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path: root/advtrains/advtrains_luaautomation
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* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20
* Do not clear the F table when running the init code failsorwell962017-06-08
* Fix issue #40orwell962017-05-22
* Performance improvements: Don't clear paths unless absolutely necessaryorwell962017-05-03
* Merge nocrash branch into master and merging it with the unified functions so...orwell962017-04-29
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| * Add pcall wrapper to prevent server crashes when advtrains throws an errororwell962017-04-29
* | Unify globalstep, load and save of all components into single functionsorwell962017-04-29
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* Add Andrew's Crossorwell962017-04-27
* record_protection_violation: fix player name not being passedorwell962017-04-07
* Assert some variable types obtained from lua automationorwell962017-03-30
* Add support to display text to passengers and on the outside of the trainorwell962017-03-30
* Respect protection_bypass privilege, fix crash with areas and properly record...orwell962017-03-30
* Fix privilege enforcement being uselessorwell962017-03-16
* Redo rail modelsorwell962017-03-12
* Add passive component namingorwell962017-02-28
* Fix manual operation of mesecon switchesorwell962017-02-20
* use mesecons_switch as correct dependency for luaautomationorwell962017-02-15
* Use identical proxy environment with swapped metatable to not having to setfe...orwell962017-02-07
* Check if node is actually loaded before querying get_meta()orwell962017-02-05
* Fix LuaAtc Interrupt savingorwell962017-02-05
* Even more bugfixesorwell962017-02-04
* Commit 1.6.2orwell962017-02-04
* Revert change to node pos hashes, and rewrite trackdb to use individual coord...orwell962017-02-03
* Add quick position lookup by punching nodesorwell962017-02-03
* Add documentation and pack for releaseorwell962017-02-02
* LuaAutomation: Add interrupt to the ingame API and implement initialization c...orwell962017-02-02
* LuaAutomation - Basic component implementationorwell962017-02-02