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* fix train entities moving with wrong speedorwell962016-09-29
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* add owner system to prevent random train destroyingorwell962016-09-29
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* destructed wagons in survival give only steel back, user confirmation addedorwell962016-09-28
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* adding ability for custom on_step/destroy functions in wagon definitionorwell962016-09-28
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* add 45 degrees vertical railsorwell962016-09-18
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* add more crafting recipes and a manualorwell962016-09-17
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* add some items to the not-blocking-trains grouporwell962016-09-15
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* wtf did this file in here?orwell962016-09-15
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* relicensing under CC-BY-NC-SA and updationg readme.orwell962016-09-15
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* various improvements on signals and bumpersorwell962016-09-13
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* make switches not switchable when train is on it, and do neccessary stuff on ↵orwell962016-09-13
| | | | switching
* add electric signal and rotate signals for better placementorwell962016-09-13
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* add mesecon support for switches and signalsorwell962016-09-13
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* adding a signal.orwell962016-09-12
| | | | it is controllable by mesecons and by right click. it does not influence trains
* adding mbb's new texturesorwell962016-09-12
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* Adding crafting recipesorwell962016-09-12
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* fix item drops on rails, and throw bumpers out of the trackplacer tables, ↵orwell962016-09-12
| | | | because it caused confusion
* add bumpersorwell962016-09-12
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* Fix two trackplacer issuesorwell962016-08-30
| | | | | 1. you can't place tracks on non-walkable nodes 2. in certain situations no rail was placed at all
* removed 2 very annoying debug messages that should not go with 1.0orwell962016-08-29
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* Updating readme, and branching to v1.0orwell962016-08-29
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* implement track placing algorithm betterorwell962016-08-29
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* correcting an error that caused a crashorwell962016-08-28
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* correct wrongly rotated texture for subwayorwell962016-08-28
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* Add a subway train (and fix spelling mistake resulting in collision not workingorwell962016-08-28
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* Add a platform node, make some nodes (esp. fences) not blocking trains, ↵orwell962016-08-28
| | | | implement benchmarking better and optimize some things
* Fixing inventory and inventory imagesorwell962016-08-28
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* Making everything visible in creative inventory, since the code that should ↵orwell962016-08-28
| | | | do that does not work.
* Re-implement collision in a less resource-intensive way that I should have ↵orwell962016-08-27
| | | | used on from the beginning (ad fix some logical mistakes)
* Creating new switches, and adding lbms to finally abandon old railsorwell962016-08-26
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* Tidy up the workspaceorwell962016-08-25
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* Fix shadow bug on some rail modelsorwell962016-08-23
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* finally fix train collisions (please work now)orwell962016-08-22
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* tidying up the tracks and trackworker/placer code and making rail ↵orwell962016-08-22
| | | | registration a lot more modular
* repairing the trackworkerorwell962016-08-21
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* add new-style vertical tracksorwell962016-08-21
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* fix error in real train index calculationorwell962016-08-21
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* removing unused debug itemsorwell962016-08-21
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* Extending to 30deg rails, creating and adding the modelsorwell962016-08-21
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* integrating the new rails (currently no verticals and switches) (fix mistake)orwell962016-07-04
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* integrating the new rails (currently no verticals and switches)orwell962016-07-04
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* adding some dummy textures (dtrack) for new anglesorwell962016-07-04
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* Screwing everything up in order to extend to 16 possible directions with 1/8 ↵orwell962016-07-04
| | | | precision
* delete a commentorwell962016-07-04
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* Hopefully fix collision finally (fix mistake)orwell962016-07-04
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* Hopefully fix collision finallyorwell962016-07-04
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* Merge pull request #2 from NaruTrey/masterorwell962016-06-09
|\ | | | | Unlimited rails in creative mode
| * Unlimited rails in creative modeAndrey K2016-06-09
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* | re-attach players to train when they left the game or the server was shut downorwell962016-06-09
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* | check for object load via the getyaw trick and not by checking the object tableorwell962016-06-09
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