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-rw-r--r--trainlogic.lua11
1 files changed, 7 insertions, 4 deletions
diff --git a/trainlogic.lua b/trainlogic.lua
index 87c5d33..785f6f8 100644
--- a/trainlogic.lua
+++ b/trainlogic.lua
@@ -18,6 +18,7 @@ end
advtrains.trains={}
+advtrains.wagon_save={}
--load initially
advtrains.fpath=minetest.get_worldpath().."/advtrains"
@@ -169,7 +170,7 @@ function advtrains.train_step(id, train, dtime)
end
--check for any trainpart entities if they have been unloaded. do this only if both front and end positions are loaded, to ensure train entities will be placed inside loaded area, and only every second.
- train.check_trainpartload=train.check_trainpartload-dtime
+ train.check_trainpartload=(train.check_trainpartload or 0)-dtime
if train.check_trainpartload<=0 and posfront and posback and minetest.get_node_or_nil(posfront) and minetest.get_node_or_nil(posback) then
--it is better to iterate luaentites only once
local found_uids={}
@@ -177,7 +178,7 @@ function advtrains.train_step(id, train, dtime)
if wagon.is_wagon and wagon.initialized and wagon.train_id==id then
if found_uids[wagon.unique_id] then
--duplicate found, delete it
- wagon.object and wagon.object:remove()
+ if wagon.object then wagon.object:remove() end
else
found_uids[wagon.unique_id]=true
end
@@ -189,13 +190,15 @@ function advtrains.train_step(id, train, dtime)
found_uids[w_id]=nil
elseif advtrains.wagon_save[w_id] then
--spawn a new and initialize it with the properties from wagon_save
- local le=minetest.env:add_entity(posfront, "advtrains:"..sysname):get_luaentity()
+ local le=minetest.env:add_entity(posfront, advtrains.wagon_save[w_id].name):get_luaentity()
for k,v in pairs(advtrains.wagon_save[w_id]) do
le[k]=v
end
+ advtrains.wagon_save[w_id].name=nil
+ advtrains.wagon_save[w_id].object=nil
else
--what the hell...
- local le=minetest.env:add_entity(posfront, "advtrains:"..sysname):get_luaentity()
+ local le=minetest.env:add_entity(posfront, advtrains.wagon_save[w_id].name):get_luaentity()
le.unique_id=w_id
le.train_id=id
le.pos_in_trainparts=pit