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authorBlockhead <jbis1337@hotmail.com>2020-11-01 17:34:13 +1100
committerorwell96 <orwell@bleipb.de>2020-11-02 12:12:41 +0100
commit8d58bd51cd1a48b6e82b75a1452f8a0b8ed9f6cb (patch)
treea5e0c329eee8a830beebc7a182da630ef9af221e /advtrains/wagons.lua
parentb616ae4425b26d0163e9d5f5cb98121fa103e003 (diff)
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Workaround to destroy looping sounds
Needed for linetrack boat sound bug
Diffstat (limited to 'advtrains/wagons.lua')
-rw-r--r--advtrains/wagons.lua4
1 files changed, 4 insertions, 0 deletions
diff --git a/advtrains/wagons.lua b/advtrains/wagons.lua
index 5564fa5..ad4a5ab 100644
--- a/advtrains/wagons.lua
+++ b/advtrains/wagons.lua
@@ -527,6 +527,10 @@ function wagon:on_step(dtime)
if not players_in then
if advtrains.outside_range(pos) then
--atdebug("wagon",self.id,"unloading (too far away)")
+ -- Workaround until minetest engine deletes attached sounds
+ if self.sound_loop_handle then
+ minetest.sound_stop(self.sound_loop_handle)
+ end
self.object:remove()
end
end