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* | | Add documentation and pack for releaseorwell962017-02-02
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* | | LuaAutomation: Add interrupt to the ingame API and implement initialization ↵orwell962017-02-02
| | | | | | | | | | | | code handling and env management
* | | LuaAutomation - Basic component implementationorwell962017-02-02
| | | | | | | | | | | | | | | | | | Implements the base code for LuaAutomation, an ATC rail and a punch-operated 'operation panel' as well as interface for passive components. Changes in advtrains code where neccessary. Supported passive components are light signals, switches and mesecon switches
* | | Fix collision to work with pos node hashesorwell962017-02-02
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* | | Lua automation - initial incomplete codingorwell962017-02-02
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* | | Replace all table indices that were pos_to_string strings with node hashes.orwell962017-01-31
| | | | | | | | | | | | Lua table string lookup consumes about 10 times more time than numeric indices
* | | Join itrainmap mod into the modpackorwell962017-01-31
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* | | Remove lua_atc from advtrains main mod.orwell962017-01-31
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* | Limit dtime to prevent trains moving too far in a single steporwell962017-01-29
| | | | | | | | and update zip
* | Add getter calls for raw nodedborwell962017-01-29
| | | | | | | | (required for itrainmap mod)
* | Fix wagon properties not saved on button clickorwell962017-01-29
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* Fix a crash, update translations and zip fileorwell962017-01-28
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* Multiple major changes:orwell962017-01-28
| | | | | | | | | | | | | - implement wagon properties and seat group access check - fix a server warning about unassigned variable - refill advtrains.detector.on_node every step - reorder train step function(s): - fixed bug that some atc rails were not recognized - saving some extra calculations - integrate path prediction directly to step functions and separate it (also see comment directly above train_step_a()) - add couple lock feature (can't couple or discouple from wagon with locked couples) - ...
* remove tunnelborerorwell962017-01-25
| | | | | better now than too late. use 'digtron' for more realistic functionality.
* Document door animation parametersorwell962017-01-25
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* Add forced get-on/off to prevent trains being unusable due to closed doors.orwell962017-01-25
| | | | else you would be able to lock yourself out of trains or lock players in trains with no escape.
* Rewrite seating systemorwell962017-01-25
| | | | Players no longer need to worry where to sit down.
* update ziporwell962017-01-25
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* Fix typo that caused crashorwell962017-01-25
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* Fix find&replace mistake that broke ATC command interpretationorwell962017-01-24
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* Fix crash when train went off trackorwell962017-01-24
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* Create new models and textures for japanese trainorwell962017-01-24
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* Do not recover wagons from minetest's static storageorwell962017-01-23
| | | | Since missing wagons are spawned anyway by update_trainpart_properties, this only causes visible trouble when a train gets into loaded area. also avoids placing entities into unloaded terrain randomly.
* Add intllib support and German translationorwell962017-01-23
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* update ziporwell962017-01-19
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* Merge branch 'master' of https://github.com/orwell96/advtrainsorwell962017-01-19
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| * Merge pull request #17 from gpcf/masterorwell962017-01-19
| |\ | | | | | | privilege to remove trains and replaced occurences of deprecated minetest.env:
| | * Removed last occurrence of minetest.envGabriel Pérez-Cerezo2017-01-18
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| | * Merged privGabriel Pérez-Cerezo2017-01-18
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| | * Revert "Added stop and reverse rail"Gabriel Pérez-Cerezo2017-01-18
| | | | | | | | | | | | | | | | | | | | | This reverts commit 633d514f5b63d28d80a5c0981ee3e99b61899c41. Conflicts: tracks.lua
| | * Added privilege to remove trainsGabriel Pérez-Cerezo2016-12-29
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| | * Added mechanism to avoid double-detectionGabriel Pérez-Cerezo2016-12-22
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| | * Revert "Depends on Mesecons"Gabriel Pérez-Cerezo2016-12-22
| | | | | | | | | | | | | | | | | | This reverts commit 5f377f7b6c3530635064aa5d7d11f034c6eece45. Master no longer has hard-dependency on mesecons.
| | * Added stop and reverse railGabriel Pérez-Cerezo2016-12-22
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| | * Merge branch 'master' of https://github.com/orwell96/advtrainsGabriel Pérez-Cerezo2016-12-17
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| | * \ Merge branch 'master' of https://github.com/orwell96/advtrainsGabriel Pérez-Cerezo2016-11-28
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| | * \ \ Merge branch 'master' of https://github.com/orwell96/advtrainsGabriel Pérez-Cerezo2016-11-25
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| | * | | | Depends on MeseconsGabriel Pérez-Cerezo2016-11-12
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* | | | | | Make signals work with the nodedb againorwell962017-01-18
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* | | | | | Add 'collision mercy' to get stuck trains out of walls.orwell962017-01-18
| | | | | | | | | | | | | | | | | | | | | | | | Also change the collision logic so that the collision mercy can't be activated accidentally.
* | | | | | update ziporwell962017-01-18
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* | | | | | Update manualorwell962017-01-18
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* | | | | | Add door controls and ATC commandsorwell962017-01-18
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* | | | | | Make 'print debug messages' a settingorwell962017-01-18
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* | | | | update zip file and disable debug messagesorwell962017-01-17
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* | | | | Update readme.txt with contributionsorwell962017-01-17
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* | | | | Add detailed steam engine contributed by mbb and Krokoschlangeorwell962017-01-17
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* | | | | Correct view offset and wagon_span on new subway wagonorwell962017-01-17
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* | | | | Add animation for steam engineorwell962017-01-17
| | | | | | | | | | | | | | | | | | | | I needed to completely rewrite the animation because irrlicht couldn't handle the animation NathanS created.
* | | | | Model, animate, texture and integrate new subway wagonorwell962017-01-17
| | | | | | | | | | | | | | | | | | | | engine follows!