| Commit message (Collapse) | Author | Age |
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Discouple entity was falsely placed at the position of the wagon
instead of at its end
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IDK why this happens, but it's not important.
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Features:
- couple/decouple trains from a driver stand
- new couple lock system (owner based, overridable by 'train_remove' privilege)
- all train operators can now change the inside/outside text, allows for multilines
Accessible via right-click menu or by pressing Sneak+Jump keys
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This will be required for advcarts
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I think the issue is caused by the new animal damage code...
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If a train moved towards another train, and the other train's step was executed after the first one's, the trains did eventually not collide.
Fix by moving the enter_node and collision check to step_b
Also change some couple behavior
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also fix empty trains hanging around for too long
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