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path: root/advtrains/trainlogic.lua
Commit message (Expand)AuthorAge
* Report coordinates of wagons with unregistered prototypesY. Wang2023-04-12
* On_Joinplayer: fix train ID check for attachment updateorwell962022-06-13
* Fix speed sign allowing v>max_speedY. Wang2021-12-16
* Trivial fixup for train decoupling regressionrelease-2.4.1ywang2021-11-20
* Support different types of speed restrictions; add documentationywang2021-11-07
* On-Track Collision system: Fix train teleportation when using split_at_index(...orwell962021-11-04
* Train Coupling: Change behavior so that train direction of initiating train i...orwell962021-10-25
* Disable position-based collision and coupling system for very short trains (s...orwell962021-07-07
* Rework train same-track collision system and deterministic couplingorwell962021-07-07
* Make the collision mode configurableGabriel Pérez-Cerezo2021-06-30
* Train-World collisions: Collide only with 'normal'-drawtype nodes.orwell962021-06-29
* Entity Damage: Correct sign entity nameorwell962021-06-29
* Trains splitting: retain important properties (door state, line, texts etc)orwell962021-05-22
* Deregister player from train on death in all cases (fixes #119)release-2.3.0orwell962021-04-25
* Prevent splitting trains when they're off track (fixes #178)orwell962021-04-25
* Fix undeclared globals warnings (#176)orwell962021-04-25
* LZB: Look ahead before movement, not afterorwell962021-02-12
* Fix hud and trainlogic to work togetherorwell962021-02-10
* Replace deprecated object:getxxx()/setxxx() by get_xxx()/set_xxx()orwell962021-02-10
* Remove debug facilitiesorwell962021-02-10
* Rewrite movement logic againorwell962021-02-10
* Add debug prints, modify LZB to fix problems with look_aheadorwell962021-02-10
* Start using path_invalidate_ahead()orwell962021-02-10
* More debug info to hopefully gain more info on the bugorwell962021-02-10
* Fix things, rework signal aspect select dialog, transform old aspects on-the-flyorwell962021-02-10
* Always do zero-barrier check and prevent LZB 0 overruns in movement logicorwell962021-02-10
* Fix lots of things around new LZBorwell962021-02-10
* Remove pcall wrappers completely, add command to disable advtrains mainlooporwell962021-02-10
* Implement a LZB speed lookup table for the path and rewrite velocity controlsorwell962021-02-10
* Discard get_node_or_nil() for area-loaded check and use either a distance-bas...orwell962021-02-03
* add maximum length parameter to split_at_fc and split_off_locomotiveGabriel Pérez-Cerezo2020-08-21
* Add command to split off locomotiveGabriel Pérez-Cerezo2020-07-28
* Add function to step through freight codesGabriel Pérez-Cerezo2020-07-26
* add split_train_at_fc luaatc commandGabriel Pérez-Cerezo2020-07-26
* Add workaround to unload wagons that are too far away from playersorwell962020-07-12
* Add autocouple modeGabriel Pérez-Cerezo2020-06-29
* Workaround to handle split points (dt. aufgefahrene Weichen), fixing H#77orwell962020-06-10
* Fix trains flipping when autocouplingGabriel Pérez-Cerezo2020-06-08
* Simplify and optimize path_get_index_by_offset (cherrypicked)orwell962019-12-09
* Tentative fix for #31Gabriel Pérez-Cerezo2019-12-03
* Don't spawn couple entities when not loadedorwell962019-11-26
* remove obsolete code/commentsorwell962019-11-26
* Shunting mode now couples trains on collision.Gabriel Pérez-Cerezo2019-08-11
* Add decoupling to luaatcGabriel Pérez-Cerezo2019-08-11
* Change API to return the id of a newly created train when discouplingGabriel Pérez-Cerezo2019-08-09
* Run entity overrun checking only in loaded areasorwell962019-06-05
* Move LZB system to core and unify approach callback mechanismorwell962019-04-16
* Add setting for death behavior and implement damage checks betterorwell962019-03-09
* Prioritize LZB callback (possible bugfix for H#100)orwell962019-02-19
* Point speed restriction railsorwell962019-01-24