, signal_box[lightcount]},
+ },
+ groups = {
+ cracky = 2,
+ advtrains_signal = 2,
+ not_blocking_trains = 1,
+ save_in_at_nodedb = 1,
+ not_in_creative_inventory = rtab.ici and asp == "danger" and 0 or 1,
+ },
+ inventory_image = siginfo.inventory_image,
+ drop = "advtrains_signals_japan:"..sigtype.."_danger_0",
+ advtrains = {
+ main_aspects = siginfo.aspects,
+ apply_aspect = function(pos, node, main_aspect, rem_aspect, rem_aspinfo)
+ local asp_name = main_aspect and main_aspect.name or "danger"
+ -- if this signal is clear and remote signal is restrictive (<= 10) then degrade to caution aspect
+ if not main_aspect or main_aspect.name == "halt" then
+ asp_name = "danger"
+ elseif main_aspect.name == "clear" and rem_aspinfo and rem_aspinfo.main and rem_aspinfo.main >= 0 and rem_aspinfo.main <= 10 then
+ asp_name = "caution"
+ end
+ advtrains.ndb.swap_node(pos, {name="advtrains_signals_japan:"..sigtype.."_"..asp_name.."_"..rot, param2 = node.param2})
+ end,
+ get_aspect_info = function(pos, main_aspect)
+ return {
+ main = main_aspect.main,
+ proceed_as_main = true,
+ }
+ end,
+ --[[
+ supported_aspects = {
+ group = "advtrains_signals_japan:5a",
+ name = siginfo.suppasp_names,
+ dst_shift = siginfo.isdst and 0,
+ main = (not siginfo.isdst) and {} or false
+ },
+ get_aspect = function()
+ local main
+ if siginfo.isdst then
+ main = false
+ end
+ return {group = "advtrains_signals_japan:5a", name = asp, main = main}
+ end,
+ set_aspect = function(pos, node, asp)
+ advtrains.ndb.swap_node(pos, {name = "advtrains_signals_japan:"..sigtype.."_"..(asp.name).."_"..rot, param2 = node.param2})
+ end,
+ ]]
+ },
+ on_rightclick = advtrains.interlocking.signal_rc_handler,
+ can_dig = advtrains.interlocking.signal_can_dig,
+ after_dig_node = advtrains.interlocking.signal_after_dig,
+ })
+ advtrains.trackplacer.add_worked("advtrains_signals_japan:"..sigtype, asp, "_"..rot)
+ end
+ end
+end