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* Fix Atc arrows pointing into wrong directionorwell962017-03-12
* Screw buttonlike rules for wall signals and use regular rules.orwell962017-03-12
* Redo rail modelsorwell962017-03-12
* Don't drop items in creative mode when player gets overrun by trainorwell962017-03-11
* "Sneak" instead of "Shift" for the sneak keyorwell962017-03-09
* Update manual and include everything in repoorwell962017-03-09
* Improve debug outputs of couples and increase maximum distanceorwell962017-03-03
* Only get on by walking in when there's a platform, improve get off handlingorwell962017-02-28
* Add passive component namingorwell962017-02-28
* Add ceiling-mounted signalorwell962017-02-28
* Fix collision issuesorwell962017-02-21
* Also check positions on high platforms at entering doorsorwell962017-02-21
* Only place rails on solid nodesorwell962017-02-21
* Fix manual operation of mesecon switchesorwell962017-02-20
* Fix crash when ATC rail exists but no command is saved.orwell962017-02-20
* don't pass unexistant variable to train_step_b (fixes #46)orwell962017-02-17
* use mesecons_switch as correct dependency for luaautomationorwell962017-02-15
* fix crash on seatpc nilorwell962017-02-15
* fix #34 - end_index not set when step_a returned in phase 2orwell962017-02-15
* Proper implementation for getting on by walking into train, rework damage and...orwell962017-02-09
* Merge PR from gpcf (Get on by walking in)orwell962017-02-07
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| * Merge branch 'master' of https://github.com/orwell96/advtrainsGabriel Pérez-Cerezo2017-02-05
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| * | Found out why collision box does not fit trainGabriel Pérez-Cerezo2017-01-29
| * | Added getting on and off by walking in and out. Default seat on subway is now...Gabriel Pérez-Cerezo2017-01-29
* | | Use identical proxy environment with swapped metatable to not having to setfe...orwell962017-02-07
* | | Check if node is actually loaded before querying get_meta()orwell962017-02-05
* | | Do not invalidate paths unnecessarilyorwell962017-02-05
* | | Fix "lock couples" checkbox on wagon properties formorwell962017-02-05
* | | Fix ATC components being randomly ignored by trains.orwell962017-02-05
* | | Fix itrainmaporwell962017-02-05
* | | Fix LuaAtc Interrupt savingorwell962017-02-05
* | | Even more bugfixesorwell962017-02-04
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* | Commit 1.6.2orwell962017-02-04
* | fix up stuff in itrainmaporwell962017-02-03
* | Revert change to node pos hashes, and rewrite trackdb to use individual coord...orwell962017-02-03
* | Add quick position lookup by punching nodesorwell962017-02-03
* | add wallmounted light signalorwell962017-02-03
* | Fix itrainmap not workingorwell962017-02-03
* | Merge PR from mbb: add better textures and craftsorwell962017-02-02
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| * | add better textures and craftsmbblp2017-02-02
* | | Add documentation and pack for releaseorwell962017-02-02
* | | LuaAutomation: Add interrupt to the ingame API and implement initialization c...orwell962017-02-02
* | | LuaAutomation - Basic component implementationorwell962017-02-02
* | | Fix collision to work with pos node hashesorwell962017-02-02
* | | Lua automation - initial incomplete codingorwell962017-02-02
* | | Replace all table indices that were pos_to_string strings with node hashes.orwell962017-01-31
* | | Join itrainmap mod into the modpackorwell962017-01-31
* | | Remove lua_atc from advtrains main mod.orwell962017-01-31
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* | Limit dtime to prevent trains moving too far in a single steporwell962017-01-29
* | Add getter calls for raw nodedborwell962017-01-29