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* Fix node database ATC rail bugorwell962018-10-17
| | | | | | | After successfully registering newly-placed ATC rails in the nodedb, the rail's after_place_node() callback (local apn_func()) immediately cleared it again by passing a "node" object that was actually a player object and thus had no "name" or "param2" to ndb.update(), which it handled how it should not in this situation. Since those ndb.update calls were unnecessary anyways, I removed them completely.
* Add digiline interface and is_passive function to LuaATCorwell962018-04-25
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* Rewrite rail connection system...orwell962017-12-18
| | | | | | | | | ...to support an arbitrary number of connections for rails, which leads to these new features: - switches now get recognized by the trackworker correctly - ability to add real rail crosses During this, I also rewrote the rail registering system and the conway function (important part of path prediction) Note, developers: the track preset format changed, you might need to rewrite them according to the presets in tracks.lua if you wrote your own (possibly breaks advcarts)
* Add missing documentation for set_lineorwell962017-10-25
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* Implement multi-occupation in detector.on_node table to finally fix collisionsorwell962017-10-25
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* Set wagon line numberGabriel PĂ©rez-Cerezo2017-10-23
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* Remove zip release files, move mod to root, exclude assets from Makefile (#92)rubenwardy2017-09-20