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* Add support to display text to passengers and on the outside of the trainorwell962017-03-30
| | | | | Outside is currently displayed as infotext. TODO: signs-like draw it on the wagon FIXME: When object properties are set, for some reason the animation restarts
* Respect protection_bypass privilege, fix crash with areas and properly ↵orwell962017-03-30
| | | | record protection violations
* Fix privilege enforcement being uselessorwell962017-03-16
| | | | Privilege violations caused an error message but didn't abort the operation
* Fix Atc arrows pointing into wrong directionorwell962017-03-12
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* update zip (release 1.7)orwell962017-03-12
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* Screw buttonlike rules for wall signals and use regular rules.orwell962017-03-12
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* Redo rail modelsorwell962017-03-12
| | | | Use multiple textures for slope objects, include mbb's rail textures and make curves and switches look better. Also add cable template.
* Don't drop items in creative mode when player gets overrun by trainorwell962017-03-11
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* "Sneak" instead of "Shift" for the sneak keyorwell962017-03-09
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* Update manual and include everything in repoorwell962017-03-09
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* Remove blend1 files cluttering the assets directoryorwell962017-03-08
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* Improve debug outputs of couples and increase maximum distanceorwell962017-03-03
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* Only get on by walking in when there's a platform, improve get off handlingorwell962017-02-28
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* Add passive component namingorwell962017-02-28
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* Add ceiling-mounted signalorwell962017-02-28
| | | | This is the wall signal as ceiling variant. Because the trackdb can only save 4 rotation values, we need a ceiling version of this.
* Fix collision issuesorwell962017-02-21
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* Also check positions on high platforms at entering doorsorwell962017-02-21
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* Only place rails on solid nodesorwell962017-02-21
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* Fix manual operation of mesecon switchesorwell962017-02-20
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* Fix crash when ATC rail exists but no command is saved.orwell962017-02-20
| | | | | Crash was caused by a concatenation for a debug message. atprint can handle nil if passed as separate parameter Setting the train's atc command to nil just means that there is no command.
* don't pass unexistant variable to train_step_b (fixes #46)orwell962017-02-17
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* use mesecons_switch as correct dependency for luaautomationorwell962017-02-15
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* fix crash on seatpc nilorwell962017-02-15
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* fix #34 - end_index not set when step_a returned in phase 2orwell962017-02-15
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* Proper implementation for getting on by walking into train, rework damage ↵orwell962017-02-09
| | | | and player controls in train, fix death and join bugs, do not spawn bones on death
* Merge PR from gpcf (Get on by walking in)orwell962017-02-07
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| * Merge branch 'master' of https://github.com/orwell96/advtrainsGabriel Pérez-Cerezo2017-02-05
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| * | Found out why collision box does not fit trainGabriel Pérez-Cerezo2017-01-29
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| * | Added getting on and off by walking in and out. Default seat on subway is ↵Gabriel Pérez-Cerezo2017-01-29
| | | | | | | | | | | | now passenger seat.
* | | Use identical proxy environment with swapped metatable to not having to ↵orwell962017-02-07
| | | | | | | | | | | | setfenv every function in F.
* | | Check if node is actually loaded before querying get_meta()orwell962017-02-05
| | | | | | | | | | | | Known to cause a segfault in engine sometimes.
* | | Do not invalidate paths unnecessarilyorwell962017-02-05
| | | | | | | | | | | | Recomputing paths needs time and computing power, so do this only when really necessary
* | | Fix "lock couples" checkbox on wagon properties formorwell962017-02-05
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* | | Fix ATC components being randomly ignored by trains.orwell962017-02-05
| | | | | | | | | | | | | | | Also add warnings to off_track stuff Also pack for release
* | | Fix itrainmaporwell962017-02-05
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* | | Fix LuaAtc Interrupt savingorwell962017-02-05
| | | | | | | | | | | | The timer was loaded, but not saved, leading to it being counted from 0 upwards every restart, which of course broke interrupts.
* | | Even more bugfixesorwell962017-02-04
| |/ |/| | | | | | | | | | | - add translations of all index values to invert_train - fix on_leave_node callbacks not being called when train reverses - fix callbacks on train creation and destruction - Fix warning when saving ATC rail info
* | Commit 1.6.2orwell962017-02-04
| | | | | | | | | | | | | | | | - Add some more stuff to API for LuaATC rails - Warn on strange events even if debug info is disabled - save atlatc on shutdown too - fix detector rails in unloaded chunks - do not fail silently in simple ATC rails
* | pack for releaseorwell962017-02-03
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* | fix up stuff in itrainmaporwell962017-02-03
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* | Revert change to node pos hashes, and rewrite trackdb to use individual ↵orwell962017-02-03
| | | | | | | | | | | | | | | | coordinates The precision of integers was not sufficient for saving pos node hashes in most cases, leading to strange bugs. This fixes broken ATC rails, broken LuaAutomation stuff and trackdb on Windows. Probably also fixes trains randomly stopping.
* | Add quick position lookup by punching nodesorwell962017-02-03
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* | add wallmounted light signalorwell962017-02-03
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* | Fix itrainmap not workingorwell962017-02-03
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* | Merge PR from mbb: add better textures and craftsorwell962017-02-02
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| * | add better textures and craftsmbblp2017-02-02
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* | | Add documentation and pack for releaseorwell962017-02-02
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* | | LuaAutomation: Add interrupt to the ingame API and implement initialization ↵orwell962017-02-02
| | | | | | | | | | | | code handling and env management
* | | LuaAutomation - Basic component implementationorwell962017-02-02
| | | | | | | | | | | | | | | | | | Implements the base code for LuaAutomation, an ATC rail and a punch-operated 'operation panel' as well as interface for passive components. Changes in advtrains code where neccessary. Supported passive components are light signals, switches and mesecon switches
* | | Fix collision to work with pos node hashesorwell962017-02-02
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