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-rw-r--r--advtrains_train_industrial/init.lua84
1 files changed, 84 insertions, 0 deletions
diff --git a/advtrains_train_industrial/init.lua b/advtrains_train_industrial/init.lua
new file mode 100644
index 0000000..ebf8d65
--- /dev/null
+++ b/advtrains_train_industrial/init.lua
@@ -0,0 +1,84 @@
+-- Boilerplate to support localized strings if intllib mod is installed.
+local S
+if minetest.get_modpath("intllib") then
+ S = intllib.Getter()
+else
+ S = function(s,a,...)a={a,...}return s:gsub("@(%d+)",function(n)return a[tonumber(n)]end)end
+end
+
+advtrains.register_wagon("engine_industrial", {
+ mesh="advtrains_engine_industrial.b3d",
+ textures = {"advtrains_engine_industrial.png"},
+ drives_on={default=true},
+ max_speed=20,
+ seats = {
+ {
+ name=S("Driver Stand (left)"),
+ attach_offset={x=-5, y=10, z=-10},
+ view_offset={x=0, y=10, z=0},
+ driving_ctrl_access=true,
+ group = "dstand",
+ },
+ {
+ name=S("Driver Stand (right)"),
+ attach_offset={x=5, y=10, z=-10},
+ view_offset={x=0, y=10, z=0},
+ driving_ctrl_access=true,
+ group = "dstand",
+ },
+ },
+ seat_groups = {
+ dstand={
+ name = "Driver Stand",
+ access_to = {},
+ },
+ },
+ assign_to_seat_group = {"dstand"},
+ visual_size = {x=1, y=1},
+ wagon_span=2.6,
+ is_locomotive=true,
+ collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
+ drops={"default:steelblock 4"},
+}, S("Industrial Train Engine"), "advtrains_engine_industrial_inv.png")
+advtrains.register_wagon("wagon_tank", {
+ mesh="advtrains_wagon_tank.b3d",
+ textures = {"advtrains_wagon_tank.png"},
+ seats = {},
+ drives_on={default=true},
+ max_speed=20,
+ visual_size = {x=1, y=1},
+ wagon_span=2.2,
+ collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
+ drops={"default:steelblock 4"},
+ has_inventory = true,
+ get_inventory_formspec = function(self)
+ return "size[8,11]"..
+ "list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,3;]"..
+ "list[current_player;main;0,5;8,4;]"..
+ "listring[]"
+ end,
+ inventory_list_sizes = {
+ box=8*3,
+ },
+}, S("Industrial tank wagon"), "advtrains_wagon_tank_inv.png")
+advtrains.register_wagon("wagon_wood", {
+ mesh="advtrains_wagon_wood.b3d",
+ textures = {"advtrains_wagon_wood.png"},
+ seats = {},
+ drives_on={default=true},
+ max_speed=20,
+ visual_size = {x=1, y=1},
+ wagon_span=1.8,
+ collisionbox = {-1.0,-0.5,-1.0, 1.0,2.5,1.0},
+ drops={"default:steelblock 4"},
+ has_inventory = true,
+ get_inventory_formspec = function(self)
+ return "size[8,11]"..
+ "list[detached:advtrains_wgn_"..self.unique_id..";box;0,0;8,3;]"..
+ "list[current_player;main;0,5;8,4;]"..
+ "listring[]"
+ end,
+ inventory_list_sizes = {
+ box=8*3,
+ },
+}, S("Industrial wood wagon"), "advtrains_wagon_wood_inv.png")