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* fix unloaded map chunk travellingorwell962016-10-29
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* Include zip in repo, because of hosting. No .tar.gz.orwell962016-10-27
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* add .gitignore to not include the .zip and .tar.gz into the repoorwell962016-10-27
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* shorten readme file rapidly since I always forget to update itorwell962016-10-27
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* Revert "also remove two xcfs in the textures folder"orwell962016-10-27
| | | | This reverts commit 33fe29b3a5b5636761e14aae23b1cfe04397e0a7.
* Merge pull request #9 from gpcf/masterorwell962016-10-27
|\ | | | | Added a Makefile that provides small .zip files for installation
| * Merge branch 'master' of https://github.com/orwell96/advtrainsGabriel Pérez-Cerezo2016-10-26
| |\ | |/ |/|
* | add smoke: remove debug messageorwell962016-10-26
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* | fix crash on getting on wagon, caused by nonexistant tableorwell962016-10-26
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* | add smoke to steam engineorwell962016-10-26
| | | | | | | | feature may behave strange or not work at all until latest git version!
| * Added makefile that creates a .zip and a .tar.gz file for installation.Gabriel Pérez-Cerezo2016-10-23
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| * Revert "remove all .blend and additional files that are not part of the mod ↵Gabriel Pérez-Cerezo2016-10-23
|/ | | | | | from the repository" This reverts commit 7c53f1692217ca0f6f10babe99054bf443171a16.
* also remove two xcfs in the textures folderorwell962016-10-22
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* remove all .blend and additional files that are not part of the mod from the ↵orwell962016-10-22
| | | | repository
* Merge branch 'master' of https://github.com/orwell96/advtrainsorwell962016-10-22
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| * Merge pull request #5 from gpcf/masterorwell962016-10-15
| |\ | | | | | | Now honors protections
| | * Fixed bug with protectionsGabriel Pérez-Cerezo2016-10-08
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| | * Merge branch 'master' of https://github.com/orwell96/advtrainsGabriel Pérez-Cerezo2016-10-06
| | |\ | | |/ | |/|
| | * Fixed Bug introduced by bugfixGabriel Pérez-Cerezo2016-10-05
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| | * Fixed bug (unable to send message to player)Gabriel Pérez-Cerezo2016-10-05
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| | * Fixed crash problemGabriel Pérez-Cerezo2016-10-05
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| | * Now honors protectionsGabriel Pérez-Cerezo2016-10-04
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* | | make the attach position (the 'seat') selectableorwell962016-10-22
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* | | try to make engine animation workorwell962016-10-19
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* | some smaller slopesorwell962016-10-06
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* | add japanese wagon and engineorwell962016-10-06
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* add acceleration calculationorwell962016-09-29
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* fix train entities moving with wrong speedorwell962016-09-29
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* add owner system to prevent random train destroyingorwell962016-09-29
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* destructed wagons in survival give only steel back, user confirmation addedorwell962016-09-28
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* adding ability for custom on_step/destroy functions in wagon definitionorwell962016-09-28
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* add 45 degrees vertical railsorwell962016-09-18
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* add more crafting recipes and a manualorwell962016-09-17
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* add some items to the not-blocking-trains grouporwell962016-09-15
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* wtf did this file in here?orwell962016-09-15
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* relicensing under CC-BY-NC-SA and updationg readme.orwell962016-09-15
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* various improvements on signals and bumpersorwell962016-09-13
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* make switches not switchable when train is on it, and do neccessary stuff on ↵orwell962016-09-13
| | | | switching
* add electric signal and rotate signals for better placementorwell962016-09-13
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* add mesecon support for switches and signalsorwell962016-09-13
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* adding a signal.orwell962016-09-12
| | | | it is controllable by mesecons and by right click. it does not influence trains
* adding mbb's new texturesorwell962016-09-12
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* Adding crafting recipesorwell962016-09-12
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* fix item drops on rails, and throw bumpers out of the trackplacer tables, ↵orwell962016-09-12
| | | | because it caused confusion
* add bumpersorwell962016-09-12
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* Fix two trackplacer issuesorwell962016-08-30
| | | | | 1. you can't place tracks on non-walkable nodes 2. in certain situations no rail was placed at all
* removed 2 very annoying debug messages that should not go with 1.0orwell962016-08-29
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* Updating readme, and branching to v1.0orwell962016-08-29
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* implement track placing algorithm betterorwell962016-08-29
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* correcting an error that caused a crashorwell962016-08-28
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/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "mapblock.h"

#include <sstream>
#include "map.h"
#include "light.h"
#include "nodedef.h"
#include "nodemetadata.h"
#include "gamedef.h"
#include "log.h"
#include "nameidmapping.h"
#include "content_mapnode.h" // For legacy name-id mapping
#include "content_nodemeta.h" // For legacy deserialization
#include "serialization.h"
#ifndef SERVER
#include "mapblock_mesh.h"
#endif
#include "porting.h"
#include "util/string.h"
#include "util/serialize.h"
#include "util/basic_macros.h"

static const char *modified_reason_strings[] = {
	"initial",
	"reallocate",
	"setIsUnderground",
	"setLightingExpired",
	"setGenerated",
	"setNode",
	"setNodeNoCheck",
	"setTimestamp",
	"NodeMetaRef::reportMetadataChange",
	"clearAllObjects",
	"Timestamp expired (step)",
	"addActiveObjectRaw",
	"removeRemovedObjects/remove",
	"removeRemovedObjects/deactivate",
	"Stored list cleared in activateObjects due to overflow",
	"deactivateFarObjects: Static data moved in",
	"deactivateFarObjects: Static data moved out",
	"deactivateFarObjects: Static data changed considerably",
	"finishBlockMake: expireDayNightDiff",
	"unknown",
};


/*
	MapBlock
*/

MapBlock::MapBlock(Map *parent, v3s16 pos, IGameDef *gamedef, bool dummy):
		m_parent(parent),
		m_pos(pos),
		m_pos_relative(pos * MAP_BLOCKSIZE),
		m_gamedef(gamedef)
{
	if (!dummy)
		reallocate();
}

MapBlock::~MapBlock()
{
#ifndef SERVER
	{
		delete mesh;
		mesh = nullptr;
	}
#endif

	delete[] data;
}

bool MapBlock::isValidPositionParent(v3s16 p)
{
	if (isValidPosition(p)) {
		return true;
	}

	return m_parent->isValidPosition(getPosRelative() + p);
}

MapNode MapBlock::getNodeParent(v3s16 p, bool *is_valid_position)
{
	if (!isValidPosition(p))
		return m_parent->getNodeNoEx(getPosRelative() + p, is_valid_position);

	if (!data) {
		if (is_valid_position)
			*is_valid_position = false;
		return {CONTENT_IGNORE};
	}
	if (is_valid_position)
		*is_valid_position = true;
	return data[p.Z * zstride + p.Y * ystride + p.X];
}

std::string MapBlock::getModifiedReasonString()
{
	std::string reason;

	const u32 ubound = MYMIN(sizeof(m_modified_reason) * CHAR_BIT,
		ARRLEN(modified_reason_strings));

	for (u32 i = 0; i != ubound; i++) {
		if ((m_modified_reason & (1 << i)) == 0)
			continue;

		reason += modified_reason_strings[i];
		reason += ", ";
	}

	if (reason.length() > 2)
		reason.resize(reason.length() - 2);

	return reason;
}


void MapBlock::copyTo(VoxelManipulator &dst)
{
	v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
	VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));

	// Copy from data to VoxelManipulator
	dst.copyFrom(data, data_area, v3s16(0,0,0),
			getPosRelative(), data_size);
}

void MapBlock::copyFrom(VoxelManipulator &dst)
{
	v3s16 data_size(MAP_BLOCKSIZE, MAP_BLOCKSIZE, MAP_BLOCKSIZE);
	VoxelArea data_area(v3s16(0,0,0), data_size - v3s16(1,1,1));

	// Copy from VoxelManipulator to data
	dst.copyTo(data, data_area, v3s16(0,0,0),
			getPosRelative(), data_size);
}

void MapBlock::actuallyUpdateDayNightDiff()
{
	const NodeDefManager *nodemgr = m_gamedef->ndef();

	// Running this function un-expires m_day_night_differs
	m_day_night_differs_expired = false;

	if (!data) {
		m_day_night_differs = false;
		return;
	}

	bool differs = false;

	/*
		Check if any lighting value differs
	*/

	MapNode previous_n(CONTENT_IGNORE);
	for (u32 i = 0; i < nodecount; i++) {
		MapNode n = data[i];

		// If node is identical to previous node, don't verify if it differs
		if (n == previous_n)
			continue;

		differs = !n.isLightDayNightEq(nodemgr);
		if (differs)
			break;
		previous_n = n;
	}

	/*
		If some lighting values differ, check if the whole thing is
		just air. If it is just air, differs = false
	*/
	if (differs) {
		bool only_air = true;
		for (u32 i = 0; i < nodecount; i++) {
			MapNode &n = data[i];
			if (n.getContent() != CONTENT_AIR) {
				only_air = false;
				break;
			}
		}
		if (only_air)
			differs = false;
	}

	// Set member variable
	m_day_night_differs = differs;
}

void MapBlock::expireDayNightDiff()
{
	if (!data) {
		m_day_night_differs = false;
		m_day_night_differs_expired = false;
		return;
	}

	m_day_night_differs_expired = true;
}

s16 MapBlock::getGroundLevel(v2s16 p2d)
{
	if(isDummy())
		return -3;
	try
	{
		s16 y = MAP_BLOCKSIZE-1;
		for(; y>=0; y--)
		{
			MapNode n = getNodeRef(p2d.X, y, p2d.Y);
			if (m_gamedef->ndef()->get(n).walkable) {
				if(y == MAP_BLOCKSIZE-1)
					return -2;

				return y;
			}
		}
		return -1;
	}
	catch(InvalidPositionException &e)
	{
		return -3;
	}
}

/*
	Serialization
*/
// List relevant id-name pairs for ids in the block using nodedef
// Renumbers the content IDs (starting at 0 and incrementing
// use static memory requires about 65535 * sizeof(int) ram in order to be
// sure we can handle all content ids. But it's absolutely worth it as it's
// a speedup of 4 for one of the major time consuming functions on storing
// mapblocks.
static content_t getBlockNodeIdMapping_mapping[USHRT_MAX + 1];
static void getBlockNodeIdMapping(NameIdMapping *nimap, MapNode *nodes,
	const NodeDefManager *nodedef)
{
	memset(getBlockNodeIdMapping_mapping, 0xFF, (USHRT_MAX + 1) * sizeof(content_t));

	std::set<content_t> unknown_contents;
	content_t id_counter = 0;
	for (u32 i = 0; i < MapBlock::nodecount; i++) {
		content_t global_id = nodes[i].getContent();
		content_t id = CONTENT_IGNORE;

		// Try to find an existing mapping
		if (getBlockNodeIdMapping_mapping[global_id] != 0xFFFF) {
			id = getBlockNodeIdMapping_mapping[global_id];
		}
		else
		{
			// We have to assign a new mapping
			id = id_counter++;
			getBlockNodeIdMapping_mapping[global_id] = id;

			const ContentFeatures &f = nodedef->get(global_id);
			const std::string &name = f.name;
			if (name.empty())
				unknown_contents.insert(global_id);
			else
				nimap->set(id, name);
		}

		// Update the MapNode
		nodes[i].setContent(id);
	}
	for (u16 unknown_content : unknown_contents) {
		errorstream << "getBlockNodeIdMapping(): IGNORING ERROR: "
				<< "Name for node id " << unknown_content << " not known" << std::endl;
	}
}
// Correct ids in the block to match nodedef based on names.
// Unknown ones are added to nodedef.
// Will not update itself to match id-name pairs in nodedef.
static void correctBlockNodeIds(const NameIdMapping *nimap, MapNode *nodes,
		IGameDef *gamedef)
{
	const NodeDefManager *nodedef = gamedef->ndef();
	// This means the block contains incorrect ids, and we contain
	// the information to convert those to names.
	// nodedef contains information to convert our names to globally
	// correct ids.
	std::unordered_set<content_t> unnamed_contents;
	std::unordered_set<std::string> unallocatable_contents;

	bool previous_exists = false;
	content_t previous_local_id = CONTENT_IGNORE;
	content_t previous_global_id = CONTENT_IGNORE;

	for (u32 i = 0; i < MapBlock::nodecount; i++) {
		content_t local_id = nodes[i].getContent();
		// If previous node local_id was found and same than before, don't lookup maps
		// apply directly previous resolved id
		// This permits to massively improve loading performance when nodes are similar
		// example: default:air, default:stone are massively present
		if (previous_exists && local_id == previous_local_id) {
			nodes[i].setContent(previous_global_id);
			continue;
		}

		std::string name;
		if (!nimap->getName(local_id, name)) {
			unnamed_contents.insert(local_id);
			previous_exists = false;
			continue;
		}

		content_t global_id;
		if (!nodedef->getId(name, global_id)) {
			global_id = gamedef->allocateUnknownNodeId(name);
			if (global_id == CONTENT_IGNORE) {
				unallocatable_contents.insert(name);
				previous_exists = false;
				continue;
			}
		}
		nodes[i].setContent(global_id);

		// Save previous node local_id & global_id result
		previous_local_id = local_id;
		previous_global_id = global_id;
		previous_exists = true;
	}

	for (const content_t c: unnamed_contents) {
		errorstream << "correctBlockNodeIds(): IGNORING ERROR: "
				<< "Block contains id " << c
				<< " with no name mapping" << std::endl;
	}
	for (const std::string &node_name: unallocatable_contents) {
		errorstream << "correctBlockNodeIds(): IGNORING ERROR: "
				<< "Could not allocate global id for node name \""
				<< node_name << "\"" << std::endl;
	}
}

void MapBlock::serialize(std::ostream &os, u8 version, bool disk)
{
	if(!ser_ver_supported(version))
		throw VersionMismatchException("ERROR: MapBlock format not supported");

	if (!data)
		throw SerializationError("ERROR: Not writing dummy block.");

	FATAL_ERROR_IF(version < SER_FMT_VER_LOWEST_WRITE, "Serialisation version error");

	// First byte
	u8 flags = 0;
	if(is_underground)
		flags |= 0x01;
	if(getDayNightDiff())
		flags |= 0x02;
	if (!m_generated)
		flags |= 0x08;
	writeU8(os, flags);
	if (version >= 27) {
		writeU16(os, m_lighting_complete);
	}

	/*
		Bulk node data
	*/
	NameIdMapping nimap;
	if(disk)
	{
		MapNode *tmp_nodes = new MapNode[nodecount];
		for(u32 i=0; i<nodecount; i++)
			tmp_nodes[i] = data[i];
		getBlockNodeIdMapping(&nimap, tmp_nodes, m_gamedef->ndef());

		u8 content_width = 2;
		u8 params_width = 2;
		writeU8(os, content_width);
		writeU8(os, params_width);
		MapNode::serializeBulk(os, version, tmp_nodes, nodecount,
				content_width, params_width, true);
		delete[] tmp_nodes;
	}
	else
	{
		u8 content_width = 2;
		u8 params_width = 2;
		writeU8(os, content_width);
		writeU8(os, params_width);
		MapNode::serializeBulk(os, version, data, nodecount,
				content_width, params_width, true);
	}

	/*
		Node metadata
	*/
	std::ostringstream oss(std::ios_base::binary);
	m_node_metadata.serialize(oss, version, disk);
	compressZlib(oss.str(), os);

	/*
		Data that goes to disk, but not the network
	*/
	if(disk)
	{
		if(version <= 24){
			// Node timers
			m_node_timers.serialize(os, version);
		}

		// Static objects
		m_static_objects.serialize(os);

		// Timestamp
		writeU32(os, getTimestamp());

		// Write block-specific node definition id mapping
		nimap.serialize(os);

		if(version >= 25){
			// Node timers
			m_node_timers.serialize(os, version);
		}
	}
}

void MapBlock::serializeNetworkSpecific(std::ostream &os)
{
	if (!data) {
		throw SerializationError("ERROR: Not writing dummy block.");
	}

	writeU8(os, 1); // version
	writeF1000(os, 0); // deprecated heat
	writeF1000(os, 0); // deprecated humidity
}

void MapBlock::deSerialize(std::istream &is, u8 version, bool disk)
{
	if(!ser_ver_supported(version))
		throw VersionMismatchException("ERROR: MapBlock format not supported");

	TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())<<std::endl);

	m_day_night_differs_expired = false;

	if(version <= 21)
	{
		deSerialize_pre22(is, version, disk);
		return;
	}

	u8 flags = readU8(is);
	is_underground = (flags & 0x01) != 0;
	m_day_night_differs = (flags & 0x02) != 0;
	if (version < 27)
		m_lighting_complete = 0xFFFF;
	else
		m_lighting_complete = readU16(is);
	m_generated = (flags & 0x08) == 0;

	/*
		Bulk node data
	*/
	TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
			<<": Bulk node data"<<std::endl);
	u8 content_width = readU8(is);
	u8 params_width = readU8(is);
	if(content_width != 1 && content_width != 2)
		throw SerializationError("MapBlock::deSerialize(): invalid content_width");
	if(params_width != 2)
		throw SerializationError("MapBlock::deSerialize(): invalid params_width");
	MapNode::deSerializeBulk(is, version, data, nodecount,
			content_width, params_width, true);

	/*
		NodeMetadata
	*/
	TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
			<<": Node metadata"<<std::endl);
	// Ignore errors
	try {
		std::ostringstream oss(std::ios_base::binary);
		decompressZlib(is, oss);
		std::istringstream iss(oss.str(), std::ios_base::binary);
		if (version >= 23)
			m_node_metadata.deSerialize(iss, m_gamedef->idef());
		else
			content_nodemeta_deserialize_legacy(iss,
				&m_node_metadata, &m_node_timers,
				m_gamedef->idef());
	} catch(SerializationError &e) {
		warningstream<<"MapBlock::deSerialize(): Ignoring an error"
				<<" while deserializing node metadata at ("
				<<PP(getPos())<<": "<<e.what()<<std::endl;
	}

	/*
		Data that is only on disk
	*/
	if(disk)
	{
		// Node timers
		if(version == 23){
			// Read unused zero
			readU8(is);
		}
		if(version == 24){
			TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
					<<": Node timers (ver==24)"<<std::endl);
			m_node_timers.deSerialize(is, version);
		}

		// Static objects
		TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
				<<": Static objects"<<std::endl);
		m_static_objects.deSerialize(is);

		// Timestamp
		TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
				<<": Timestamp"<<std::endl);
		setTimestamp(readU32(is));
		m_disk_timestamp = m_timestamp;

		// Dynamically re-set ids based on node names
		TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
				<<": NameIdMapping"<<std::endl);
		NameIdMapping nimap;
		nimap.deSerialize(is);
		correctBlockNodeIds(&nimap, data, m_gamedef);

		if(version >= 25){
			TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
					<<": Node timers (ver>=25)"<<std::endl);
			m_node_timers.deSerialize(is, version);
		}
	}

	TRACESTREAM(<<"MapBlock::deSerialize "<<PP(getPos())
			<<": Done."<<std::endl);
}

void MapBlock::deSerializeNetworkSpecific(std::istream &is)
{
	try {
		int version = readU8(is);
		//if(version != 1)
		//	throw SerializationError("unsupported MapBlock version");
		if(version >= 1) {
			readF1000(is); // deprecated heat
			readF1000(is); // deprecated humidity
		}
	}
	catch(SerializationError &e)
	{
		warningstream<<"MapBlock::deSerializeNetworkSpecific(): Ignoring an error"
				<<": "<<e.what()<<std::endl;
	}
}

/*
	Legacy serialization
*/

void MapBlock::deSerialize_pre22(std::istream &is, u8 version, bool disk)
{
	// Initialize default flags
	is_underground = false;
	m_day_night_differs = false;
	m_lighting_complete = 0xFFFF;
	m_generated = true;

	// Make a temporary buffer
	u32 ser_length = MapNode::serializedLength(version);
	SharedBuffer<u8> databuf_nodelist(nodecount * ser_length);

	// These have no compression
	if (version <= 3 || version == 5 || version == 6) {
		char tmp;
		is.read(&tmp, 1);
		if (is.gcount() != 1)
			throw SerializationError(std::string(FUNCTION_NAME)
				+ ": not enough input data");
		is_underground = tmp;
		is.read((char *)*databuf_nodelist, nodecount * ser_length);
		if ((u32)is.gcount() != nodecount * ser_length)
			throw SerializationError(std::string(FUNCTION_NAME)
				+ ": not enough input data");
	} else if (version <= 10) {
		u8 t8;
		is.read((char *)&t8, 1);
		is_underground = t8;

		{
			// Uncompress and set material data
			std::ostringstream os(std::ios_base::binary);
			decompress(is, os, version);
			std::string s = os.str();
			if (s.size() != nodecount)
				throw SerializationError(std::string(FUNCTION_NAME)
					+ ": not enough input data");
			for (u32 i = 0; i < s.size(); i++) {
				databuf_nodelist[i*ser_length] = s[i];
			}
		}
		{
			// Uncompress and set param data
			std::ostringstream os(std::ios_base::binary);
			decompress(is, os, version);
			std::string s = os.str();
			if (s.size() != nodecount)
				throw SerializationError(std::string(FUNCTION_NAME)
					+ ": not enough input data");
			for (u32 i = 0; i < s.size(); i++) {
				databuf_nodelist[i*ser_length + 1] = s[i];
			}
		}

		if (version >= 10) {
			// Uncompress and set param2 data
			std::ostringstream os(std::ios_base::binary);
			decompress(is, os, version);
			std::string s = os.str();
			if (s.size() != nodecount)
				throw SerializationError(std::string(FUNCTION_NAME)
					+ ": not enough input data");
			for (u32 i = 0; i < s.size(); i++) {
				databuf_nodelist[i*ser_length + 2] = s[i];
			}
		}
	} else { // All other versions (10 to 21)
		u8 flags;
		is.read((char*)&flags, 1);
		is_underground = (flags & 0x01) != 0;
		m_day_night_differs = (flags & 0x02) != 0;
		if(version >= 18)
			m_generated = (flags & 0x08) == 0;

		// Uncompress data
		std::ostringstream os(std::ios_base::binary);
		decompress(is, os, version);
		std::string s = os.str();
		if (s.size() != nodecount * 3)
			throw SerializationError(std::string(FUNCTION_NAME)
				+ ": decompress resulted in size other than nodecount*3");

		// deserialize nodes from buffer
		for (u32 i = 0; i < nodecount; i++) {
			databuf_nodelist[i*ser_length] = s[i];
			databuf_nodelist[i*ser_length + 1] = s[i+nodecount];
			databuf_nodelist[i*ser_length + 2] = s[i+nodecount*2];
		}

		/*
			NodeMetadata
		*/
		if (version >= 14) {
			// Ignore errors
			try {
				if (version <= 15) {
					std::string data = deSerializeString(is);
					std::istringstream iss(data, std::ios_base::binary);
					content_nodemeta_deserialize_legacy(iss,
						&m_node_metadata, &m_node_timers,
						m_gamedef->idef());
				} else {
					//std::string data = deSerializeLongString(is);
					std::ostringstream oss(std::ios_base::binary);
					decompressZlib(is, oss);
					std::istringstream iss(oss.str(), std::ios_base::binary);
					content_nodemeta_deserialize_legacy(iss,
						&m_node_metadata, &m_node_timers,
						m_gamedef->idef());
				}
			} catch(SerializationError &e) {
				warningstream<<"MapBlock::deSerialize(): Ignoring an error"