| Commit message (Collapse) | Author | Age |
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- [ch_overrides_mg] pořádek ve zvucích písku
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text uvnitř i venku
- [advtrains] text uvnitř omezen na 5 řádků a text venku na 3
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- [advtrains] opravena chyba kvůli které se občas nechtěl otevít formulář palubního počítače vlaku
- [advtrains_line_automation] kolej pro zastavení ve stanici nově dovoluje změnit zastavivšímu vlaku linku a směrový kód, rovněž nově umožňuje při odjezdu nezavírat dveře
- [moreblocks] oprava chybného zarovnání textur u některých nových tvarů
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- [advtrains] jméno vlastníka/ice vlaku se nově zobrazuje s diakritikou
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- [advtrains], [advtrains_train_industrial], [advtrains_train_steam],
[moretrains_*]
- [unified_inventory] přidána podpora filtrů „typ:lokomotivy“ a
„typ:vlaky“
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- odebrán mód advtrains_luaautomation
- lokalizace
- zastaralá funkce getpos() nahrazena za get_pos()
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leftover train.debug
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wagons
Adds field "wheel_positions" in wagon definition
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Based on the advtrains wiki groups:
Type Group Classifier
- Locomotives: group:at_loco is_locomotive = true
- Controllable: group:at_control seat_groups.dstand
- Passengers: group:at_pax seat_groups.pass
- Freight: group:at_freight has_inventory = true
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- Adds a separate collision system for trains sharing a path
- Moved some coupling-related code to couple.lua and refactor it
- Handle coupling in a way that the initiating train always keeps its ID
- As a side effect, engine has its direction reversed after coupling
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Reported by Vanessa Dannenberg
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distance-based approach or minetest.is_block_active() if available
See also https://github.com/minetest/minetest/pull/10897
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This command kicks out all passengers when the train is stopped and
its doors are open. In addtion, a wagon:is_driver_stand(seat) function
was added to allow finding out easily if a seat is the driver stand of
the wagon.
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Needed for linetrack boat sound bug
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Work around the entity flood bug caused by improper engine handling of
static_save=false
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This command splits the train at the second non-empty FC it
encounters, taking with it the first few freight cars that all go to
the same destination.
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Previously, players were able to open the wagon properties of any wagon at all
through the wagon properties button on the inventory formspec and through the
wagon buttons on the onboard computer. Add a check for ownership before
allowing players to open wagon properties.
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A road number is used to allow users to set their own wagon numbers
other than the internal IDs assigned by advtrains. A railway company
would typically keep a roster of what rollingstock it has in road
numbers.
The road number can be set on the wagon properties formspec. It is
displayed above the wagon's inventory icon in the onboard computer as a
button, which will then open the wagon properties on that wagon.
Road numbers might be displayable as additional text entities on the
wagon like signs.
Currently opening the wagon properties (and sometimes onboard computer)
formspecs can be quite unreliable (at least on windows), so I hope that
closing the wagon 'main menu' before opening other formspecs helps that
reliability. It seems to be an upstream bug.
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This new formspec also allows access to the wagon properties. Once
whitelisted in the wagon properties, other players can access its
inventory.
Note on 'useless use' of OO: I tried passing just the wagon ID and
avoiding using the `self` object in order to bypass the need to look up
the lua entitie out of the list, but it ended up retrieving nil data.
The best way to solve this overhead might be to wait for some kind of
better way upstream in minetest's lua API to get entities, or to keep a
central record of entities. Either way, the solution is outside the
scope of this commit.
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Please do not use this in your train mods yet, this may be subject to
changes!
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This allows for wider vehicles than trains, such as boats to discharge
the passengers onto the platforms.
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