| Commit message (Collapse) | Author | Age |
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This allows incorporating signals implementing the signal API in LuaAutomation projects
Note that it circumvents TCB assignments (a signal assigned to a TCB can be set to green even if no route is set
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subway wagon texture handling
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After successfully registering newly-placed ATC rails in the nodedb, the rail's after_place_node() callback
(local apn_func()) immediately cleared it again by passing a "node" object that was actually a player object
and thus had no "name" or "param2" to ndb.update(), which it handled how it should not in this situation.
Since those ndb.update calls were unnecessary anyways, I removed them completely.
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duplicate "message" to "msg"
make operation panel "cracky"
remove inexistent dtime_s parameter
add bones:bones to the list of not_blocking_trains nodes
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aspect requesting.
This allows to incorporate interlocking to automated systems
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to remove dependency of interlocking on luaautomation
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Missing: ATC stuff, yaw problems
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...to support an arbitrary number of connections for rails, which leads to these new features:
- switches now get recognized by the trackworker correctly
- ability to add real rail crosses
During this, I also rewrote the rail registering system and the conway function (important part of path prediction)
Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own
(possibly breaks advcarts)
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